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Recent reviews by Pannox

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Showing 1-10 of 35 entries
20 people found this review helpful
24.7 hrs on record
The best game you've never played

I've always been driven away from this game because of how it was always categorized: edgy, meme filled and poorly written. Only few days ago it came back into my radar and I decided to pick it up during the summer sale for 5€. That was probably some of the most fun I've ever had with an open world sandbox game in years.

Short Version

Pros
Fun, intuitive gameplay and traverse system
Colorful, detailed world
A lot of funny jokes/4th wall breaks
Pretty sizeable roaster of enemies to fight
Massive arsenal of crazy guns
Great Punk Rock soundtrack

Cons
- Relying too much on the "nerd" trope
- Music randomly stops and just leaves you with akward silence
- They're very rare, but there's some outdated memes
- If you're looking for a serious story, look somewhere else

Long Version

STORY

Stuck in a dead end job, the main character lives in Sunset City, a place surrounded by ads from the massive company Fizzco. Until one day they release a new energy drink, Sunset Overdrive, which has some unexpected side effects: it turns whoever drinks it into a mutant. Soon after the whole city gets infected, and it's up to you to team up with the most unlikely groups to find a way to escape the city.

On paper the story is very simple, but it works perfectly. It does have some interesting twist and turns but never an incredibly memorable story element, it seems to concentrate more on the jokes and breaking the 4th wall. Actually it doesen't really break it as more it shatters it, brining it up from time to time (personally, never found it completely on the nose) with really creative ways trying to one up one another as the game goes by.

It's stupid and it knows it, and I totally love it for that.

GAMEPLAY

It's possibly the crowning jewel of this game. The traverse system is masterfully crafted and feels super smooth, and the better you do the more the game rewards you for it. Think of a mix of Saints Row 4 Jet Set Radio.

The gunplay is very similar to one of Insomniac flagship title, Ratchet & Clank, but cranked up to 11. Personally I played the game with single shot weapons like shotguns, revolvers, rocket launchers etc and I have never grew bored of it. Plus some weapons are just fun for the design themselves like a ♥♥♥♥♥♥♥ rocket launcher that shoots teddy bears holding TNT. It does fall on the "random humour" but again, not too much on the nose.

Most missions are overall varied but they do follow the structure of "go to X location, kill X enemies and retrieve X items", but they always add something to spruce them up and not feel too repetitive.

GRAPHIC & MUSIC

The game looks still really good for today's standard, thanks to the choice of stylizing all the characters and giving everything a vibrant color. My favorite details are definately the onomatopoeias sounds in the particle effects of each gun, explosion or enemy's death.
One suggestion: turn off motion blur and bloom effect, it does make the game look a lot cleaner.

The punk rock soundtrack perfectly accompanies this game, and the fact that they produced 42 tracks for this game in the span of 6 months is incredible.

CONCLUSION

Don't listen to people saying how this game is terrible for its Reddit humor, it's far from that. Underneath it lies an incredibly fun game with perfectly crafted mechanics, accompanied by jokes poking fun at videogames tropes and the players.
It doesen't take itself seriously not even for a second and it shows a love from the devs who seem to have had a lot of fun making this game.

Play it, you won't regret it.
Posted 4 July, 2021. Last edited 5 July, 2021.
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24 people found this review helpful
18 people found this review funny
1.9 hrs on record (1.9 hrs at review time)
"The closest we can get to Hotline Miami 3."

-Abraham Lincon
Posted 29 June, 2019.
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324 people found this review helpful
14 people found this review funny
8.4 hrs on record
Where's the Way outta here

So let me quickly adress this: I backed this game back in 2015, my name is actually in the credits. I did so because I though the visuals were really appealing and from the demo, it had a nice message, but clearly needed some development.
The only difference after 3 years is that the game looks nicer.

Short version

Pros
Beautiful visuals
Espressive animations
Quick loading times

Cons
- Kindergarden writing
- Very few forgettable songs that get annoying real quick
- Some choises make absolutely no sense
- B o r i n g

Long Version

STORY

You'll be taking part as an old man, his son and his grandson, to experience various small stories divided in hub worlds, all unlocked from the getgo, giving you the possibility to start wherever you wish from.
Every story can have different endings depending on your choises, and you'll learn more and more from the family until the last event that will unlock once completed every stage.

