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Recent reviews by Daedalous Eros

Showing 1-9 of 9 entries
1 person found this review helpful
106.0 hrs on record (41.5 hrs at review time)
Major order complete!

As of 05/05/2024, at 23:00, Sony backpedaled and is no longer forcing PSN on its players! Liberty triumphs once again!
Posted 7 March, 2024. Last edited 5 May, 2024.
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3 people found this review helpful
1,322.4 hrs on record (250.6 hrs at review time)
(Game was a gift from a friend)

I used to think that Civilization was the most addicting game series. But then I played Stellaris.

Stellaris is a grand strategy game with some 4x elements in there. Players take control of their own space-faring empire and must lead them to victory while competeting against other empires (AI or human players) for those same victories. However, enemy empires are not always your greatest concearn as other malicious forces may show themselves and prove to be more threatening than that land-nabbing neighbor of yours.

In terms of gameplay, Stellaris is extremely engaging. Watching your empire expand is a satisfying experience and there are choices to make around every corner. These choices are not meaningless either. Most event chains can end any number of ways depending on the decisions you make and often affect your empire, leaving you with a feeling of developing culture for your people. Empire management, though overwhelming at first, becomes easy to understand and very much a second nature. Combat feels shallow, but for some reason still fun non the less. All in all, Stellaris' main mechanics draw you in and keep you trapped and looking for more. Often times I find myself simply immersed in the gameplay and hardly care about winning because I am having way too much fun.

Balance. Stellaris for the more part feels well balanced. Even some mechanics that seem broken at first, show themselves to not be all that bad. That said, there are still some issues with the balance. Projectile weapons on fleets are completely useless the moment one learns to counter them and, in my honest opinion, the unity bonuses from pacifism are obsuredly strong.

Empire customization is a thing in Stellaris and it's in depth and a lot of fun! Creating custom empires in Stellaris does a good job of not just feeling like you're making an empire that plays how you want it too. It gives a genuine feeling of creating a unique culture and people. Players not only pick their species, but create their name, can give them a biography, choose their governing ethics and policies, the look of their starting leader, the city scape they live in, the planets they live on, and more. This does have mechanical effect in the game, but the immersion it brings leaves you feeling like the mechanics are only secondary.

In conculusion, Stellaris is very likely to be any strategy lover's next big addiction. It is a game even people new to the genre will find themselves sinking hundreds of hours in and play for years to come. The game does have it's flaws, but the developers are highly involved in the development of the game and some of the problems I adressed are very likely to change. This is a must have for strategy lovers, especially if you enjoy space games. I give it a 9/10.
Posted 29 May, 2017.
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1 person found this review helpful
478.7 hrs on record (85.9 hrs at review time)
Nominated for "The Test of Time" Award!

After months of suspense, finally we get to play Civlization VI! I have to say, with all these ♥♥♥♥♥♥ games being released lately, wonderful franchises going down the drain, I was really worried about Civ. It's come to be far by one of my favorite game series (evident by my 1k hours in Civ V). But! I am extremely happy to say, Civilzation VI exceeded my expectations.

Now, the question undecided Civ fans and verterns will probably be asking is, "how does it compare to previous civ games?"
Well, having really only played 5, I can partially answer that. For starters, one will notice it does indeed bare similarities to Civ 5. It plays similar on a base level. One unit a tile, production is similar, city management is the same for the most part, but these have been tweaked slightly.

I have to say I grumbled at the revelation we STILL have to deal with one unit a ♥♥♥♥♥♥♥ tile. But it is far less of an annoyance now. Later in the game multiple units can be compined into "corps" of two units. Later on corps turn to armies, combining up to three units. This reduces the need for as many units, greatly reducing map clutter and making conquest far less tedious.
City management and specialization becomes more in depth with the introduction of "district" and "housing." These new mechanics make settling a far more proactive thing. Now, rather than just settling anywhere, the player is forced to highly consider the topography of the area they wish to settle. For instance, districts gain "adjacency bounuses" based on terrain and other districts. And "housing" caps your population to a certain ammount, but players can start with more housing if they settle next to a river. This makes it ineffective and unpractical to settle in the middle of the tundra, no matter how much you desperately want that source of uniranium.
Production is also very much affected by the districts. For example,to build a workshop, one needs to first build an industrial district in their city, and an encampment will give bounuses to military units.

