Sunset Octocopter

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#2: Welcome to Octopia
Octo Canyon missions
#B1: Industrial Toast

Sunset Octocopter
˜ Dash and Jump ˜
Number 3
Area 1
Sheldon's Request
Items 1 Scroll, 1 Sardinium, 4 Armor, 1 Sting Ray
Music The Girl from Inkopolis
amiibo challenges
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Sunset Octocopter

Sunset Octocopter is the third mission of Splatoon 2's single player Mode Octo Canyon. This mission introduces Dash tracks and Ride rails. It appears to take place on a road.

Octo Canyon

The Kettle for this mission can be found on a tiny platform to the right of the kettle of Return of the Octarians, past some boxes and a narrow bridge.

Kettle location, break the left box because its weaker

Gameplay

Walkthrough

Sunset Octocopter Stats
Area Enemies Armor Special Weapon Sunken Scroll Sardinium
Beginning Area 2x Octocopter N/A N/A N/A N/A
Checkpoint 1 1x Octocopter N/A N/A N/A N/A
Checkpoint 2 1x Octocopter 1x Armor Piece N/A N/A N/A
Checkpoint 3 2x Octocopter 2x Armor Piece N/A N/A Yes
Checkpoint 4 N/A N/A N/A Yes N/A
Checkpoint 5 4x Octocopter 1x Twintacle Octotrooper 1x Armor Piece 1x Sting Ray N/A N/A
Final Checkpoint N/A N/A N/A N/A N/A

Beginning Area

The beginning of the level starts with a wide area leading to a pile of boxes with a one-egg crate, two lone eggs, and a turn to the left. The game introduces the player to dash tracks, which will launch entities a set distance towards the direction it is facing. The level continues over a wall, which the player can easily traverse over via the aforementioned dash track. The launches the player into an egg, right in front of a large staircase with steps that must be physically jumped over. The steps have barriers (two on the base level, one on the third step, a tree on the fourth step, and another on the sixth step) that the player can use to their advantage against two Octocopters. A balloon and an egg crate located on the steps yields another four eggs. At the top, the player is introduced to another mechanic, the ride rail. The ride rail will carry the player through a Squid Ring, and onto the first checkpoint.

Checkpoint 1

After jumping through a dash track that leads the player through a squid ring, the player is presented with raised platforms above flat ground, with a platform with uninkable sides leading to the next area. A single Octocopter hovers above these platforms. To reach each platform, the player must utilize the fact that jumping while swimming at full speed makes the character jump further. The platform near the center of the section can be used to jump to a crate containing a Power Egg pack to the right, or a ride rail that continues the level to the left, with a squid ring marking the jump. The inkrail will directly send the player to the next checkpoint.

Checkpoint 2

After using a dash track, the player is introduced to Ink Pistons. They will extend, leaving behind Octarian ink on surfaces it touches, and instantly break the player's armor if touched. The player must wait for the pistons to retract, before moving forwards. The contraption that extends the Ink Piston has an egg crate worth tree eggs on top. Moving forward is a block in the center that has pistons coming out of all four sides, an egg crate on top of it worth three eggs, and paths circling around it. An Octocopter will hover above the platform, and armor can be found in a crate in the corner. After passing the Ink Pistons, the player reaches the third checkpoint.

Checkpoint 3

Jump the gap and break the box

Activating the checkpoint will spawn two Octocopters. The bottom area has a balloon, small barrier walls, and crates, one of which contains armor. To the left is the main path and a detour to a platform in the area before containing the Sardinium for the stage, which must be accessed by jumping over a chasm at full speed. The main path has the player jump across a small gap while an Ink Piston over the area to jump across extends and retracts. The path forwards leads to a gap with a box containing armor, with the level continuing across the gap. On the walls surrounding the gap are two Ink Pistons, and a dash track at the top that sends the character across. The player must time when they use the dash track, less they want to fly into the Ink Pistons. Regardless of whether they make it across without being hit or not, they will proceed to land on the fourth checkpoint.

