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A Hat in Time (Windows, Mac OS X)/Version Differences/Object Code Differences/2022
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This is a sub-page of A Hat in Time (Windows, Mac OS X)/Version Differences/Object Code Differences.
Contents
- 1 February 3rd Build
- 2 March 4th Build
- 3 March 6th Experimental Build (Version 1)
- 4 May 8th Experimental Build (Version 1)
- 5 June 13th Experimental Build
- 6 July 17th Experimental Build (Version 1)
- 7 July 17th Experimental Build (Version 2)
- 8 August 27th Experimental Build
- 9 August 29th Experimental Build
- 10 August 31st Experimental Build (Version 1)
- 11 October 3rd Build
- 12 October 3rd Experimental Build
- 13 October 4th Build
- 14 October 6th Experimental Build
- 15 October 9th Build
- 16 October 12th Experimental Build
- 17 October 16th Experimental Build
- 18 October 17th Experimental Build (Version 1)
- 19 October 17th Experimental Build (Version 2)
- 20 October 18th Experimental Build (Version 2)
- 21 October 21st Build
- 22 December 2nd Experimental Build
- 23 December 22nd Build (Version 1)
- 24 December 22nd Build (Version 2)
- 25 December 23rd Build
- 26 December 30th Experimental Build
February 3rd Build
- The game can now blacklist certain mods which have been categorized as "cheat mods", to prevent them from being used in Vanessa"s Curse.
March 4th Build
- The four special Among Us promotional Stickers were added to the game.
March 6th Experimental Build (Version 1)
- The unused cowboy hat Time Stop flair was removed in this build.
- The unique coding in the bell hookpoints that would"ve started making the Dweller Mask flicker for the scrapped Fractured Mask Death Wish was removed.
- The contract class file for Fractured Mask was removed in this build.
May 8th Experimental Build (Version 1)
- The Online Party lobby HUD menu changed quite a bit, now allowing the player to select from a list of existing popular lobbies to join or to be able to type in their own lobby.
June 13th Experimental Build
- Bugfix: the achievement for playing a lot of mods should no longer auto-trigger on game boot-up.
July 17th Experimental Build (Version 1)
- Bugfix: mods shouldn"t say "visit the store" anymore in the DLC Splash on the main menu.
July 17th Experimental Build (Version 2)
- Fixed some awkward button sizes on the Mod Level Select menu.
August 27th Experimental Build
- When dropping a disco ball in later phases of the fight, the Conductor/DJ Grooves boss now has a random chance to stall for slightly longer if not in Death Wish.
- The vertical range on Mustache Girl"s slap attack has been greatly nerfed.
- Removed two unused classes related to the Conductor/DJ Grooves boss fight: "Hat_Hazard_GiantMurderKnife" and "Hat_Hazard_GiantMurderKnife_Platform".
August 29th Experimental Build
- Added a Kismet node for checking if a time event is currently active. This is used for the Birthday, Winter, and Summer events, currently.
- The rainbow birthday ball object was added in the build, over a month before it would see its proper debut in the Birthday event.
August 31st Experimental Build (Version 1)
- Lazy Paw Cats now pause for a very brief moment (0.01) before chasing a player when they spot a player.
October 3rd Build
- Mod Chapters can now designate a custom hub to return to via the ChapterInfo.
- Hat Abilities now verify the inventory manager to be valid before being used.
- Hookshot no longer cancels velocity if the player attaches to a hookpoint while diving.
- Removed legacy code for the Gamecom and Speedrun Events, which in turn accidentally broke level transitions in mod levels due to a critical class file only being referenced in that coding in the final game, and is now no longer always loaded.
- The unused watermark HUD Element was updated to be able to construct its text via individual letters instead of using a texture, and had all of its coding related to the prerelease builds of the game removed. It can now be used properly without the game detecting that it"s in a "Beta Mode".
- Chapter mods, when accessed via the mod level select menu, will now take you to their specified hub map name, if they have one, instead of the first map for the chapter in alphabetical order.
- Mod rating menu no longer forces the default hat for the player.
- Fixed some click detection oddities and jank with scroll bars and drop down menus in the game settings menus.
- Fixed being unable to dive from the ground under specific circumstances.
October 3rd Experimental Build
- Fixed Death Wishes not working correctly with the new chapter mod hub system.
- Removed one more chunk of leftover Gamescom Demo code in the main menu.
October 4th Build
- A few more tweaks were made to the custom spaceship return feature for chapter mods.
October 6th Experimental Build
- Telescopes can now accommodate mod Chapter Infos.
- Small bugfix with interaction event being called by Dweller Bells that weren"t instigated by Pawns.
October 9th Build
- Fixed some syncing issues with loadout equipment in Online Party.
October 12th Experimental Build
- Fixed some string errors relating to weapons and hat flairs.
- Dweller Spheres for online players no longer generated over and over, causing the game to lag and eventually crash.
- Fixes for Stickers being sold in shops.
October 16th Experimental Build
- Express Owl Band in Big Parade now has slightly more delay when chasing the player.
- Added more support for making mod Time Pieces on the loadout menu in Chapter mods.
- Ziplines now boost the player"s speed significantly during Speedrun Death Wishes.
- Slight adjustments/fixes to the Act info popup box on the Act Select menu.
- Death Wish contracts can now have "Group IDs", which allows them to be displayed on a separate map from the rest of the normal Death Wishes. Modded Death Wishes can now also appear on their own map, as well.
October 17th Experimental Build (Version 1)
- A few more small tweaks to fix mod Time Pieces being saved and used correctly for mod Chapters.
October 17th Experimental Build (Version 2)
- More tweaks for support for custom Death Wish groups.
October 18th Experimental Build (Version 2)
- More tweaks for custom Death Wish groups.
October 21st Build
- A couple string verifications were added for certain classes.
- A sound now plays when switching maps (Groups) on the Death Wish map.
December 2nd Experimental Build
- Slight coding changes for HUD number templates.
- A new function was added to the inventory manager for activating Badges. This now handles activating Badges, instead of through the player class.
December 22nd Build (Version 1)
- New winter event objects, Stickers, and Death Wishes were added, alongside the event itself.
- Online Party players now make sounds when they walk and run.
- Death Wish Groups can now have their own custom map background.
- Minor validity checks for the Scooter Badge to make sure the player is valid.
December 22nd Build (Version 2)
- Minor bug fixes for the new Mod Time Piece Winter Death Wish Candle.
December 23rd Build
- More bug fixes for the Winter Death Wish Candles.
December 30th Experimental Build
- Time Stop checks across the whole game now accommodate sub-classes of the normal Time Stop Status Effect.
- Changes to how the game calculates the Death Wish stamp total.