Alone in the Dark (DOS)
Alone in the Dark |
---|
Developer: Infogrames This game has unused animations. |
Alone in the Dark is a French 3D survival-horror game that is now widely known as the grandfather of the genre (and of tank controls).
Contents
Unused Areas
Scrapped Room
On the 2nd floor, there is a hidden room between the living room and the 3rd bedroom, behind the ritual chamber. Only colliders are drawn; the rest is missing.
The first picture can be seen in the game by going out of bounds and touching the appropriate triggers:
- go to second floor lobby
- go out of bounds (e.g., by running against the corner of the door that leads to the living room)
- touch the right side of the following room triggers, while staying out of bounds and not touching any camera trigger : corridor, lobby, living room.
The idea is to enter the living room while the camera that leads to it is not active.
A video that show how to trigger the hidden room:
Hidden Cellar Stairs
Based on their positioning, they were probably supposed to lead to a cellar door outside. There is also a door at the base of the stairs.
Similarly, the stairs in the small room to the cellar on the first floor are not used. Instead, the PC teleports directly to the cellar once it has passed the door.
Secret Tunnel
There's a secret tunnel in the caverns with a jagged shape that was probably left in the game by mistake. This tunnel is possible to enter from the tunnel between where the first flying wasp-creature is and where the big purple spider is.
Unused Animations
Water Animation
Water can be animated by cycling colors 225-239 of the game's palette.
Unused Polygon Type
The game renders polygons in different ways - flat, transparent (e.g. glass), noise (e.g. doors), gradient (e.g. metallic objects) - calling different functions depending on the polygon type. One such function, MyAffPolyFlou (can be translated to "MyRenderPolyBlurry"), goes unused.
Below is an example of forcing the game to render the main character with that function:
Developer Credits
Present at 0001CC80 in the executable.
Debug by Fred le 25/11/91
Anti-Piracy Protection Skip Code
The anti-piracy protection screen (only present in the original floppy disk release) can be skipped if you type in benjaminyaelfred. Part of this secret skip code comes from the game developer names Frédérick Raynal and Yaël Barroz.
Unused Text
The message "There is already oil in the lamp" (entry 517 in ENGLISH.PAK) is never shown in the game and not referenced by any script. It's not part of the lamp logic, as it's possible to fill two cans of oil back-to-back.
Unused Debugging Functions
The executable contains several (unused) functions that enable RS323 communication with a Minitel, in order to trace messages.
InitMtlDebug ClrRsCom InitRsCom TraceMacro DumpParam PrintRs SendRs OutRs OutWordRs InRs InWordRs InterruptRs
Debug Text
The executable contains strings that were probably used to debug scripts during game's development.
Variables
VAR COL HARD_DEC HARD_COL HIT HIT_BY ANIM END_ANIM FRAME END_FRAME BODY MARK NUM_TRACK CHRONO ROOM_CHRONO DIST COL_BY FOUND ACTION POSREL
JOY BUTTON CONTACT ALPHA BETA GAMMA IN_HAND HIT_FORCE CAMERA RND FALLING ROOM LIFE FOUNDED COOR_Y TEST_ZV_END_ANIM MUSIC C_VAR STAGE THROWN
Functions
DO_MOVE (%d) ANIM(%d) %d THEN %d ANIM_ALL(%d) %d THEN %d ANIM(%d) %d REPEAT BODY(%d) IF != GOTO %d IF == GOTO %d IF < GOTO %d IF <= GOTO %d IF > GOTO %d IF >= GOTO %d GOTO %d RETURN END ANIM_MOVE(%d) %d %d %d %d %d %d %d MOVE(%d) %d %d %d HIT(%d) %d %d %d %d %d MESSAGE %d MESSAGE_VALUE %d %d VAR(%d) %d = INC VAR(%d) %d DEC VAR(%d) %d ADD VAR(%d) %d SUB VAR(%d) %d LIFE_MODE(%d) %d
SWITCH CASE %d ELSE GOTO %d CAMERA %d %d START_CHRONO(%d) MULTI_CASE %d ELSE GOTO %d FOUND %d LIFE(%d) %d DELETE %d TAKE %d IN_HAND %d READ %d %d ANIM_SAMPLE(%d) %d %d SPECIAL(%d) %d DO_REAL_ZV(%d) SAMPLE TYPE(%d) %d GAME_OVER MANUAL_ROT(%d) RND_FREQ %d MUSIC %d SET_BETA %d %d DO_ROT_ZV(%d) STAGE(%d) %d %d %d %d %d FOUND_NAME(%d) %d FOUND_FLAG(%d) %d
FOUND_LIFE(%d) %d CAMERA_TARGET %d DROP %d FIRE(%d) %d %d %d %d %d %d TEST_COL(%d) %d FOUND_BODY(%d) %d SET_ALPHA %d %d STOP_BETA(%d) DO_MAX_ZV(%d) PUT %d %d %d %d %d %d %d %d %d MODIF_C_VAR %d = DO_NORMAL_ZV DO_CARRE_ZV SAMPLE %d THEN %d LIGHT %d SHAKING %d INVENTORY %d FOUND_WEIGHT %d UP_COOR_Y SPEED %d PUT_AT %d %d DEF_ZV(%d) %d %d %d %d %d %d HIT_OBJECT(%d) %d %d GET_HARD_CLIP ANGLE(%d) %d %d %d
The Alone in the Dark series
| |
---|---|
DOS | Alone in the Dark • Alone in the Dark 2 |
3DO | Alone in the Dark 2 |
PlayStation | The New Nightmare |
Game Boy Color | The New Nightmare |
Windows | The New Nightmare |
- Pages missing developer references
- Games developed by Infogrames
- Pages missing publisher references
- Games published by Infogrames
- DOS games
- Pages missing date references
- Games released in 1992
- Games with unused animations
- Games with unused areas
- Games with unused code
- Games with hidden developer credits
- Games with unused text
- Games with debugging functions
- Games with anti-piracy methods
- Alone in the Dark series
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Games > Games by content > Games with anti-piracy methods
Games > Games by content > Games with debugging functions
Games > Games by content > Games with hidden developer credits
Games > Games by content > Games with unused animations
Games > Games by content > Games with unused areas
Games > Games by content > Games with unused code
Games > Games by content > Games with unused text
Games > Games by developer > Games developed by Atari, SA > Games developed by Infogrames
Games > Games by platform > DOS games
Games > Games by publisher > Games published by Atari, SA > Games published by Infogrames
Games > Games by release date > Games released in 1992
Games > Games by series > Alone in the Dark series