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Recent reviews by Longus Dongus

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Showing 1-10 of 20 entries
4 people found this review helpful
38.3 hrs on record (29.6 hrs at review time)
this is damn good, damn good!!! as someone who didn't grow up with the OG, but having played it for the first time in my 20s, i enjoyed the OG as having a PlayStation past but also a deep infatuation with the lore, music, sound design, world design, etc. of silent hill that i had learned of from external references. i played it, and loved it, really with no complaints considering the point in time it was made. when this remake was first unveiled, my excitement was profound because i love this franchise so much - even if this game was bad, i still would have enjoyed it - but too bad... it was perfect. i think that someone who hasn't played the original will want to compare it to resident evil, and likely complain about the lack of enemy variety - but even with a 25 hour playthrough, i still wasn't fully evading enemies and taking damage (they hit hard on hard difficulty! which is good!) - but even then, if you remember a certain corridor enemy that also appears in SH3, you will be pleasantly surprised with what Bloober did with that enemy here! So enemy design, awesome - combat is super punchy (i love the sound design of curb stomping enemies, James' voice actor did great) - and combat was fun, fair, and had no instances of me screaming "BS" to some hitbox shizz. Atmosphere and music, sound... more oppressive than the OG, i was scared out my britches the whole dang time, and all the homages to the OG triggers/scenes were a nice touch. I love what they did with Maria, her dialogue was a nice tension relief between the Apartments and Brookhaven, It's hard to view this game without the lens of the original (which i think is pretty much perfect) - and with even that considered, i thought this was a perfect game (A LOT OF GAMEPLAY compared to the original, looks beautiful, great combat, oppressive atmosphere, etc.) but even as a standalone without the legacy of the original game, this definitely stands on it's own with things that it does even better than Resident Evil Remakes with the sound design, combat (i think this game's combat was great... and combat, even if it's not the premise of the game, should still be good obviously) - Bloober team needs the blessing to get us Silent Hill 1, 3 (PLEASE), and 4 remade as well, because it can only get better from here. This was a great game, and i wish i could forget it and play it again. It really blew my balls off, really good stuff!
Posted 8 October, 2024.
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1 person found this review helpful
1 person found this review funny
11,332.0 hrs on record (9,689.3 hrs at review time)
cs2 has mako reactor
Posted 30 July, 2024.
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2 people found this review helpful
108.0 hrs on record (2.9 hrs at review time)
great remake of a great game. 70 bucks yeah but i've paid 60 for games that have less hour/dollar valuation, don't really care about that. the remake thus far is pretty great but there are some annoying bugs i think that are likely tied to unreal (namely the game crashing on close, or loading screen hiccups) - but those aren't dealbreaking - but i certainly hope they get addressed. if you are really 'tistic you'll notice copy/pastes from persona 5 - the environments are a little bit less detailed too, but the music fills that void.
Posted 5 February, 2024.
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1 person found this review helpful
34.2 hrs on record (20.9 hrs at review time)
i'm actually dumbfounded by the amount of stuff they kept from the original game... the hamfist and tongue-in-cheek, little bit outdated humor, is so great. a lot of the environments too are literally exactly the same but remade, and so are enemy functions, so through enjoyers of the og will get a kick out of a lot of easter eggs and spoilers. but honestly, this is a perfect game for what it is, it was everything i wanted it to be, which was extremely surprising coming from the RE3 remake. i think this might actually be better than the original, although i will still always hold the og dear in my heart. absolutely worth the 60 bucks.
Posted 21 May, 2023.
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5 people found this review helpful
2.8 hrs on record
they played with your butthole real good!
Posted 11 December, 2022.
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No one has rated this review as helpful yet
2.8 hrs on record
actually, i don't know what i was smoking when i initially gave this a thumbs up
Posted 24 November, 2021. Last edited 15 October, 2024.
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No one has rated this review as helpful yet
1.3 hrs on record
pretty cool, didn't play the demos for RE2 or RE3 remakes, but I thought this was fine - you get to see the castle and village, play for an hour, and capcom is hoping you get hooked and will go buy it. if you have 10gb free on your computer and an hour to kill, might as well try it out before the time period ends... but realistically they should make this an indefinite demo so everyone can test to see if they'd actually like to buy the game/see if they can run it.

