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Recent reviews by Togego

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Showing 1-10 of 17 entries
No one has rated this review as helpful yet
6.4 hrs on record
A Minesweeper-like game that is both, challenging and relaxing.
There are loads of free levels so you won"t need any DLC any time soon.

My main problem is why I don"r play minesweeper, though: There are points in the game, where is no deducable safe move.
Since those levels seem designed instead of random, that is a pity. Today I had a game with two free fields and one missing bomb with no way to find where it is except for trying. Ok, you can make mistakes without losing the game, but I prefer challenges that I can solve by thinking.

Still, I"d give a 8 out of 10.
Posted 9 January.
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No one has rated this review as helpful yet
314.0 hrs on record
I really liked the game. The combination of trade, story and combat is just right for me, and it is turn-based.
I could do the game at my own pace just as I like it.
However, and it is a big however, there are many features activated by accomplishments. And far too many of those are "do X Y times before turn Z on hard mode", completely destroying the feel of the game. In order to activate those, I would have to crate a captain just for one such task, and then start over as that captain wouldn"t be good for anything else.
Since that means there is a lot of stuff I will never see, I decided to quit playing the game.
It is still a thumbs up for the fun I had before.
Posted 16 October, 2022.
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39 people found this review helpful
11 people found this review funny
2
105.8 hrs on record (105.3 hrs at review time)
I wish I could recommend this game for it is one of the better monster catching games out there, but I simply cannot. The game doesn"t give you the info necessary to play when you need it:

When you get to chose your starting Coromon, you aren"t told they come in different potentials and how to evaluate the strength of your choices. In my first game, I chose a weak Coromon and thus the game was very difficult.
Later I found the necessary info on the internet and when I knew what to look for, the game was much more fun.
Sorry guys, but the idea to have the starters rendom potential really destroys the game for people who start at the same time as their friends and wonder why they progress so much slower.
Also, there are three starters, a fire, a water and an ice Coromon, and depending on which one you chose, the game becomes easier or harder.
The fire Coromon is the first you will be able to catch in the game. While it is also the one with the greatest potential as it has the best stats and can learn the best moves, it is completely sufficient to catch it later, and taking it as your starter is a waste.
The ice Coromon is the second one you can catch, and also by far the weakest of the three. Yes, it can learn a greater variety of moves, but its fire weakness makes the volcano area a real challenge.
Finally the water Coromon is the last you can catch and by the time you can catch it, the game is nearly over, so unless you take it as your starter, you won"t get to enjoy it. Also since fire is weak to water, having the water Coromon as your starter makes catching the fire one much easier.
But all that info is onlya available on the internet, the game makes you think either choice would be a good one.
Also, in similar games, the monsters you can catch in the starting area are very weak. In Coromon, two Coromon you can catch right in the beginning are essential to your success, but again, you aren"t told.

For this to be a game I could recommend, there would be some necessary changes:
1) make all the starting Coromon have the same potential, maybe 20 so everyone can finally enjoy a perfect starter.
2) give the player better hints on what the starting Coromon and the Coromon caught in the starting area can and cannot do.
3) Make the game less linear. While it is good to have a order in which you should do your quests, you should be able to enter at least parts of the areas early on to have a better choice of Coromon.
4) Have some after-story content. It"s just disappointing that you encounter some Coromon so late you won"t ever get to use them.
Posted 20 May, 2022.
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1 person found this review helpful
1.2 hrs on record
After long trying, I finally managed to get Ubisoft Connect installaed instead of the uplay-version that comes with this product (and doesn"t work). Unfortunately, the game doesn"t seem to work on Windows 10.
I just get a blank black screen.
Posted 19 May, 2022.
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No one has rated this review as helpful yet
0.3 hrs on record
Guess it shouldn"t be... After the opening sequence, the game isn"t loading.
Posted 18 May, 2022.
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A developer has responded on 4 Aug, 2022 @ 10:49am (view response)
2 people found this review helpful
1 person found this review funny
0.4 hrs on record
I simply cannot understand how an old game can be that slow on a high-end pc.
It"s completely unplayable.
Posted 18 May, 2022.
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No one has rated this review as helpful yet
30.0 hrs on record (30.0 hrs at review time)
Early Access Review
I"d like to like the game, but unfortunately at the current state, I can"t.
The game itself is great with tons of possibilities anbd strategy, BUT...
It has been more than ten weeks that a dev aknowledged in the discussions that there is a connection problem and the game is very bad in reconnecting, but nothing has happened since.
Right now the rule is, as soon as you have to take time and think, you will have a disconnect.
This makes creating an army a pain, since most times, if you get a disconnect here, you"ll have to restart the game.
Disconnects also occur during games, as soon as you don"t stay within the blitz time. Whenever I got a disconnect here, I was told the game would try to reconnect, but all that happened was a new game was started.
Sorry, but that is no fun, and I won"t be back unless I read the connection issue is fixed.
Posted 4 September, 2021.
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9 people found this review helpful
34.2 hrs on record
First to mention, I never played this game over steam, but directly from their site since I was already playing two other games from Trion (Rift and Loong).
It is a nice game with an interesting story, but I soon realized it is heavily pay to win.
Not only to be able to compete with others, but everything, even crafting, was heavily limited unless you spent money.
That was where I dropped out, since for me crafting is very important, I"m a perfectionist here trying to learn everything my character can.
Since neither Rift nor Loong had those limitations, I stayed there.
If you really want to play a MMORPG from Trion, play Rift, it is much much better.
But even it has become P2W...
So right now, I"m still searching for a new game where you can have fun as a casual player without spending much money.
ArcheAge definitely doesn"t let you.
Posted 22 January, 2021.
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No one has rated this review as helpful yet
52.9 hrs on record
I played the game a while ago and decided to try it again now I have more time.
However, all my characters are gone and I suddenly only have one character slot to start with.
You are now struck with the character classes they offer and can no longer chose your own weapon combination.
And finally, the gamne keeps crashing, even though the computer I"m running it on is 8 times as powerful as the notebook I used to play on.
Since I spent money on the game before, I"m ´rather frustrated.
Posted 5 January, 2021.
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No one has rated this review as helpful yet
148.5 hrs on record (122.2 hrs at review time)
Early Access Review
A fun game that unfortunately has some annoying flaws that reduce the fun a lot.

