E.M.J. ㋛
Elin Magdalena   Stockholms Lan, Sweden
 
 
WORTH KNOWING
Streaming occasionally on twitch.tv/MintyLightGaming
Trailer for my YouTube Channel: https://www.youtube.com/watch?v=AcE17fq4MhA&list=UUFwHHHrD1WRSn69tDcZpoRw
Old trailer for my YouTube Channel: http://www.youtube.com/watch?v=uI4acsrAGG4&feature=c4-overview&list=UUFwHHHrD1WRSn69tDcZpoRw

I think games over 10-15 hours are stressful. Please, keep it under 40 *at least*. I got a fulltime job and 3-4 hours travelijng each day.

PM in game if you don't want me streaming our game for whatever reason. I might however record fun stuff that happens in a game spontaniously. If you're in a vid of mine and don't want it public, either on youtube or here, let me know.:neonheart:

My hate for savepoints know no bounds. Nothing takes you out of a game more than having to play through the same section 40 times rather than having to save manually a couple of times through it. F_ _k savepoints!

If I don't accept your friend request it may be that you have someone on your friends list that is unacceptable to me & I don't want the unwanted connection. Nothing personal :blissful_creep:

It's not "ragequitting" if it's leaving a game that you don't enjoy. It's "smart". Don't waste your life in misery.

Greatest Gaming Experiences:
* To The Moon - The love story & the music!
* Cry of Fear - The atmosphere & psychology!
* Bioshock - That gunplay, that ending!
* Deadly Premonition - Everything!
* Monkey Island 2: LeChuck's Revenge - The humour!
* No One Lives Forever 2: A Spy in H.A.R.M.S. Way - Everything!
* Dropsy - We need more games like this to improve our lives!
* Assassins Creed 2 - Almost a perfect game
* The Cat Lady - Seriously perhaps more informative regarding depression than any book, lecture or private therapy session may ever be.
* What Remains of Edith Finch - Everything.
* Papo & Yo

Feel free to ask me for any help with achievements and the likes in games that I have. If I can help out I will.

If I don't respond I might be recording and have notifications and sounds off.
Feel free to send invites even when I'm in game. I may be just idling or killing time.

Amount of hours on certain games will include hours spent watching and working with demo recordings inside the game, thus not representing actual gamingtime correctly. It may also included a great deal of lobby time and idling.

My own YouTube channel w lets plays and other assorted stuff
Currently Offline
Review Showcase
13 Hours played
I've just finished The Cat Lady.
Like others have allready mentioned, it is a very dark & mature take on depression and closely related themes and issues. It avoids the high risk of becoming pretentious with it's great writing, human dialouge as well as great knowledge and insight into mental illnesses and psychological despair. It is definetly not for everyone, and i's a real downer in the beginning, it starts off with the protaganists suicide after all. But it moves slowly towards it's conclusion with an ever so slightly growing ray of hope. Not offensively going from utter darkness to blinding bright sunshine though, as that would be an idiots way of reflecting over a human state and a slap in the face to people who suffers from depression.

The game allows itself to take its time, never offending the gamers intelligence despite being very simple in design, and the puzzles fit the themes and enviroments. It's not so much about solving the mysterious/problems, as it is about atmosphere and provoking feelings. In the best cases, the gamer will get an insight into how depression can take form. There's a really clever bit where you walk around your apartment doing ordinary things, like a cup of coffee, and is presented with two HUD bars for your character. One which when filled up by stressful events will make your character have a breakdown. And one which when filled up will enable her to relax. Now the genious of this is that seemingly far more things will effect her negatively, and with more impact as well, because she is in such a mental state. It's possible to avoid a breakdown, but it's hard to figure out what will set it off beforehand, just like in real life. Also, a positive thing, say playing the piano for the cats, will have a greater negative effect in the end because the result of playing the piano is that an upset neighbour comes banging at your door because of the noise and threaten you with pest control.
Another good aspect is also that this game can help gamers who suffers from depression, by it's recognicable dialouge, scenarios, thought processes & in the end hopeful message.
In the worst cases it will bore & frustrate people who don't want to or who can't understand, or crave a faster pace, better graphics & a coherent storyline. Some will surely be offput by the art style & some non-professional voice acting. It may also perhaps envoke sad memories of tragedies & illnesses. But I still would like to emphasize that it's more like talking to someone who understands & making you feel less alone than it is pushing you into dark places. One of the points it makes is that it is okay to feel & think horrible thoughts at times, and we should be open about it and talk about it in order to help each other. In that sense this can be quite therapeutic a game.

There's some replay value in the fact that there are hidden achievements, and you have some dialouge paths and decision options. But like with most if not all decision based games it's more about your own thought processes in making the decisions than the outcome of them (or lack thereof) that are of value. And this is also perhaps not the type of game you want to spend alot of time in once you've completed it because of it's subject matter.

Not all praises to be fair though. I came across some negative technical aspects, including:
* Dialouge bugged out in one section and kept looping for a bit until it continued as meant to.
* A puzzle bugged out as well, as it wouldn't register as completed despite the correct input. It was solved by just repeating it until it finally clicked though.
* Theres was some slowdown at times, which is surprising for such a simple and undemanding game. At one point my counter was down to 3 FPS for some reason!
* I also don't agree with the developers choice to deny saving options or pausing during dialouge. It forces you to miss some in case say someone's at the door or you get called away from your PC.
There's also some less than stellar voice acting and some awkward line delivery at times, but being a small budget indie game it's forgiven, and it really doesn't weigh down too heavily on the final result.

There's an impressive amount of themes & issues touched upon, ranging from self pity, self harm, problems with authority & bureaucracy (both imagined and real), distrust, accepting of lifes unfairness, internet trolls, hatred of human kind, suicide groups, suicide prevention, terminal illness, revenge, relationship issues, medication abuse, loss, and the list goes on and on. Chances are high that even if you yourself don't have any current or past issue that is touched upon here you know someone who does. A game that is also a study into a depressed psyche. Intelligent, human, mature, dark, unique, intruiging, frightening, thought provoking, hopeful.
Video Showcase
Left 4 Dead 2 - Silly runs for saferoom!
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Awards Showcase
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Awards Received
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Awards Given
fnib 4 Feb, 2019 @ 6:42am 
Who are you??! :)
E.M.J. ㋛ 24 Jan, 2019 @ 3:28pm 
I'm sorry if I've deleted anyone by mistake when cleaning up my friends list. Just I realised I don't play regularly/know some of you personally, but there might have been errors on my part. In that case, please feel free to add me again!
Pengy 31 Oct, 2017 @ 12:46pm 
I hope you have a ~*~super spooky~*~ Halloween! :redeyes::redeyes::redeyes:
E.M.J. ㋛ 12 Feb, 2017 @ 6:09pm 
Please, stop inviting me to games I do not own. Thank you.
fnib 31 Dec, 2016 @ 8:31am 
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Ms Morgan 24 Dec, 2016 @ 4:25am 
:xmas_tree: :clown: ℳᴇʀʀʏ ℭʜʀɪsᴛᴍᴀs & ℋᴀᴘᴘʏ ℋᴏʟɪᴅᴀʏs!!! :ccane: :dwayneelf:
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