20 people found this review helpful
Recommended
0.0 hrs last two weeks / 50.6 hrs on record (49.7 hrs at review time)
Posted: 3 Jul @ 12:54pm
Updated: 5 Jul @ 4:02am

TW: The Book of Hungry Names contains mentions of animal torture. If you are sensitive to this topic, proceed with caution.

“Give me this wolf, and I will give you the honor of giving me a wolf” a.k.a. Pros:
  • Extensive Lore: the game features an astounding amount of lore. Just reading through all the gifts and understanding how they work took me several hours. Advanced players might already be familiar with much of this, but for newcomers like me, the journal is extremely useful. Keep in mind, though, that this book is based on W5 rules, which is a “re-imagining of Werewolf built on the core themes of the original game”. You can read more about it here: https://www.paradoxinteractive.com/games/world-of-darkness/news/werewolf-the-apocalypse-tribes-and-renown;

  • Faithful to The Apocalypse Setting: based on my research, the game sticks closely to many parts of The Apocalypse setting, making it a perfect gift for fans;

  • Endless Replayability: while it’s true that most events are scripted, the way you approach them and the outcomes can differ drastically; not to mention that it’s lots of fun to investigate where each clan will lead you;

  • The Atmosphere of Despair: you feel it in every word, in every move – the Apocalypse has come and destroyed the world, and now you’re left to deal with the consequences;

  • Intricate Story: full of difficult decision and sudden twists and turns, this beast will never leave you wanting;

  • Rich Language: not only does it provide a consistent story flow, but also changes according to characters’ personalities, colored by them in various emotional hues. The abundance of references is a chef's kiss, too;

  • Flexible Character Paths: be what you want! Choose your clan, focus on the most important stats for your playthrough, and roleplay without being punished at every choice. The game offers more than enough ways to handle the arising crisis;

  • Unique Characters: the characters bring their own personalities to their auspices, shaping them into something entirely unique and vivid. Each person is worth falling in love with, and you will have to do your damn best to woe those extraordinary individuals with wolf quirks (but we all know that the way to a werewolf’s heart is through their stomach, and maybe a bit of massacre);

  • Simple Skill System: the skills & attributes system is straightforward enough to be clear even for a new player and becomes even more understandable if you visit the journal (seriously, give this useful thing a read – it’s worth it, I promise);

  • Stunning Portraits: the character portraits are an eye candy and a solid pro on their own;

  • Inclusivity: the game is inclusive in every aspect – from race to gender to sexual preferences to the color of your fur.

“We are absolutely, hundred percent, going to get Midsommared” a.k.a. Cons:
  • Overwhelming Amount of Lore: wait, wait, wait, haven’t you listed it among the pros just above, you might ask. Well, the thing is, not everybody is ready to waddle through a whole Pacific ocean of text to understand the game mechanics. Trust me, you *will* need to study more than just basics to navigate this treacherous world of spirits, technologies and madness;

  • Confusing Convictions and Characters Relationships: convictions can be unclear or not obvious enough during choices. For example, I struggled with the Dignity versus Laughter axis until at least chapter four. The same goes for relationship points;

  • Lack of Descriptive Language: while I generally like Kyle Marquis’ writing style, it can be quite dry at times. I prefer more vivid, maybe even overly verbose and flowery descriptions wherever possible, especially for nature. The text can get quite heavy at times, too, with the overload of scientific terms and philosophical discussions;

  • Very Little Romance and Romance-Related Bugs: my romance-loving heart weeps. Plus, the steamier scenes (they are still PG-14 at best) in chapters 9 and 10 are exactly the same! Almost word for word, with only difference being the place and the clothes. On another note, for some reason, the moment you can spend with your friends in later chapters are seen only as romantic ones. Example: I was romancing Elton and decided to talk with Nin because our relationship points went down. After a small conversation, Nin immediately started asking “What about Elton?” and I was presented with a choice to either a) be with Nin or b) stay with Elton. No idea why – I never flirted with Nin or showed her any kind of romantic affection;