Checkpoint 4

The section forwards has a crate containing a single egg. To the left is a large wall made of crates (one of which is a three-egg crate). Breaking the crates reveals a wall with Ink Pistons on the sides extending over it. The path forwards it above the wall, Ink Pistons will continue to re-ink the wall. To climb the wall, the player must quickly ink it, then swim up it before the Ink Pistons extend again. The player will learn from Marie here that repeatedly pressing (the jump button) will make the player swim up surfaces more quickly. Above the wall is the launchpad leading into the next area. To the right, however, is a path around the tower that leads to a wall with a vertical dash track that will launch the player to the top of the tower where the level's Sunken Scroll hides. Once the player uses the launchpad, they will land on a ride rail through two squid rings, and land on the fifth checkpoint.

Checkpoint 5

After climbing up turn right, there's a small ledge for you to walk on. Go behind the wall and use the dash track to get on top

The path continues beyond a pile of crates, one of which contains a Canned Sting Ray. Beyond is a gap with a dash track in the center, and a column of Octocopters (which the player is expected to use the Sting Ray on). The following section is strewn with sets of dash tracks and platforms. The dash tracks on the ground level will lead to the raised platforms, and the tracks on the platform will send the player to the final checkpoint. When the player approaches the area, a Twintacle Octotrooper tethered to an egg balloon will spawn above a dash track. If the player allows the Twintacle Octotrooper to fall onto the dash track, they will soon learn that enemies are also capable of using dash tracks as the Octotrooper is sent flying to the first platform the player can jump to from the ledge. Defeating this Twintacle Octotrooper will spawn a set of squid rings between the dash tracks' paths.

Final Checkpoint

The final section consists of a narrow path with a set of three crates (one being an egg crate worth three eggs) blocking the way. The path turns right to a line of dash tracks surrounded by two walls of Ink Pistons that extends in a wave. The section has the player use the dash tracks with appropriate timing to make it through without being knocked off into the abyss by the pistons. When the player successfully launches through, they will land on a ride rail that will lead the player to the Zapfish for the level.

Collectibles

Sunken Scroll

WE'RE MOVING! Ammo Knights will be moving to a new location soon. Many thanks to our loyal customers for your support.

Location: After climbing the wall with Ink Pistons in checkpoint 4, turn right after climbing the wall. There will be a platform that will lead to a wall with a dash track. Climb the wall and use the dash track to get on top and the scroll is found on top.

Sardinium

Location: In Checkpoint 2 with the Ink Pistons, a small crate can be seen that holds the Sardinium, but the crate can only to broken. The Sardinium can be collected at Checkpoint 3 by jumping the gap to where the crate was later standing near the first Ink Piston of Checkpoint 3 which is where another jump is required to be performed.

Armor

Sunset Octocopter has a total of 4 pieces of armor to collect.

Armor 1 Location: At the area with four ink pistons at checkpoint 3, the crate containing the armor sits in the quadrant to the right (respective to the path the player enters the area).

Armor 2 Location: The crate containing the armor is directly ahead of checkpoint 4, down the ramp.

Armor 3 Location: After jumping over the first gap of checkpoint 4, the armor is in the large crate to the left.

Armor 4 Location: The armor is in the small crate to the right amongst the wall of large crates in front of checkpoint 6.

Special Weapon

Sting Ray Location: In Checkpoint 5, there will be a pile of crates, the canned Sting Ray will be in one of the crates

Enemies and Mechanics

First Introduced

Previously Introduced

Quotes

USAEnglish

Marie
Step on that dash track. Just trust me on this.
Marie
Gets your ink pumpin', huh?
Marie
Jump over low obstacles with . Go go go!
Marie
Ohh! A ride rail. Shoot it to turn it on, then jump on and enjoy the ride.
Marie
Nicely done.
Marie
Now jump through that squid ring!
Marie
Style points!
Marie
You can jump farther while swimming through ink as a squid!
Marie
Hide behind that wall if you need to catch your breath.
Marie
To go for distance, swim through your ink as a squid, and the jump with .
Marie
That's how it's done!
Marie
Ink Pistons. I don't recommend you touch those.
Marie
No, but seriously- don't touch those.
Marie
Your Hero Suit is damaged! Lay low until it self-repairs.
Marie
Whew. That was close.
Marie
Octocopter! ♪ Splat 'em out of the skyyyyyyyy! ♪
Marie
What a player.
Marie
Timing is the key to a long and existent life.
Marie
Well, I guess heroes aren't known for their caution.
Marie
And Agent 4 sticks the landing!
Marie
Climb walls faster by mashing while you climb!
Marie
Now that's how you climb!
Marie
Whoa!
Marie
Launchpad straight into a ride rail grind? These Octarians have some new tricks.
Marie
We got ourselves a Sting Ray.
Marie
Press to start that thing up, then press to start sqiurtin'.
Marie
Twintacle Octotrooper! Bake this bottom-feeder!
Marie
That was some quality splattage, Agent 4.
Marie
Watch out for flying squid!
Marie
Remember to thing before you leap.
Marie
Ho...
Marie
Ly...
Marie
Carrrrrp!

