Klang
Klang-clunking.. Music and FPS stutters
so during play of the game (not main menu) the game is stuttering. audio skips a wuarter of a second and tries to stutter back to where it was. slows down gameplay FPS too. the main menu is fine but in game its doing stutter-lag.


heres my pc specs and Common programs i have open:

Steam
Wallpaper engine
Stardock Fences
Firefox v28
Chrome
Explorer with "Classic shell"
Dropbox
GoogleDrive
Autohotkey L [v1.1.09.03]
Logitech G Series Profiler [v8.56.109]
Skype
Areo Glass

heres my pc specs:

Controller: Xbox One Elite Controller, vie XBoxOne Wireless Dongle.
Mouse: Logitech G600
Kerboard: Logitech G15 Original-Model.
Primary Audio:
----- Onboard Realtek HD Optical-Out

Operating System: Win7Ult_x64 SP1 Eng
MotherBoard: ASUS E6356_P6X58-E_Pro
Processor: Intel® Core™ i7 CPU X 990 @ 3.5GHz [12 CPUs]
Memory: 48GB DDR3 RAM @1600MHZ 9-9-9-24 CL9
DirectX Ver: DirectX 11

---------------
Display Devices
---------------


GPU 1 :
Card name: Sea Hawk NVIDIA GeForce GTX 1080 HD
Manufacturer: NVIDIA
Chip type: GeForce GTX 1080
DAC type: Integrated RAMDAC
Device Key: Enum\PCI\VEN_10DE&DEV_1B80&SUBSYS_33601462&REV_A1
Display Memory: 4095 MB
Dedicated Memory: 3072 MB
Shared Memory: 1023 MB
Current Mode: 2560 x 1440 「32 bit」 「120Hz」
Monitor Name: Dell S2716DG「DisplayPort」
Monitor Model: Dell S2716DG
Monitor Id: DELA0D1
Native Mode: 2560 x 1440「p」 「59.951Hz」
Output Type: Displayport External
Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um
Driver File Version: 22.21.0013.8205 「English」
Driver Version: 22.21.13.8205
DDI Version: 11
Driver Model: WDDM 1.1
Driver Attributes: Final Retail
Driver Date/Size: 5/1/2017 18:32:51, 16434624 bytes
WHQL Logo'd: n/a
WHQL Date Stamp: n/a
Device Identifier: {D7B71E3E-58C0-11CF-DF57-6D131BC2DB35}
Vendor ID: 0x10DE
Device ID: 0x1B80
SubSys ID: 0x33601462
Revision ID: 0x00A1
Driver Strong Name: oem58.inf:NVIDIA_Devices.NTamd64.6.1:Section024:22.21.13.8205:pci\ven_10de&dev_1b80
Rank Of Driver: 00E62001
Video Accel:
D3D9 Overlay: Supported
DXVA-HD: Supported
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled



GPU 2 :
Card name: R6850 Cyclone 1GD5 Power Edition OC [AMD Radeon HD 6800 Series]
Manufacturer: Advanced Micro Devices, Inc.
Chip type: AMD Radeon Graphics Processor 「0x6739」
DAC type: Internal DAC「400MHz」
Device Key: Enum\PCI\VEN_1002&DEV_6739&SUBSYS_24411462&REV_00
Display Memory: 4095 MB
Dedicated Memory: 1011 MB
Shared Memory: 3084 MB
Current Mode: 1440 x 900 「32 bit」 「60Hz」
Monitor Name: AOC 912Vwa-1
Monitor Model: 912Vwa-1
Monitor Id: AOC1901
Native Mode: 1440 x 900「p」 「59.887Hz」
Output Type: DVI
Driver Name: aticfx64.dll,aticfx64.dll,aticfx64.dll,aticfx32,aticfx32,aticfx32,atiumd64.dll,atidxx64.dll,atidxx64.dll,atiumdag,atidxx32,atidxx32,atiumdva,atiumd6a.cap,atitmm64.dll
Driver File Version: 8.17.0010.1404 「English」
Driver Version: 15.200.1062.1004
DDI Version: 11
Driver Model: WDDM 1.1
Driver Attributes: Final Retail
Driver Date/Size: 8/4/2015 02:28:34, 1445224 bytes
WHQL Logo'd: n/a
WHQL Date Stamp: n/a
Device Identifier: {D7B71EE2-2479-11CF-AE72-4B04BEC2C535}
Vendor ID: 0x1002
Device ID: 0x6739
SubSys ID: 0x24411462
Revision ID: 0x0000
Driver Strong Name: oem1.inf:ATI.Mfg.NTamd64.6.1:ati2mtag_NI:15.200.1062.1004:pci\ven_1002&dev_6739
Rank Of Driver: 00E62001
Video Accel: ModeMPEG2_A ModeMPEG2_C
D3D9 Overlay: Not Supported
DXVA-HD: Not Supported
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled


-------------
Sound Devices
-------------
Description: Realtek Digital Output[Optical] [Realtek High Definition Audio]
Default Sound Playback: Yes
Default Voice Playback: Yes
Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0889&SUBSYS_1043840F&REV_1000
Manufacturer ID: 1
Product ID: 100
Type: WDM
Driver Name: RTKVHD64.sys
Driver Version: 6.00.0001.7541 Eng
Driver Attributes: Final Retail
WHQL Logo'd: n/a
Date and Size: 6/18/2015 18:45:16, 4496600 bytes
Other Files:
Driver Provider: Realtek Semiconductor Corp.
HW Accel Level: Basic
Cap Flags: 0x0
Min/Max Sample Rate: 0, 0
Static/Strm HW Mix Bufs: 0, 0
Static/Strm HW 3D Bufs: 0, 0
HW Memory: 0
Voice Management: No
EAX™ 2.0 Listen/Src: No, No
I3DL2™ Listen/Src: No, No
Sensaura™ ZoomFX™: No