On paper, sounds fine even if a bit messy, the execution sadly its very poor: the writing on these stories is beyond kindergarden level, with morals going from "I should never cheat and take shortcut!" to "war is bad". It's not discussed on a serious plain, it almost feels like it was targeted towards very young childrens.
In other words, it states the obvious without taking any risks or applying some interesting twists.

Which I have to admit, I'm sad to criticize in such way, because some stories could have really carried a stronger moral. I'll have to spoiler this part to explain myself better:
In a stage from the old man you're taken to an Art gallery, and from the getgo you notice that the artist is one of your childen. Each painting will make you relive a part of your life, for a better understanding of what happened between you and your son. Some key points are that you never supported his artistic choises, he started abusing drugs, and got involved into a car crash that killed your wife.
So at the end of the stage you're hit with the choise to forgive your son or walk away.

Now, imagine how much more hitting would have been if you did not knew as a player that it was about your son. That you slowly came to realize who this artist was. The final approach would have meant so much more if you played it like a twist rather than spill the beans from the start.

Especially if your choises actually meant something for the ending: what if you did not forgive him, and he simply would have not showed up at the end of the game? But that would have required for the stories to be in a linear way, rather than a messy hub world.


GAMEPLAY

In these walking simulators type of game, gameplay is usually discarded for an experience. This one tries to add some minigames to keep the player engaged, at least, most of the times.
Some stages are fun, requiring you to do small tasks like a platforming section or a quick heist.
Some stages are borderline frustrating, with ruthless quicktime events that ask you to do all right in 1 try, or else you'll have to start from the beginning, or just repetitive snorefests of minigames like "say yes if those 2 pictures are the same" for 5 minutes.

I've noticed that the worst stages are mostly on the Adult side of the game, while for the Child seem to be a bit more energetic, while for the Old man it requires brain or patience. It was probably intentional, but sometimes you have to make your game fun to play rather than "realistic". Or maybe I'm just reading too much into it.

GRAPHIC & MUSIC

Like I said eariler, the game visually looks gorgeous. It uses vector artstyle, nothing too original but it feels like a spin on the one used on "That Dragon, Cancer". It might just be a coincidence, or maybe the devs wanted to try something similar.

The music is forgettable. Honestly can't remember a single track, and for what I remember I got so annoyed by it I just muted it and had something different playing in the background.
For what I remember I can definaly say that most of the times the track playing did not even matched whatever was happening on the screen.


CONCLUSION

It tries so hard to be deep and having a meaningful message, but it falls on his face after the first step. If it was structured in a more linear way, if the dialogs were more realistic rather than talking like a Dora the Explorer episode and if your choises actually mattered in the end, it could have been a better game. But it seems something impossible to fix.

I'm giving it a 3/10 just because it looks pretty, and maybe the devs can work on a more fun game with the experience they gathered from this. Just stay away from story driven stuff if you're not going to hire better writers.
Posted 18 March, 2018. Last edited 18 March, 2018.
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107 people found this review helpful
4 people found this review funny
20.8 hrs on record
Yooka-Laylee - a RARE-vival? Not quite.

So, let me pre-phrase this review with one thing: when I heard that some of the old Rare devs were working on a project to bring back the 3D Platformer genre I was really excited. Sadly so many things happened between the announcement and the release that started an alarm in my brain and I waited until a 50% off sale to actually pick up the game and play it.

I've finished it 100%, and what can I say about it: is it good? No. is it Mighty N. 9 bad? Hell no.

Short Version

Pros
The main characters control really well
About 15-20 hours of content
Beautiful Soundtrack
Most of the challanges were a lot of fun

Cons
- Awful level design
- Some of the 3D models didn't felt finished
- Terrible self-referential writing and gross-out humor
- That ♥♥♥♥♥♥♥ Casino level

Long Version

STORY

The story is very simple, yet incredibly cluttered once you come down to it. Some corporate dude, aka Capital B, stole Laylee's magical book for his own evil (unexplained) means, but while doing do all the 145 pages get lost within the fabric and the 5 different worlds inside big tomes.
It's up to you to collect at least 100 pages and defeat Capital B to reclaim your book and stop his evil plans.

Like I said, pretty simple, if it wasn't for the fact that the villian itself is never portrayed like an actual threat. All he does is sitting on top of his tower, waiting for you to drop by, saying a bunch of random things while you're navigating the hub world, mostly making references to other games. Speaking of which...