Netherlands Dutch

Marie
Stap op die springband. Vertrouw me nou maar.
(Step on that dash track. Just trust me.)
Marie
Je hebt alles onder controle!
(You have everything under control!)
Marie
Spring over lage obstakels met . Hup, hup, hup!
(Jump over low obstacles with . Hop, hop, hop!)
Marie
O! Een surfrail. Schiet erop om hem te activeren en spring er dan op!
(Oh! A ride rail. Shoot at it to active it and then jump on it!)
Marie
Super!
(Super!)
Marie
Spring nu door die inktvisring!
(Now jump through that squid ring!)
Marie
Hoe cool was dat?!
(How cool was that?!)
Marie
Als zwemmende inktvis kun je verder springen dan normaal!
(You can jump further as a swimming squid than normally!)
Marie
Meer vijanden! Zoek dekking achter die muur om even tot rust te komen.
(More enemies! Seek cover behind that wall to have a moment of calm.)
Marie
Zwem als inktvis door je inkt en druk op om verder te springen.
(Swim as a squid through your ink and press to jump further.)
Marie
Zo doe je dat!
(That's how it's done!)
Marie
Inktborstels. Uit de buurt blijven.
(Ink Pistons. Stay away.)
Marie
Nee, echt, pas ervoor op.
(No, really, watch out for those.)
Marie
Je heldenpak is beschadigd! Blijf in dekking tot het zichzelf gerepareerd heeft!
(Your Hero Suit is damaged! Stay in cover until it has repaired itself!)
Marie
Oef, dat scheelde niet veel!
(Oof, that was close!)
Marie
Octokopters! Schiet ze uit de lucht!
(Octocopters! Shoot them out of the air!)
Marie
Fantastisch!
(Fantastic!)
Marie
Timing is de sleutel tot een lang en gelukkig leven!
(Timing is the key to a long and happy life!)
Marie
Echte helden deinzen nergens voor terug...
(real heroes shy away from nothing...)
Marie
Mooie landing!
(Nice landing!)
Marie
Je gaat sneller langs muren omhoog door op te drukken terwijl je klimt!
(You go up faster along walls by pressing while you climb!)
Marie
Mooi geklommen!
(Nicely climbed!)
Marie
Waaauuuw!
(Woooooow!)
Marie
Ja hoor, waarom niet meteen met een surfrail beginnen... Die maffe Octarianen!
(Yes of course, why not begin with a ride rail right away... Those odd Octarians!)
Marie
We hebben een Magistraal!
(We have a Sting Ray!)
Marie
Druk op om 'm te pakken en op om te vuren!
(Press to grab it and to fire!)
Marie
Dat waren ze allemaal!
(That was all of them!)
Marie
Fantastisch!
(Fantastic!)
Marie
Een Octokrijger! Leer hem een lesje!
(A Twintacle Octotrooper! Teach him a lesson!)
Marie
Indrukwekkend, agent 4!
(Impressive, Agent 4!)
Marie
Precies zo, ja!
(Exactly like that, yes!)
Marie
Denk voordat je springt.
(Think before you jump.)
Marie
Auw...
(Ouch...)
Marie
EN
(AND)
Marie
DAAR
(THERE)
Marie
GAAN WE!
(WE GO!)
After beating the mission for the first time:
Marie
Hé, de eindketel is open! Zet 'm op, agent 4!
(Hey, the boss kettle is open! Go for it, Agent 4!)

