LucherChu
LucherChu
 
 
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有些游戏自媒体真的很搞笑,粉丝越多越水
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PC版 Megadimension Neptunia VII 用中文化Mod·完全抄录版。基于繁体中文制作。 1.0版已发布 感谢诸君的支持
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Introduction
"A Plague Tale: Innocence" was released by Focus Home Interactive and developed by Asobo Studio. It is about the persecution of the De Lun family because of the religious trials (seeking the power in the blood of Hugo that the De Rune family will appear every few generations), and Amicia (Elder Sister) with the Hugo(Brother) flees from their castle, they will meet with several partners to save each other along the way. The game has a total of 16 chapters (including the final chapter is 17 chapters), the gameplay time is 15-20 hours (Completionist, if your are not it may only take about 10 hours).

Gameplay
Compared to the general stealth game, I prefer to call this game a third-person puzzle game. There are only two types of our enemies in the game: The Inquisition (human enemies, ordinary soldiers, soldiers wearing helmets, heavy armor, bow soldiers, holding torches or glowing sticks in the hands of some enemies in the later period) and The Rats ( afraid of light and will gather to the food, so the puzzle in the game is related to light and food. In the later stage, a whirlpool of rat waves can extinguish the flame). It is indeed a stealth game when it comes into contact with the Inquisition. But as long as the rat appears, even if there is some Inquisition soldier, it will focus on stealth and prefer to solve the puzzle. However, although it is a puzzle, but the game is difficult to stick in one scene, the player's guidance is still sufficient, interactive items will continue to shine white.
The components of the game in my mind: 45% puzzle 40% stealth 15% collection
Amicia's only weapon is a sling. With the upgrade of the equipment, we can make two stones in one charge, shoot all kinds of pharmacy, destroy the soldier's helmet, and attack the head to kill the enemy. The assist aiming of the game is also quite powerful, and it will automatically pull onto the enemy's head (or target). So those who are not good at aiming can play this game happily, but when you are exposed, it will become a very pure shooting game, whether you kill all the enemy first or kill by the close enemy. There are also dodge in the game, but there are very few occasions for it, because the close-up will be killed easily, and the interval between the two dodge is quite long and the visual sense is very strong, but it is not conducive to us to observe the surrounding situation. Except for the first Boss battle in the game, it losts the existential meaning.
There are 3 Boss battles in the game, except for the last game that needs to master the attack rules. This is where the game is often criticized: the difficulty is too low. In fact, apart from the final BOSS battle, I didn't feel any difficulty at all - it was really "you can get through this game as long as you can turn computer on."
It is also very important to collect all kinds of materials. Collecting materials can not only make props but also upgrade equipment, but the number is limited, so it can not be used freely. This is especially important for those who want to achieve the full achievement.As the game progresses, the types of items we can use are becoming more and more abundant.

Picture and Music
The game's picture is also remarkable. The scenery during the day can be screenshotd as a wallpaper, and the night is a good atmosphere when facing the rat. In the games I played this year, I can rank this game in the top 5.
The other is music: I give full marks, the last time I heard such music that I am satisfied with (referring to this medieval style) or the movie "King Arthur: Legend of the Sword". The atmosphere and music have always been very good, and it has also added a lot marks to the game.

Disadvantages
This is probably a common problem with games that are larger than indie games but that may not have reached 3A: dropped frames in certain scenes and savings. But the game's loading is very clever (carriage, title), make it greater.
The character will only face the direction specified by our right stick when moving, it may be awkward at first, but it is harmless.

Summary
Good picture, full score music, 15-20 hours of stealth puzzle game experience. I think it's hard for me to find a game that is better than this game this year. If I’ll give a rank, it's roughly the same as "DaysGone" and maybe even higher (9 scores).

介绍
“A Plague Tale: Innocence”《瘟疫传说:无罪》由Focus Home Interactive发行,Asobo Studio开发。讲述的是德·卢恩家族因为受到宗教审判所的迫害(寻求雨果血液中德·卢恩家族每隔几代就会出现的玛库拉的力量),阿米西亚(姐姐)带着雨果(弟弟)逃离,一路上与几个伙伴相遇互相拯救的故事。游戏共有16章(包括终幕则为17章),游戏时间15-20小时(完美主义者,如果中间不怎么搜集的话可能只需要10小时左右)。

