SoulGerm
Free those poor souls by defeating them!
They are trapped for too long!
Arrange cards by the rules to make yourself stronger!
Tips:
Drag and Drop gems to unlocked places to form new skills!
Arranging cards according to the rules can give you different abilities!
Controls
Space : Dash
Arrow Keys: Move
It is in the very early stage so I dont have enough abilities. Let me know if You guys like the rule arrangement talent mechanics. :P
Status | Prototype |
Platforms | HTML5 |
Rating | Rated 4.0 out of 5 stars (2 total ratings) |
Author | StrategyRules |
Genre | Survival, Action |
Tags | Action RPG, Arcade, Bullet Hell, Retro, Roguelike, Roguelite, Shoot 'Em Up |
Development log
- New Mechanic!Oct 25, 2022
- Talent Mechanic Update,balanceSep 30, 2022
Comments
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this is really cool! I'd love to see it expanded on
Hey fantastic game!
I loved the way the cards work, and the overall speed of the game! Also making it 3D is a huge extra for me, well done!
I've made a similar game, and I'd love to hear your feedback, and how I could improve it https://beorgames.itch.io/hero-battle-fantasy-arena
coool! let me check it out!
Great Game loved it but i had a slight problem where after you finish a level/quest or whatever you want to call it there is a brief like 2 second period after the mission is completed where you can't move but the monsters can and if you die during this time then you were sent back to the start
oh that is a bug. I will fix it in the next update! thanks for playing !
The battle mechanics are uncannily similar to 10 Minutes Till Dawn, please show inspirational credit to the developer of 10 Minutes Till Dawn
yep the battle mechanics is inspired.by 20mtd. i mma send this game to him to try out haha. thanks for playing!
Great game! No cons about it!
thanks
Hello !
I just tested your game prototype and I think this game is quite good !
However, I have a lot of things to say about the game, because I have seen a few issues about this prototype.
First, the upgrade mechanic is fine, but it's sometimes not explicit about what we got after levelling up. We don't know if we truly have more speed or more attack range outside of the gameplay.
Next, there is an issue that if you choose 2 of the same level up, we won't actually level up. For example, I chose the "Sorcery Sphere", which gives me a Sphere that rotates around. But if I choose that same level up again, I thought that it will give me a second Sphere, but instead, nothing happens. Making that level up progress a waste :/
Finally, when we die, we go all the way back to the beginning of the game. No continues. In my opinion, this is quite unfair.
By the way, even though this gameplay-style isn't as original, I feel like this game may have some potential if you put more thoughts to it. In fact, I have a lot of ideas that may make your game not only a bit more unique, but also more interesting and enjoyable !
Anyways, I wish you good luck for your project and don't hesitate to contact me if you want ! :3
P.S. The music doesn't fit the gameplay objectively speaking, but subjectively, I think it is. ^^'
thanks for this amazing feedback! this game is only early prototype! i will add more abilites and elements to it. right now the abilites upgrade system is broken because i didnt have enough abilites to hold the ability pool! i will add different quests so the missions dont have to be survival everytime! i will play around more with boss talking mechanic with some storytelling. thanks for playing! plz comeback when i have an update!