4 people found this review helpful
1 person found this review funny
Not Recommended
0.0 hrs last two weeks / 128.9 hrs on record (96.9 hrs at review time)
Posted: 17 Dec, 2020 @ 11:27pm

Early Access Review
This game offers some of the most beautiful and heart-pounding dinosaur experiences I have ever played, by far. Its map is vast and varied in different places, there are a fair selection of dinosaurs to choose from, and the animations and models are spectacular. It's not a game for the impatient, and although boring at times, it makes up for it with the 'fight for survival' nature of the game. Constantly needing to find food and water to sustain yourself. For carnivores, it's all about finding where your prey might be, while avoiding bigger things that might eat you. For the herbivores, you have to sniff out a certain type of bush you can eat, but the resource is finite. Although a single herbivore could live in an area until becoming a full adult and then some, a herd will find themselves running out of food and migrating. Both need water, and its there that most of the action happens.

Yet for all this, I cannot recommend the game, unfortunately. The game is plagued with lack of development, poor game optimization, rather buggy moments, server connection issues, and extreme rubber banding even when both ping and frames are perfect. The current sniff mechanic in the vanilla version of the game (Legacy as its known in the community) is rather half patched together.

In order to find food and water, like an actual dinosaur, you have to sniff and catch scents. Only you're not really catching scents, and more just highlighting the nearest point of food and/or water. For herbivores, food is a glowing green bush. For carnivores, they can only see the gore left behind after a corpse has been eaten, and it glows red. Dead carcasses, however, are left without notification and thus the biggest sources of food for carnivores are hard to find unless you are the one that hunted and killed said dinosaur. This is really unfortunate when you're something like a lone Raptor, and trying to scavenge to survive. As for water, its just a giant, flat plane of glowing blue. It clips underneath where the ground is located, so bodies of water seem larger than they actually are, and rivers/running water isn't modelled to be highlighted.

They have addressed this issue in the newer Evirma version of the game, which the developers are much more actively working on, but it is still not very good. The concept they have in place works a lot better than the one currently in Legacy. By catching small orb-like particles in the air, you can trace it to its origin. Green for plants for herbivores, red for carcasses and blue for water for both. Though this concept works well and does simulate how they actually scent things out, it doesn't work very well in practice. To give you an example, I played a lone raptor in Evirma. I got relatively large and was running in essentially a zig-zag pattern to cover the most ground. The only problem was, despite being in the middle of the map, there was no AI, players, or carcasses to speak of. I figured maybe it was my positioning, right? I must be in the corner of the map. Nope, I was pretty much in the middle, near the biggest body of water that is the most active.

While this will eventually get fixed, the experience of Evirma is still nowhere near the experience of Legacy. For one, you can only play 2 carnivores rather than the 8 or so you can in Legacy survival (that's not including the ones aren't perfected for survival, like the Spino and Alberto for just an example). The herbivores options isn't great either, with only 3 compared to the 7-9 of the ones in survival Legacy. And, again, that's not including those not perfected for survival but still very playable.

The game, though it offers moments of unparalleled beauty, is often marked with glitchiness in both the graphical compartment and the gameplay compartment. For one, the shadows will often flicker, making shots that should be absolutely stunning look really glitchy and unnatural. However, that's not my main issue with its apparent glitches and bugs. I run the game at a solid 60 frames a second, and though the game has unnaturally good ping levels when inside a server, it really suffers from rubberbanding. Let me give you an example:

Playing a fully grown Tyrannosaurus Rex, I am attacked by a Ceratosaurus while I am lying down. For those who are unaware, a Ceratosaurus is like a bigger raptor that kinda looks like a T-Rex and a Gigantosaurus had a child. Now that we have that half-arsed description out of the way, you understand the difference in size and power between either dinosaur. Naturally, I stand up and begin to attack too, but he says underneath me at my tail. Smart move, real smart. Using his agility and height to his advantage. Yet I can get around that by running forward, as my top speed is higher than his, and turning into him as he tries to catch up. He's really good, and knows what I'm doing, so he doesn't let me do it. I have to resort to running into the trees and getting him caught on one. THAT works, and I'm able to get a bite on him. And then another. And another. By the fourth bite, I'm wondering why he isn't a bloody pulp before me, and he's still biting and killing me. I get frantic, and annoyed (obviously), and begin to do the same tactic again. It works, and I get him underneath my head and I chomp. On my screen, I see my mouth clearly hit him. Clean hit. But he doesn't die, and he keeps biting. As I continue to do this, I begin to rubber band, but I'm at 50 ping and 60 FPS. After the fight is over and he's killed me, people who witnessed the fight (as it was at a large lake) tell me he was actually behind me the whole time, and that I never once actually bit him.

