5
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302
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Recent reviews by JuxtaThePozer

Showing 1-5 of 5 entries
No one has rated this review as helpful yet
87.7 hrs on record (75.5 hrs at review time)
I've been a fan of MechWarrior since MW2: Mercs , Ghost Bear Legacy, MW3, MW4: Mercs and now, MW5: Mercs.
This one feels grindier than the rest, but the premise remains the same. Fight, win, repair, salvage, buy, upgrade and plenty of side missions to get you a little lost on the big starmap. I'm 120 hours in.

Reputation takes ages to build and can be quite tough to progress sometimes. Sometimes I find myself reloading after a tough win, because the damage was too great.

But the combat feels and looks great, damage is accurately accounted for across body parts and like other Mercs games, taking down an enemy by destroying the legs seems to be an effective way at making them salvageable later.
It can get a little samey and repetitive but the gameplay loop itself is fairly tight, so it's not such a chore to play. I'm glad they didn't make this MW iteration feel arcadey and the mechs have an appreciable heft. The speed variances between them though are minimal, unlike prior games. Seems like you're limited to fast, medium or slow speed mechs.

Upgrades are more numerous and harder to obtain. Collecting rare/legendary mechs/equipment is going to be expensive and time consuming. Getting amazing reputations with the various factions takes time and a lot of winning. The paint jobs are numerous so you can flex your style.

Sometimes it pays off to play tactically, using chokepoints, higher ground, circling around the flanks, using obstacles to prevent sensors and targeting legs accurately for quicker kills. I'm impressed with the sound design even if the combat music seems a little tired. Controls are tight and graphics are the best seen yet in a MW game. The gradual destruction of buildings can be fun and being able to just walk through anything shorter than you is very satisfying, particular during a mission that calls for it.

I've been trying to get it running in VR without much luck (so far) using VRWarrior on Nexus mods.
Posted 5 March, 2023. Last edited 5 March, 2023.
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2 people found this review helpful
45.1 hrs on record (4.0 hrs at review time)
Early Access Review
After seeing my 10 year old son play some creative mode, I thought I'd pick it up while at a small bargain.
Creative mode looks to have so many things to play with and seeing the trailers, there really is a heap of things you could conceivably build. Being a bit of a purist though, I waited for Survival mode so that I could see what sort of narrative and crafting was built in.

It's fairly polished for an early access game and the artwork is top notch. Sound design is decent but sometimes a bit off. I wear 7.1 headphones and there were occasions when it sounded like an enemy bot was right next to me but was in fact, about 50 metres away.

Enemy variety is currently only 2 bots. An easy to kill one and an easier to kill one, except in groups of 3 the easy guys can make life interesting. They're pretty dumb, basically zombies that charge right at you.

There's no tutorial to speak of so you just gotta figure it out. There's health, hunger and thirst and food is very limited. Farming was quite a chore as "soil" is a finite resource as it comes in bags. There's no farming tools and everything is done with your hammer-tool-thing, such as breaking things down, "chopping" wood and harvesting blocks. Not everything breaks and there's no digging. The terrain is static.

Farming attracts bots but there's very little in the way of being able to defend yourself, so you're better off to keep moving. The first vehicle you build is utter trash and requires constant steering inputs to stay on course. The wheels are horrible but upgradeable I guess, not quite there yet. It requires gasoline too which is only found in limited quantities.

Took me a couple hours to figure out that you actually need to water your plants and I was lucky to have picked up a bucket, which you can "use" on water to carry it around. This is only good for one plant though so I had to ferry multiple buckets of water to my small farm. Some time later, I started to get enough food to survive comfortably however, seeds are in limited supply!

So basically, I think I need to keep travelling along this big road to see what else I can loot. Since there's no tutorial for survival (only on how to build a vehicle), it seems to be acting as a "tutorial route" and introducing me to different items, buildings.

This game has potential but I'm still yet to see much in the way of different items or "quality of life" upgrades. I'd like to think that I can dig in or at least create a base where I can build and test contraptions before unleashing them onto the landscape or other bots?

Currently: I recommend it while it's in early access and hopefully it keeps expanding.
Posted 10 May, 2020.
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No one has rated this review as helpful yet
2.3 hrs on record (1.3 hrs at review time)
I have only just started along my journey with Senua but I already love it. I'm not sure that I have ever been gripped by a VR title so quickly and so intensely as this one. I can't explain it.. but as I write this, tears as flowing down my face.

There are a range of feelings welling up within this story and the developers have done a good job at bringing this title across from pancake mode. The production level is top quality and the environments are highly detailed, with particular attention paid to environmental sound. I look forward to walking alongside Senua again as she descends further into Helheim and.. into madness.
Posted 2 November, 2019.
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1 person found this review helpful
892.2 hrs on record (711.8 hrs at review time)
After having played this game on and off for the last couple of years, I'd have to say that this is one of my favourites of all time.. and it's about time I reviewed it!
With these plucky little kerbals, you can strap them into some nearly impossible booster rocket configurations with stupidly huge bases or spaceships connected by a million struts, cross-feeding fuel lines and an array of scientific equipment into the far reaches of the Kerbol system.
If you're a fan of physics-based games with a touch of humour, like to get your hands dirty with a bit of rocket science and learn some orbital dynamics to boot; then this game is for you.
There's a legion of mod developers out there who in my opinion, add much-needed enhancements and rocket parts. Having to update them every time a new version is released can be a bit of a pain but you quickly get over it.
My 7 year old son loves watching me play this and although sometimes you can get stuck down the rabbit hole of spending hours getting your next rocket "just right", that in itself can be a heap of fun.
Posted 1 July, 2017.
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No one has rated this review as helpful yet
39.8 hrs on record (2.7 hrs at review time)
My previous review was negative, whinging and whining about the bugs, DEVELOPER MODE erroneously being activated (thinking I was cheating and therefore couldn't save) and the frequent hard BSOD crashes. It absolutely broke my heart when I first started playing it because I wanted to badly for it to work as well as it did in the reviews.

Well, I went back to it a few months after and keep going back every now and then. All the bugs are fixed but even better, they implemented Vulkan support. It runs like ♥♥♥♥♥♥♥ butter on a lightning bolt accelerated around the accretion disk of a supermassive black hole.

RX Vega 64 at 3440 x 1440, Freesync on Ultra settings without a single hitch. Ever. It's the best pure shooter I've ever played and now that Doom Eternal is out, I feel like I need to go back and finish the campaign. So excited!
Posted 1 June, 2016. Last edited 2 April, 2020.
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Showing 1-5 of 5 entries