11
Products
reviewed
3535
Products
in account

Recent reviews by DaLe

< 1  2 >
Showing 1-10 of 11 entries
3 people found this review helpful
1 person found this review funny
1.1 hrs on record
Thumbs down from me, I'm afraid, and requesting a refund for No Man's Sky.

There is too much graphical assets (like bushes and buildings) popping-in way too late at too close a distance, when approached. Forum search shows pages of results about this. Apparently it is a hard limit set on purpose so by the game/dev, regardless of whether it was done so to make it run plausible on a PS4, or perhaps someone lost in VR forgot that a desktop version still exists, or whatever. And the graphics settings don't offer much options, also not about this issue.

So basically, with in my case 12 GB of VRAM etc., the game is like hard-capping the use of this rig at a rather low level.

A mod for this exists on Nexus (Fine LOD). But this seems like quite basic stuff, that needs to be optimized by the devs. Like, when bushes on a ridge pop in at a distance of 10 meters, modding it to make it pop in at greater distance, that sure is one approach. But that may take up more GPU than when these bushes would be a silhouette at a distance, and then render more the closer the player gets.

On a PS4 (or PC equivalent), the visual impression may be way better though. On my old rig, towards the end, a lot of the graphical settings were lowered to make a game run. So, I likely wouldn't have noticed this issue at all. But having played a few games on a more modern rig, this issue is visible too much while travelling in-game.
Posted 7 September.
Was this review helpful? Yes No Funny Award
2 people found this review helpful
4.1 hrs on record (1.5 hrs at review time)
Great remake of a great game! Several other similar games have been released over the years, which are mostly cool, but don't have all the features OpenTTD has, such as multiplayer. So I'd certainly recommend to at least check it out if you never played it before and if you enjoy this type of game - the install-size of OpenTTD is next to nothing these days.

If you find it difficult to read the font in-game, you can increase the font-size in the options, or in full-screen you can lower the resolution which makes i.e. icons larger. The map can't be rotated, but you can make buildings and trees transparent, which makes building tracks and roads easier. (Push and hold the third button from the left in the top bar in-game, and there you can pick the transparency panel.)
Posted 1 April, 2021.
Was this review helpful? Yes No Funny Award
4 people found this review helpful
20.4 hrs on record (9.1 hrs at review time)
I played Mars 2030 in the non-VR-mode. On the downside, I found the game to be a bit rough around the edges (with occasional bug), and a pity that the night-sky is static. On the upside, it has some non-scifi info on the equipment for a Mars expedition and on Mars geology (with some voiced narration at it), and nice for a bit to just walk or ride around in a rover.

In overall, I recommend, but don't expect much more than a walking sim.
Posted 21 November, 2018.
Was this review helpful? Yes No Funny Award
2 people found this review helpful
92.0 hrs on record (74.0 hrs at review time)
If you do not like learning curve and/or if you do get easily frustrated, then this game is a great opportunity to better yourself with.

Nevertheless, Kerbal Space Program may seem to some gamers as a bit too time-requiring and/or not that interesting to find enjoyment in achieving e.g. an orbit even tho it arguably is at first quite an achievement once one manages to do that and also gives quite a view not seen before (and/or find it after a bit somewhat dull as not really much of sci-fi story-novel content other than one makes up themselves and even on Kerbal is no city to be seen, which would understandably make rig requirements skyrocket if it were in detail but could be somewhat bypassed by putting a few city domes with some fields on Kerbal). And I suppose that should be mentioned as some may mistakenly assume that KSP offers a space program tycoon experience while it is actually way more hands-on approach from building e.g. space rockets to flying them.

