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Recent reviews by brightentayle

Showing 1-3 of 3 entries
No one has rated this review as helpful yet
1.6 hrs on record
Clean, minimalistic, simple. While I did expect the puzzles to be a lot more complicated, the game is indeed well-worth its' price of admission... making it a better gift than Bad Rats, I'll say that much.

The final stage made me smile, too. <3
Posted 20 July, 2017.
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49 people found this review helpful
2 people found this review funny
176.6 hrs on record (103.5 hrs at review time)
Oh what an amazing game you wanna buy!

Too bad it's probably not for you.


PROS:
- Probably one of the few hardcore platformers that get the physics right and natural, even compared to the so very famous Super Meat Boy (which, not gonna lie, sometimes felt like you're controlling a sportscar that could also jump and cling on the walls).
- Two more reasons to call your friend for a couch ninja party (although considering how messy this game gets, it might be just one reason, and that's the race mode).
- Headbands are back! Also, kinda limited ninja flavors.
- Loads upon loads upon loads of (relatively) highly playable one-screen stages, each with their own gimmick.
- An almost meditative three-hour soundtrack for your bullet-dodging needs.
- Roughly three N games for the price of one, original color schemes included.

CONS:
- Despite the trailer claiming the game to be "tough but fair but tough", there's gonna be at least one level per episode which will make you think of the opposite. In fact, the farther you are in the game, the more hours you will spend on just one bloody screen trying to A) dodge a bunch of drones with barely traceable movement patterns, B) dodge a bunch of missiles, C) run away from deathballs who inevitably follow your path, D) dodge a fuсktоn of drones with barely traceable movement patterns, E) did I mention drones already?
- The difficulty curve is pretty blurry and, to be fair, not as good as one would expect. It's indeed obvious that Metanet have put effort into trying to polish all ~2300 levels of the game, but even then...
- Pretty questionable color choices for the palettes - so far, the most inaccessible color scheme is Console (unlocked way later in the game). It's even worse if you turn the visibility-enhancing outline off.
- Considering how bumped up the difficulty of N is, compared to the sequels, it's kinda weird to not have mid-episode progress saving like the original N did. You know, that woulda helped.
- The level editor still being quite disfunctional to use without a gamepad, even after the Halloween update.
- The custom level hub is, in fact, more limited than Super Mario Maker. Like in that game, you're the only person online who can test your own bull level and once you post it on there, you can't delete it (it doesn't stay in the level editor for further fixing either); but unlike SMM, you don't have to actually beat the level in order to upload it (leading to a lot of babby's first levels involving instadeaths and other crap). Neither you can comment on these. Or heck, reporting those doesn't work either even though that's supposed to be a feature. Psh.
Posted 26 December, 2016.
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2 people found this review helpful
1 person found this review funny
96.4 hrs on record (48.6 hrs at review time)
Early Access Review
This is not a game for everyone. If you feel like playing this casually, type 2280 in the main menu and you're good to go. And don't forget airbrakes on A and D exist.

Also, BNG has more features during Early Access than in After Reset RPG. And that was full-price, so ♥♥♥♥ off.
Posted 9 November, 2016.
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Showing 1-3 of 3 entries