1 person found this review helpful
Recommended
7.6 hrs last two weeks / 71.1 hrs on record (26.0 hrs at review time)
Posted: 6 Apr, 2017 @ 12:22am

This is a Rogue Lite game, with a lot of adventures, plenty of stories and choices that have consequences, unfortunately one of the features of this genre is that you have no idea what anything does, so yeah googling everything is kinda important before making decisions, the tutorial doesn't really help that much, you will die, and that is also a feature of the game and of the genre itself, after you die you will pick another capitain and that capitain will have an easier start, you can choose what aspects of your previous capitain will pass over - or at least a portion of it - so it's not exactly a go back to zero start, it does give you some quickstart options if you died at the 'zee' (sea).

I really do like the game and have already spent over 25 hours in it, lost a couple of capitains, and almost lost my current one to birds, yeah one thing that you will learn very quickly is don't mess with monsters and animals at the zee, because they will F you up, pirates are very easy to deal with though, so you can farm them for resources and even money (or echos as they call it in game)

So besides 'zee' monsters and pirates, what else is trying to kill you? Everything, even the zee itself (sea) is trying to kill you. The game has a terror mechanic, and every second you spend on the open zee you will be accumulating terror points, as you pass certain thresholds (which are not explained in the game at all by the way), you will start to get nightmares as well as ocasionally losing your sailors and you die if you lose all of them, those nightmares can increase terror, or reduce depending on how lucky you are or which choice you went with, if you pass the 90 points of terror, the music will change to a very dramatic and horrific song that is to no doubt scare the hell out of the player and make him/her seek refuge in a port quickly, the longer you spend over 90 points of terror the higher the chances of very bad events to happen, some pretty mild like losing a sailor here or there, but some events can quite literally kill you straight up, it will give you a almost impossible RNG choice, and you will die if you don't get extremely lucky in the dice, which needless to say if you add some insta death mechanic like that to an already confusing and not very well explained terror mechanic, makes for some pretty infuriating deaths in the game.
But again, death is not the end is just the begining of something new.

The game does give you some ways of making sure that your next capitain will have a very good start, when you can write your own will and even leave him/her with a fantastic treasure that you will be able to use to get a quick start and not have to do the boring grinding that you most likely will have to do it at the begining.

Other than getting killed at the zee there are also chances of getting killed in ports base on your choices, again keep in mind that being curious will increase your chances of death, while not being curious will certantly kill you from lack of progress and lack of resources, so you need to strike a balance somewhere along those lines.

So besides trying to avoid death, what is the purpose of the game? You choose, the game gives you victory states at the begining of your career, and you can pick between several victory conditions, and you can change those victory conditions later in the game if you feel like trying to do something different with your capitain, or you can just explore and try to just follow some of the many adventures and plotlines in the game, because there are many that don't seen to be that related to any of the victory conditions, and there is a lot of mystery that you can try to shine a light on through out the game (and that has its own risks of death attached to it so keep that in mind).

And since death is a major aspect of the game the replayability is obviously also important, and just like other games in the genre the map is somewhat random, so ports are not always in the same spot, which keeps the exploration part of the game fresh in each playthrough which is nice.

It's a very fun game, great writing with some good sense of humor here in there, quite terrifying in some places and as i said, a lot of mystery to be solved, if you choose to do that, and that is another thing that the game does very well you have a lot of choices.

It does have problems though, my biggest issue has to do with the bugs, the game is very well polished for the most part, but some bugs are present and they do tend to irritate me, especially since this game is also a survival game where you have to manage resources and you need to at any possible moment reduce terror somehow, and one of the most reliable ways of getting a big chunk of terror out of your head, is to go back to london after some time, unfortunately though this is where a glitch can happen, depending on your current missions, someone might imediatelly open up a conversation with you when you reach london, which i believe can cause the window that is supposed to allow you to reduce you terror back to 50, doesn't popup anymore which makes you unable to reduce your terro from the 90s. There are other ways of reducing terror though but they tend to cost resource or echoes (coin). And again the way that the terror mechanic works is basically like a clock, everytime you leave port you are on a clock, you can not spent too much time at the zee or you risk literally getting killed by your own nightmares, or by your own crew in some situations (again RNG goes crazy by the time you reach terror level 90).

Anyway, there is also a glitch that involves combat, if you engage in combat with a ship/monster and right as you destroy the ship/monster another enemy engages you, the game will glitch and you will be unable to fire back at your enemy, the only way to solve this as far as i know is to run as fast as you can until the combat mode can disengage and you can engage back on again.

Anyway but after 25 hours in, those bugs are not really that problematic, they are annoying but they don't happen at a frequent enough basis to ruin the fun of the game.

Overall the game is fantastic, even for someone like me. A lot of people compared this game to FTL and i think they are correct, but for me this games does something that FTL didn't which is to make me care about the characters and the story, that is the main focus of the game, and it accomplishes that objective very well, the story is very well written and the character are all very interesting and intriguing some ways, so even though i didn't like FTL, this game did enough things different to make me enjoy the hell out of this game. So i definitely recommend, it's a very fun game.
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