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EXPLICACION DE RANKS EN ESPAÑOL
27 Feb CS: GO Su CS: GO rango es una insignia de honor. Algunos jugadores agonizan por encima de su nivel dentro del competitivo sistema de matchmaking, desesperados por escapar del "infierno de plata" o empujar a las altas alturas de Global Elite. Pero a pesar del intenso enfoque en estos símbolos de estatus, la información sobre cómo funciona el sistema es escasa. A continuación se enumeran los mejores conocimientos disponibles para ayudarle a comprender su rango competitivo y qué factores influyen en él. Cómo funcionan las filas CS: GO Cuando empiece su viaje de emparejamiento, primero se le encargará ganar (no sólo completar) 10 partidos de colocación, con un límite de dos por día. Estos permiten tiempo para el sistema de clasificación del juego para determinar su calibre. Tenga en cuenta que un jugador sin clasificar será incapaz de hacer cola con cualquiera de rango Master Guardian 2 o superior, a menos que haga cola con un equipo completo de cinco. Una vez que se hayan completado diez partidos, se le asignará uno de los 18 grupos de habilidades, dependiendo de su rendimiento. Ahora podrás jugar tantos partidos como quieras, pero solo puedes hacer cola con jugadores dentro de +/- 5 rangos propios (una vez más, excluyendo un equipo de 5 colas). Basado en éxitos y fracasos, su rango será ajustado al final de cada partido, asignándole un grupo de habilidades más alto o más bajo si es necesario. La mecánica detrás de esto todavía no está claro, pero la manera más segura de mejorar es ganar en equipo. No juegue ningún partido por un mes y su Grupo de Habilidad desaparecerá, requiriendo una victoria o un empate para devolverlo. De nuevo, ya no podrás jugar con rangos por encima de Master Guardian 1 hasta que lo hayas ganado. Distribución de rangos CSGOSquad, un sitio web de análisis independiente proporciona un desglose de la distribución de rango, que muestra el porcentaje de jugadores activos en cada rango en un día, una semana o un mes. Estos datos se recogen a través de coincidencias aleatoriamente muestreadas, por lo que extender el período de captación a un mes da una buena idea de cómo se separan las filas. En la muestra anterior podemos ver en febrero que el rango promedio era Gold Nova 2, con alrededor del 35% de todos los jugadores muestreados en el soporte Gold Nova. Si te has ganado tu camino a Legendary Eagle, congrats, estás en el 10% superior de los jugadores matchmaking. De hecho, usted puede ser incluso más alto de lo que piensas. La técnica de muestreo aleatorio del sitio significa que debido a que los jugadores de mayor rango, en general, juegan el juego más a menudo, son desproporcionadamente probables de ser muestreados. Pero, ¿qué significa realmente cada rango y cómo determina el juego dónde ubicarlo? Elo y Glicko-2 Evidentemente, Valve se ha mantenido increíblemente apretado cuando se trata del funcionamiento interno de sus juegos, por temor a que algunos jugadores puedan jugar el sistema en sí, priorizando su propia progresión sobre el éxito de su equipo. Pero en 2015, un empleado de Valve dejó escapar que CS: GO inicialmente basó su matchmaking en el sistema de clasificación Glicko-2, aunque desde entonces ha sido adaptado y mejorado, con algunas modificaciones pesadas. Cuantos más juegos haya jugado, más difícil será cambiar su rango. Lo más probable es que hayas oído hablar del ranking de Elo. Diseñado para las competiciones del jugador contra jugador tales como ajedrez, a cada combatiente se le asigna un número para representar su rango. La diferencia entre el número de dos competidores indica el resultado esperado del partido, con el vencedor reclamando puntos del perdedor. Si el jugador de rango superior gana, tomará mucho menos puntos que el jugador menor, el resultado se revertirá. Desde la adopción de Elo, muchas variaciones han sido diseñadas para combatir algunos de los defectos del sistema. Glicko-2 es una de estas alternativas, asignando una desviación de calificaciones (RD) alrededor de un número base. El Match Making Rank (MMR) de un jugador se convierte entonces en un rango (por ejemplo, [1000-2000]), en lugar de un solo número (por ejemplo, 1500). Esto mejora la precisión; El sistema puede entonces decir que sabe que el rango de un jugador estará dentro de este soporte con una certeza del 95%. Cuanto mejor el sistema conozca su rango real, más pequeño será este rango. Glicko-2 también tiene en cuenta la "volatilidad" de un jugador, cuánto se espera que un rango fluctúe con el tiempo (aumentado a través de interpretaciones erráticas, disminuido a través de la consistencia). Sin embargo, a pesar de que Glicko-2 es un sistema abierto, las claras limitaciones impiden que se aplique directamente a CS: GO. Ambos Elo y Glicko fueron diseñados con la competencia 1v1 en mente. En un 5v5, juego basado en equipo, mucho más factores entran en juego. El impacto de un jugador individual en un juego es algo difícil de juzgar. Claro, un jugador puede ganar cuatro muertes en una ronda, pero eso sólo puede ser debido a un aliado que asegura la bomba-planta, o la colocación de un flash oportuno. De las relaciones K / D a MVPs, las estadísticas de rendimiento son variadas, y Valve no ha dicho nada acerca de cómo se toman en cuenta con respecto al rango. En respuesta a este silencio, algunos jugadores tienen sus propias teorías sobre cómo funciona el sistema de clasificación de CS: GO. Teorías de los jugadores En el año 2014, el usuario de Steam RetriButioN publicó un extenso historial de su experiencia acumulando múltiples cuentas. Desde entonces ha actualizado la guía, reconociendo que todas las reclamaciones