thing is, this game looks really nice, and i think the environments are really well done. what i think is bad, and has been bad for quite the time with RE games is the writing. i know a lot of people didn't like ethan winters as a character before, and well, he still has that same personality. i was smh'ing in real life at some of the dialogue. the gameplay was alright, a bit boring, but there were a couple cool moments with good tension. leaves me conflicted with whether or not this will be a day one purchase for me. probably not.

like other pointed out, the FOV feels wonky (and i don't like the default controls, but that's not a big deal).

at least there is a hot emo vampire that threatens to "kill" you.
Posted 5 May, 2021.
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2 people found this review helpful
0.0 hrs on record
I bought the season pass a year ago, and nearly forgot that another DLC for this game was even coming out. So, knowing nothing about it, I was super excited to play this. That was my peak excitement - from there it was a steady decline. I think I liked the DLC in descending order, with the level order being 1>2>3>boss, and that's also how the quality of it felt.

I mean, I did have a good time, as this is Doom Eternal still, but compared to the other Doom Eternal content it wasn't holding my interest. I wouldn't have gone out of my way to buy this had I not already effectively bought it with the pass. Nothing of this DLC felt like a necessary experience looking through the lens of the base game. The environments and level designs were pretty nice, particularly the first two levels. However, the combat encounters were not very challenging and the new enemy types are underutilized a bit - but most of them aren't even anything that great, mostly just annoyances that you can only deal with in particular ways during combat. The hell soldiers on the last level are laughably bad because they die, from what I could tell, instantly, and do nothing but have a boring, slow, run cycle and are rarely encountered.

Like others noted, it felt weird not having a hub like the base game and TAG1. The humor of the "intern" wears its welcome out pretty quickly.

This DLC also features "escalation encounters". Now when you hear those words what comes to mind? Probably not two encounters of slightly increasing difficulty to unlock an in-game cosmetic for the latter of the two. And these are the hardest encounters of each level.

There are also swing points for the meat-hook which are, for the most part cool... but they seemed redundant given that they are mostly used to cover small distances that you could almost cover with just jumps/dashes anyways. But a cool addition, just could have been made more deadly/cool/epic/whatever.

The final boss was actually awful. Even the design was kind of silly given the fact that they could have done something much cooler given what they are already working with... But beyond that, the gameplay of the fight reminded me of how much I dislike the lack of ability to sense your hitbox on this game, or at least it feeling inconsistent of when you are able to dash out of the way of attacks. But it's pretty much just a slog, if you get hit the boss heals to max health (for the most part), but you also have a large abundance to methods of healing yourself as well. It took me a while, not because I died, but rather it took a while to get the hang of dodging the attacks correctly.

I was let down, and the motivation to finish it came from just wanting it to be over rather than genuine interest.
Posted 21 March, 2021.
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26 people found this review helpful
4 people found this review funny
23.5 hrs on record (23.4 hrs at review time)
Kandagawa Jet Girls is booba jet racing and it's rather well made. It may be made in the unity engine, but fear not my friends, for somewhat actually justifies its price tag. I'll start off by saying I recommend this game to someone who knows what they are getting into, but much like the precedent set by the Senran Kagura series (which is what brought me here), certain flaws hold it back from being more than a niche booba game.

At first sight upon install and boot up, I have to say this game looks amazing. Everything is very shiny and incandescent, which some might not like, but I dug it. The graphics, lighting, texture, and especially the you-know-whats ( ͡° ͜ʖ ͡°) look better than before. I truly wish the Senran games looked this great and had these proportions ( ͡° ͜ʖ ͡°). It ran at 120fps perfectly (although there is no true ultrawide 3440p option, it just stretches the screen, so I played bordered).