WRITING

Is complete ♥♥♥♥♥♥♥, there really is no other way to put it. It pretty much consist of gross out humor with piss and fart jokes or just 4th wall breakings, reminding you at every occasion that you are in fact playing a 3D action platformer, just like the ones from the old times. This just kept throwing me out of the whole experience. I wanted to like and get invested into the characters, but they did all they could to annoy me with their witty comments and very low self confidence ("woah, you have to collect multiple stuff? That's not fun!!" -things a character could say).
There's maybe one joke that went kind of dark in World 5 which got a laugh out of me, but that's the only time I recall not making a grunt of disappointment or disgust when someone said something.

GAMEPLAY

Despite what I've heard around, the protagonists control really well. Pretty much all the abilities are really fun to use, and you can tell they spent a lot of time defining the movements, even just by slightly tilting the characters.
The game makes sure to give you a whole bunch of abilities during the journey, and I have to admit they got really creative with them: they fit fairly well with the character designs and are overall fun to use.
One thing to admit is that once the game gave me the ability to fly almost forever after world 4, every challange was pretty much thrown out the window: where I would have had to climb a bunch to reach my goal, now it was 2 controller taps away from me.

But here's the most conflicting point to me..

DESIGN

Visually, this game is a mess. It's like they took a bunch of artists, gave them permission to how they wanted the game to look like, and picked random stuff from them to add into the game. Characters keeps repeating, and when they might fit slighly in a world, that doesen't transter to another. For instance, you meet 4 Pig Knights in the Amazon world, which, as incredibly gross they look, are barely fitting. But just 2 worlds away, you meet them again in a Casino. It makes no sense, and just shows that they were too lazy to add multiple fitting characters for the worlds they're suppose to be living or passing by.
And speaking of gross models, some of them clearly aren't finished. I was playing the game on max settings, and I admit I'm no expert, but I could easily tell when a 3D model isn't fully polished. Just look at Vendi ( https://vignette.wikia.nocookie.net/project-ukulele/images/a/ad/Vendi_Transparent.png/revision/latest?cb=20170315212459 ) : as incredibly gross as she looks imo, you can tell that the mouth area is not finished, there's nothing defining the lips.

There's a lot more to nitpick, like for instance the fact that every world had the same type of minions, with the same exact animations and attacks, just different "skins", but I think its more important to touch on the glaring issue here:

LEVEL DESIGN

So, where to begin with this.
Levels are huge. And I'm not saying that as a compliment. It's so incredibly easy to get lost in them, and each zone does whatever it can to not help you build a map of the area inside your brain. Every stage lacks defining landmarks like a specific building or smart shortcuts that tie the whole place togheter making it feel more believable.
But no, the levels just feel like this huge empty wastelands with random bits of levels put togheter with ducktape. An easy solution to fix all these problems was to simply slightly scale the levels down and connect the zones with the various challanges with quills to guide you, but again, no. Quills are incredibly hidden almost out of spite towards the player.

And just a quick little note: I ♥♥♥♥♥♥♥ HATE THE CASINO LEVEL.
It's easily the worst out of the 5 worlds: all it haves to offer is a huge box like room filled with random stuff to do, all scattered around without any sense of order.
Not to mention, this is the only world that requires you to collect tokens to unlock the Pagies, which means 10 tokens per Pagie. Which also means that now you have to look for another kind of collectable which they made it as annoying as possible for you to collect, making you question what have you left to explore in this giant box of large empty carpets.
It looks terrible, it plays horribly, its a mistery how everyone though it was a good idea.

GRAPHIC AND MUSIC

The game graphically looks fine, the worlds usually look really beautiful, but there are some areas where the lightning feels empty or just missing, ruining a whole area for a fairly simple solution.
Like I said, the major issues are with the models and how some of them feel unpolished.

About the music, we're talking about Grant Kirkhope, what do you expect if not classic Banjo Kazooie like themes, overall a pretty symphony pleasing to the ear during the whole journey. It did felt a little out of place in some parts of the game, but it didn't occur that often.