Description: Speakers [Realtek High Definition Audio]
Default Sound Playback: No
Default Voice Playback: No
Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0889&SUBSYS_1043840F&REV_1000
Manufacturer ID: 1
Product ID: 100
Type: WDM
Driver Name: RTKVHD64.sys
Driver Version: 6.00.0001.7541 Eng
Driver Attributes: Final Retail
WHQL Logo'd: n/a
Date and Size: 6/18/2015 18:45:16, 4496600 bytes
Other Files:
Driver Provider: Realtek Semiconductor Corp.
HW Accel Level: Basic
Cap Flags: 0x0
Min/Max Sample Rate: 0, 0
Static/Strm HW Mix Bufs: 0, 0
Static/Strm HW 3D Bufs: 0, 0
HW Memory: 0
Voice Management: No
EAX™ 2.0 Listen/Src: No, No
I3DL2™ Listen/Src: No, No
Sensaura™ ZoomFX™: No
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Showing 1-5 of 5 comments
tinimations  [developer] 1 Dec, 2018 @ 8:49am 
Sorry for the late reply. By looking at the specs your PC should be able to run it easily. Which makes me wonder if there's something missing or conflicting.

If you find your way to the local files, can you try to run the program "dxwebsetup.exe". Maybe there's a small third party file missing?

I would also try and disable Aero and see if it changes anything.

I haven't tested running the game with a 2gpu setup by different manufacturers. I would be surprised if it's a cause of any issues.

It's all I can suggest for now.

I hope you find a solution.
Cheers

ThumpieBunnyEve 2 Dec, 2018 @ 6:47am 
tinimations [developer] 21 hours ago : ""If you find your way to the local files, can you try to run the program "dxwebsetup.exe". Maybe there's a small third party file missing? ""
============
result: DirectX setup has determined that a newer or equivalent
version of DirectX has been installed already. No installation is
necessary.
============
ill try it with areo disabled next time.
============
i may have 2 gpu's but it was running fullscreen on just my main monitor. the gforce card and dell 144hz at 2560x1440
============
my soundcard is onboard.but i also have a usb soundcard.i can try that i suppose.
tinimations  [developer] 2 Dec, 2018 @ 9:00am 
Your monitor has 144hz you say? Then I would recommend you change your monitor to 60 hz before starting the game. Regrettably it's the best way to play Klang. Going above 60hz can cause a lot of issues with the game, including performance.

Did you get an in-game warning before the game started? If you chose "I'll take my chances", it's likely the cause of your problems.

Cheers
Tom
ThumpieBunnyEve 2 Dec, 2018 @ 11:06am 
no in-game warning.
Going to remind that 144hz refresh on the monitor is not related to the FPS of the game.
I didn’t change any settings to turn off frame-limiting. v/sync off, or increase the frame minimum above 30 or anything.
144hz is just this monitors hardware refresh rate.

never in my life have i ever seen "manipulation of the monitors on-screen display options vie the monitors button panel" affect or alter a games FPS, or its sound, as processed by the pc.

as i understand it,
if HZ is like trailer-trucks,
then the pc making frames per second (fps) is like a farm making produce to send to users.
each vegetable is a frame. and if only 1 vegetable fits on a truck, then:

if your running at 240 fps, and 144hz,
you've more computer-farmed vegetables then trucks to hall them to the user on.
some veggies just never get shipped to the users. never seen. and thrown away. but the user cant even consume more then 90 a second anyay. so they are fat and happy with a smooth consumption of their game.

if you've got 60fps, and 60hz, then your producing and hauling out just fine. the user gets whats produced when its produced.pretty smoothly. but seldom is frame-growing ever so predictible. And some users may still think they are hungry.

but if you've got 15 fps, and 144hz, as good as your fleet of trucks may be, your computer-farm just isn't outputting enough produce to keep the user fed. Hungry users will blame the fleet, and the farm both, not knowing which is really to blame most the time.

and generally, average users feed well and smooth consuming between 24 to 90 fps depending on their cafeen, vitamin b, and adrenilin levels.


is this analogy right?
Last edited by ThumpieBunnyEve; 2 Dec, 2018 @ 11:31am
tinimations  [developer] 2 Dec, 2018 @ 11:53am 
Some game engines locks their target framerate to the hardware monitor Hz. Klang's engine "Construct 2" is one of those. So how does this affect performance?

When the target framerate is 60 Hz. The "game logic" will try to run and update 60 times a second. If the machine can keep up, great, the game will likely run at a smooth, consistent 60 FPS. Klang was designed for this refresh rate.

If the target Hz is 144hz however, updates expected per second is over twice the amount (as it's targeting 144 fps). This means the game needs about 2,4 times more calculation power to hit its target, and run smoothly.

In some cases this can prove too much, or mess with internal game logic processes like "garbage collection". It makes the game stutter as it will struggle more to stay consistent with its updates. This ironically causes reduced performance, as the game plays catch-up with itself. In Klang's case, this can lead to the audio ending up off-sync with the game, needing to readjust, causing the audio stutters. A good analogy for this is an assembly-line-worker constantly messing up since the line started moving faster than he's used to.

While many modern PC games have optimized for this, I have unfortunately seen performance issues pop up with Klang if played over 60 FPS. The game should be lightweight enough to run smoothly despite this, but theres more to a game's performance than just raw calculation power. When an engine wasn't built for high refresh rates, it's often best to adjust to the intended rate.

I would try and set the monitor's refresh rate to 60 Hz and see if it changes anything, even if it normally wouldn't matter. I would also try and change the monitor resolution to 1920x1080. It will reduce the load needed to run the game, and you won't notice any visual difference.

Hoping for the best


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