So, if my point isn't made already, the game is a big buggy and needs a lot of work. Which, unfortunately, is all being spent completely reworking the game into 'Evirma'. No updates will come to the current vanilla, or 'legacy' version of the game, and it is plagued with bugs and glitches that both ruin immersion AND fun. As much as I love this game and its beauty, I cannot recommend it in its current state.


P.S. It takes about 6-7 hours IRL time to grow a Tyrannosaurus Rex from a juvenile to a full grown adult. I hate this game as much as I used to love it.
Was this review helpful? Yes No Funny Award
14 Comments
Humpenstilzchen 21 Dec, 2020 @ 8:20pm 
true, rubberbanding is big no no, kills any fun
ZestyBeelzebub 21 Dec, 2020 @ 6:59pm 
Its performance for an early stage game, as its current progress, is astounding. That being said, it definitely does not run as smooth as legacy. And oh yeah, it's definitely because your rig is actually really good. I wouldn't underestimate the power of your rig. You can run quite a few games, including things like Battlefront 2, at fairly high graphics.
Your setup is far from being a potato PC, and can easily run most if not all games currently on steam very well. My rig, however, is a true potato PC due to my CPU, so I can feel its optimization problems a lot more.

And that is definitely a killer. It's why I deleted the game after dying as the T-Rex to a Ceratosaurus. It took me so long to become fully grown, only to be killed and unable to do anything because the game rubber bands with no solid reason. Connection is fine, frames are fine. It just rubber banded cause it wanted to. So yeah, I know your frustration more than anyone... It's a mood killer, that's for sure.
Humpenstilzchen 21 Dec, 2020 @ 5:40pm 
I think it is fairly well optimized for it´s early state, but those loing growth times kill it for me. I wouldn´t even bother loosing a dino if it didn´t take so many hours to grow it to adult.
Humpenstilzchen 21 Dec, 2020 @ 5:35pm 
Maybe it´s because of the overclocking idk but my pc runs like hell since then lol. I have seen in extreme performance gain in pther games as well.
Humpenstilzchen 21 Dec, 2020 @ 5:33pm 
Yes the graphics, sounddesign and atmosphere of evrima is breathtaking and as I said it was smooth as butter for me, no fps dip below 40 regardless what I did and that on 2k and highest settings is really impressive considering that my rig is not the newest one.
ZestyBeelzebub 21 Dec, 2020 @ 5:32pm 
I honestly expected the performance to be a lot shittier than it was for Evirma tbh... I was very surprised how well they managed to pull it off, even if it is a little hard for performance.
ZestyBeelzebub 21 Dec, 2020 @ 5:30pm 
I ran it on fairly high graphics on Evirma, and I found the performance to be considerably less than that of vanilla (legacy). Mind you, it was still fairly good, but it wasn't as well optimized. I found some frame dipping when travelling as it renders the area around you. The highly increased amount of vegetation also really affects fluid camera motion if you're in a densely forested area. Some of my friends who used to be able to run legacy smooth and at 60 FPS can barely play Evirma at a steady 30.

With that bein' said... OOOOOHHH BOY does it look breathtaking. The increased radius of vegetation rendering, which admittedly adds to its performance issues, makes everything look super life-like and vibrant. I might have walked for 2 hours and died of starvation as a raptor, but the areas I explored never once seemed lifeless of insignificant creatures. The ambient noise, music, and reworked vegetation give it such a lively atmosphere even when you don't see another player soul.
Humpenstilzchen 21 Dec, 2020 @ 5:18pm 
Evrima definitly looks stunning and the performance was very good for me.
Humpenstilzchen 21 Dec, 2020 @ 5:18pm 
Yeah maybe it was a server issue which caused this rubberbanding for you and yes I was referring to evrima. I have just tested it today for the first time after a long time not playing the isle at all, but I don´t have the nerves for this game anymore waiting everytime hours upon hours to grow a dino just to have it killed again and you can´t even fight back as juvie is just too frustrating for me lol.
ZestyBeelzebub 21 Dec, 2020 @ 5:13pm 
And no worries! You can't gather tone from text, so I never once took it as an insult. I probably should've specified that it was never really performance or connection issues, just seemingly random rubber banding when fighting. Perhaps its got something to do with the lack of collision? I'm not really sure. I can see why you thought I was exaggerating though. I never really specified that I never had issues with game performance or connection, so thanks for bringing that point up!