288
Products
reviewed
1962
Products
in account

Recent reviews by nothingpants

< 1  2  3 ... 29 >
Showing 1-10 of 288 entries
No one has rated this review as helpful yet
30.0 hrs on record
Really fun reverse tower defense. Different decks are nicely thematic, lots of ways to build your deck differently every run, and very satisfying gameplay. Highly recommended.
Posted 21 December.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
7.0 hrs on record
Decent twin stick shooter with Survivors-like passive tree and in-game upgrade system. Unfortunately it lacks the scale of combat, build options, and impressive elite/boss enemies which can make other Survivors-like games feel more impactful.

Pros:
Objectives to complete, with the end goal of extraction
Upgrades are squad members with special weapons
Special Attack that charges up as you get kills (or do damage?)
Good upgrade and character variety
Rebindable keys

Neutral:
= One gun all run
= Passive unlocks are simple/linear
= Decent enemy variety

Cons:
- Hero/boss enemies unimpressive
- Lack of objective variety
- Upgrades don't combine to make combos, limiting build variety
- Only 15 upgrades (4 types) per run, with the 15th just before the end, limiting build scale
- A couple of minor bugs
(Special Attack doesn't work when key rebound, extended mags don't work if picked up when reloading)

I did have fun playing it but I don't think it's for everyone. If you want a standard Survivors type game then skip this. If you want a twin stick shooter / Survivors mashup and can tolerate a game that comes up short in "wow" factor, then consider this one.
Posted 20 December. Last edited 20 December.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
0.0 hrs on record
Recommended if you've got a character that can easily complete tier X anomalies or higher (endgame content). Otherwise it will likely be impossible for you to unlock the majority of the expedition and ancient beast content.

The expedition passives and beasts give characters huge buffs, making less viable builds more viable, which I like. It also lets powerful builds be even more powerful, which is neither good nor bad imo.
Posted 18 December.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
0.0 hrs on record
Fun class with new mechanics to play around with. If you liked the base game and want to play again with a new class, then this is an easy thumbs up.
Posted 18 December.
Was this review helpful? Yes No Funny Award
1 person found this review helpful
6.6 hrs on record
A tightly designed roguelite that only some people will love.

Weapons and enemies are tightly balanced, early success/difficulty depends heavily on learning the game mechanics rather than luck, and the game rewards exploring.

But there's near zero variety in abilities and weapons in every run, and it's very "low fantasy" meaning super powers / magic are very limited.

If you want a super dry, tightly designed and mechanically rewarding roguelite this is a superb game.

If you want something with fast (or even medium) paced combat where you can play around with character builds and experience diverse ability and gear combos, this game is not for you at all.

It's tough giving this a thumbs down but the game is so limited in run variety that I think only a small subset of roguelite fans will enjoy this game. Thus I really can't recommend this game.
Posted 22 November. Last edited 22 November.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
8.3 hrs on record (6.3 hrs at review time)
A good pachinko peggle-like roguelite. Characters have minor differences, bosses are interesting, upgrading during runs (passive / gear / skills) feels good. It all gets to feel pretty samey pretty quick though.
Posted 18 November.
Was this review helpful? Yes No Funny Award
1 person found this review helpful
35.0 hrs on record
A decent production line game. Some minor flaws and tedium keep it from being really fun. It doesn't feel like a proper city sim because workers and building materials just teleport to workplaces.

The traffic and train systems were nice, the distribution depots were a good concept but clunky implementation, the lack of information on building exits when placing buildings was infuriating.

It also got tedious in the late late game. There was too much sit-and-wait for the ship repairs and I didn't feel like rearranging my entire city a third time to fulfill the massive production needs for very unimpressive terraforming.

An okay production line game, don't get it if you want a serious city sim or if you haven't played the genre greats like Factorio or Factory Town.
Posted 18 November. Last edited 18 November.
Was this review helpful? Yes No Funny Award
1 person found this review helpful
13.8 hrs on record
An amusing deckbuilder card battler with a dash of tower defense.
Skip it if you want depth, balance, and endless replayability.
If you want something silly and fun and chaotic, then check it out.
Posted 18 November. Last edited 18 November.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
74.1 hrs on record
An excellent base builder deck builder mashup. If you like both, then strongly recommended. If you like one or the other, you should take a close look to see if you think you'd like them both at once.
Posted 18 November.
Was this review helpful? Yes No Funny Award
1 person found this review helpful
5.1 hrs on record
Fun at first, until I realized every fight is just mashing every skill button as soon as it's off cooldown. Repetitive and uninteresting. Maybe there's more into it further in, but after 5 hours I'm too bored to find out.
Posted 12 August.
Was this review helpful? Yes No Funny Award
< 1  2  3 ... 29 >
Showing 1-10 of 288 entries