2 people found this review helpful
Not Recommended
0.0 hrs last two weeks / 0.0 hrs on record
Posted: 21 Mar, 2021 @ 4:20pm

I bought the season pass a year ago, and nearly forgot that another DLC for this game was even coming out. So, knowing nothing about it, I was super excited to play this. That was my peak excitement - from there it was a steady decline. I think I liked the DLC in descending order, with the level order being 1>2>3>boss, and that"s also how the quality of it felt.

I mean, I did have a good time, as this is Doom Eternal still, but compared to the other Doom Eternal content it wasn"t holding my interest. I wouldn"t have gone out of my way to buy this had I not already effectively bought it with the pass. Nothing of this DLC felt like a necessary experience looking through the lens of the base game. The environments and level designs were pretty nice, particularly the first two levels. However, the combat encounters were not very challenging and the new enemy types are underutilized a bit - but most of them aren"t even anything that great, mostly just annoyances that you can only deal with in particular ways during combat. The hell soldiers on the last level are laughably bad because they die, from what I could tell, instantly, and do nothing but have a boring, slow, run cycle and are rarely encountered.

Like others noted, it felt weird not having a hub like the base game and TAG1. The humor of the "intern" wears its welcome out pretty quickly.

This DLC also features "escalation encounters". Now when you hear those words what comes to mind? Probably not two encounters of slightly increasing difficulty to unlock an in-game cosmetic for the latter of the two. And these are the hardest encounters of each level.

There are also swing points for the meat-hook which are, for the most part cool... but they seemed redundant given that they are mostly used to cover small distances that you could almost cover with just jumps/dashes anyways. But a cool addition, just could have been made more deadly/cool/epic/whatever.

The final boss was actually awful. Even the design was kind of silly given the fact that they could have done something much cooler given what they are already working with... But beyond that, the gameplay of the fight reminded me of how much I dislike the lack of ability to sense your hitbox on this game, or at least it feeling inconsistent of when you are able to dash out of the way of attacks. But it"s pretty much just a slog, if you get hit the boss heals to max health (for the most part), but you also have a large abundance to methods of healing yourself as well. It took me a while, not because I died, but rather it took a while to get the hang of dodging the attacks correctly.

I was let down, and the motivation to finish it came from just wanting it to be over rather than genuine interest.
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