MexicoSpanish (NOA)

Tina
Súbete a esa cinta aceleradora. ¡Te va a gustar!
(Get on that dash track. You'll like it!)
Tina
Qué emocionante, ¿no?
(Exciting, right?)
Tina
Salta hasta arriba con y sigue avanzado. ¡Vamos!
(Jump to the top with and continue on. Let's go!)
Tina
¡Un autorreil! Dispárale con para activarlo y luego súbete a él con .
(A ride rail! Shoot it with , and jump on it with .)
Tina
¡Bien!
(Good!)
Tina
¡Atraviesa el anillo!
(Go through that squid ring!)
Tina
¡Qué chévere!
(Cool!)
Tina
Puedes saltar más lejos si nada por la tinta como calamar.
(You can jump further if you swim through the ink as a squid.)
Tina
¡Octarianos! Escónde tras ese muro si necesitas un respiro.
(Octarians! Hide behind that wall if you need a break.)
Tina
Si quieres saltar más lejos, nada en forma de calamar y luego salta con .
(If you want to jump further, swim as a squid and then jump with .)
Tina
¡Excelente!
(Excellent!)
Tina
Octorrotadores... te recomiendo que no los toques.
(Ink pistons... I recommend you don't touch those.)
Tina
Lo digo en serio, no los toques.
(I'm being serious, don't touch them.)
Tina
¡Octocópteros! ¡Derríbalos!
(Octocopters! Take them down!)
Tina
¡Te luciste, Agente 4!
(You're great, Agent 4!)
Tina
Busca el momento justo si quieres llegar al otro lado en una pieza.
(Wait for the right moment if you want to get to the other side in one piece.)
Tina
¡Y encima clavaste el aterrizaje!
(And you nailed the landing!)
Tina
Si oprimes repetidaemente, treparás mucho más rápido.
(If you press repeatedly, you'll climb a lot faster.)
Tina
¡ASÍ hay que trepar por las paredes!
(THAT is how you climb walls!)
Tina
¡Yuju!
(Woohoo!)
Tina
¿Un propulsor director a un autorreil? Estos octarianos y sus inventos...
(A launchpad right into a ride rail? These octarians and their inventions....)
Tina
¡El rayo tintódico!
(A string ray!)
Tina
Oprime para activarlo y usa para disparar como si no hubiera un mañana.
(Press to activate it and use to fire it like there's no tomorrow.)
Tina
¡Te luciste, Agente 4!
(You're amazing, Agent 4!)
Tina
¡Un octorrecluta ambidiestro! ¡Revíentalo!
(A Twintacle Octotrooper! Splat it!)
Tina
Impresionante, Agente 4.
(Impressive, Agent 4.)
Tina
Damas y caballeros, ¡el incredíble calamar volador!
(Ladies and gentlemen, the incredible flying squid!)
Tina
Ahora, piensa bien cómo vas a seguir. ¡No te lances a lo loco!
(Now, think carefully about how you're going to continue. Don't go crazy!)
Tina
Vaaamos...
(Let's go...)
Tina
aaal...
(On the...)
Tina
¡ataqueee!
(Attackkk!)

Gallery

Trivia

  • Marie references a movie called Суперкальмар 3 Superkal'mar 3 (Supersquid 3) in the Russian localization.

Names in other languages

Language Name Meaning
Japan Japanese ゆうやけのタコプター #
飛び出せ青春 ダッシュ&ジャンプ

Yūyake no Takoputā #
Tobidase Seishun Dasshu ando Jampu
Octocopter in the Sunset Glow:
Fly out, Youths - Dash and Jump
Netherlands Dutch Octokopters bij zonsondergang Octocopters at sunset
Canada French (NOA) Le soir des tentavoles
~ Des tapis déroutants ~
The evening of the Octocopters
~ Confusing carpets ~
France French (NOE) - Le soir des tentavoles -
Des tapis déroutants
- The evening of the Octocopters -
Confusing carpets
Germany German Oktokopter im Abendrot Octocopter in the Sunset
Italy Italian Polpotteri al tramonto:
scatta e salta!
Octocopters at sunset:
snaps and jumps!
Russia Russian Осьмолеты на вечерней заре
«Беги, кальмар, беги!»

Os'molety na vecherney zare
«Begi, kal'mar, begi!»
Octocopters at nightfall
«Run, squid, run!»
Mexico Spanish (NOA) Ocaso octocóptero
˜ Un salto hacia la victoria ˜
Sunset Octocopter
˜ A jump towards victory ˜
Spain Spanish (NOE) Ocaso octocóptero Sunset Octocopter