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Recent reviews by mars

Showing 1-6 of 6 entries
4 people found this review helpful
370.0 hrs on record (28.2 hrs at review time)
UnReal World is probably my favorite survival game, and for good purpose. The game is the first ever open-world survival game, if you didn't read that in the description-- it's first version was released before I was even born, in 1992. Although that is a nice sentimental value to place on a game, it still lives up to and exceeds the expectations of the modern day survival game genre. For those who enjoy rogue-like games, you will feel even more at home.

The controls are antiquated, but dont exactly feel clunky. After playing this game for some time (I played it much longer before it was on Steam) I have been able to dedicate most controls to muscle memory, the game doesn't feel slower because of it's old control scheme, but it is definitely going to be a learning curve for most players.

The game is very fun to play due to a few key aspects. The random generation of the world is immense and detailed, no two saves will be exactly alike, and the sheer size of the world makes it so the average player will probably never be able to fully explore it all, you need to dedicate different playthroughs to different tribes and areas of the game world, to different play styles. Will you be a trapper, and dedicate time to hunting moose and elk? Or, will you lead a simpler life as a fisherman, living along a nice river teeming with fish?

The game is not easy, and you will die in ways that could have been prevented, but rarely have I felt like my deaths in this game were unreasonable. I walked on thin ice, I fell into the freezing river. I attacked a Njerpez warrior, and he simply won the combat. I attempted to steal from a village, and I was caught. None of these deaths felt contrived or unnecessary, and as a result, I feel like I am learning something from these deaths rather than simply being punished for no reason.

UnReal World is definitely a realistic survival game, but it also has a supernatural side that is not shoehorned in or made too flashy. The player will start with specific rituals they may perform. While this used to be a ritual you must sit down and take time to do, now it can be as simple as walking backwards onto your raft in order to increase your luck during fishing.

Does this actually increase your luck during fishing? We don't know. It's a superstition, and that's what it is supposed to be. All we know is that when you anger the spirits, you feel as if the world is hostile to you, or as if you are being watched. They will play tricks on you. If you please them, you will feel at peace with the world. No, I don't mean from a meta perspective, I mean that these are things that happen in the game itself. And while it is decidedly supernatural in it's presentation, your standing with the spirits of the world may also be interpreted as your character's mental state, as they do begin to experience paranoia and possibly hallucinations if this standing worsens.

Hunting has never felt more like a hunt. In most other games, hunting meant holding down the sprint key and barreling towards some poor animal with a rock or other weapon. In UnReal World, you have to plan out your trips, you have to bring proper equipment, you must have the proper skills, stealth, tracking, trapping, and you must have a plan for bringing back your hundreds of pounds of meat. Too many times have I killed an animal without thinking, and the meat is too heavy to bring back to my camp. Touching back on the spirits, I believe leaving the kills to rot like that bombed my relations with the spirits, as my character did start to feel as if the world was hostile to them.

Combat is quick, deadly, and sadly, it is not entirely well balanced, but it is not the focus of the game. Balance is also not realistic. In reality, a man with a bow will likely dispatch anyone coming towards him from a distance-- it is simple fact. A man with a weapon will kill the man without the weapon. This is the cruelty of warfare. Balance and reality do not mix in some spaces. Combat reflects that, here. And while combat is also unrealistic in some areas, I do believe it will only improve with time, and the issues that I have had with the game's combat mechanics are very few and far between.

This game is a classic that I find myself returning to more than any other game I know, and I continue to play it whenever I need a comfortable game that passes the time in a way sure to create some fun memories. As the game improves, it only continues to impress me. Although updates are slow, each update feels powerful, as if something has actually changed the way you play the game, especially so with the recent beta that adds birch bark rope, which is a powerful tool that will save you a lot of leather materials.

In the end, if I were able to rate this game on a scale through 10, this game would undoubtedly be a 10 every time. It delivers a fun experience that is memorable and exciting every time, a challenging and equally rewarding game with an amazing setting that makes your imagination run wild.
Posted 3 October, 2019. Last edited 3 October, 2019.
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1 person found this review helpful
213.6 hrs on record (188.2 hrs at review time)
Modding community made this game good. When the developers aren't ruining all the mods with a patch, the game is great. Just run it with mods. Without them, this game is another bland zombie survival game, even if it is the one that pioneered them all, it really is just another bland survival game.
Posted 1 July, 2019.
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10 people found this review helpful
6.2 hrs on record
Early Access Review
Of Kings and Men is an interesting game, with decent combat mechanics reminiscent of Mount and Blade and honed to a more refined form of parry-and-swing fighting. Is it perfect? No. Is it bad? Not at all, as a matter of fact, the game so far has proven to be very promising, but I mean that in the most positive way possible.

