Baldur's Gate 3

Baldur's Gate 3

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What mods would you (like to) make, after Patch 7?
Patch 7 will make it easier and more convenient to make mods. So I'm curious if anyone else is waiting for it to come out to make some mods, and if so, what would they be?
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Showing 1-15 of 23 comments
Draknalor 23 Jul @ 11:03pm 
After seeing the same outfits for 500 hrs, i'd probably want some stuff like that.

Hopefully they don't block NSFW stuff from the mod site.
Originally posted by Draknalor:
After seeing the same outfits for 500 hrs, i'd probably want some stuff like that.

Hopefully they don't block NSFW stuff from the mod site.

Go to Nexus for that, theres plenty of good mods already. Clothing and PC customisation in particular.
WereElf 24 Jul @ 12:08am 
Personally I would try to make some mods to rebalance Feral Form, as well as summons.
1) Make shapeshift/summon health scale with character level, as well as class level, but for only half of the usual amount. For example:
Right now druid's feral form HP is calculated like:
base hp * 1.x ^ round down((druid level - level to unlock the form) / 2)
For wolf form this would be:
18 * 1.4 ^ rd((druid level - 2) / 2)
Or for bear form:
30 * 1.3 ^ rd((druid level - 2) / 2)
Note: Keep in mind that the game likely uses integers and the rounding down is performed automatically by the processor. But I added it in the formula for clarity, so non-programmers could verify the results too. Also, the formula would look slightly different, if there were any forms obtainable at odd levels, but there aren't such, so for visual clarity I left it like this.

What I will make it instead would be:
base hp * 1.x ^ round down((druid level - level to unlock the form) / 2) * 1.(x / 2) ^ (round down(character level / 2) - round down(druid level / 2))
Or for wolf and bear form the formula will become:
18 * 1.4 ^ rd((druid level - 2) / 2) * 1.2 ^ (rd(character level / 2) - rd(druid level / 2))
18 * 1.3 ^ rd((druid level - 2) / 2) * 1.15 ^ (rd(character level / 2) - rd(druid level / 2))
Right now the wolf form's HP scaling goes like:
18 (2), 25 (4), 35 (6), 49 (8), 69 (10), 97 (12)
After the changes it will go like:
18 (2), 25 (4), 35 (6), 49 (8), 69 (10), 97 (12)
As you can see, it doesn't change, if you still go pure druid build, but it does change if you start multiclassing. If you have 2 levels into druid, but we go by character level, the HP will look like:
22 (4), 26 (6), 31 (8), 37 (10), 45 (12), opposed to the constant 18 we currently have.
With level 4 druid, it will be:
30 (6), 36 (8), 44 (10), 52 (12)
Level 6 druid:
42 (8), 51 (10), 61 (12)
So while it wouldn't be anything to brag about, I still think that this will mend some issues multiclassing druids currently have.

Similar logic will be used for summons.

2) Add a homebrewed "Animal aspect" to Circle of the Moon druids.
It will be chosen at level 2, and they will be able to change it every time they level up, like Wildheart barbarians can change theirs too. But they will also have "none" as an option.
What it does:
It allows you to go only into the form of the aspect you have chosen cat form and raven form.
It makes the form stronger (better attributes / hp / damage), and each form gets different benefits, such as:
1) Badger: can use "burrow hide" as a bonus action, allowing them to burrow into the ground until their next turn. They are invisible while burrow hiding
2) Bear: reduces damage taken by all sources by 1 (until level 5), 2 (until level 11), 3 (at level 12)
3) Spider: you can use a bonus action to teleport to a chosen location and create a web around you.
4) Wolf: attacking heals you for round down(druid level/2) d 4. Or: 1d4 (at level 2), 2d4 (level 4), 3d4 (6), 4d4 (8), 5d4 (10), 6d4(12)
5) Rothe: your attacks have a chance to stun the enemy for 1 turn
6) Partner: reduces the number you need to roll for a critical hit by 1 (stacking)
7) Owlbear: your claws attack can knock targets prone, if they fail a con saving throw
8) Sabre-Toothed Tiger: Animalistic Vitality activation threshold is reduced to "1 below your max HP", and its dice are doubled.
9) Dilophasaurus: Get an extra reaction. You can now take a reaction when enemies get within your attack range, as well as when they attack you, if they are within your attack range.
10 Myrmidon: You get to keep your weapon when you transform, unless your hand is empty.

