Monstervania
A downloadable game for Windows, macOS, and Linux
A cry from the deep. The golden Bat beckons the shamans, so it is your duty, nay, your destiny to follow and aid the regent of all that sleeps and glitters. As a shaman you can parley with the spirits to be granted a bit of their power.
But remember: The scittering maw draws ever nearer.
Monstervania is a game where you have to rescue a holy bat from being eaten by exploring a cave system like in a metroid game. Your way is blocked by obstacles which you need to overcome. You can do this by using powers of the spirits of the forest which you encounter on your way down the cave. By taming the spirits they grant you the usage of their powers for a limited time.
Controls:
A & D — ← & →, respectively
Space — Jump
Space in Air — Double Jump
E — Interact
E near a spirit — Initiate conversation (If you type out what they want, they will grant you power![use your keyboard])
Left Mouse Botton (When you hold the stag spirit) — Dash in the direction you are currently moving
Q (When you hold the bear spirit) — Break brittle Tiles in the room, they are hard to see but have cracks and are a bit darker
W near a Wall (When you hold the gecko spirit) — Climb a wall
Spirits only stay with you for a limited time, so don't sqander it!
The game has been made during the #ifGameSHjam and Mix and Game Jam 2020 which had the theme MIXING GENRES. We combined the genres Metroidvania and Monster Tamer into this game as part of the game jam.
A game by Max Lange, Sascha Mahmood, Lara Teegen, Thilo Brendel and Sarah Döllgast.
Music by Martin 'Pladde' Platte
Status | Released |
Platforms | Windows, macOS, Linux |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Authors | T-Low, Vyntha, Ryokara, saveng0r, Pixdigit |
Genre | Platformer |
Made with | Godot |
Tags | 2D, Godot, Metroidvania, Puzzle-Platformer |
Average session | About a half-hour |
Inputs | Keyboard, Mouse |
Download
Install instructions
Extract the files from the zip into one folder, then run the exe
Development log
- Post-Jam updateNov 16, 2020
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