Myself, I am still enjoying KSP, and in such terms I do recommend. I sure wouldn't mind tho if it had a bit more in aspects other than plenty of parts for craft construction, such as mentioned a few city domes on Kerbal, and/or being able to set up a Mun colony with more types of modules, perhaps even with automated supply shipments going on. Lack thereof doesn't make the core of the game any less good tho.
Posted 27 November, 2017.
Was this review helpful? Yes No Funny Award
28 people found this review helpful
74.2 hrs on record (49.1 hrs at review time)
Not as good as Transport Fever, but still alright

Firstly, Train Fever is years older than Transport Fever, with Transport Fever having besides trains, trucks, buses and trams also airplanes and ships, campaign, more refined goods production, other features, and a reworked game engine of theirs. Nevertheless, Train Fever seems to be on sale a lot cheaper, I still play it to pick up the last few achievements I don't have, and I find it itself still enjoyable after around 50 hours of game-play (and 90 hours of Transport Fever game-play).

As the product description says it is a modern-day Transport Tycoon, but it has some differences in terms of game-play mechanics, with on the downside being that it has no AI faction whatsoever nor any multiplayer.

In regard to other differences, one is about how passengers and goods behave, with in Train Fever there being a so-called "20 minutes rule" - which means that if a passenger or piece of raw material/goods doesn't reach final destination within 20 minutes from house starting point, then they/it disappear on that journey (or do not even start the journey). Those 20 minutes are in game-terms 20 months, with info screen showing how long it takes i.e. a train to make a full forth-and-back journey. So if there is a single train with capacity of 50 units of oil on a line with round time of 6 minutes, then that means that the maximum capacity of delivery within one game year is 100 units of oil. (And due to that it usually not advisable to set a line to wait for full load as it worsens that round time.)

And another difference is about how industry behaves as in that i.e. oil well doesn't start producing unless there is demand from an oil refinery which doesn't have that demand unless there is demand for goods from a town - which simply means that one needs to have both an operating line for delivery of goods from refinery to town, and a line for delivery of oil to refinery, established before the oil well begins producing at all.

Mentioning those differences may sound from me as if it were a very complicated game, but just mentioning it a bit in detail as to save eventual reader/purchaser time digging in tutorial texts or forum about why their line is not functioning while perhaps used to that Transport Tycoon game-play where a coal mine throws out as much coal as a train can take.

Other than that, similar to Transport Tycoon it does have town growth if supported, and one can similarly quickly end up having various train tracks independent of each other with plenty of overpasses and tunnels or having plenty of train tracks in some kind of network while playing around with rail signals to make it work so no train does get stuck. So if you are into that kind of stuff then you are probably going to enjoy Train Fever. However, if price is not an issue then you may want to look at Transport Fever, which is improved in several aspects.
Posted 26 August, 2017.
Was this review helpful? Yes No Funny Award
5 people found this review helpful
0.6 hrs on record (0.5 hrs at review time)
Not much I can write as there is not really anything to write about.

"Game" seems as if a simple tech demo for some Unity asset. Player can hop on a boat and paddle around, and that seems all already. Besides two same layout small pieces of land, a floating stone and a helicopter without moving rotors in the air, there perhaps is something else there, but I didn't really care to find out after 30 minutes of playtime, especially as achievements are not functioning.

Trading cards are dropping, but I'm gonna turn them into gems even if they could net more than the 5 cents I paid for a key. And that simply because I do not mean to contribute by market fee any more towards what seems a rather bad joke, especially with such asking price here on Steam.

As the game isn't Early access anymore for quite some time, I do not consider my assessment of it to be anyhow harsh.
Posted 4 June, 2017.
Was this review helpful? Yes No Funny Award
6 people found this review helpful
2.5 hrs on record (0.2 hrs at review time)
With Win10 and GTX, menu runs normal, but then in-game 5 FPS. Tried to walk around a bit as to see at least some of the game, but a few rooms on at the part with a hoovering ship it dropped to 2 FPS.

Tried turning off shadows, different resolutions, windowed/full-screen, compatibility settings, even turning off Steam overlay, but none of that made any change about that.

