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If you find your way to the local files, can you try to run the program "dxwebsetup.exe". Maybe there's a small third party file missing?
I would also try and disable Aero and see if it changes anything.
I haven't tested running the game with a 2gpu setup by different manufacturers. I would be surprised if it's a cause of any issues.
It's all I can suggest for now.
I hope you find a solution.
Cheers
============
result: DirectX setup has determined that a newer or equivalent
version of DirectX has been installed already. No installation is
necessary.
============
ill try it with areo disabled next time.
============
i may have 2 gpu's but it was running fullscreen on just my main monitor. the gforce card and dell 144hz at 2560x1440
============
my soundcard is onboard.but i also have a usb soundcard.i can try that i suppose.
Did you get an in-game warning before the game started? If you chose "I'll take my chances", it's likely the cause of your problems.
Cheers
Tom
Going to remind that 144hz refresh on the monitor is not related to the FPS of the game.
I didn’t change any settings to turn off frame-limiting. v/sync off, or increase the frame minimum above 30 or anything.
144hz is just this monitors hardware refresh rate.
never in my life have i ever seen "manipulation of the monitors on-screen display options vie the monitors button panel" affect or alter a games FPS, or its sound, as processed by the pc.
as i understand it,
if HZ is like trailer-trucks,
then the pc making frames per second (fps) is like a farm making produce to send to users.
each vegetable is a frame. and if only 1 vegetable fits on a truck, then:
if your running at 240 fps, and 144hz,
you've more computer-farmed vegetables then trucks to hall them to the user on.
some veggies just never get shipped to the users. never seen. and thrown away. but the user cant even consume more then 90 a second anyay. so they are fat and happy with a smooth consumption of their game.
if you've got 60fps, and 60hz, then your producing and hauling out just fine. the user gets whats produced when its produced.pretty smoothly. but seldom is frame-growing ever so predictible. And some users may still think they are hungry.
but if you've got 15 fps, and 144hz, as good as your fleet of trucks may be, your computer-farm just isn't outputting enough produce to keep the user fed. Hungry users will blame the fleet, and the farm both, not knowing which is really to blame most the time.
and generally, average users feed well and smooth consuming between 24 to 90 fps depending on their cafeen, vitamin b, and adrenilin levels.
is this analogy right?
When the target framerate is 60 Hz. The "game logic" will try to run and update 60 times a second. If the machine can keep up, great, the game will likely run at a smooth, consistent 60 FPS. Klang was designed for this refresh rate.
If the target Hz is 144hz however, updates expected per second is over twice the amount (as it's targeting 144 fps). This means the game needs about 2,4 times more calculation power to hit its target, and run smoothly.
In some cases this can prove too much, or mess with internal game logic processes like "garbage collection". It makes the game stutter as it will struggle more to stay consistent with its updates. This ironically causes reduced performance, as the game plays catch-up with itself. In Klang's case, this can lead to the audio ending up off-sync with the game, needing to readjust, causing the audio stutters. A good analogy for this is an assembly-line-worker constantly messing up since the line started moving faster than he's used to.
While many modern PC games have optimized for this, I have unfortunately seen performance issues pop up with Klang if played over 60 FPS. The game should be lightweight enough to run smoothly despite this, but theres more to a game's performance than just raw calculation power. When an engine wasn't built for high refresh rates, it's often best to adjust to the intended rate.
I would try and set the monitor's refresh rate to 60 Hz and see if it changes anything, even if it normally wouldn't matter. I would also try and change the monitor resolution to 1920x1080. It will reduce the load needed to run the game, and you won't notice any visual difference.
Hoping for the best