51
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274
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Recent reviews by Adamjack

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Showing 1-10 of 51 entries
6 people found this review helpful
3 people found this review funny
0.0 hrs on record
Not sure what I was expecting from this DLC but it wasn't this, it's so drastically different from the base game and the first DLC that it might as well be a different game.
The first DLC started with one of the two endings being canon, and this DLC starts with the other of the two endings being canon... very weird choice, but it doesn't actually matter because you spend the whole DLC trapped in limbo (at least I assume you do, I didn't finish it and I don't plan to)
The bulk of the gameplay for this one is surf courses and parkour courses. The surfing is honestly very well implemented when compared to the parkour (which is absolutely terrible), but for whatever reason they made it so the main character has no voice and only speaks through subtitles so if you want to follow the dialogue you have to read and surf at the same time. The courses are covered in collectibles that you can use to upgrade your character in this DLC or to unlock candy-themed skins to use in the base game.
There is the occasional combat challenge in between surf/parkour sections, but the only skills and weapons you get are obtained through boxes you have to buy with collectible apples. Each time you get a choice of 3 options (except sometimes one of the options is just Xed out so you get to choose from 2), but none of the choices have any description for what they actually are so it's difficult to tell if you're getting a weapon, active skill, or passive skill / stat increase.
I did the first surfing course, saw that there were parkour courses, started the first one, and then quit out because the parkour was just as bad as it was in the base game. If you like surfing or janky parkour you'll like this, but it's definitely not for me
Posted 12 September.
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5 people found this review helpful
0.0 hrs on record
Near the end of the base game a single choice determines which of the two endings you get, but this dlc starts with one of the endings being canon so if you didn’t pick that choice then good luck figuring out what’s going on.
While the base game was not hard at all on Armageddon, this dlc is much more of a challenge starting out but it’s only because they severely limit your access to skills and weapons. You can’t craft any weapons so you can’t freely disassemble any to regain materials from them, if you disassemble something it’s gone for good. This led to me only using the new dlc weapons because I didn’t have enough materials to upgrade anything else until near the end of the dlc, by which point I had enough upgrades that I didn’t need any other weapons.
The new melee weapon is fun to use (especially with the sped up technostasis) but the power attack is pretty boring with no different options to choose from. The new ranged weapon uses both bullets and energy, the bullets part absolutely sucks for most of the dlc but it becomes decent near the end. They tried to balance this by giving you thousands of free ammo for it but it takes so long to reload and enemies are in your face 99% of the time that it’s usually just not worth using. The energy portion is good for both crowd control and single target damage, it’s quite energy intensive but the melee weapon and your shield regenerate energy so you can still use it a good amount. The new skill technostasis starts out as basically just another polymeric shield, with the only difference being that it slows time instead of blocking all damage. With upgrades it provides damage resistance, a significant dps boost, and much more of a slowing effect when you stand still so it’s useful for both melee and ranged combat. I would still rather have frostbite or mass telekinesis though
The first colossal bea-d fight is several times more difficult than the final boss of the base game, thanks in large part to your very limited selection of weapons and skills. Took me many attempts to learn the attack patterns and develop a strategy for him (as well as some AI manipulation) but he eventually went down. The final boss was just a reskin of the colossal bea-d fight with a few new moves so it was honestly pretty easy by comparison because I just used all the same strategies and they still worked.
Near the end of the dlc the quest markers straight up broke so I had to wander around the world blindly until I found what I needed to progress, and I couldn’t even access my map because it was in an underground area (which was still massive).
Posted 12 September.
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1 person found this review helpful
33.7 hrs on record (30.3 hrs at review time)
This game feels like a weird mashup between dead space and system shock, but quite honestly both of those series are a significantly more enjoyable experience so if this game looks interesting to you I would recommend playing them instead. I paid $34.19 for this game and all the dlc and the experience I got was MAYBE worth half of that price, the amount of times I got soft locked or lost progress due to a bug or just bad game design is frankly absurd for a game that’s normally $60 (or $90 with dlc). It probably made up for at least a third of my playtime
The game frequently disrespects your time by having you do a really boring and tedious task, for seemingly no other reason than to have the opportunity for the main character to later go “oh man I hope I don’t have to do that again, that was really tedious and boring” but then they make you do a similar task anyway. This wouldn’t be so bad if it happened once, but this is the majority of the story gameplay outside of combat (where all enemies are quickly revived infinitely any time you’re outside)
The rest of the story gameplay is near constant exposition dumps and long elevator rides, and the main character responds to nearly everything with “crispy critters” which gets old after the 20th time you hear it but he just keeps doing it anyway. I genuinely stopped paying attention to 95% of the dialogue after the first few hours because they repeat everything so many times that even if you’re not listening you will still have a good idea of what’s going on.
Outside of the main story gameplay there are dungeons which are almost always a pain to get into, and their gameplay consists of mediocre puzzles and some of the worst platforming I’ve ever seen with the rare bit of combat as well. The layout of each dungeon is basically the same, it’s just a linear path connecting 3 reward chests with either combat, puzzles, or puzzle platforming between them so once you’ve done one of them you’ve pretty much done them all. These dungeons are optional but they are the way you unlock the vast majority of weapon mods, so you will probably want to do at least some of them.
Outside of softlocks/bugs and frustratingly awful platforming mechanics the game is honestly very easy even on the hardest difficulty, the warning about ammo scarcity is a complete joke as the only way you can possibly run out of ammo is if you just completely disregard melee and energy weapons as well as skills and consumables. I got by only using ammo that I found for the entire game and only needed to craft ammo once but still had enough resources to craft thousands more (as well as a ton of spare rockets for the rocket launcher I never even used).
The only redeeming qualities of this game are the music, sound design, infinite storage, and the ability to fully refund all investments you make into your weapons or skill trees so there’s no penalty for experimenting. The combat is alright but it’s nothing special (though some of the weapons are admittedly pretty cool), and the graphics are great but you have to reinstall the shaders every time you launch the game.