EXPLICACION DE RANKS
27 Feb CS:GO ranks, explained PC Gamer Your CS:GO rank is a badge of honor. Some players agonize over their level within the competitive matchmaking system, desperate to escape "silver hell" or push to the towering heights of Global Elite. But despite the intense focus on these status symbols, information about how the system works is scarce. Collated below is the best knowledge available to help you understand your competitive rank and what factors influence it. How CS:GO ranks work When you begin your matchmaking journey, you’ll first be tasked with winning (not just completing) 10 placement matches, at a limit of two per day. These allow time for the game’s ranking system to determine your calibre. Note that an unranked player will be unable to queue with anyone of rank Master Guardian 2 or higher, unless queuing with a full team of five. Once ten matches are complete, you’ll be assigned into one of 18 Skill Groups, depending on your performance. You’ll now be able to play as many matches as you like, but can only queue with players within +/- 5 ranks of your own (once again, excluding a team of 5 queuing). Based on successes and failures, your rank will be adjusted at the end of each match, assigning you a higher or lower Skill Group if necessary. The mechanics behind this are still unclear, but the surest way to improve is by winning as a team. Play no matches for a month and your Skill Group will disappear, requiring a win or draw to return it. Again, you’ll no longer be able to play with ranks above Master Guardian 1 until you’ve earned it back. Rank distribution CSGOSquad, an independent analysis website provides a breakdown of the rank distribution, showing the percentage of active players in each rank over a day, week or month. This data is collected through randomly sampled matches, so extending the catchment period to a month gives a good idea of how the ranks spread out. In the sample above we can see in February that the average rank was Gold Nova 2, with around 35% of all players sampled in the Gold Nova bracket. If you’ve earned your way to Legendary Eagle, congrats, you’re in the top 10% of matchmaking players. In fact, you might be even higher than you think. The site’s random sampling technique means that because higher ranked players will, in general, play the game more often, they are disproportionately likely to be sampled. But what does each rank actually mean, and how does the game determine where to place you? Elo and Glicko-2 Unsurprisingly, Valve has kept incredibly tight-lipped when it comes to the inner workings of its games, for fear that some players might game the system itself, prioritising their own progression over the success of their team. But back in 2015, a Valve employee let slip that CS:GO initially based its matchmaking on the Glicko-2 ranking system, though it has since been adapted and improved, involving some heavy modifications. The more games you ve played, the harder it will be to change your rank. Chances are you’ve heard of Elo ranking. Designed for player vs player competitions such as chess, each combatant is assigned a number to represent their rank. The difference between two competitor’s numbers indicates the expected outcome of the match, with the victor claiming points from the loser. Should the player of higher rank win, he’ll take significantly fewer points than the lower player would, outcome reversed. Since the adoption of Elo, many variations have been designed to combat some of the system’s flaws. Glicko-2 is one such alternative, assigning a Ratings Deviation (RD) around a base number. A player’s Match Making Rank (MMR) then becomes a range (e.g. [1000-2000]), rather than a single number (e.g. 1500). This improves accuracy; the system can then say it knows a player’s rank will lie within this bracket to a 95% certainty. The better the system knows your real rank, the smaller this range will be. Glicko-2 also takes into account a player’s "volatility," how much a rank is expected to fluctuate over time (increased through erratic performances, decreased through consistency). However, despite Glicko-2 being an open system, clear limitations stop it from applying directly to CS:GO. Both Elo and Glicko were designed with 1v1 competition in mind. In a 5v5, team-based game, far more factors come into play. An individual player’s impact on a game is a difficult thing to judge. Sure, one player can earn four kills in a round, but that may only be because