Warhammer 40,000: Boltgun

Warhammer 40,000: Boltgun

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Balgore 25 Nov, 2023 @ 8:50am
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This game is objectively bad
I dont understand the hype, or even the compromising "it's good but not great" comments and reviews. This game is honestly straight up objectively bad, and I'll explain why.

I love this genre, it's prob my fav, and I have played it all since the 90s. All the dooms, all the modern games, and all the modern clones like:
Prodeus
Ultrakill
Amid Evil
Dusk
Mothergunship
Ion Fury
Necromunda

And they're all better.

-For starters, this game has run off by default, and if you aren't running, you aren't going to dodge anything. Nobody should hold down shift. At least they put the option to toggle it.
-Arenas are clunky, and blocky. Not a lot of open space to circle-strafe, not a lot of room for backing up. Many walls, blocks, bumps. You'll find yourself constantly clipping and getting stuck against something, or hitting something and losing your momentum. The vaulting isn't good enough to integrate with your combat
-Weapon ammo and abilities are too limited. You only get 3 grenades. I dont see any way of increasing this capacity. Weapon ammo is also pretty limited. And every gun has a reload. Shotgun is painfully one shell at a time. Reload has no place in games like these, but thats more personal preference I will admit.
-No upgrade system or character progression?! Come on, in this day and age, weapon upgrade systems, mod pathways, attachment options, etc need to be present in a game like this. Especially given the base damage of every weapon I have encountered so far is very low.
-Damage is too low for the mobs. I am only playing on medium, and it takes 4 shots to kill little frogs (which are smaller than humans), and the chaos terminators, etc. Bullet-sponges are fine in games like these, but certainly "trash mobs" (the frogs that spit), shouldn't be 4 hit mobs in an arena that constantly spawns dozens of guys all around you. And on medium. Lol I can clear all doom games on Nightmare but I am dying on level 3 in this? Not a skill problem, a design flaw.
-Level design is also weak. Linear is fine. Secrets are strangely placed. At times it's not clear where you need to go, what is a door and what isn't. It's easy to miss terminals.
-The talking skull needs a voice, or get rid of it. Constantly looking at the top corner of the screen to read paragraphs of text during combat especially is bad design.
-Ammo and otherpicks need to make a DIFFERENT sound when you're at full, trying to pick them up. Again, unless you READ where it says "full", it makes the same normal pickup sound, and you keep going for the pickups thinking you need more.

Every game has it's flaws, and any one of these grips would be acceptable and nitpicky without the totality of them. But all together it makes for a weak game, and a weak title in this genre. Look above at my list, all of them are better than this and most at the same price or cheaper. If you like 40K, get Necromunda instead. It's a better version of this.

The gore is good at least. 40k theme is good too. Gun sound effects are solid. Music is good, but doesn't play long enough or frequently enough. At the very least, arena design and gun damage needs an overhaul for this to be a good game. And there needs to be weapon upgrades/mods/progression.
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Showing 1-15 of 890 comments
potato 25 Nov, 2023 @ 9:12am 
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you seem to be confused about what objectively means
astgdzfgdsg 25 Nov, 2023 @ 9:38am 
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I played prodeus. Boltgun is way better than prodeus.
Last edited by astgdzfgdsg; 25 Nov, 2023 @ 10:12am
Balgore 25 Nov, 2023 @ 10:30am 
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Originally posted by potato:
you seem to be confused about what objectively means
I stated why. You stated no counter points. In your imagination, anything can be an opinion. Gravity and spherical earth are pretty objective realities, yet you can find huge swathes of the internet that "disagrees". I'm happy you think a low damage, no upgrade progression, basic shooter with bad arena layout is "good". But compared to everything else on the market, it's not.



Originally posted by derpherpitucus:
I played prodeus. Boltgun is way better than prodeus.
In what way? Prodeus has leaderboards, keeps track of speedrunners, has full community made maps, more balanced damage, etc. Admittedly it could use upgrades, get rid of the reloading it has (though it is fast and limited). But this game doesn't have those features either. And Prodeus is probably the weakest title on that list, and this doesn't beat it, sorry.
astgdzfgdsg 25 Nov, 2023 @ 11:34am 
Originally posted by Balgore:


Originally posted by derpherpitucus:
I played prodeus. Boltgun is way better than prodeus.
In what way? Prodeus has leaderboards, keeps track of speedrunners, has full community made maps, more balanced damage, etc. Admittedly it could use upgrades, get rid of the reloading it has (though it is fast and limited). But this game doesn't have those features either. And Prodeus is probably the weakest title on that list, and this doesn't beat it, sorry.

