PAYDAY 3

PAYDAY 3

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I'm just sad about this game
I played payday 2 for around 100 hours, far from the most dedicated player but I had fun and made good memories, enough to make me excited for the next installment. Seeing how this entire thing turned out was just sad and disappointing.
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Showing 1-8 of 8 comments
me2
I still like it and play it every so often
but ye
Future 14 Dec @ 3:46am 
Payday 2 is where i met most of my friends, we did ALL 1000 achievements, almost 2.000 hours...then payday 3 came out and well...disappointment is an understatement.
Sokolov 14 Dec @ 7:59am 
OVERKILL made PAYDAY 2, not Starbreeze. Starbreeze doesn't care and only made PAYDAY 3 because that was their only option to leave bankrupcy without having to milk PAYDAY 2 again for 10 years.
Originally posted by Sokolov:
OVERKILL made PAYDAY 2, not Starbreeze. Starbreeze doesn't care and only made PAYDAY 3 because that was their only option to leave bankrupcy without having to milk PAYDAY 2 again for 10 years.

imagine if they had just made it good tho all it really needed to be was payday 2 ported to a new engine with a graphic over haul

we dont even have 0.01% of the weapon variety payday 2 had
hell the UI doesnt even split primaries from secondaries so you try to bu ya secondary and its like lol how about your 8th primary
Zappron 16 Dec @ 2:15am 
it's a shame alright
Originally posted by Sokolov:
OVERKILL made PAYDAY 2, not Starbreeze. Starbreeze doesn't care and only made PAYDAY 3 because that was their only option to leave bankrupcy without having to milk PAYDAY 2 again for 10 years.

Yeah.

Starbreeze execs views those of us that bought Payday 3 and will buy Payday 3 as targets to exploit. That's all we are to them.
Sokolov 16 Dec @ 7:42am 
Originally posted by Splat ♥:
imagine if they had just made it good tho all it really needed to be was payday 2 ported to a new engine with a graphic over haul
Keep imagining then because Starbreeze deliberately avoids looking back at the original design of PAYDAY 2 either because they don't understand it or literally refuse to learn it and admit that the pre-SBZ design was better.

The majority of the stuff you love from the previous game was established by OVERKILL and was a standard for the game even 7 years after they've left the team. The objectives, how escapes works, the enemy ai (or what's left of it), the very basics of gameplay was established by OVK in 2013 (also kind of expanded upon until 2015). Seriously.

Starbreeze just chose to simplify it to the point of it becoming ridiculous just because they wanted to make sure that the old entry skill level was lowered considerably in order to allow more people to buy and play the game.
But they also overcomplicated everything so the skill level wasn't really that lowered in the end. They even overcomplicated everything for themselves as well when difficulty hp scaling for enemies was introduced, weapon balancing was really ♥♥♥♥♥♥ in that period and continues to be to this day!

PD2 used to be simple, just more oriented on taking cover and defending yourself instead of aggressively seeking out cops throughout the entire map to kill them. It may seem like boring gameplay to you but it's satifying once you get into it, defending yourself effectively without much loss to resources, doing/defending objectives together, massive shootouts when moving as a team across an open area, don't even get me started on the underappreciated suppression mechanic.
It was a much more difficult game since there was much less skills that were oriented about killing specifically and cops could kill you as fast as you could kill them if they caught you offguard so to say. But it was fun, you'd get satisfaction of getting your payday and having fun with the time you spent with your team.

Eventually it degraded into the active-skill ♥♥♥♥♥♥♥♥ we have today thanks to SBZ, people running around aggressively to keep their skills & boosts active, while it is fun to have a powerfantasy like that it's more of a result of a poorly balanced game and it also discouraged the whole teamplay gameplay the game was well known for. It also gave birth to Rush, Edge & Grit but those are much even worse as you need to do extremely specific tasks to activate them and they don't really last long enough to make a difference.

I could keep going on about this but the post is already long enough. If you want a better experience focused on co-op teamplay try out Original Pack[modworkshop.net] or Eclipse Overhaul[modworkshop.net] for PAYDAY 2.
Sylvix 16 Dec @ 8:08am 
same, i dedicated myself with me and a friend to grind to infamy level 100 to get that sweet sweet 100% achi on payday 2, and we suceeded.

we wanted to have it before payday 3 came out, not only as a fun challenge but also because we thought that once payday 3 would be out we'd probably not go back to payday 2.

and about that.. well let's say we were half right, cause while we don't want to go back to payday 2, we also don't want to come back to payday 3.
Last edited by Sylvix; 16 Dec @ 8:10am
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