Lucas appears from Nowhere, returning with the same kit he had in Brawl! Lucas is to Ness as Falco is to Fox: they both share some attacks but have vastly different properties on their moves and in their fighting style. While Ness has useful throws and lasting moves, Lucas boasts quick and snappy attacks with good reach coupled with some of the strongest smash attacks in the game, making him a combo and poking oriented character. Lucas also sports an improved recovery that is harder to counter, a nice projectile, a tether grab and a projectile absorbing move that can KO. Lucas's flaws are his somewhat sluggish KO moves as well as his recovery move that can still be countered by projectile absorbers and reflectors. Overall, Lucas is a strong addition to the roster and a unique pick for anyone that likes fast characters.
As a fighter based on Ness, Lucas has the same weight as his counterpart from Onett, being a middleweight that leans toward the light side. His ground speed is faster than Ness but not very impressive compared to the rest of the cast, being about as fast as Ike when running. Lucas also has a better lateral air speed and a falling speed than Ness's, making him generally more mobile. Lucas still shares Ness's long but high double jump, so be careful of having your jump cut short by a footstool.
Lucas kicks forward, then swings his whole leg out, finishing with a roundhouse kick by the other leg.
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( or )
( or )
( or )
Hex Slap
Lucas swings his palm in front of him, blasting PK energy out. This move can be angled by tilting up or down on the control stick.
( or )
( or )
( or )
Hex Kick
Lucas kicks upward and launch PK sparks above him.
Crouching Roundhouse
Lucas does a low sweep kick while spinning his whole body.
while dashing
while dashing
while dashing
Tackle Palm
Lucas lunges forward with his palm out, blasting enemies with PK energy.
while dashing
while dashing
while dashing
while hanging
while hanging
while hanging
Lucas does a flip and brings his legs downward.
while hanging
while hanging
while hanging
Smash Attacks
Control
Attack
Info
Wii U GamePad / Pro Controller
Wii Remote Nunchuk
Wii Remote (sideways)
Wii Classic Controller
GameCube Controller
Nintendo 3DS
Smash ( or )
Smash ( or )
( or )
Stick Smash
Lucas swings a stick forward. The top of the stick is especially powerful and the swing can reflect projectiles if timed correctly.
Smash ( or )
Smash ( or )
Smash ( or )
Smash
Smash
PK Love
Lucas unleashes a powerful burst of psychic energy upward.
Smash
Smash
Smash
Smash
Smash
Triple Blast
Lucas fires PK energy at the ground in front of him three times.
Smash
Smash
Smash
Air Attacks
Control
Attack
Info
Wii U GamePad / Pro Controller
Wii Remote Nunchuk
Wii Remote (sideways)
Wii Classic Controller
GameCube Controller
Nintendo 3DS
Hex Spin
Lucas spins around covered in PK power before launching enemies with a final burst.
Hex Strike
Lucas kicks forward, sending a large PK spark out in front of him.
Hex Scythe
Lucas swings his leg down. The very start of the attack is a powerful meteor smash.
Head Blow
Lucas headbutts enemies over him.
Quadruple Hex
Lucas kicks downward four times. The last hit can deal a moderately weak meteor smash.
Throws
Control
Attack
Info
Wii U GamePad / Pro Controller
Wii Remote Nunchuk
Wii Remote (sideways)
Wii Classic Controller
GameCube Controller
Nintendo 3DS
( or )
Rope Snake
Lucas grabs using his trusty rope snake, giving him some extra range at the cost of speed. Be more careful when grabbing enemies so you're not stuck in the animation. It can also be used as a safer alternate form of recovery when used to grab the ledge. Unlike in Brawl, the rope snake is now an attack when used in the air. While weak, it is both very quick and has great range, making it an excellent tool to safely poke at enemies with.
( or )
after grab
after grab
after grab
Headbutt
Lucas headbutts the grabbed opponent.
after grab
after grab
after grab
after grab
after grab
after grab
PK Toss
Lucas flings the grabbed opponent forward with psychic force.
after grab
after grab
after grab
after grab
after grab
after grab
PK Back Toss
Lucas flings the grabbed opponent backward with psychic force.
after grab
after grab
after grab
after grab
after grab
after grab
PK Air Toss
Lucas flings the grabbed opponent upward with psychic force.
after grab
after grab
after grab
after grab
after grab
after grab
Grounding Blast
Lucas buries the grabbed opponent in the ground before knocking them back upward.
Lucas releases a ball of chilly energy that can be directed around quicker than Ness's PK Flash. Upon releasing the button, enemies caught in the blast will be frozen and trapped in ice. The higher the target's percent, the longer they will be trapped. The projectile gets stronger the more it is held, but renders Lucas helpless in midair.
Unavailable
Unavailable
( or )
( or )
( or )
PK Fire
Lucas launches a small projectile which turns into a burst of flame when it hits an enemy. It differs from Ness's in that it does not linger, and the projectile is fired straight forward in the air while Lucas experiences backward recoil.
( or )
( or )
( or )
Unavailable
Unavailable
PK Thunder
Lucas sends out a ball of electricity that he can control in any direction. If the ball is directed back at Lucas, it will send him in the direction the ball was travelling. Unlike Ness's default PK Thunder, the ball of electricity, and Lucas himself after being launched, can hit enemies multiple times.
Unavailable
Unavailable
PSI Magnet
Lucas creates a psychic vortex in front of him that draws in any energy projectiles to heal him. Any enemies within the center of the vortex will be launched sideways when Lucas releases the move.
Unavailable
Unavailable
Taunts
Control
Info
Wii U GamePad / Pro Controller
Wii Remote Nunchuk
Wii Remote (sideways)
Wii Classic Controller
GameCube Controller
Nintendo 3DS
Lucas trips and gets back up.
( or )
The rope snake comes out and nags at Lucas for a bit.
( or )
( or )
( or )
Lucas builds up PK energy and then flings it away.
Lucas summons a column of stars to fall from the sky. During the attack, you can direct the star pillar left or right to track enemies. Lucas's PK Starstorm is very similar to Ness's, so you should use it the same way. The pillar is narrow and not very strong, so you want to keep it trained on enemies to hit them multiple times. Just like with Ness, an effective strategy is to slowly sweep up from the center to the sides, giving opponents less space to avoid the storm until they're inevitably hit.