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Requirements: Archer level 2
Thieves are fast characters that are able to move quickly around the map. Their steal abilities can be an effective way to cripple an enemy while improving your inventory.
All Thief abilities require no MP and are immediately cast. Any equipment stolen is not automatically equipped, but added to your inventory. The Chemist Support Ability, Equip Change, is the only way to equip stolen items during battle.
Action (Steal) | ||||
---|---|---|---|---|
Name | JP | Range | Effect | Description |
Gil Taking | 10 | 1 | 1 enemy | Steal Gil from opponent. |
Steal Heart | 150 | 3 | 1 enemy | Charm opponent. |
Steal Helmet | 350 | 1 | 1 enemy | Steal target's helmet. |
Steal Armor | 450 | 1 | 1 enemy | Steal target's armor. |
Steal Shield | 350 | 1 | 1 enemy | Steal target's shield. |
Steal Weapon | 600 | 1 | 1 enemy | Steal target's weapon. |
Steal Accessory | 500 | 1 | 1 enemy | Steal target's accessory item. |
Steal Exp | 250 | 1 | 1 | Steal Exp from enemy. |
Reaction Abilities | ||||
Caution | 200 | Take defensive position after receiving damage. | ||
Gilgame Heart | 200 | Receive Gil in the amount of damage received. | ||
Catch | 200 | Catch thrown item and keep it. | ||
Support Abilities | ||||
Secret Hunt | 200 | Allows you to poach killed monsters. | ||
Movement Abilities | ||||
Move 2 | 520 | Increases Move by 2. | ||
Jump 2 | 480 | Increases Jump by 2. |
Total JP to Master: 4460