Noni
San Antonio, Texas, United States
 
 
God's most nefarious creature.

Review Showcase
37 Hours played
For as long as I can remember, I have been playing games. Despite having 13 years of games played across consoles and PC, I genuinely cannot remember my "favorite" game. Everytime I am asked that, it actually takes me a minute or two to come up with an answer that I really do not care for. Sure, I have played an endless amount of good, engaging games across all genres, but the truth is that I've never really had a all-time favorite game. A game that I could truly stand by with all my passion. No game has ever really affected me deeply enough on a emotional and entertaining level to make me say "This is truly a masterpiece, and I am glad that I got to play it." There has only always been good, bad, or mediocre.

I was gifted OMORI as a Christmas present from a good friend, and being a fan of Lisa and UNDERTALE while being unaware of what this game was, I was sure that this game would just be in the " good" category. But I was dead wrong. Off from the first two hours, I knew that something about this game was special just from the music and the amazingly drawn art style, and when I thought I knew I was going to happen or how something was going to play out, I was only a victim of constant surprisal and fear. When I thought the game would hit a peak, it only kept showing me that there was more of the mountain to hike, that each time my expectations were broken and I set new ones, they were only continuously destroyed again and again. For the 36 hours I played of this game I was emotionally invested for ALL of it, which is something I cannot say about most games that come out nowadays. You really get invested into the protagonist's situation, and you start feeling for the characters that are with you on this journey the more you understand them, while the constant repression of fear and the dread of what is going to come next is in the back of your mind until the game prompts you to start being afraid. A masterful craft and use of psychological horror.

The last time I have truly felt something, let alone emotions formed and fueled by a video game other than small entertainment with or without friends is utterly beyond me. I do not remember if I ever have even. Maybe it is because I have been dealing with depression, anxiety, and a history of suicidal thoughts/attempts when I was younger from cancer, and it still lingers on today. Maybe it is the themes of the game itself relating to my childhood. But a game that has had this much of an effect on me, and has maybe even changed my views on somethings, is definitely worthy of being called a masterpiece.

I would wholeheartedly recommend this game to other players.
hello this is a text box about god(me)
my name is noni and i like fruit punch.


The missile knows where it is at all times. It knows this because it knows where it isn't, by subtracting where it is, from where it isn't, or where it isn't, from where it is, whichever is greater, it obtains a difference, or deviation. The guidance sub-system uses deviations to generate corrective commands to drive the missile from a position where it is, to a position where it isn't, and arriving at a position where it wasn't, it now is. Consequently, the position where it is, is now the position that it wasn't, and it follows that the position where it was, is now the position that it isn't. In the event of the position that it is in is not the position that it wasn't, the system has required a variation. The variation being the difference between where the missile is, and where it wasn't. If variation is considered to be a significant factor, it too, may be corrected by the GEA. However, the missile must also know where it was. The missile guidance computance scenario works as follows: Because a variation has modified some of the information the missile has obtained, it is not sure just where it is, however it is sure where it isn't, within reason, and it knows where it was. It now subtracts where it should be, from where it wasn't, or vice versa. By differentiating this from the algebraic sum of where it shouldn't be, and where it was. It is able to obtain a deviation, and a variation, which is called "air."
Favorite Game
3,951
Hours played
Favorite Group
Jack's Fan Club - Public Group
What?
68
Members
3
In-Game
20
Online
16
In Chat
Awards Showcase
x27
x84
x7
x23
x5
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286
Awards Received
9
Awards Given
Recent Activity
44 hrs on record
last played on 24 Dec
236 hrs on record
last played on 24 Dec
0.8 hrs on record
last played on 24 Dec
Noni 16 Dec @ 6:01pm 
Get real!
Kay_t0uchd0wn_ 16 Dec @ 7:20am 
Wanna sword fight? 😝😝🤪🤪
Kay_t0uchd0wn_ 24 Nov @ 2:28pm 
My bro noni :a2flames:
Crowe 4 Oct @ 1:04am 
Happy Birthday?
Naisu 18 Jun @ 7:44am 
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⣿⣿⣿⣿⣿⡏⡄⠀⠹⣿⣿⣿⣷⣜⢿⣿⣿⣿⣷⠀⠀⠙⢿⣿
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Naloxone 3 Jun @ 1:40am 
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