I guess get it if you really like robots, or crispy critters
Posted 12 September.
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A developer has responded on 19 Sep @ 4:05am (view response)
2 people found this review helpful
217.0 hrs on record (184.4 hrs at review time)
Easily the best dungeon crawler game I’ve ever played, I’ve lost count of how many times I’ve come back to play it again
It essentially takes the first game and improves on pretty much everything while also adding a lot of new stuff, and changes the setting to a massive island with many dungeons to explore instead of just a single dungeon
If you enjoyed the first game I would highly recommend this one, and if you enjoy this game I would highly recommend the first one. They play very similarly but there’s enough differences to make them unique, and I have yet to find another game that stands up to either one of them (though believe me I’ve tried)
Posted 30 July.
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1 person found this review helpful
115.4 hrs on record (107.4 hrs at review time)
Absolutely phenomenal dungeon crawler game, I’ve lost count of the times I’ve come back to play it again
You control a party of 4 characters which you can make yourself (or choose not to) as you descend the many floors of the dungeon, seeking not only to survive but to thrive and ultimately escape
And if you somehow get bored of the base game there’s an unlockable mode where you play with only 1 character instead, as well as an in game dungeon editor to create your own dungeons (and many already existing custom dungeons and mods to explore as well)
If you enjoy rpg character creation, grid based combat, in-world puzzle solving, or enough well hidden and immensely rewarding secrets to make you want to scan every wall for secret buttons, then this game is for you
Posted 30 July.
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No one has rated this review as helpful yet
30.9 hrs on record (16.5 hrs at review time)
amazing voxel clicker game that plays a lot like forager but without the combat and 3d instead. There are many times where you'll think 'man I wish this was in the game' or 'I wish I could do this' and then you keep playing and eventually you can, building quality of life improvements into the progression system is really clever and feels really satisfying. Every time you reach a new island and see the monoliths you have that overwhelming feeling of 'oh wow what is this I've never seen any of this' and it seems like there's no way you'll be able to get the materials required but you just keep playing and you always find a solution. This game has one of the best implementations of automation that I've seen, it's entirely possible if it's something you want to do but you also don't have to in order to keep progressing and you can complete the whole game without automating anything if it's not something you enjoy.
My only complaints for the game are that the last island feels a bit rushed compared to the rest, you spend hardly any time on it at all before the game is over. Also there are a lot of ranged weapons and ways to buff those ranged weapons but I barely even experimented with them because there's no combat in the game and I always had a sword which didn't consume ammo or credits.
Posted 20 June. Last edited 23 June.
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3 people found this review helpful
7.2 hrs on record
bought this game and played it for a while before uninstalling it. Before I could play it I had to make a rockstar games account, and I wrote down the login information so I wouldn’t forget it
Installed the game again and tried to launch it, it told me my login info for rockstar games was incorrect and I had to login using the account that was linked to my steam account instead. The account they were talking about was some random nonsensical email that was completely and entirely different from the one I made the account with, and I know that because I wrote it down…

So I can’t play the game, from no fault of my own, and I can’t refund it either. Great job guys 👍
Posted 29 May.
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2 people found this review helpful
11.9 hrs on record
Amazing game from start to finish, kind of like a first person mix of stardew valley and pokemon

Gameplay is finding and catching different bugsnax with more and more technologies as you unlock them, as well as helping villagers by doing quests for them, where you often catch bugsnax as well

There's plenty to catch, plenty to explore, plenty of characters to meet and grow to love, and a very compelling main story with each villager having their own story arc as well. There's even a dlc section built into the game for free

Only complaint is that if you try to get all the achievements the 'live laugh hut' achievement is luck based, there are around 140 revolving requests separate from the side quests that each give more customization options for your house but they are given at random so you may have to complete many of them before you unlock an option for each available slot on your house.

Otherwise 10/10 game, would highly recommend
Posted 26 May.
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No one has rated this review as helpful yet
18.3 hrs on record (5.7 hrs at review time)
I originally gave this game a negative review because I had a lot of trouble actually getting into the game due to epic online services, but they've since put out a hotfix that fixed all of the problems I was having with it. Great game especially with friends, definitely look up what all of the stats mean before you choose your character though. Also some characters share skills, like dani and jacob but I'm not sure what the other pairs are
Posted 26 April. Last edited 20 May.
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No one has rated this review as helpful yet
3.2 hrs on record
I bought this game on sale for $5 and I still honestly feel like I didn’t get my money’s worth
The start of the game is great. You get a feel for your surroundings, learn the game’s mechanics, and every new weapon feels like a small victory over the robots. The game seems to promise that things will continue like this, that there will continue to be more new content to keep you interested and having fun. But by the time you reach the end of the tutorial, that’s about all the game has to offer. Sure there are a few more enemy types and guns to find, and several skill trees to progress through, but it’s nothing you haven’t seen before.

The game gives you a bicycle as your first vehicle, and throws so many vehicle repair kits and so much gasoline at you that you think you’re gonna start finding cars at some point. You would be wrong. The only other vehicle in the game is a moped, which has a top speed of 50 compared to the bike’s 40 and makes significantly more noise than the bike ontop of taking gasoline. You can get motorbikes or a motorized tricycle but they are paid DLCs

The game also pushes companions pretty hard but there’s only one companion. Overall it feels like they added just enough content to make you play long enough that you can’t refund it but then didn’t put in much effort after that. Honestly feels like an early access game
Posted 20 April.
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Showing 1-10 of 51 entries