"So then what's new?" I hear you ask. Well, beyond the aformentioned things, that is.
Well for one the AI is far more understandable! No more denouncments for seemingly nothing! Now you can uncover a nation's agenda and gain an idea of not only how this nation will behave, but gain an ideaas to WHY they're denouncing you. Sorry China, it's not my fault your production is ♥♥♥♥ and I built more wonders!
Social policies have been overhauled. Now players have military, ecconomic, diplomatic and wildcard slots. How many of each you have depends on your adopted government type. Government types also affect diplomatic relations with AI players.
Roads no longer are built by workers. You heard, or rather read, right! No more having your treasury emptied just to connect your empire! Infact, workers aren't a thing anymore. Now they're called "builders" and work instantly construct tile improvements. However, they have limited use before they must be remade.
Causes beli now allows you to defend yourself without as much repercussions. Now you can defend your city state allies or retake your conquored cities without instantly being labled the scourge of the earth!

These are the major changes in Civilzation VI. This is NOT another Beyond Earth. This game has enough changes to warrent being it's own game, and it's a damn good one! I, myself am very happy and do not regret buying Civilization VI, and would very much reccomend it to any Civ fan or 4x fan. I can see yet another thousand hours of my life being very well spent on this game. 10/10 in my book, look forward to their planned expansions!
Posted 23 November, 2016. Last edited 23 November, 2016.
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2 people found this review helpful
120.9 hrs on record (45.5 hrs at review time)
This game is a highly enjoyable highly effective way to learn guitar. The biggest comparison you probably hear is true. It's like Guitar Hero, with an actual guitar. I started playing guitar at the time I got the first Rocksmith. Within a week, I already had improved in my skill. I highly recommend this game to any aspiring guitarist. This game tracks your progress, how well you play, and adapts the difficulty to your skill level so you are always being pushed to do better, without having to tackle challanges that you can't succed at. You'll improve in skill while learning to play your favorite songs.

TL;DR
Pros:
Never have to tackle a challange you can't beat
Improve within short amounts of time
Learn to play your favorite songs along the way
A sense of acheivement

Cons:
Pricey cable with reliability issues (so I've heard and mine hardly lasted a year)
Game seems to have a hard time detecting bends
Have to pay to import songs from the first Rocksmith

My final verdicts? 9/10, highly enjoyable, highly effective, worth while for anyone who loves guitar and music.
Posted 23 December, 2015.
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24 people found this review helpful
3 people found this review funny
432.4 hrs on record (224.1 hrs at review time)
I think major titles such as Civilization could learn a thing or two from Endless Legend. When I first learned this was an indie game I was blown away. It is better than most AAA I have seen. It's graphics are simply beautiful! It's gameplay is addicting on the same level as Civ! It's lore is compelling! Everything about this game will pull you in and before you know it, you are hooked! "How does this compared to Civilization though?" I hear you ask, "It looks like a copy cat to me!" I hear you cry. But that simply isn't so! Here's a quick comparison.

Civlization V:
1 unit per tile
Expanding borders worked by citizens and improved by workers
Two diplomatic stances; war and peace
Special units that quickly go obsolete
Forced to get all technologys, even ones you probably won't use, just to progress

Endless Legend:
1 party per tile. Under normal circumstances, 4-8 units in a single party
Static borders and can only work tiles surrounding your city. Citizens act as multipliers. Can extend city's reach within borders.
Four diplomatic stances; war, cold war, peace, and aliance.
Units don't go obsolete. Instead you can give them better equipment.
Tech web that doesn't force you to get all the techs. Only x amount to reach the next era. Meaning it's very possible to only get the one's you will actually use.