  • Coding Issues: I noticed some coding issues in several scenes. For example, one paragraph was repeated in a slightly different manner, another one was missing at least one sentence, and the third one had a continuity error. But it’s understandable for such a huge amount of text;

  • No Saving System: as in case with many CoG and HoG titles, there is no proper way to save your progress. Keep this in mind if you decide to give the Iron Wolf mode a try. Also, I have read that after updates, you might be thrown back to the beginning of the chapter you were reading. I didn’t encounter this issue myself, though.

“Damn, these wolves were inventing cryptocurrency back in disco times” a.k.a. A Bit Extra

What I love about Kyle Marquis as a writer is how masterfully he creates the setting in his stories, and The Book of Hungry Names is no exception: you not only feel like you live in this small American city in the middle of nowhere where winters are harsh and people are even harsher, you actually live there. If you read Pon Para, you’ll understand what I mean.

Another thing worth mentioning: the game was shockingly long. No, of course, I have played long stories by CoG and HoG before – just take The Golden Rose, for example. However, The Book of Hungry Names was able to surprise even me with how intricately written it is, keeping my attention at every new twist and turn while also lasting seemingly forever. The author claims that most words went into the Gifts and Spirits descriptions, but hoo boy, they felt like just a morsel in the galaxy of text during the first playthrough.

Although I agree that such a large amount of information can be overwhelming, if you immerse yourself in the story, you’ll hardly notice this issue. Well, unless you try finishing the whole thing in one go, of course. If you don’t like reading, though… well, Houston, we have a problem. A big, 1.6. million-word problem.

“Apocalypse is not an end. It is a revelation.”

What can I say – I’m impressed, truly impressed. The Book of Hungry Names has scratched that RPG itch that visits me every time my friends and I take a break from our stealing-hobos-slash-skyray-adopting shenanigans. I can recommend this game to avid lovers of the The Apocalypse because it follows the rules of version 5 faithfully and presents you with amazing opportunities for roleplaying. For new players, The Book of Hungry Names could serve as an excellent entry point for experiencing truly complex and well-written stories published under the Choice of Games brand.

However, keep in mind that this is a very heavy book – it talks a lot about philosophy and religion, as well as the concept of multi-dimensional worlds, using complicated vocabulary and abstract concepts.

To sum up, despite its somewhat steep price and occasional bugs, Werewolf: The Apocalypse — The Book of Hungry Names is definitely worth picking up.


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5 Comments
janner66 6 Jul @ 2:41pm 
Cool. Thanks for the recommendations :)
futaba-tian 6 Jul @ 11:05am 
Oh oh oh, and if you love zombies as much as I do, Zombie Exodus and Zombie Exodus: Safe Haven are pure gems, despite the second one still being a WIP.
futaba-tian 6 Jul @ 11:03am 
Thank you for reading! CoG and HoG have a lot of amazing games. I recommend starting with the Choice of Robots, one of their older games, first. If you want some dark fantasy, Choice of the Deathless is an absolute must-read. Looking for some sci-fi and mecha action? Mecha Ace! Some modern day fantasy and evil corporations? MetaHuman Inc. Or maybe some steamy love with ghost fighting is up your alley? Then Heart of the House is the way to go. And, of course, Way Haven chronicles for that juicy vampire romance.
janner66 5 Jul @ 4:00pm 
Thanks for the informative review.
I haven't heard of Kyle Marquis before and to be honest I've never checked out Choice of Games either. Their catalogue of games is massive.
futaba-tian 3 Jul @ 1:09pm 
P.S. If you want to join the Spider tribe, you will get to one specific point where you need to type commands. Don’t know where to find them? Just look at the text in bold right on top of the bar where you insert the text :) If you somehow get softlocked through the process, just restart the game.