I think the twelve dollars I payed for the game was worth it, I even think that twenty five may be worth it at it's original price, but during this sale I do think that the game is a good buy. There is a learning curve, but if you played a lot of multiplayer M&B you already have a lot of the muscle memory required.

The bad parts of the game is the current low population and the UIs and menus being clunky and unappealing. I believe that with a bit of spitshine and after a few more promotional boosts, this game can return to the population required to play the game to the fullest. (it was once 1.2k~ peak, and now a 70~ people peak)

However, unless things have changed by the time you read this, do not expect massive and epic battles right now, because 70 people spread across different regional servers will not be netting you more than 4v4s or 6v6s at the moment. With the current sale, though, I'm hoping that by the end of this week we'll find that the game has a decent population again.
Posted 11 October, 2017.
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24 people found this review helpful
5 people found this review funny
0.8 hrs on record
Early Access Review
Refunded it before you could say "Early Access."

The game, at least early on, is completely about running into the trees and finding food. If you don't do this, and dedicate all your time to this, you will soon die of starvation. And don't think for a second that it'll be a slow death; you'll die in under fifteen seconds after your hunger bar depletes. To top it off, it's nearly impossible to hunt in early game, yet you need to hunt to get the skills to get things you need from animals to craft the very weapons you'd be using to hunt.

The average hunting experience is getting your friend to jog at the animal with you and throw 'throwing stones' at it so it is stunned, one of you hitting it with a pick or club while the other spams throwing stones. Don't ask me how to do it in singleplayer. The other way is tediously placing rabbit traps, if you somehow have the time (food) to actually do that. You'll have ten pieces of rabbit meat one day, and think you're good for a bit.

No.

It'll slide right down to zero again, before you even think of resetting the traps. The amount of time you need to reset the traps in the correct places would barely make the ends meet. Heres the kicker: Your buildings reset when you die. Yup. Your constant race for mushrooms, berries, and the occasional bit of rabbit meat will never stop, because if you don't play on the casual setting, if you die once, all your progress resets. Including all that time wasted on getting EXP so you can get crafting items from the rabbits.

The big issue, if you haven't noticed, is the food. I understand the need to have food in a survival game, but it's too much here, it's making it impossible to explore. The farthest me and my friend explored was some sort ranger station or something, but we died of hunger on the way back. To top it off, it makes it a time crunch for being able to gather resources to actually make the buildings. You know, the buildings that you lose when you ultimately die of starvation.

3/10 would rather starve than play again.
Posted 26 June, 2017. Last edited 26 June, 2017.
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4 people found this review helpful
8 people found this review funny
1.0 hrs on record (0.9 hrs at review time)
I want to start this review off by saying I've never gardened before in my life.

In this game, you kill stuff because you don't know what happens when you spray it with water too much (my aloe plant, rest in peace,) and then you sorta just solemnly water the rest of your plants as you remember your lost aloe. Why are there random grass blades in your pot of succulents? I don't know! You cut them down swiftly with your mouse pointer, because it's sharp as a razor.

Anyways, onto the snail. Apparently, there's a guardian snail for every single garden pot in the world. Did you know that? I didn't, I never gardened before. The snail doesn't care if you keep setting it back, and doesn't care if you spray it with your entire spray bottle, it keeps going, determined to guard your succulents even though you're a jackass

All in all, I think I've learned a lot about gardening through this game, and I can go and dispatch grassblades here whenever I'm dying inside and need to forget my present situation!
Posted 30 August, 2015. Last edited 23 November, 2017.
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4 people found this review helpful
4 people found this review funny
125.4 hrs on record (78.3 hrs at review time)
Early Access Review
>start new game
>explore, find towns
>buildings glitched into eachother
>set up base
>end up exploring so far away from base that we abandon old base
>set up new base
>explore even more, abandon old new base
>set up new base
>find two bunkers in same biome
>now have good loot
>find new town
>more glitched buildings
>enter libarary-home hybrid
>never find a leather tanning book, yet find all leather armor recipes through our 3 IRL day playthrough
>go to second floor, chased by miniature horde of zombies
>jump from the library floor to the home roof
>zombies get on roof somehow
>take shotgun out and shoot closest zombie
>pellet from shot shell flies to the ceiling, hits glass overlook
>all the glass falls on me and friend
>instantly kills us, doesn't hurt the zombies
>our spawn point is a ~30 minute run away
>laugh for thirty minutes straight instead of running
>never play again

10/10 would recommend this game
Posted 24 August, 2015. Last edited 24 August, 2015.
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Showing 1-6 of 6 entries