All and all, I am not saying Civilization is a bad game. I infact, still play it time to time and enjoy it's historical setting. However, I think it could learn a lot from this game. Endless Legend does it's own thing. Worth every penny you spend.
There is most deffinitly room for improvement. I think the game could highly benifet from extending naval aspects of the game. And like most games, there are bugs. My final verdict, I give it a 9/10. A must own for fans of the genre!
Posted 25 November, 2015.
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6 people found this review helpful
79.6 hrs on record (40.8 hrs at review time)
This game is bad ass. It's face paced, requires teamwork, is alot of fun to play, isn't pay to win, and very addicting. It can be a bit tedious on the leveling and getting enough creds to buy new characters but that doesn't take away from how fun the gameplay it. It also could really use VAC. But in the end, I give it a 8/10.
Posted 6 August, 2015.
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2 people found this review helpful
236.0 hrs on record (146.7 hrs at review time)
This is far by one of the best zombie games I've ever played. The game play is good, the story is amazing, plenty of side quests, its amazing. The game play will have you running, climbing and jumping to avoid hordes of zombies or using crafted weapons to fight them. The story is great! Very emotional, though, a bit short. The only down fall is right now there are a few annoying glitches, nothing too bad though and can easily be overcome. And the game play was sort of lack luster but not the worst. The game also has a very good multiplayer. 10/10, worth full price I say.

Update for The Following. The best expansions I have ever seen! This takes games back to what an "expansion" should be! The map feels much, much bigger than the original one, they added pleanty of content for your buck, the buggies are extreamly fun to drive around in, the newly added challanges are actually challanging, and the story, we could use more stories like it. It is really refreshing to see that there are still some devlopers out there who actually give a ♥♥♥♥ about their game and providing quality content, even in an expansion. Already Dying Light was a good game in and of itself, but The Following only adds to that and infact, I feel, could stand alone by itself (or perhapse with a bit more added). I would most deffinitly say this is a must have for anyone who enjoyed Dying Light even remotely. 10/10.
Posted 7 March, 2015. Last edited 9 March, 2016.
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3 people found this review helpful
158.3 hrs on record (128.5 hrs at review time)
A realy great game.If you like RPGs its a must get.Its got alot of content to keep you busy for a very long time.All though it can be challanging at first,once you get used to it its extreamly fun!
Posted 14 August, 2014.
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No one has rated this review as helpful yet
1,230.0 hrs on record (1,060.0 hrs at review time)
Far by one of the most addicting games known to man kind! You will start at 8 am, play a few turns, check the time and see it's 11 pm!

In all seriousness, Civilization deserves it's fame. It's a very well crafted 4x game in a "historic" setting (not a suitible replacement for your hsitory teacher/text book). In Civilization V, like every Civ game before it, you will pick from one of history's most famouos leaders and lead their nation from the dawn of time into the near future, racing other nations to one of four victory types: cultural, science, diplomacy or domination. You will talk, trade, war, spy and research your way to victory.

Something about Civilization just has this charm that keeps you coming back for more (as is evident in my hours played). Even if you are not the best at the game, you can not help but have a good time.

Pros of Civilization V is that the empires are pretty accutrate. Units, buidlings and abilities all match their empire/leader's well. The leader screens are quite immersive with animated leaders, speaking their nation's traditional language, truly giving the sense that you are negotiating with these leaders. Most of the mechanics work out quite well and are balanced for the most part.

Cons for Civilization V is that luck of the draw is horrible. Where you start can very well make or break your game. How severe it is, is highly volitile. Sometime's is not so bad and playing your cards right can pull you out of it. Other times it's so bad that you're just screwed by default. Other cons include the A.I being quite stupid at times, such as everyone's favorite mass murdering maniac, nuclear warfare Ghandi! And lastly, while the base game is pretty solid, the game only shines best with the Brave New World expansion.

No matter if you are hardcore or casual, good or bad at the game, you will enjoy Civilization V and come back for more and more. It is a must have for anyone who enjoys strategy games and "historic" settings. You will laugh, you will cry, but you will always love this game. It certainly holds a place in my favorites, and I am very certain it will for you.
Posted 28 December, 2013. Last edited 20 September, 2016.
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Showing 1-9 of 9 entries