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Gaming, in its essence, is a simulation—a carefully crafted illusion that offers an escape from the drudgery of everyday life. It provides a false sense of achievement, a dopamine-driven reward system that keeps players returning to their screens, often at the expense of their physical and mental well-being. The allure of these digital realms is not merely a pastime; it is a profound addiction that mirrors the very mechanisms of control employed by the industrial society we inhabit.
The continued development of technology will worsen the situation.
It will certainly subject human being to greater indignities and inflict greater damage on the natural world, it will probably lead to greater social disruption and psychological suffering, and it may lead to increased physical suffering even in “advanced” countries.