I'm not even sure I would consider it a boomer shooter. It's more like a Zoomer shooter with the way checkpoints work so that every enemy you kill is permanently dead. It's just low IQ braindead hold W to move forward and you eventually win no matter how you play.

I abhor that piece of garbage game design. It's a trash game and god forbid that lazy braindead zoomer sh*t catches on in other shooters. Ugh.



The only other game I've played on your list is Necromunda hired gun, and I also prefer Boltgun over it. Boltgun's movement and shooting feels way better. Necromunda is an okay game, but it feels like I'm playing some kind of spaghetti sprinkled with euro Jank.


Since both of the games I have played on your list are worse than Boltgun I can only assume if I played the others I would find more that are worse than Boltgun.
Last edited by astgdzfgdsg; 25 Nov, 2023 @ 12:36pm
♜Lilith♜ 25 Nov, 2023 @ 12:22pm 
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We have Doom at home looking ah, 40k fans when they get not a good game, but the bare minimum instead of a mouth of hot manure. I agree.
Balgore 25 Nov, 2023 @ 12:56pm 
Originally posted by derpherpitucus:
Originally posted by Balgore:



In what way? Prodeus has leaderboards, keeps track of speedrunners, has full community made maps, more balanced damage, etc. Admittedly it could use upgrades, get rid of the reloading it has (though it is fast and limited). But this game doesn't have those features either. And Prodeus is probably the weakest title on that list, and this doesn't beat it, sorry.

I'm not even sure I would consider it a boomer shooter. It's more like a Zoomer shooter with the way checkpoints work so that every enemy you kill is permanently dead. It's just low IQ braindead hold W to move forward and you eventually win no matter how you play.

I abhor that piece of garbage game design. It's a trash game and god forbid that lazy braindead zoomer sh*t catches on in other shooters. Ugh.



The only other game I've played on your list is Necromunda hired gun, and I also prefer Boltgun over it. Boltgun's movement and shooting feels way better. Necromunda is an okay game, but it feels like I'm playing some kind of spaghetti sprinkled with euro Jank.


Since both of the games I have played on your list are worse than Boltgun I can only assume if I played the others I would find more that are worse than Boltgun.
In Prodeus you are rewarded for not dying, massively on the score/leaderboard, as well as that you have to get to each checkpoint. I am pretty sure bosses restore at full HP. In this game you could just as easily save-scum with quick saves and hide behind boxes until you kill each mob. Take the time, and "all you have to do is hold W and keep pressing F6". But okay, at least you gave a reason why Prodeus isnt for you.

Your comments about Necromunda I dont understand. You get several abilities, you can upgrade all of your gear and level up your skills and abilities. It's a lot deeper than this. It's also always clear where your objective is.

The best game on my list bar none is Amid Evil. And this game holds no water to that. It has multiple varied worlds with completely different enemy types and world designs. Amazing level design. 10/10 music and sound effects. Each weapon has alternate abilities and you get a supercharge crazy mode. There's no reloading, just balls to the wall action. Pretty sure it's cheaper too, and is in full VR. When compared to this, for all the reasons I listed, it's like the devs never even played other games in the genre, or they would have known what features to include.
Balgore 25 Nov, 2023 @ 1:00pm 
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Oh also I forgot to mention, WTF is the plasma gun in this game? EVERY other game in existence it's a fast-firing energy weapon (or laser). In this... It's like a bad rocket launcher that does no damage, except that it will also kill you if fired too closely. Slow-range, low AOE, low dmg projectile.... To one of the best weapon types in these types of games...

I am going to keep playing to see what other weapons come next. But it is extremely disappointing seeing the low damage of everything, including the shotgun at point-blank.

And the frog mob is just stupid. Smaller than a human and 4x HP lol. Also very mobile, has a melee and ranged tri-attack. And it's supposed to be a trash mob lol.... Can tank like 5 shotgun blasts point-blank.
astgdzfgdsg 25 Nov, 2023 @ 1:31pm 
Originally posted by Balgore:
In Prodeus you are rewarded for not dying, massively on the score/leaderboard, as well as that you have to get to each checkpoint. I am pretty sure bosses restore at full HP. In this game you could just as easily save-scum with quick saves and hide behind boxes until you kill each mob. Take the time, and "all you have to do is hold W and keep pressing F6". But okay, at least you gave a reason why Prodeus isnt for you.

