1 person found this review helpful
Recommended
0.0 hrs last two weeks / 15.7 hrs on record
Posted: 27 Aug, 2023 @ 2:16pm

TL;DR
This game is basically Jet Set Radio/Future 2. Sega once again proves they hate money and lack vision for the future. You could play this game for the music alone. A surprisingly competent "extreme mixed sports" game with a lot of content. If you saw the price tag of $40 and said "maybe I'll wait", I'll say right now it's worth the price. If you've been waiting for 20 years for a new JSRF game, this is it.

You want it. Go grind those rails.

----Summary
Bomb Rush Cyberfunk is a mixed extreme sports game in the style of JSRF. If you don't know that means, here's a TL;DR: Skating, Skateboarding, BMX and some Parkour with fantastic music, a very awesome graphic style, and a lot of wacky places to grind on rails.

This game is exuding with style in everything it does.

----Positives
The Graphics
The style isn't an excuse to have bad graphics because this is the best they can do. It goes for a stylized cell shaded look that exudes "funk" and "style". It's probably the first thing anyone will notice about the game, and is constant through the ENTIRE game. I love it. I love that everything looks like an HD PS2/XBOX game.

The game looks great.

The Funky Music
If the graphics don't grab you first, it will be the music. The mix of strange, weird and funkiness first made popular by JSR and JSRF is here. "The vibe" is here. Even Hideki Naganuma is here, he's got 3 songs. Play the game just to listen to the soundtrack. And then buy the soundtrack so you can listen to the soundtrack when you aren't playing the game.

The only song I really don't is that "Nails Done" song. It's very annoying.

Great Physics / Good Level Design
Unlike JSR/JSRF all characters play the same, the only difference is in the vehicle you choose; Skates, Skateboard, or BMX bike, though there isn't a big difference. A lot of time and effort went into the levels so that they flow properly. And that's a good thing to because if you want all the characters, you will need to get a good combo flow going. The last couple maps are huge, and FUN.

Protip: Use the "Manual" button, and do a "Boost Trick" to extend your combos FOREVER!

Not Super Hand-holdy
While the game does have a tutorial, it doesn't keep bothering you. It's on you if you don't want to know that you can lean into corners for an easy score multiplier, or that you can manual to extend your combo when not grinding. Basically, the game will show you things the characters are doing, but won't constantly be like "WOOOAAAHH ISN'T THAT COOOOL, MAYBE YOU SHOULD TRY THAT!!!, LET'S TRY IT RIGHT NOOOWWWW!!1!!!"

Don't be surprised if you get stuck after the Franks because you can't read, and have zero patience.

Exploration For People With a Brain
The game lets you explore in most areas, even if you aren't supposed to be there yet. No area is too big that you can get lost for hours. Oh and the game doesn't explain what everything on the map does (in a good way). Things like the bike shops or the fire hydrants are for you to figure out. The fire hydrant threw me for a loop until I remembered in one of the Tony Hawk games you can do a trick on them, then it clicked. I really like that the game doesn't point out exactly where you need to go for secrets. You have to beat the level before you can get the map that shows you the graffiti points, which you also have to find yourself. Even still, the map doesn't tell you where the extra graffiti types, outfits or music tracks are. You need to figure it out.

♥♥♥♥♥♥♥♥♥, it's like I'm playing a video game and not an endless tutorial.

----Negatives
Other than a few annoyances, there is nothing wrong with this game that makes me not want to recommend it, but there are things that could be improved.

Painting Enemies
The combat is fine. There is a move you can do where, as part of a combo, you can paint a cop and send him flying. For whatever reason, the prompt for this goes by so fast I have spam the button for it to work. It might be my framerate (uncapped 144hz), but I haven't checked.

Double Button Presses
There have been a few occasions where I ended up doing a boost immediately after my jump, and I'm 100% sure I didn't double press the button. I tested this with a few controllers, so it's probably the game. In my ~15 hours, This happened maybe 6 times.

Grind Rails/Signs Sometimes Send You The Wrong Way
Sometimes when you jump on a rail, or into a sign, it will send you the opposite way you were going/the way your stick is pointed. I'm not sure why it does this, but it was most egregious when I was trying to do Coil's final trial to recruit him. Not the biggest deal, but having to re-try a section like that can be a bit tedious. Got it on my 3rd try.

The Camera Sometimes Doesn't Behave As You Expect
I want to state that the camera is great, even fantastic 98% of the time. The other 2% can really mess with your jumps. Sometimes it's done for cinematic reasons, other times it's so you can make a jump, but having the camera move and changing what pressing forward on your stick does is very annoying. But it did look cool.

I will also say that the camera never caused me a problem when I was going for a long combo challenge, so it's probably not a big deal.

Collectibles Collection Radius Is Tiny
I don't mind having to do a risky jump to get a collectible; it's part of the challenge. What I do mind is having to do the same jump 4 times because even though I made the jump, I was slightly too high, or my character just clipped it but didn't go through the center.

Specifically, the jump for the map in Mataan made me really dislike how precise the collectibles are. Just make the collection radius like 20%-30% bigger and it will improve things a lot. The challenge of the jump is mostly in getting there, not in actually making it, per say.

The Police Cutscenes Need a Toggle Off Option
Seeing the police show up is pretty cool, I like how authoritative they look. That said, seeing all of them 3 times in one map because I'm getting all the graffiti is not cool. You can reset your heat meter, and when you do, you will see all the police cutscenes over again.

Please make a toggle to turn them off, and have a text prompt to show when my meter goes up. You already have a sound and an indicator in the top left of the screen. This should be fine.

The Bosses Could Be Better
While this game does have combat, it's very rudimentary. The bosses are unobtrusive enough, but the later bosses in the game are a bit unfair with how they hit you. The shockwave on the mech (that you have to fight twice) when it steps down and swings its fists hits you in the air. The hitboxes on the arms are also a bit big and move a bit to fast. This is also true for the final boss.

The final boss is very cool, I like the spectacle, but has a lot of problems that don't make the fight flow as well as the tricks/combos you do in the rest of the game. Still very cool.

----Conclusion
If you couldn't tell, I'm a huge fan. I haven't gotten everything at the time of writing this, but I've gotten most of the characters and completed a few zones in terms of graffiti. The $40 I paid was well worth it. The game plays very well, the music is fantastic, and the whole game is a visual treat. Just imagine, this is what games could be like if everyone tried as hard as these developers did.

Buy the game, buy the soundtrack, and enjoy a good time. (You can also buy the DLC characters if you want to support the developers).

You should also pick up Lethal League Blaze, the other game this developer made, if you haven't; It's good.
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2 Comments
Amelia.C 13 Oct, 2024 @ 11:01am 
Dang, your review tho! It's packed with so much good stuff. I could never write like that. You're incredible! 🤩👌
76561199769346346 7 Sep, 2024 @ 12:34pm 
Your review is lit! 🔥 It's like reading a mini novel, so much detail and passion. You're a pro at this, seriously!