CONCLUSION

At the end of the day, it's not a bad game, but also not a revival of the 3D genre like it was announced to be. It did some things right, but also a lot of terrible decisions. In the end, I don't recall ever getting to a point where I wanted to stop playing entirely, and exploring the worlds for the first few hours each (except that ♥♥♥♥♥♥♥ casino level) was a fun experience that kept me playing.

I'm feeling a 5/10 on this game; I would highly suggest to grab it only on a sale like I did for 20 bucks, maybe 15 if its even possible, but not higher than that.
If you're looking for an almost perfect 3D platformer experience, look somewhere else. Like in Hat in Time.
Posted 6 December, 2017. Last edited 9 December, 2017.
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16 people found this review helpful
6.6 hrs on record
Oh, I really wanted to like this game. I really did.

Let me premise this, I really enjoy 3D platformer games, that's pretty much what I've grown up with, I also do enjoy zombie related stuff, so playing something mashing the 2 things togheter pumped me up. And it was fun at first.

STORY

They keep it farely simple but effective: you are Ed, a zombie in an apocalyptic world who made friend with Ben, just some kid. But some evil man who runs some kind of TV live show kidnaps both, trapping Ben at the end of every stage for Ed to run and save him, going through blades, saws, acid and other deadly stuff.

Like I said, its simple but it works, and sets up a really nice tone. Maybe I wish they did something more with it, especially for the ending. Oh god, the ending.

GAMEPLAY

This is the hardest part to write about on this review, so I'll try to make myself clear: DON'T GET FOOLED BY THE FIRST 2 HOURS OF THE GAME.
It start off so good, balancing challange with fun, making you aware on whats coming before it hits you. It works perfectly fine. But then, the more you go on, the more the levels become ♥♥♥♥♥♥♥♥, tedious ♥♥♥♥♥♥♥♥ just to annoy the player, making it just a "learn and repeat" kind of game, when eventually that one blade that keeps throwing your timing off somehow doesen't kill you that one time.

Not to mention, the controls are painfully floaty: the momentum of the jump really feels off most of the times, which is not a big deal at first, but as the stages go on and they make the playforms smaller it gets really annoying. And not having any kind of shadow underneath your feet really doesen't help understanding where Ed is going to land.

I can just go on and on listing all the awful ideas and bugs I encountered during the course of the whole game, but the honorable mentions to me are:

-Planks of woods that make you go in ragdoll mode the second you barely touch them (taking away any control from you)
-Falling through the floor multiple times
-Going in ragdoll mode and never coming out of it
-Spawning already dead
-A ♥♥♥♥♥♥♥ BOSS THAT REQUIRES YOU TO USE THE "THROW YOUR HEAD" MECHANIC WHICH IS JUST AWFUL BECAUSE YOU HAVE NO ♥♥♥♥♥♥♥ CROSSHAIR, EVEN THE DEVS MUST HAVE REALIZED HOW BAD IT IS SINCE YOU USE IT MAYBE 3 TIMES DURING THE WHOLE GAME.

Anyway, I'm not saying all of this because I'm bad at the game, I literally finished it in 6 hours which is not that much, and I know there's people out there better than me that must have finished in even less. Too much of it is just bad, and the ending does not make up for any of it. which let me say

THE ENDING
Its the biggest "♥♥♥♥ you" to the player's face. The last level is literally a circular path filled with blades, it's just "jump and pray". No skill is required, nothing you learned along the path is needed, its just "I hope I don't get my legs chopped off this time".
And even so, it's not hard at all, it took me 3 tries to beat it, the bad guy just trips over and the game goes "YOU DEFEATED HIM", you get shot by a cannon in the ending zone, just to get greeted by the stupidest ending you could ever imagine.

Ed finally goes up to the kid, hugs him and eats him. All painfully slowly and with sad music playing. Are you kidding me? I know its suppose to be a joke, but really, that's the ending you're going for?

It was not funny, it just felt all like a huge waste of time.


FINAL RATING: 4/10

The beginning was great, and I was hoping that the game would have kept the flow during the entire course. It clearly didn't.
Posted 5 July, 2017. Last edited 5 July, 2017.
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9 people found this review helpful
1 person found this review funny
22.5 hrs on record (21.1 hrs at review time)
No Wonder this is Almost Non-Canon.

Batman: Arkham Origins is a spin-off made by Warner Brothers, NOT the same devepers as the original trilogy of the Arkham games (those are made by Rocksteady) and it shows. It really does.

