1 person found this review helpful
Not Recommended
0.0 hrs last two weeks / 33.7 hrs on record (30.3 hrs at review time)
Posted: 12 Sep @ 11:33am

This game feels like a weird mashup between dead space and system shock, but quite honestly both of those series are a significantly more enjoyable experience so if this game looks interesting to you I would recommend playing them instead. I paid $34.19 for this game and all the dlc and the experience I got was MAYBE worth half of that price, the amount of times I got soft locked or lost progress due to a bug or just bad game design is frankly absurd for a game that’s normally $60 (or $90 with dlc). It probably made up for at least a third of my playtime
The game frequently disrespects your time by having you do a really boring and tedious task, for seemingly no other reason than to have the opportunity for the main character to later go “oh man I hope I don’t have to do that again, that was really tedious and boring” but then they make you do a similar task anyway. This wouldn’t be so bad if it happened once, but this is the majority of the story gameplay outside of combat (where all enemies are quickly revived infinitely any time you’re outside)
The rest of the story gameplay is near constant exposition dumps and long elevator rides, and the main character responds to nearly everything with “crispy critters” which gets old after the 20th time you hear it but he just keeps doing it anyway. I genuinely stopped paying attention to 95% of the dialogue after the first few hours because they repeat everything so many times that even if you’re not listening you will still have a good idea of what’s going on.
Outside of the main story gameplay there are dungeons which are almost always a pain to get into, and their gameplay consists of mediocre puzzles and some of the worst platforming I’ve ever seen with the rare bit of combat as well. The layout of each dungeon is basically the same, it’s just a linear path connecting 3 reward chests with either combat, puzzles, or puzzle platforming between them so once you’ve done one of them you’ve pretty much done them all. These dungeons are optional but they are the way you unlock the vast majority of weapon mods, so you will probably want to do at least some of them.
Outside of softlocks/bugs and frustratingly awful platforming mechanics the game is honestly very easy even on the hardest difficulty, the warning about ammo scarcity is a complete joke as the only way you can possibly run out of ammo is if you just completely disregard melee and energy weapons as well as skills and consumables. I got by only using ammo that I found for the entire game and only needed to craft ammo once but still had enough resources to craft thousands more (as well as a ton of spare rockets for the rocket launcher I never even used).
The only redeeming qualities of this game are the music, sound design, infinite storage, and the ability to fully refund all investments you make into your weapons or skill trees so there’s no penalty for experimenting. The combat is alright but it’s nothing special (though some of the weapons are admittedly pretty cool), and the graphics are great but you have to reinstall the shaders every time you launch the game.

I guess get it if you really like robots, or crispy critters
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Developer response:
Team_Mundfish  [developer] Posted: 19 Sep @ 4:05am
Hi! Thank you for your thorough feedback. We’re sorry to hear that the game didn’t meet your expectations. We want to let you know that puzzles can be auto-skipped through the settings to make the experience smoother.

Regarding the bugs and issues you mentioned, we’d greatly appreciate it if you could fill out a bug report form so our QA team can investigate further: https://forms.clickup.com/2651050/f/2gwxa-19963/9BKY6NR4J0FZBLMS02 Your insights on the repetitive tasks and dungeon design are also valuable and will be shared with the development team. Thanks again for your input - it helps us improve the game!