Next up is gameplay. It is comprised of two elements, much like booby and booty, you have the vroomy and shooty. You eventually can go pretty fast on the courses here, and it can get pretty difficult if you don't take full advantage of the mechanics of the jet racer - which was also another nice surprise. For someone who knows nothing of jet racing, it felt logical the way you control it. You can take advantage of drifting, lifting the vehicle's nose up or down to go faster or turn better (respectively), and an acceleration that coincides with the trigger of a controller. Being a PS4 game as I understand it, this definitely feels made to be played with one so I would recommend that as well. You also have a boost gauge, shields, and shootable obstacles that can reward you for destroying them. As far as the shooting goes, if you played Senran Kagura Peach Beach Splash, this game makes sense as a successor as most of the weapons are the same for the most part. Using the weapons is pretty simple, and there are "?" boxes around the maps that give you heftier/random weapons which you can directly control. For example, you can choose to fire in front of you or behind you. Shooting behind you will put an AI in control of driving your jet racer so you can aim. The AI most of the time keeps you avoiding obstacles but I noticed that my speed always decreased when I did it. Not just my teammate's AI but the AI all around - the AI is very weak.

This is what I don't get. Babies don't play games like this because of booba - big gamer boys like myself play booba games. And this particular booba racing game appealed to a cultured gamer in his 20's, and that gamer is me. So why does the difficulty feel like it was made for babies? I, no joke, finished EVERY race in 1st place. The only reason I replayed races was to go complete missions that I didn't the first time due to silly reasons (such as being too fast for the AI). This game has a starting boost, and if you time it correctly with the countdown, EVERYTIME you perform this without fail you will speed ahead of the CPUs and stay in front the entire race (unless you get hit by a rocket, or another weapon, and your shield is broken... but you just reverse the cards immediately after). For the free races, there is difficulty options - but I didn't even play those because I had my fill by the time I completed the story. You'll spend maybe 20 hours in the story mode... why can't the story races have a difficulty too. Even the Senran Kagura games had difficulty for the story. While driving the jet racer IS INDEED FUN, you never take advantage of the shooting because the CPUs are never anywhere close to you because you are so far ahead. There are even some mission challenges like "overtake 2 opponents without being passed" and "shoot every team at least once" - you cannot complete these challenges unless you just sit still at the start of the race, wait for the others to get in front you or handicap yourself some other way. This was disappointing, because it is a pretty dang good time, but I would have had substantial amounts of more fun if there was an element of challenge to the game's story mode. It seriously gets lonely when you never seen anyone else in a 5 minute race.

That aside, the story mode can be a bit monotonous, basically written to put you into races with a cycling roster of protagonists. But they are all likable, voice acted, and have cool outfits.

There is online play as well, but according to the leaderboards and steam charts no one really plays this, so don't expect that to be alive.

I spent a little while playing time attack mode, even after getting the achievements, because it's fun racing against "ghosts" of players or yourself. For instance, you can download ghosts of the top 10 players of the leaderboards and race against a carbon-copy of another cultured gamer. It's moments like those where you really see how biffing a drift, hitting a wall, not shooting an obstacle, not having fast enough acceleration, etc. can take a good race split and turn it sour. And then you want to play again to shave some seconds off. But then you don't want to play a dead game so you change your mind.

Character customization is decent, not a ton of outfits to choose from, but at least everything that is there has plenty of detail. Jet racer upgrades can eventually be abused to constantly giving yourself maxed out boosts. Not that it even matters though, because you can complete the main meat of the game without upgrading whatsoever. But there is a limit on how much stuff you can equip your jet racer with, so there is some fine tuning to be done if you are wanting to shave seconds off your splits or customize according to the courses.

Last thing I might add is that I got the deluxe edition for the soundtrack, which is killer - lots of bangers here, so if that suits your fancy, you probably won't be disappointed.

Overall, I am content with my purchase and had a good time. As far as I reckon, this game is somewhat unique with all the ideas it meshes together. It is just seriously too bad the AI/CPU/whatever is not better. I read a lot of the reviews here as well, and most of them touched on that as well. I didn't underestimate them though, I figured, "yeah, this might be easy but surely the end of the story will get pretty rough". No the lack of difficulty surpassed my expectations.