STORY

As the title suggest, this game takes place before any event of the Arkham games, precisely 2 years from the beginning of the Batman, for many just a misterious figure, with no knowledge if friend or foe. Obviously, the currupted police of Gotham sees it as an enemy, so it does his best to take him down.

Anyhow, this Christmas Eeve Black Mask claims a bounty on your head of 50,000$ to anyone who manages to kill the Bat, on which 8 super hitmans, from Deathstroke to Bane, decided to give a shot to take the money and the glory. It's up to you to stop them and bring peace to Gotham.
But something does not add up, since Black Mask might not actually be himself, but a new misterious figure, which-
ok its the Joker, its on every advertisment, and it's an unwritten rule that you cannot have a Batman game without the Joker.

If the premise sounds pretty weak, is it because it actually is. The other Arkham games always made sense, since Batman always found himself stuck in an Astylum or the city itself by a threath greater them him, but in this game the only reason he's tied to his city is because "he must do what is right", even tho is never really established that the citizen are in danger, except for the last moments where they throw in the classic underground bombs.

The only really good part about the story is the Joker's origins: it follows very closely the source, and its very well exposed. Personally, I would have prefared if the plot stick more to this, instead of showing me a Joker who acts like a 12 years old on too much sugar.

GAMEPLAY

Literally the same as Arkham City, but somehow worst. The grappling hook feels very unresponsive most of the time, and quite often during combat some moves didn't do as I wanted.
But in the moments where I couldn't realize what was happening, the game was either trying to hold my hand way too much, or just flushing himself down the toilet with his billion bugs and glitches.

when I say that this game is incredibly unpolished, trust me, it really is, and I'm not talking about performance issues. I never really had framerate drops or crashes, it worked fine for that, but in my playtime I had:
-Enemies stuck in walls that stopped my progress
-Enemies coming back from being unconcious staring at me doing nothing
-Enemies flying away after a takedown
-Ragdolls going crazy
-Batman getting stuck in places
-The takedown ability randomly stopped working

This was quite frustrating, since it made me die, or worst, forced me to boot up the game from the start, killing the whole atmosphere.

COLLECTABLES

This might feel like a pointless rant for lots of people, but hear me out: this game has the worst riddler collectables possible. I played every single Arkham game 100%, doing everything possible in each game. Arkham Asylum rewarded me with some really cool insight, and recordings that are incredibly well acted. Arkham City gave me a story line, and the possibility to punch the Riddler in his stupid mouth. Arkham Knight literally gave me an intense boss fight with the Riddler, and with the whole completion, a secret ending.
So what does this gave gives you for discovering and completing everything? Absolutely nothing. Sure, you get some recordings in here aswell, but they're not as fun as Asylum, and they didn't even bother to give you and enounter face to face with the Riddler, or even him aknowledging the fact that you ruined his plans. There was no reward whatsoever, which really felt underwelming, and kinda made me feel ripped off. I do not suggest to even bother trying to collect everything from this game, if you care about completion like me.

GRAPHIC AND MUSIC

It's the same engine as City but more detailed, not much to say. It looks great, even tho the cape often glitched around instead of being amazing like the previous games, but not much of a complain.
I actually noticed the textures had some troubles loading sometimes, but after a second of pop up, it would work pretty smoothly.

The music was clearly not composed by the same author of the Arkham Trilogy. Don't get me wrong, is still "all right", is just not as effective. I liked the "Nutcracker" snuck here and there, since the game takes place in a Christmas setting. Other then that, not a whole lot that was incredibly stunning.

FINAL RATING: 5/10

This was pretty much a cash-in on the name of the Arkham games. They tried to replicate the exact glory that Arkham City earned by copying what they did right and not even trying to spice things up. It's just a lazy attempt to breath some fresh air on something that is perfectly fine the way it is. Warner Brothers, if you really want to launch yourself in those superheroes games, just bright us a new title with a new superhero, maybe a game about Flash, or if you don't want to leave your Bat-comfort zone, give us a proper Suicide Squad title.

Just try for god sake.
Posted 18 September, 2016. Last edited 18 September, 2016.
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16 people found this review helpful
7 people found this review funny
6.1 hrs on record
THIS IS THE DEFINITION OF BEING EDGY ON PORPUSE

Somehow I won this game on Steamgift, so fortunatly I didn't had to spend money on this garbage.

