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v2.0
-doesn't work anymore because it became a democrat.
v1.14
-slight rewrite, now using the Faster R-CNN framework to use data already learned for better recognition of objects in real-time, and testing on applying learned strategy and movements (alongside the "legacy" system, as a check)
-using an old GTX1070 for training went well, but retraining using an RTX3080 works significantly faster. Applying data from prior games by watching them is used alongside newly generated live-training to cross check and validate decisions. Unfortunately, using live-training alongside checks from previous learnt data and alongside game-specific recorded information, this significantly reduces efficiency while I test this new system. The bot's accuracy may deplete noticeably while this exists before enough data is recorded to completely switch.
If usage of the Faster R-CNN framework proves to be unreliable, I will be testing some other frameworks out to narrow the efficiency to be quick enough to generally match human gameplay.
v1.13.2
-replaced some old code causing crashes through recursion loops during games on Mirage
-streamlined the decision tree for playing sounds and music using SLAM
v1.13.1
-fixed a bug that caused a crash to desktop in some cases when the new 2022 Antwerp Major coin is displayed in either the lobby or a game
-fixed a crash caused by the 2022 Antwerp Major livestream on the main menu
-added some newer calls to Google's API to better understand English, specifically European accents
v1.13
-migration to a new host required new compilation, support for new code and automatic fixes should be in place
-some features temporarily removed/disabled to work on core functionality
-some minor bug fixes