- some encounters are deathtraps that kill you without chance of escape.
For example, there is a ship where you start in the middle with four adjascent rooms. In order to get away, you either need to kill all monsters or survive seven turns of attacks from four sides. So far, my survival rate of this map is 1:3.
There were times when a ranged monster killed me before I could even see it.
It is really frustrating when a good position is suddenly killed with no warning.
- the key for "goto exit" (G) is located between F ("fire") and H ("hail"), which are frequently used keys.
As a result, I often accidently move although I don"t want to, just because I hit the wrong key.
--> please map that command to another key.
- in caves, the G-key brings you towards the "up"-exit, but there is no key that moves you towards the "down" exit.
Having such a command would speed up exploring a lot.
Also on the space map, a key that moves you towards the closest base would be useful.
- prices in the Commodities Exchange can go negative.
At one time it took me a while to realize I didn"t make money from selling all because selling raw ore actually cost me money.
- the crafting system could use some improvements:
- show in the Starship Outfitters, whether an item sold there would have an effect if salvaged.
- show which parts are gained when salvaging an item.
- show whether the construction of an item is affected by officer skills or not
- either create more categories or allow to choose sub-categories.
for example when creating side-arms, I cannot chose whether I want to create pistols, rifles or shotguns.
- not all of my actions that affect relations are shown in the log.
Sometimes the relations change and I have no idea why.
- Safety can only be on and off.
It would be useful to have a setting that allows to attack potentially hostile creatures while keeping you from attacking non-hostiles.
- Warnings can only be low or high.
It would be better if one could choose, which warnings are shown and which are not.
Setting them to high gives too many annoying oxygen beeps while setting them to low makes you miss important info.
- Auto-moving stops when bumping into a bunny.
Please choose a course where you don"t bump into bunnies...
Also please don"t stop for enemies that you cannot reach and which cannot reach you.
In the space map, auto-move mines asteroids. It would be better if it would move around them as when auto-moving I usually don"t have mining equiptment set up.
When a plasma-lance is equipped, you can accidently attack during auto-move. That doesn"t make the other ship hostile, though.
- Some items like relics don"t show their effect when picking them up.
- Some tooltips lack important info.
For example a medkit should state that it cannot be picked up but only works if you are injured.
Some map items don"t seem to have any use at all.
- sectors with artifact temples never have other quests.
It would be better if a sector has a limit of one quest per faction but could have quests for different factions.
- Sometimes the switch for a force-field is hidden behind it.
- Quest items should be indesctructible by traps.
I lost a temple clue to an exploding trap.
- A skill to disarm traps would be useful.
Currently if you have to get past them, the only way is triggering them.
- Officers are too rare.
In one game, my catpain was nearly level 4 when I found the first officer.
It would be nice if there would be an officer in every starbase if you have one (or maybe two?) free slots.
- It would be great if the quest that gives you a permanent artifact ability would allow you to replace an existing one if you already have all slots filled.
- Please add a way to delete a log entry that is no longer relevant
- Give more info on known sectors when warping:
- list of planets including type of unexplored planets
- type of stars
- exitence of asteroids and nebula
- list of shipwrecks
- All ships I have unlocked so far have very limited cargo space.
The constant moving back and forth between planets and starbases is a little annoying. Maybe increase the cargo size of all ships by 10 or 20?
Posted 5 November, 2020.
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Showing 1-10 of 17 entries