Apocalypse: Party's Over is a Castle Crasher inspired game, and when I say inspired, I mean straight up copied. But now, take whatever was funny into Casle Crasher and make it incredibly immature, gross and unfunny.

STORY

G-Zuz (aka God parody, cause that's a thing) notices that his popularity is dropping low, so to fix things, he decides to put an end to humanity and start from the beginning. To do so, he hires 3 "Janitors of the Apocalypse" to do his dirty work, by killing all the scum of this earth.

I guess the idea could be good, if it wasn't for how filled with ♥♥♥♥ and poop jokes this game is filled, but I'll talk about that later.

GAMEPLAY

It's Castle Crasher. Same controls, same level up system, just that the enemies are incredibly boring and predictables. It even haves a part early on in the game where you get to ride hoverboard on which speed can't be controlled, while surrounded by enemies that are doing the same. Is this familiar to you?

You get to play as 3 retarded characters: some kind of priest who's super into J-Zuz, some psyco dude with knifes and the "mascot" of the game, some fat teenager with a huge boner that he uses to hit his enemies. I just typed that and I feel stupid, imagine being the guy who had to draw it or program it.

Overall, I have to admit, the characters movments are really fluid and very responsive, so at least it's a well made rip-off. Is just the game itself that is garbage.

MUSIC

Is atrocious. During the intro cutscene there are a LOT of overused royality free music, just type "Royality Free Cartoon music" on YouTube and I assure you some of them have been used in this game.

The Stage music is just bland and forgettable, and sometimes feels like it stole some tunes from somewhere else if you ask me.

ART STYLE AND SOUND DESIGN

Remember those trashy cartoon from 2006 on Newgrounds of like a guy getting destroyed inside a blender? They were dumb, gory and only lasted couple of minutes before going into the "outdated" folder of time.
Now imagine of those cartoons have been remastered and put into a fully made game. There is at least a penis joke every minute and a poop joke every 30 seconds.

The enemies are just shouting random curses for "comedy porpuse", and they use the same grunt for each type of enemy, which means, since they're repeated a lot, you'll be hearing the same noise over and over again, making your experience even worst then it already is.

FINAL SCORE 2/10

The fact that this is an approved game on Steam that actually costs money baffles me. It just haves poor taste, and feels more like a ♥♥♥♥♥♥ mobile game you're suppose to download for free just to kill some time.
If you're a game dev, I hope you're gonna do better then this; never give up, because if this crap managed to get here, anyone can do it.
Posted 13 July, 2016.
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1 person found this review helpful
1 person found this review funny
0.0 hrs on record
"Hey Phil, I'm almost done developing the final boss for the Catwoman DLC, you wanna model a boss for it or something?"

-Bah, just use a bunch of assets from the game and slap them togheter, and don't forget to make that as hard and unbeatable as possible, like lasers going everywere while you fight 50 Riddlerbots in a 2x2 m space, that should give longevity to this pointless quick cashgrab.-
Posted 5 May, 2016.
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8 people found this review helpful
4 people found this review funny
13.4 hrs on record (13.4 hrs at review time)
WELCOME TO A WORLD OF PRETENCIOUS CUBES

So, first of all, let's get this out of the way. I completed this game 2 times, the second one completely 200%, NG and all, and I used guides to do everything. Now, if you want to be a good player, and complete everything without someone holding your hands, here's what you have to do:
• Learn a new alphabet and numbers
• Own a smartphone with an QR scan app installed
• Either have a vibrating keyboard or use a controller
• Wait from 1 minute to 2 days in front of a digital clock
Know binary code


Now, if you excuse me, I'll actually start talking about the game.

STORY

You're an unnamed character living in a 2D world, where everyone is a small white uninspired thingy with a cilindric head like the prince from Katamari Damacy. Everything changes one day when your grandpa (I guess?) hook you up with a huge floating yellow cube, who gifts you a Fez that haves the power to make you move in a 3D enviroment.. kinda. It really haves his own lore.

Other then this, the lore makes no sense. I guess to understand more you're suppose to read some text written in some sections of some levels, but it's all on a made up language, so excuse me if I don't want to waste my time and (your time) like that.