If the developers are still working on this to any extent, PLEASE patch in some sort of difficulty for the story. I don't even care if it is artificial buffs that just make the jet racer stats higher... actually that would be a great idea! Let me choose to have my CPU opponents use their jet racers with the upgrades I gave it and set the CPU AI to galaxy brain mode and give me a tough time. Ryona's in the base game too, but there is no punishment to be found here, y'all let her down... For now, not sure if I would revisit this game though unless that happens.
Posted 4 March, 2021.
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15 people found this review helpful
3 people found this review funny
37.7 hrs on record
Senran Kagura Booba Re:Newal is a pretty good game with some fundamental flaws that prevent it from surpassing anything beyond a niche video game.

If you are new or getting into the Senran Kagura series, start here as this is a remake of the first game.

The main thing with this game is that it's a brawl/beat-em-up type deal with a surprising amount of combat options. Each character is also vastly different as far as style goes. You can play this thing on easy, normal, or hard. Hard is actually quite challenging, and I died a lot during the missions trying to do them underleveled - which is what I wanted, so I did enjoy that there is more to this game than just fan service. It can be a dang good challenge (although not always for the right reasons), the missions are short, but there are plenty. The story, as you would expect, is nothing monumental either - but who is here solely for the plot...

Okay, so here is where the fundamental flaws come in. Don't make fun of me for making this comparison, but I decided to finally get around to playing this after replaying all the devil may cry games - and there is an ever-so-faint similarity between the combat. Like I'm talking 3-5%, and characters like Ikaruga and Miyabi have movesets that are pretty similar to Vergil and Nero respectively. So what about that other 95%? Well, it's filled with trees and buildings that obstruct your view, a very annoying camera, and a weird sluggishness to button inputs. The combat just feels so close to being fluid, but at the same time really rough and repetitive. I played this with an xbox one controller, because I like to play these types of games on a controller. I felt like the game could only handle so many inputs at once, so you are sort of locked into combos and attacks - and even when they end, there is a small window where it seems like half the time you are unable to move, can't dash out the way, can't jump cancel, etc. Look at me, complaining about the combat in a Senran Kagura game... I was fine and dandy, and had a good time, it was just vexing seeing that the combat in this game could actually be really great if the mechanics got enough polish as the jiggle. A lot of characters are fun to play, some much more than others, but the moves are pretty diverse and look great - but when you put them together in a mission, it just isn't perfect. When i learned that there was a parry in this, I tried to parry literally everything. And for the most part it works, but it's even more effective to just mash X the whole time. I just was left desiring more because all the necessary pieces seemed to be there. Maybe if SE7EN actually happens, there could be some improvement. Now I still had a blast, I just want to put my thoughts out there with this criticism for potential future Senran Kagura games.

The voice acting is plentiful and there is a lot of eye-candy with the main cast. But even then, some of these textures are just plain awful (I'm looking at you collar bones and belly buttons) - and especially on the enemies. Compare an enemy side-to-side with a playable character and there are leagues of difference in quality and polygon count. And again, this isn't even that big of a deal for me, it's just like... I know they could look way better. The other small gripe I suppose I have is the enemy design. I know it's part of the aesthetic too, but it would be cool to have some enemies that are a bit more serious. Either way though, I knew the niche of this game coming into it. It's a silly game with silly enemies that you have booba shinobi beat up and it's fun.

I guess if you are still reading, you are actually interested in buying this. Well if you do, just be aware that there are mods to make stuff look a bit nicer and you can edit some files to make ultrawide work. Furthermore, the game has some features that it doesn't tell you. I figured out some of this well near the end of the game:

-hold B (or whatever you have dash bound to) to sprint! this is super handy for cutting down time and moving quicker
-press B (or whatever you have dash bound to) to skip the shinobi transformation sequence (cool at first, gets old after a couple hundred times)
-hold B (or whatever you have dash bound to) to wall run (although to be fair, this is hardly ever useful just besides looking cool)

And that's about my thoughts on this game. I recommend it (especially at sale prices, unless you are DYING to play this RIGHT NOW) - I like it a lot, blemishes and all, and I got my fun out of it. The Miyabi and Yumi DLC were also worth it for a couple extra hours of content. Miyabi is probably the most fun to play of all the characters in my opinion.
Posted 24 February, 2021.
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Showing 1-10 of 20 entries