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Table of Contents
- Top of the Tower
- Druaga's Grave
- Observatory
- Treasure Storage
- Banquet Area
- Jewely Storage
- Empty Gallery
- Food Storage
- Shunned Cavern
- Locked Room
- Storage Chamber
- Slave Pen
- Solarium
- Secret Chamber
- Kitchen
- Chieftain's Room
- Play Room
- Spoils Room
- Empty Cistern
- Rest Room
- Small Dome
- The Staircase
- Watch Tower
- Pantry
- Adept's Room
- Large Hall
- Water Line
- Party Room
- Dining Room
- Colosseum
- Training Yard
- Pupil's Room
- Green Court
- Undead Graveyard
- Knight's Chamber
- Inviolate Area
- Junction
- Chapel of Evil
- Temple of Chaos
- Sacred Chamber
- Shrine of Evil
- Specter Cell
- Cave of Gramarye
- Priest's Quarter
- Chantry
- Holy of Holies
- Intricate Path
- Trap Ceiling
- Private Alter
- Goblin's Lair
- Passway
- Cross Point
- Forgotten Room
- Trophy Room
- Upward Passway
- Thief's Hideout
- Trap Door Room
- Alchemist's Room
- Boudoir
- Museum
- Library
- Mazy Quarter
- Dormitory
- Quox's Labyrinth
- Lounge
- Audience Hall
- Common Hall
- Fire Escape
- Queen's Room
- Attendant's Room
- Closet Chamber
- Servant's Hall
- Antechamber
- Throne Room
- King's Room
- Red Court
- Dragon's Lair
- Boulder Passage
- Administration
- Secret Corridor
- Forbidden Hall
- Laboratory
- Armory
- Weapon Storage
- Armor Storage
- Shield Storage
- Helm Storage
- Cursed Room
- Dead End
- Remains
- Calvary Prison
- Arcade Passway
- Maze Passage
- Condemned Ward
- Arched Hallway
- Ancient Ruin
- Common Chamber
- Vanguard Room
- Command Post
- Guard Room
- Harness Storage
- Jailer Chamber
- Barracks
- Chief's Quarter
- Blue Court
- Hall of Warriors
- Crypt
- Barrel Vault
- Torture Chamber
- Maze Vestibule
- First Cell
- Second Cell
- Third Cell
- Fourth Cell
- Store Room
- Exercise Field
- Guest Chamber
- Leader's Room
- Stable
- Chariot Hanger
- Common Room
- Waiting Room
- Portcullis
- Under the Moat
- Secret Staircase
- Water Duct
- Entrant Hall
- Main Gate
- Ki and Gil will enter this room through the sole door at the top-centre-left of it. It contains two Druids, four Silver Hyper Knights and six "Green" Super Ropers (which are orange and take 780 hits). The key at bottom-right of the room opens that aforementioned sole door at top-centre-left of the room.
- The aforementioned sole door at the top-centre-left of the room leads back to Common Chamber (Room Pass: SC9 - it is the same as Green Court).
Go to top
- Arched Hallway
- Ancient Ruin
- Common Chamber
Table of Contents
- Top of the Tower
- Druaga's Grave
- Observatory
- Treasure Storage
- Banquet Area
- Jewely Storage
- Empty Gallery
- Food Storage
- Shunned Cavern
- Locked Room
- Storage Chamber
- Slave Pen
- Solarium
- Secret Chamber
- Kitchen
- Chieftain's Room
- Play Room
- Spoils Room
- Empty Cistern
- Rest Room
- Small Dome
- The Staircase
- Watch Tower
- Pantry
- Adept's Room
- Large Hall
- Water Line
- Party Room
- Dining Room
- Colosseum
- Training Yard
- Pupil's Room
- Green Court
- Undead Graveyard
- Knight's Chamber
- Inviolate Area
- Junction
- Chapel of Evil
- Temple of Chaos
- Sacred Chamber
- Shrine of Evil
- Specter Cell
- Cave of Gramarye
- Priest's Quarter
- Chantry
- Holy of Holies
- Intricate Path
- Trap Ceiling
- Private Alter
- Goblin's Lair
- Passway
- Cross Point
- Forgotten Room
- Trophy Room
- Upward Passway
- Thief's Hideout
- Trap Door Room
- Alchemist's Room
- Boudoir
- Museum
- Library
- Mazy Quarter
- Dormitory
- Quox's Labyrinth
- Lounge
- Audience Hall
- Common Hall
- Fire Escape
- Queen's Room
- Attendant's Room
- Closet Chamber
- Servant's Hall
- Antechamber
- Throne Room
- King's Room
- Red Court
- Dragon's Lair
- Boulder Passage
- Administration
- Secret Corridor
- Forbidden Hall
- Laboratory
- Armory
- Weapon Storage
- Armor Storage
- Shield Storage
- Helm Storage
- Cursed Room
- Dead End
- Remains
- Calvary Prison
- Arcade Passway
- Maze Passage
- Condemned Ward
- Arched Hallway
- Ancient Ruin
- Common Chamber
- Vanguard Room
- Command Post
- Guard Room
- Harness Storage
- Jailer Chamber
- Barracks
- Chief's Quarter
- Blue Court
- Hall of Warriors
- Crypt
- Barrel Vault
- Torture Chamber
- Maze Vestibule
- First Cell
- Second Cell
- Third Cell
- Fourth Cell
- Store Room
- Exercise Field
- Guest Chamber
- Leader's Room
- Stable
- Chariot Hanger
- Common Room
- Waiting Room
- Portcullis
- Under the Moat
- Secret Staircase
- Water Duct
- Entrant Hall
- Main Gate
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