METAL GEAR SOLID V: GROUND ZEROES

METAL GEAR SOLID V: GROUND ZEROES

Scrub 4 Nov, 2024 @ 8:51pm
snake is a bad guy?
i dont think he"s a good guy he"s stealing people
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Showing 1-8 of 8 comments
Lar Dass 5 Nov, 2024 @ 1:16pm 
Well hes "stealing" prisoners of war, specifically a 21 year old and a 13 year old, both of whom were raped in camp omega
Kaczor24 15 Nov, 2024 @ 4:18pm 
Nonon snake is on his grind, why hire soliders when you can kidnap them
they be bugging the way snake be thugging
#FreeScrub
mdesaleah 14 Dec, 2024 @ 5:08pm 
Yes, Big Boss (the prequel "version" of Snake), is a villain.

His fall is at the end of 3, then Peace Walker shows it even more, and the result is 5.
No, its legal*. Snake is a resident of California, so its ok to steal people as long as their value is below $950

*legal as in the police won"t show up and courts won"t do anything
Zekkah 11 Jan @ 10:38am 
From what I"ve experienced from Metal Gear, I think the series is morally ambiguous, or at least the protagonists are. The Snake you play as in this one (Big Boss) is the main villain in other games, and it"s the same forthe one from The Phantom Pain (Venom Snake).
Last edited by Zekkah; 11 Jan @ 10:41am
Originally posted by Zekkah:
From what I"ve experienced from Metal Gear, I think the series is morally ambiguous, or at least the protagonists are.

Its not. The overarching theme for the entire series is stopping a nuclear war. It gets lost in 2 and 4 a bit which are more about militarism and control, but the anti-nuke morality is very on-the-nose with Phantom Pain. Build a nuke and Venom Snake literally instantly becomes Satan. All the soap opera drama and character interactions occlude the message.

Peace Walker might be the perfect example of Metal Gear"s moral concept: your goal is to stop 2 psychotic intelligence officers from starting world war 3 in a way that both sides blame each other for starting it.

I can"t even believe I need to explain this, but stealing soldiers simply exists as a video game mechanic and nothing more. The Fulton extraction system actually exists, Kojima learned about it, and thought it was cool idea to use in his game.

Originally posted by Zekkah:
The Snake you play as in this one (Big Boss) is the main villain in other games, and it"s the same forthe one from The Phantom Pain (Venom Snake).

This is correct, even though Phantom Pain doesn"t do a good job of setting it up. Obviously its because Phantom Pain wasn"t completed.

Also, its just for 1 game: Metal Gear (the original MSX game)
Last edited by Trip Fisk; 11 Jan @ 9:42pm
Zekkah 12 Jan @ 9:04am 
Originally posted by Trip Fisk:
Its not. The overarching theme for the entire series is stopping a nuclear war. It gets lost in 2 and 4 a bit which are more about militarism and control, but the anti-nuke morality is very on-the-nose with Phantom Pain. Build a nuke and Venom Snake literally instantly becomes Satan. All the soap opera drama and character interactions occlude the message.

Peace Walker might be the perfect example of Metal Gear"s moral concept: your goal is to stop 2 psychotic intelligence officers from starting world war 3 in a way that both sides blame each other for starting it.
In the story, the player sometimes fights communists, other times you work for them (like in one of the missions in this game). Sometimes the messages seem anti-globalist, other times pro-globalist. Maybe it"s better to say that it"s politically ambiguous.

Originally posted by Trip Fisk:
I can"t even believe I need to explain this, but stealing soldiers simply exists as a video game mechanic and nothing more. The Fulton extraction system actually exists, Kojima learned about it, and thought it was cool idea to use in his game.
All game mechanics that game developers put in a game can be seen from a moral point of view. What are the morals of the Postal series?
Last edited by Zekkah; 12 Jan @ 12:01pm
Originally posted by Zekkah:
Originally posted by Trip Fisk:
Its not. The overarching theme for the entire series is stopping a nuclear war. It gets lost in 2 and 4 a bit which are more about militarism and control, but the anti-nuke morality is very on-the-nose with Phantom Pain. Build a nuke and Venom Snake literally instantly becomes Satan. All the soap opera drama and character interactions occlude the message.

Peace Walker might be the perfect example of Metal Gear"s moral concept: your goal is to stop 2 psychotic intelligence officers from starting world war 3 in a way that both sides blame each other for starting it.
In the story, the player sometimes fights communists, other times you work for them (like in one of the missions in this game). Sometimes the messages seem anti-globalist, other times pro-globalist. Maybe it"s better to say that it"s politically ambiguous.

Why would you say this? That has nothing to do with morality and the game is set during the real soviet-afghan war.

Originally posted by Zekkah:
Originally posted by Trip Fisk:
I can"t even believe I need to explain this, but stealing soldiers simply exists as a video game mechanic and nothing more. The Fulton extraction system actually exists, Kojima learned about it, and thought it was cool idea to use in his game.
All game mechanics that game developers put in a game can be seen from a moral point of view. What are the morals of the Postal series?

This isn"t Postal. You"re talking reddit tier logic. Sometimes stealing soldiers is just a means to grow your army and it doesn"t effect or bother anyone unless they"re special.
Last edited by Trip Fisk; 13 Jan @ 5:02am
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