游戏性
相比于一般来说的潜行游戏来说我更愿意把这款游戏成为第三人称解谜游戏。游戏中我们的敌人只有两类:宗教审判所(人类敌人,普通士兵,戴了头盔的士兵,重甲兵,弓兵,到后期一部分敌人手中会持有火把或是发光的杖)和鼠潮(怕光而且会聚集在食物处,所以游戏中的解谜都与光和食物有关。后期会出现漩涡一样的鼠潮可以扑灭火焰)。在和宗教审判所接触时的确是一个潜行游戏。但只要鼠潮出现,就算有宗教审判所游戏也会从专注于潜行而偏向于解谜。不过虽然说是解谜但游戏很难出现卡关的状况,对于玩家的引导还算充足,可以互动的物品也会不断地闪耀白光。
游戏在我心目中各项的组成部分:45%解谜 40%潜行 15%收集
阿米西亚的唯一武器就是投石索,随着对装备的升级,我们可以做到连发两颗石块,发射所有种类的药剂,打掉士兵的头盔,攻击头部击杀敌人的操作。游戏的辅助瞄准也相当的强悍,相隔一个身位就会自动牵引到敌人头上(or目标)。所以那些不擅长瞄准的玩家也能很愉快地玩这款游戏,不过如果是在被发现时就会变成一个很纯粹的射击游戏了,到底是你先杀死所有敌人还是先被敌人近身杀死。游戏中也有闪避,但是其适用场合非常少,因为近身就会判负,而两次闪避的间隔还挺大而且视觉虽然代入感很强却不利于我们观察周围的情况,除了第一场勉强能算做BOSS战的对抗村长外实际存在意义不大。
游戏中共有3场BOSS战,除了最后一场需要摸一下攻击规律外几乎没有难度。这也是游戏经常被批评的地方:难度过低。事实上除了最后的BOSS战我完全没有感到难度——真的是“只要你会开机你就能打通这个游戏”。
而收集各类材料也非常地重要,收集材料不仅可以制作道具也可以制作装备的升级,不过数量有限,所以并不能肆意地使用。对于想要一周目全成就的人更是如此。
随着游戏进程的推进我们能使用的物品种类也越来越丰富。石块(我们击倒敌兵最好的方法,需求量虽然很大但是游戏中可收集到的数量也很多),点火剂(中期开拓道路和解谜时最重要的物品),熄灭剂(后期面对拿着火杖的重甲兵时唯一的应对方法),陶罐(除了前期外几乎没什么存在意义,很多关卡中你甚至捡不到一个陶罐),皇权(使役鼠群),耀光剂(消灭一定范围内的鼠群,但是和之后的迷药一样需要消耗的材料过多并非必需品,除了部分收集几乎不使用),迷药(可理解为近身暗杀,有迷药前我们是没法近身暗杀的,一样需要消耗过多材料,非必需品,在后期升级炼金术后可以投出),元息(效果类似于食物,可将鼠群聚集在周围一段时间)。不过相比起其他几类道具,元息出现的时机实在是太晚了,因为没过几章我们就会暂时切换到雨果视角,之后就会掌握皇权,元息就失去了存在意义(到最后2章鼠群已经不会攻击我们了,而比起用需要制造的元息,0消耗的皇权既快速又方便)。而消耗材料较多的耀光剂和迷药使用起来要更为灵活,被鼠群包围(前者)或宗教审判所(后者)近身攻击时会出现按键提示来使用。

画面、音乐
本次游戏的画面也是可圈可点,白天时候的风景可以截图下来当壁纸,而夜晚面对鼠群时也算是渲染了不错的气氛。在我今年玩过的游戏里可以排到前5的位置。
另外就是音乐:我给满分,上次听到这么让我满意的音乐(指这种中世纪风格)还是电影《亚瑟王:斗兽争霸》。气氛和音乐一直很搭调,也给游戏增色了不少。

缺点
这大概是比独立游戏大但制作可能还没到3A的游戏的通病了:在某些场景和存档时掉帧严重。但是游戏对游戏的读取处理非常巧妙(马车,标题),这点是加分项。
在移动时角色只会面向我们右摇杆指定的方向,不过无伤大雅,只不过对于玩惯了ACT人来说刚开始可能会觉得别扭。

总结
不错的画面,满分的音乐,再加上15-20小时的潜行解谜剧情游戏体验。我想我很难找到一款比这游戏要好的游戏了(今年内),若我来评分的话大致上与《往日已逝》相同甚至可能要高点(9分)。
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Tea hanser 1 Jan @ 3:28am 
Happy New Year!
月骨海伦 24 Des 2023 @ 11:46pm 
Hi,LucherChu,圣诞快乐!ヾ(≧▽≦*)o
https://twitter.com/meow_1410/status/1739036979323683005

难道你还在期待我的祝福语?\( ̄︶ ̄*\))
哎呀,我们歪歪扭扭地活着,却从不肯轻易倒下,必然——:heartp:
幸福无法被代替,辛苦可以被延续~~~///(^v^)\\\~~~
https://twitter.com/_NYANMIKA_/status/1738880560670667067

当然,每幸福一小下,就会不幸一大下:nagisaclannad:
https://twitter.com/me_me_yu_x/status/1732786278662651926

总之,开心每一天,圣诞快乐!!!:shino_cb1:
月骨海伦 31 Jul 2023 @ 7:41pm 
七月,再见:Grobda_1:
八月,你好:Grobda_3:

愿新的八月,所有的幸运,都能不期而遇,愿所有的美好,都能如期而至:confidence:

LucherChu,愿你从今天起,迎来人间最美四月天,愿你从今天起,不负时光不负己:Amane:
月骨海伦 22 Jun 2023 @ 12:15am 
今日端午节,别只会说“端午安康”!!!:confidence:

情况就是这么个情况,具体什么情况,还得看情况,到底什么情况,当然是这么情况——:lilywhite:

LucherChu, 你的衣服整洁环保、身体晶莹柔软、皮肤洁白光滑、内心丰富多彩、身材匀称、棱角分明、气息芬芳:Dragonia_expression1:
我真的喜欢你,亲爱的粽子!:Ageha:
我们一起吃吧!:Amane:


转眼快月底,端午咫尺遥。朝朝频顾惜,夜夜不相忘。期待粽子味,能将宿愿偿。满屋糯米甜,添得许多香:arisasmile:
L.Maple 16 Apr 2023 @ 8:59am 
仰望L总大佬:9golden:
Mutualrein 15 Mar 2023 @ 2:56am 
你好,打扰了,麻烦问下还收鉴赏家吗