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Box artwork for Final Fantasy I & II: Dawn of Souls.
Box artwork for Final Fantasy I & II: Dawn of Souls.
Final Fantasy I & II: Dawn of Souls
Developer(s)TOSE
Publisher(s)Square Enix
Year released2004
System(s)Game Boy Advance, Wii U
SeriesFinal Fantasy
Japanese titleFinal Fantasy I & II Advance
Genre(s)RPG compilation
Players1
ModesSingle player
Rating(s)CERO All agesESRB EveryonePEGI Ages 3 General
Neoseeker Related Pages
LinksFinal Fantasy I & II: Dawn of Souls ChannelSearchSearch
For the original Famicom compilation, see Final Fantasy I-II. For the similar PlayStation compilation, see Final Fantasy Origins.

Final Fantasy I & II: Dawn of Souls is the third compilation of the first two Final Fantasy games, this time for the Game Boy Advance. Like Final Fantasy Origins, it contains enhanced graphics, but also contains extra dungeons (Final Fantasy I) and quests (Final Fantasy II). Dawn of Souls also served as a teaser for the Nintendo DS version of Final Fantasy III.

Final Fantasy I & II: Dawn of Souls contains two games:

Differences between Dawn of Souls and other compilations[edit | edit source]

Similarities to Origins[edit | edit source]

Many of the changes made for Final Fantasy Origins and the WonderSwan Color remakes were kept for Dawn of Souls. Most of the changes that were optional in Origins are now the only setting.

  • The graphics are similar to Origins, but optimized for a portable system.
  • Characters will no longer fail to attack if the enemy they have targeted dies before their turn (the "ineffective rule"). This modification was optional in Origins, but is set in Dawn of Souls.
  • As with Origins, various encyclopedia are unlockable as enemies and items are encountered.
  • The game can be saved anywhere instead of at an inn.
  • Many monsters are stronger, though overall the game is easier.
  • The expedited leveling system from Origins's "Easy Mode" is used standard.
  • The game contains four extra dungeons not available in any other editions, known as the "Soul of Chaos" dungeons. These dungeons are accessible after collecting the corresponding Light Crystals that appear after defeating one the Elemental Fiends. There is a dungeon for each fiend containing 4 bosses from other games, for example the Fire Dungeon contains the Elemental Lords from Final Fantasy IV and the Water Dungeon contains Omega Weapon from Final Fantasy V.

Unique elements[edit | edit source]

Despite the similarities to Origins, there are also quite a few changes unique to the Dawn of Souls edition.

  • The magic system now matches modern games, where you have one reserve of magic points and difference spells take a different amount of points to cast. In the original (and Origins) you were able to cast each level of spells a certain number of times.
  • Some classes have been modified to balance them. The Thief and Monk classes are stronger, but the Red Mage had been weakened.
  • Minor changes have been made to how stats are used to calculate damage.
  • It is possible to unlock a Music Player by beating both Final Fantasy I and Final Fantasy II. All the music from both games is available in this mode.
  • In Final Fantasy I, there are new weapons, not found in previous versions, obtained in the Soul of Chaos dungeons including the Ultima Weapon.
  • Final Fantasy II contains a new dungeon as well. Once the regular game is completed, a bonus dungeon entitled "Soul of Rebirth" opens, featuring a number of characters who had been killed off during the course of the main story. The new area has 4 section a new tome, a Weapon (extremely powerful enemy), and a rematch with the final boss of the game.

Overall the game is very easy, even easier than Origins' easy mode. The advantages of DoS over Origins is portability and the new dungeons. On the other hand, Origins offers more variety and is much more faithful to the original.

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