Nihil Prototype
This is for the Finish You Game PIGSquad Game Jam. Credit to Zthebat(https://twitter.com/zthebat) for the level music.
The goal here is to flesh out my knowledge of Unity and C# and implement the very basic base mechanics for my long-term game project.
Throughout the process of this jam, I followed a tutorial series by "insert playlist here". I used the tutorials here to complete the following items:
- Basic Movement
- Movement Animations
- Attack Animations
- Four Directional Hitboxes
- Enemy to Player Tracking
- Knockback on Enemy Object
- Damage to Enemy
- Damage to Player
- Health Bar UI
- Title Screen
- Pause Screen
- BGM
- Sound effects
The following errors or goals were not met:
- Knockback on the player(currently the enemy object doesn't cause knockback on the player, It damages but doesn't knock them back.
- Sword Attack combo Move(to contain a three-hit basic combo attack)
- End screen.
- A basic level
- Collision detection with the walls(Due to the way my script is set up I'll have to go and see if I can edit the collisions of the walls so they stay active)
- Room transitions
- (I could list more, but that'd contain the entire game design bible)
Overall, a good first game jam (that I actually completely). This jam was successful for me, cause it jumpstarted my project and gave me a place to move forward with my game design and scope on the rest of the procedure.
Enjoy this prototype!
Status | In development |
Platforms | HTML5 |
Author | SuperHyperHedgey |
Genre | Action |
Made with | Unity |
Leave a comment
Log in with itch.io to leave a comment.