of an ally securing the bomb-plant, or placing a well-timed flash. From K/D ratios to MVPs, performance statistics are varied, and Valve has said nothing about how they’re taken into account with regards to rank. In response to this silence, some players have their own theories on how CS:GO’s ranking system works. Player theories Back in 2014, Steam user RetriButioN posted a lengthy record of his experience ranking up multiple accounts. He"s since updated the guide, acknowledging that all claims are based purely off his own anecdotal evidence, but it makes for an interesting read regardless. He proposes that ranking is determined on a round-by-round basis, adjusting all players involved to redetermine the expected winner. This method could explain why players sometimes rank up on a lost game, given a close scoreline. The chances of this occurring are extremely low, but multiple players have reported unexpected changes in rank—see Infamous_Blue’s comment here as an example. However, these cannot act as hard evidence for a round-by-round system, as external factors (e.g. previous games being removed due to a detected cheater) can also influence your ranking during a match. These outside events are more likely to explain especially bizarre claims like deranking after a 16-0 win. RetriButioN also goes on to claim that, aside from winning and losing the round, MVPs are the only factor to affect your ranking score. The logic behind this and the guide came from the use of console command, "developer 1," which revealed a ranking number that changed based on rounds and MVPs. However, Valve has dispelled this claim, confirming that files stored on the user-end no longer affect ranking. However, if MVPs previously played a role, there’s chance that they still do. Recently, reddit user dob_bobbs shared his own thoughts, covering the workings of the Glicko-2 system and suggesting that a high volatility may limit the loss or gain of points. The logic behind this is that a player may have an unusual bad patch or lucky streak, not indicative of their true skill, meaning that time to establish the trend is needed. What we know for certain With many fan theories floating around, it can be easy to get lost down a rabbithole of guesswork, but there are some key takeaways from what’s been learned. A wide number of factors affect your ranking, and it’s all stored by Valve.“All computations are performed on our matchmaking backend and multiple matchmaking parameters describing scientific set of rating variables of a player are represented to players as [their rank],” posted vitaliy_valve in response to RetriButioN’s guide. No matter how much data mining someone claims to have done, they cannot know the details of the matchmaking system. With a number of variables in effect, it’s better to focus on winning the game than arguing over factors like who gets to defuse the bomb, even if someone tells you otherwise. The more games you’ve played, the harder it will be to change your rank.The nature of Glicko-2’s Rating Deviation means that the longer you play at a particular level, the more precisely the game will believe it has determined your appropriate rank. With a smaller RD, larger jumps in your MMR become improbable. If you’ve ever seen a popular streamer or Youtuber attempt to rank an account from Silver 1 to Global, you’ll notice that it usually takes a long time to progress during the Silver stages. This happens because the account has been intentionally deranked by a player losing repeated games on purpose. During this time, the rating system will believe it has obtained a good idea of the player’s true rank, and therefore responds slowly to subsequent victories. This isn’t to say you’ll never be able to climb the levels again. Given consistent hard work and competition with those above your level, your RD will widen again, allowing greater steps up. A hiatus will reduce your rank’s certainty, but often leads to degradation.Quit playing CS:GO for a month, and you’ll find your skill group has vanished, requiring a draw or win to earn it back. If you stop playing for longer, there’s a good chance you’ll return at a different rank than before. It has often been suggested that MMR decays over time when inactive, but again it’s tough to find evidence to back this up. The most probable cause for degradation comes from increases in Rating Deviation. Your ranking range becomes less certain over time between games, increasing in RD. Each sudden drop represents a match played, letting the system believe it can more precisely identify your true rank. The longer it has been since your last match, the less certain the game can be of your level, which means you could be matched against players of a wider skill range than you would normally. If you’re in the upper half of the skill groups, you’re more likely to be matched against those lower than you due to the larger pool of players. However, if you find your rank has dropped then it’s best not to worry, as your increased RD should allow faster recovery.

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