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In what way? Prodeus has leaderboards, keeps track of speedrunners, has full community made maps, more balanced damage, etc. Admittedly it could use upgrades, get rid of the reloading it has (though it is fast and limited). But this game doesn't have those features either. And Prodeus is probably the weakest title on that list, and this doesn't beat it, sorry.
I'm not even sure I would consider it a boomer shooter. It's more like a Zoomer shooter with the way checkpoints work so that every enemy you kill is permanently dead. It's just low IQ braindead hold W to move forward and you eventually win no matter how you play.
I abhor that piece of garbage game design. It's a trash game and god forbid that lazy braindead zoomer sh*t catches on in other shooters. Ugh.
The only other game I've played on your list is Necromunda hired gun, and I also prefer Boltgun over it. Boltgun's movement and shooting feels way better. Necromunda is an okay game, but it feels like I'm playing some kind of spaghetti sprinkled with euro Jank.
Since both of the games I have played on your list are worse than Boltgun I can only assume if I played the others I would find more that are worse than Boltgun.
Your comments about Necromunda I dont understand. You get several abilities, you can upgrade all of your gear and level up your skills and abilities. It's a lot deeper than this. It's also always clear where your objective is.
The best game on my list bar none is Amid Evil. And this game holds no water to that. It has multiple varied worlds with completely different enemy types and world designs. Amazing level design. 10/10 music and sound effects. Each weapon has alternate abilities and you get a supercharge crazy mode. There's no reloading, just balls to the wall action. Pretty sure it's cheaper too, and is in full VR. When compared to this, for all the reasons I listed, it's like the devs never even played other games in the genre, or they would have known what features to include.
I am going to keep playing to see what other weapons come next. But it is extremely disappointing seeing the low damage of everything, including the shotgun at point-blank.
And the frog mob is just stupid. Smaller than a human and 4x HP lol. Also very mobile, has a melee and ranged tri-attack. And it's supposed to be a trash mob lol.... Can tank like 5 shotgun blasts point-blank.
Nah man. The system that prodeus uses is a lot less punishing than even using save scum save states. When you load a save state the enemies are dead, but you are stuck with whatever health you had when you saved. In prodeus it just gives you full hp. And that's not even mentioning that this """feature""" is always on, you don't get the option of not doing it like with save scumming, it is literally the only state of that sh*tty ass game.
More tweaks and upgrades and 5 damage or whatever blah blah blah in shooters does not automatically mean a better game. At the end of the day gameplay matters most, and necromunda feels worse and jankier than boltgun to play. It is a euro jank game, that's just to be expected.
Dunno about amid evil as I haven't played it.
The game has some flaws with level design and repetition, but it's a fun one for me.
Defining some terms-
Objective: True for anyone who observes it. (fact)
Subjective: True for the observer. (opinion)
Here are your arguments.
-Run is off: You can set it to toggle. non-issue.
1 Subjective
-Arenas are clunky: you don't like the level design, that's an opinion.
1 Subjective
-Low variety in weapons: This is a valid opinion. I would like more dakka too.
1 Subjective
-Weapons should not require a 'Reload' animation: This is an opinion I don't understand. You recognize this is a personal preference.
1 Subjective
-No progression system: It was a design choice not to include one, and a secondary game loop would extend the replayability. Objectively valid.
1 Objective
-Weapons don't hurt enough: Or the mobs have too high of health. I would suppose this is a 40k design choice, but your issue is based off your perception of what the health pool or weapon damage -should- be. This is a subjectively valid point on game balance.
1 Subjective
-Secrets were strangely placed: Yeah I agree, I didn't have to look for many of them. Not very secret. Valid opinion on level design.
1 Subjective
-Sometimes it's not clear were you need to go: can be rewritten as 'There were times I didn't know where to go.' I had the same problem. 1993's Doom, which I installed a shareware version of via 3.5" disk back in 1993, did not lead you through waypoints on a map. Many modern games do. Not including a level map is a design choice that feels lazy by today's standards, and would objectively solve a problem.
1 Objective
-The narrator is unvoiced: This was a design choice akin to the graphical style. You don't like it. Subjectively valid.
1 Subjective
-Pickups: Your health and armor are known quantities, available to you on the HUD, if you can't track the value of your health, ammo and armor at any given moment during the game, it's little wonder you're dying on level 3. Hell, I've only died once since I toggled invulnerability. But I digress, my solution to this issue would be to remove the audio alert when colliding with a pickup if the pickup persists. Since our solutions would be different, your argument here is subjective.
1 Subjective
So you've earned a 2/10 on the objectivity scale. We can simplify that down to 1/5, or 20% objective. Congrats, that more than most people!
If, on the other hand, you change your win condition and state that Boltgun is ~subjectively~ bad, you'd have this battle won with a solid 80%.
Good luck out there.
The narrator being unvoiced, is another BAD design choice. That's objective. Reading paragraphs of text in the top corner of the screen, especially DURING combat, is not DESIRABLE by anyone. OBJECTIVELY.
Gun Damage is also def. bad. I guarantee you NOBODY likes the spitting frogs that are supposed to be "trash mobs" yet can tank 4 direct shotgun blasts at point-blank range. They also have smaller hitboxes than humans, and have a melee attack to boot (no playing around them. Negates chainsaw ability. ESPECIALLY given they SURVIVE the chainsaw). That is def. objective. Some people are masochists and sadists, so in the odd event SOMEONE actually likes it, doesn't mean it's not true as a matter of observation by anyone else.
The same can be said for pretty much all the rest. You can stretch any common-sense logic and fact to become "subjective" with your reasoning. You can claim spherical earth is subjective, and not objective reality, because SOME people observe it to be flat.
In any event, I am going to keep playing and hope that the marvels of the game reveal themselves to me so I can understand why this got a 90% steam review... But as of right now, I am completely baffled, and can only assume all these returning boomers played for 15 minutes, gave it thumbs up, and then moved on. Or it's Gen Z noobs who have never played any other quality game in this genre by comparison.