Note: THESE ARE JUST SOME POTENTIAL IDEAS AND MAY NOT BE FINAL. I'll try to balance different forms a bit more. I'm also considering making the aspect bonus affect your mortal form too, but will have to think a bit more about the potential implications of this, and may need to tweak the numbers, or have an alternative version for that form. Like the Myrmidon aspect can just give you elemental resistances :P
WereElf 24 Jul @ 12:12am 
Originally posted by Draknalor:
After seeing the same outfits for 500 hrs, i'd probably want some stuff like that.

Hopefully they don't block NSFW stuff from the mod site.
Considering that the game has NSFW built into it, I kind a doubt that they will be blocked. It'd be quite hypocritical otherwise. But who knows... maybe it wouldn't be Larian's call.



Originally posted by go fast, eat ass:
Go to Nexus for that, theres plenty of good mods already. Clothing and PC customisation in particular.
That is true, but the official mod support will also introduce a kit, making moding easier, and allowing "the average Joe" to create mods too. And thus more people can get into modding. That's why I made this thread. Personally I am planning to start making mods after Patch 7. So I was curious if other people are thinking like me, what mods would they like to make.
Harukage 24 Jul @ 12:16am 
More things from PnP: more subclasses, more races, more spells, Artificier class. All in a single nonconflicting package. So that i can just download a single mod and be happy.
Last edited by Harukage; 24 Jul @ 12:18am
Originally posted by WereElf:
That is true, but the official mod support will also introduce a kit, making moding easier, and allowing "the average Joe" to create mods too. And thus more people can get into modding. That's why I made this thread. Personally I am planning to start making mods after Patch 7. So I was curious if other people are thinking like me, what mods would they like to make.

Well, my original post was addressed to the 500hrs guy, it seemed like they werent aware of the Nexus. As for me, I just want them to make modding a smooth experience as in being able to turn mods on and off and other QOL features.
For me, probably something like solasta has, just a mod that brings in a ton of 5E classes and spells to the game, would be a start.

I would also love a mod that alters and buffs slayer form, cuz right now it doesn't feel all that good considering how you get it xD

I'm also thinking possibly a loot randomizer, cuz it sucks just knowing where all the good gear is haha
noreason 24 Jul @ 3:07am 
Do you guys not know mods like you want already exist?
Originally posted by noreason:
Do you guys not know mods like you want already exist?

And? There is good reason to wait till official modding tools are launched :p
Renlish 24 Jul @ 3:27am 
Jiggly boob physics. If the boys can get their wiggly danglies, I want my bouncing breasticles.
phero c 24 Jul @ 4:47am 
Jiggly boob physics, a native nudist mod, WASD moment. ui fading and Racial stat bonus.
larhtas 24 Jul @ 4:54am 
I'll probably want to get or make a mod that restore race ability bonus and features.
I don't dislike the current ability system 2/ 1
But i do dislike the current features for humans and half-elves:
-> Shield & light armors & polearms.
harken23 24 Jul @ 6:47am 
Name-able inventory containers!
Originally posted by larhtas:
I'll probably want to get or make a mod that restore race ability bonus and features.
I don't dislike the current ability system 2/ 1
But i do dislike the current features for humans and half-elves:
-> Shield & light armors & polearms.
1 to this. I also want a mod that disables crit fail/success on ability checks.
Would perhaps try my hand at an outfit and related objects hidden in the world to find it.

Been messing around with some 3D programs since modding squad outfits for Shepard in ME3. Though I'm still a noob, so it might be really challenging.
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Date Posted: 23 Jul @ 10:38pm
Posts: 23