Your comments about Necromunda I dont understand. You get several abilities, you can upgrade all of your gear and level up your skills and abilities. It's a lot deeper than this. It's also always clear where your objective is.

The best game on my list bar none is Amid Evil. And this game holds no water to that. It has multiple varied worlds with completely different enemy types and world designs. Amazing level design. 10/10 music and sound effects. Each weapon has alternate abilities and you get a supercharge crazy mode. There's no reloading, just balls to the wall action. Pretty sure it's cheaper too, and is in full VR. When compared to this, for all the reasons I listed, it's like the devs never even played other games in the genre, or they would have known what features to include.


Nah man. The system that prodeus uses is a lot less punishing than even using save scum save states. When you load a save state the enemies are dead, but you are stuck with whatever health you had when you saved. In prodeus it just gives you full hp. And that's not even mentioning that this """feature""" is always on, you don't get the option of not doing it like with save scumming, it is literally the only state of that sh*tty ass game.

More tweaks and upgrades and 5 damage or whatever blah blah blah in shooters does not automatically mean a better game. At the end of the day gameplay matters most, and necromunda feels worse and jankier than boltgun to play. It is a euro jank game, that's just to be expected.

Dunno about amid evil as I haven't played it.

Last edited by astgdzfgdsg; 25 Nov, 2023 @ 4:09pm
DeadDog 25 Nov, 2023 @ 2:53pm 
i couldnt even make it through the whole campaign i got so bored of it. thats pretty bad for a "boomershooter"
ming84 25 Nov, 2023 @ 4:28pm 
Stay moving, hold down the plasma gun fire (even when it overheats), find the weapon power upgrades in every level. Choose your weapon before picking up that upgrade, it makes things significantly easier.

The game has some flaws with level design and repetition, but it's a fun one for me.
baconcow 25 Nov, 2023 @ 5:10pm 
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You're confusing objectively with subjectively. No matter how important you think you are, your opinions don't just become fact.
Dan Nukem 25 Nov, 2023 @ 6:59pm 
the thing tho yes your right but also ur worng this game is fun for sure but however doom 2 (1994 is better )
Balgore 25 Nov, 2023 @ 7:05pm 
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Originally posted by baconcow:
You're confusing objectively with subjectively. No matter how important you think you are, your opinions don't just become fact.
Lol none of what I said is an opinion but okay.
VitruvianConstruct 26 Nov, 2023 @ 12:02am 
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Originally posted by Balgore:
Originally posted by baconcow:
You're confusing objectively with subjectively. No matter how important you think you are, your opinions don't just become fact.
Lol none of what I said is an opinion but okay.

Defining some terms-
Objective: True for anyone who observes it. (fact)
Subjective: True for the observer. (opinion)

Here are your arguments.
-Run is off: You can set it to toggle. non-issue.
1 Subjective

-Arenas are clunky: you don't like the level design, that's an opinion.
1 Subjective

-Low variety in weapons: This is a valid opinion. I would like more dakka too.
1 Subjective

-Weapons should not require a 'Reload' animation: This is an opinion I don't understand. You recognize this is a personal preference.
1 Subjective

-No progression system: It was a design choice not to include one, and a secondary game loop would extend the replayability. Objectively valid.
1 Objective

-Weapons don't hurt enough: Or the mobs have too high of health. I would suppose this is a 40k design choice, but your issue is based off your perception of what the health pool or weapon damage -should- be. This is a subjectively valid point on game balance.
1 Subjective

-Secrets were strangely placed: Yeah I agree, I didn't have to look for many of them. Not very secret. Valid opinion on level design.
1 Subjective

-Sometimes it's not clear were you need to go: can be rewritten as 'There were times I didn't know where to go.' I had the same problem. 1993's Doom, which I installed a shareware version of via 3.5" disk back in 1993, did not lead you through waypoints on a map. Many modern games do. Not including a level map is a design choice that feels lazy by today's standards, and would objectively solve a problem.
1 Objective

-The narrator is unvoiced: This was a design choice akin to the graphical style. You don't like it. Subjectively valid.
1 Subjective

-Pickups: Your health and armor are known quantities, available to you on the HUD, if you can't track the value of your health, ammo and armor at any given moment during the game, it's little wonder you're dying on level 3. Hell, I've only died once since I toggled invulnerability. But I digress, my solution to this issue would be to remove the audio alert when colliding with a pickup if the pickup persists. Since our solutions would be different, your argument here is subjective.
1 Subjective


So you've earned a 2/10 on the objectivity scale. We can simplify that down to 1/5, or 20% objective. Congrats, that more than most people!

