6 people found this review helpful
Recommended
0.0 hrs last two weeks / 12.7 hrs on record
Posted: 24 Jan, 2017 @ 4:11am

PINEVIEW DRIVE: This contains no spoilers, just gameplay instructions that I felt would of helped me when I played this game. Please do play Pineview drive. The sound design, atmosphere, and graphics are some of the most amazing i've seen in the horror game scene in a few years. The more you react to scares and do different things in the game it will adapt and attempt to scare you more. The health system is also based on this and how you react to scares.The scares and sounds will lead you to the next objective. This game does not hold your hand, you need to learn the twisting hallways of the house and where each room is, locked and unlocked. At some point it will become clear where to go or try as an objective, but it takes time to learn the house and plot to get there. You will arrive at a house that is almost completely locked up. You will need to find a keys over a total of 30 days to explore the house and property, on average unlocking a door or two a day. The day ends when you find a note that will expand on the story. The game takes patience. You will need to manage your light sources (match sticks and flashlight batteries). Flashlight starts to become unusable at 1 battery level. You will need to rely on lighting candles and jumping to and from lightsources to avoid losing health in the dark. Many who dislike the game run out of light sources and are lost in the darkness. You start each day with what you have left. There are additional spawns of batteries and matchsticks over the days throughout the already explored house. You can relight candle sticks. They will go out at the end of the night and they also have a chance of being blown out. The game has a day and night system, with the night coming sooner every passing day. If you take long enough and are unable to progress your character will remark about hearing a noise in a portion of the house or grounds to clue you where to go. The trick is to know where that is and how to get there. I found that it helped to find a place to hang out in the middle of the house conserving light sources and standing by a lit candle until your character gives you the clue to progress. I used a food storage room that opened from one side with a candle by the door and faced away from the window on nights I found I did not have enough light source to progress on my own and needed help. Even though this is in essence a key finding simulator, it takes a degree of skill to progress efficiently. After completing the game I had several critiques to the ending(the last night) as all the way to there I was blown away by the quality of the game. I felt the very tip of the end was lacking, but after understanding the plot and end, I accept it. On a side note in my opinion I wish the developer had put a limit on the matchsticks and candles to increase the difficulty and dismay camping. For instance candles would be spawned in a random condition (full stick, half stick, stub) that could hold a total of 3 times lighted by a matchstick and would degrade each time until they are unusable for the rest of the game. They would go out at the end of each night, and stay in the condition you left them in (3 use candle-> use-> lit-> chance of being blown out or night end->next day->2 use candle is there). I also would like if using a matchstick did not always work. The strike and spark, no fire (1/10 probability). It would make the decision to add a light or explore an area much more treacherous increasing the risk of taking a chance to find the keys. It also adds a level of punishment to new players who then learn throughout the nights that the candle resources are running out and would further push the player to learn how to conserve the resources and make smart decisions regarding paths to take through the house, learning new paths as shortcuts open up, and memorizing the layout of the house and candles. The game is full of easter eggs and is drawn from many horror sources. Enjoy!
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