In case a patch gets released I'll give it another go. But until then or unless so, no recommendation from me anyhow due to constant lag which I am not having in many other games.
Posted 12 May, 2017.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
9.7 hrs on record (6.8 hrs at review time)
I would call the video game Coast Guard a sort of detective adventure on sea. There isn't really much I can say what the store page isn't saying already, while not going into spoiling anything about the story, just that I haven't come across another game allowing stuff such as riding around a ship from cabin with a lab on board and such, which I found rather cool and would have have played more if the game also had a sandbox mode or so. Besides that, I didn't have any crash of the game, saves are checkpoint-based, and assets used sure may not all seem as if top-notch known from high-budget games but seemed plenty good to me and well used for the purpose of storytelling.

So, from me a recommendation for this game.
Posted 26 November, 2016.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
12.3 hrs on record (6.9 hrs at review time)
Blueprint Tycoon is a video game about managing supply-production chains, with tiers of workforce having requirements, as well production of goods for export from which wages are paid, setting up routes (such as own decision if one wants harvester to supply to crafter directly and/or through storage), research, buildings and routes being possible to upgrade, and as well being able to modify the "blueprints", meaning the actual production line within the building.

I enjoyed playing the six scenarios which come with the game, and it also has a classical open-end sandbox mode. But what I think makes the game really great is the in-game scenario editor, which lets not only set up just mission requirements but actually lets change most of it all.
So e.g. while the standard template says: "well, tier 1 workers require vegetables, which need to be grown on arable land from which they are taken to market and from there distributed to tier 1 worker housings", if one would actually want them to have e.g. coffee with that as well or perhaps just instead, the scenario editor lets set up coffee as resource, perhaps even add a production building before it gets to the market (if one wants to) and from there it gets distributed, while being able to import own pics for resources/products. Similarly about any production chain. Want to set up e.g. a template/scenario for detailed (heavy) industry production chains or perhaps furniture production chains or ...? Quite easy to do with the scenario-editor without any need whatsoever for classical modding, and all that easily uploadable to workshop to be shared.
Of course, one needs to keep in mind game mechanics for it all to be playable, but I find the scenario editor a great tool for creative approach about setting it up as one wants to in terms of what actually gets produced.

Visually it is alright, but in my opinion due to not plenty of visual distinction lacks an option to be able to highlight types of buildings since when there are plenty thereof and one can't be bothered to remember exactly where was what put, one needs to look for little icons, zoom in a lot or click on buildings individually. Also, being able to close a window by right clicking on it would be very nice since as far as I noticed none of the windows actually have the right-click as any functionality so playing with mouse it would be nice to not have always go for that X to close it. Besides that tho, great game.
Posted 26 September, 2016. Last edited 27 September, 2016.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
20.3 hrs on record (10.9 hrs at review time)
It is kept relativly simple without need to study any manual while also being somewhat complex in terms of tactically and strategically managing the flow of traffic. That is while airplanes will keep being inbound on every runway to land (for which the landing runway can be changed such as sending all to one runway only which then tho requires managing avoidance of collision already for inbound planes among each other, speed increased or lowered, or kept flying around for a bit), on the ground it is about getting landed planes to the terminals and then off the ground quickly as to avoid traffic jams while in all that avoiding collisions for any craft on any runway (which can become impossible to avoid when a huge traffic jam built up). With all that comes voice-confirmation of orders given, as in "Big jet five-seven, cleared for take-off, runway two-four-right.", which can be turned off tho. And there are a few modes available to play in, with focus on moving 100 planes without collision, or making it an amount of time without collision, or as in high-score play mode with challenges such as a runway becoming unavailable to use for some time (with score penalty if it is used).

All in all, for myself who enjoyed playing e.g. Kennedy Approach (which is more about altitudes and vectors than runways tho), a great find for the simple one-screen game it is. To a connoisseur of the genre probably too casual or simply not as pleasing as similar yet 3D versions (of which not all are on Steam), ergo this game arguably being more of a themed puzzle game than a simulation, but I find it to be enjoyable in itself anyhow, albeit would enjoy even more with even bigger airport maps as in especially with more terminals and piers and featuring even up to 7 runways (as in RL) and hangar pitstops (and perhaps co-op with all that).
Posted 13 August, 2016. Last edited 16 August, 2016.
Was this review helpful? Yes No Funny Award
< 1  2 >
Showing 1-10 of 11 entries