If, on the other hand, you change your win condition and state that Boltgun is ~subjectively~ bad, you'd have this battle won with a solid 80%.

Good luck out there.
Balgore 26 Nov, 2023 @ 7:53am 
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Originally posted by errantMind:
Originally posted by Balgore:
Lol none of what I said is an opinion but okay.

Defining some terms-
Objective: True for anyone who observes it. (fact)
Subjective: True for the observer. (opinion)

Here are your arguments.
-Run is off: You can set it to toggle. non-issue.
1 Subjective

-Arenas are clunky: you don't like the level design, that's an opinion.
1 Subjective

-Low variety in weapons: This is a valid opinion. I would like more dakka too.
1 Subjective

-Weapons should not require a 'Reload' animation: This is an opinion I don't understand. You recognize this is a personal preference.
1 Subjective

-No progression system: It was a design choice not to include one, and a secondary game loop would extend the replayability. Objectively valid.
1 Objective

-Weapons don't hurt enough: Or the mobs have too high of health. I would suppose this is a 40k design choice, but your issue is based off your perception of what the health pool or weapon damage -should- be. This is a subjectively valid point on game balance.
1 Subjective

-Secrets were strangely placed: Yeah I agree, I didn't have to look for many of them. Not very secret. Valid opinion on level design.
1 Subjective

-Sometimes it's not clear were you need to go: can be rewritten as 'There were times I didn't know where to go.' I had the same problem. 1993's Doom, which I installed a shareware version of via 3.5" disk back in 1993, did not lead you through waypoints on a map. Many modern games do. Not including a level map is a design choice that feels lazy by today's standards, and would objectively solve a problem.
1 Objective

-The narrator is unvoiced: This was a design choice akin to the graphical style. You don't like it. Subjectively valid.
1 Subjective

-Pickups: Your health and armor are known quantities, available to you on the HUD, if you can't track the value of your health, ammo and armor at any given moment during the game, it's little wonder you're dying on level 3. Hell, I've only died once since I toggled invulnerability. But I digress, my solution to this issue would be to remove the audio alert when colliding with a pickup if the pickup persists. Since our solutions would be different, your argument here is subjective.
1 Subjective


So you've earned a 2/10 on the objectivity scale. We can simplify that down to 1/5, or 20% objective. Congrats, that more than most people!

If, on the other hand, you change your win condition and state that Boltgun is ~subjectively~ bad, you'd have this battle won with a solid 80%.

Good luck out there.
Well I appreciate you breaking it down, but these ARE objective. Run being OFF default is a BAD design choice, given that you HAVE to run to dodge/play effectively. That's not opinion. It should be on by default. That is definitely observed factually by anyone who's ever played this genre of game. And I guarantee you anyone who plays this, toggles it on.

The narrator being unvoiced, is another BAD design choice. That's objective. Reading paragraphs of text in the top corner of the screen, especially DURING combat, is not DESIRABLE by anyone. OBJECTIVELY.

Gun Damage is also def. bad. I guarantee you NOBODY likes the spitting frogs that are supposed to be "trash mobs" yet can tank 4 direct shotgun blasts at point-blank range. They also have smaller hitboxes than humans, and have a melee attack to boot (no playing around them. Negates chainsaw ability. ESPECIALLY given they SURVIVE the chainsaw). That is def. objective. Some people are masochists and sadists, so in the odd event SOMEONE actually likes it, doesn't mean it's not true as a matter of observation by anyone else.

The same can be said for pretty much all the rest. You can stretch any common-sense logic and fact to become "subjective" with your reasoning. You can claim spherical earth is subjective, and not objective reality, because SOME people observe it to be flat.

In any event, I am going to keep playing and hope that the marvels of the game reveal themselves to me so I can understand why this got a 90% steam review... But as of right now, I am completely baffled, and can only assume all these returning boomers played for 15 minutes, gave it thumbs up, and then moved on. Or it's Gen Z noobs who have never played any other quality game in this genre by comparison.
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