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Development:Doom 64 (Nintendo 64)

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This page details development materials of Doom 64 (Nintendo 64).

Hmmm...
To do:
The leaked source codes of Mortal Kombat 3/Trilogy make mention of some Doom 64 stuff.
Careful, you'll lose an eye.
This page or section needs more images.
There's a whole lotta words here, but not enough pictures. Please fix this.

Early and Unused Maps

On January 15, 2019, Doomworld user ImpieEyez95 released five maps made by developers of Doom 64, provided courtesy of developer Tim Heydelaar. Tim also provided some explanations of these maps, which are provided as quotes below.

Note: Some maps here, like Newcat3, may have issues in certain source ports.

TUFF.WAD

So - Tuff.wad was another designers level. A quick one just as a challenge. Basically, lots of monsters in a donut.

NEWCAT3.WAD

Newcat3 is the most interesting as it later became, um, Unholy Temple in D64. This was my first iteration.

MEE2.WAD

Mee2.wad is another one I made to try theme ideas.

CANYON.WAD

canyon.wad was the same. Wanted to try organics/cliffs I think.

HACK2.WAD

hack2.wad was an ocean fortress idea, but some ideas were reborn in D64 in my level In The Void I believe

(Source: Early and unused DOOM 64 Level Designs - Doomworld)