GAMEPLAY
It's a basic platformer: jump from a place to another, grab the collectibles all over the world, go to the next area. The only difference is that you have 4 views of the same levels, which you have to switch in order to find all the items across the levels. The problem is that this mechanic most of the time leads to confusion, since you sometimes find yourself getting cubes without noticing, or you get knocked off somewhere else while rotating the view.

Another big selling points are puzzles: let me tell ya, if you are not capable of any of the thing listed on top, you will never own all the anti-cubes. They're not obligated, you can still beat the game without them, but you won't get the 100% completionist ending. Real talk for a moment, in what realm is "pull up your phone and scan this QR code for the solution" is considered a puzzle? Or look at stars in the sky, giving you a binary code, useful to solve the puzzle? Those are just stupid pretencious annoyance just to slow the gameplay down, and make it feel more misterious and intriguing, while in reality it's just dumb.

MUSIC AND GRAPHIC

The music is the most bland and forgettable you can imagine. Just think about "classic relaxing retro music" and it's exactly what would you expect.
In regards of the graphic, gotta say, pixel graphic has been used way too much into indie game, expecially during the time this cubic garbage was released, but I think it really holds up. I expecially enjoyed the high amount of frames on the main character and the different animations, even if re-used to death.

FINAL LEVEL (Mild Spoilers Ahead)

There's no final level. You just get to the last zone, no boss or anything, you just walk up to a gate and start tripping balls. And the game just ends on a drum solo. That's it. No big explanation or anything.

And if you think that the 100% completionist ending is different, you're right. That doesen't mean is better, actually, it's even worst and almost 3 times as short and uninspired.

FINAL RATING: 3/10

Through the course of this game I felt like I could hear the devs (and especially some kind of Fish) behind the screen just rubbing their genitalia in pleasure, especially on that ending.
It's like that college art class movie night, where everyone shows their piece of art, full of meaning and passion, when in reality is just a pretencious goof throwing meaningless messages at us with pretty visuals.

If you want some real games with pretty visuals and a deep meaning, this is not your title.
Posted 28 March, 2016. Last edited 28 March, 2016.
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9.6 hrs on record
Question: is Murdered a good game? Not really. Is it bad? Not at all. It's the defitintion of "average".

You play as Ronan, a badass detective who wears a black fedora and a stupid vest and still managed to get married, who's following a lead to stop "the Bell" serial killer, who enjoys murdering women in pretty babaric ways. But the protagonist ends up dying in the first minute of the game and becomes a ghost. But not even this undead form can stop him to unravel this mistery and stop this murder once and for all with the help of Joy, a psychic teenagers who's looking for her mom. Also, she's a total ♥♥♥♥♥, almost as boring as the main character.

The gameplay takes a lot of inspiration from L.A. Noire: you have to inspect the area to find clues to answer questions about murders or misteries. Except it doesen't do that stupid sound every time you're close to a clue; I can actually say that it's a bit improved in comparison of the Rockstar game.
You can pass through certain walls to access secret areas, and trust me, there's a lot of secrets (about 240 in total).

So, the detective mechanic are pretty fun, but sadly, the devs though it was a good idea to add some kind of fighting system. Sometimes, random flying demons will appear, announcing themselvs with a ♥♥♥♥♥♥♥ loud scream that will rape your ears every single time; how to fight them? Go on their back and click 2 buttons. It's just a time-waster mechanic, and could have easly been removed.

The mistery itself in the game is pretty ok, but honestly, I figured out most of it during the middle of the game, while Mr. Spoopi Detective realized only at the end. THOSE MURDEREDS ARE CONNECTED? AND IT'S ABOUT WITCHES? IN THE CITY OF SALEM?! WHAT A COINCIDENCE! ..Yea, is pretty lacking story whise, and most of the characters are pretty obnoxious.

Music is almost non existent in this game, so I can't really recommend anything from the soundtrack.

Even tho this game is not that great, I can't help but recommend it. But why? Because at least is trying to do something different. Sure, it's borrowing a lot of mechanic and ideas from other games, but at least it's really trying to bring something that is not a classic story "kill the bad guys and win the lady". Sure, you might argue that it's kinda following that path, but it's the way they're getting there that at least is trying to be different.

Final Score: 6/10

I highly suggest to pick this game up during a sale, or if you have the chance, get it for cheap at humblebundle.com
Posted 28 December, 2015. Last edited 28 December, 2015.
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