Splattershot

From Inkipedia, the Splatoon wiki
For other types of Splattershots, see Splattershot (disambiguation).

The Splattershot is a main weapon in the Splatoon series, created by the weapon brand Splat. It is an iconic weapon, commonly seen in promotional material and as part of multiple amiibo.

Appearance

The Splattershot resembles a toy water gun.

In Splatoon, the grip and stock are both yellow-green, while the muzzle and forestock being a dark green. The muzzle is surrounded by a red-orange ring, and is shaped like a cone. On the top of the weapon is an ink tank in the shape of a capsule that changes color depending on the player's ink. The tank is connected to the stock by a yellow-green ring that goes down the middle of the tank, as well as by a red-orange tube at the back of the weapon.

In Splatoon 2, the Splattershot received a new design that vastly differs from its Splatoon counterpart. The grip and stock are both purple, while the forestock and muzzle are a dark green. The muzzle is shaped like a cone, as well. On top of the weapon is an ink tank in the shape of a capsule that changes color depending on the player's ink. On the upper part of the end of the ink tank is a pink cap reminiscent of the caps used to fill a water gun. The ink tank is connected to the stock by a pink, diagonal facing ring that goes down the middle and back of the tank. On the bottom of the grip is what appears to be a magazine, colored dark green.

In Splatoon 3, the Splattershot again has an updated design. The grip and stock are both purple, while the muzzle and forestock are both yellow. The muzzle is shaped like a cone, as well. On top of the weapon is an ink tank in the shape of a capsule that changes color depending on the player's ink. The tank is connected to the stock by a wavy yellow piece holder that juts out at the end of the tank. Also at the end of the tank is a blue, cone-shaped cap reminiscent of the caps used to fill a water gun.

Splatoon

Retired.
This section describes content that may be partly or wholly inaccessible due to its removal or the discontinuation of online services.
Splattershot

Splattershot

Basic information
Category Main
Class Shooter
Sub Burst Bomb
Special Bomb Rush
Special points
Special depletion Special gauge 40%
Range
50 / 100
Damage
45 / 100
Impact
Fire rate
55 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level 2
Cost Cash 500
Requirement
Added in Initial Release (1.0.0)
Specifications
Weight
Base damage 35
Base duration
Ink consumption 0.9%
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variants Tentatek Splattershot Tentatek Splattershot
Wasabi Splattershot Wasabi Splattershot
Hero Shot Replica Hero Shot Replica
Octoshot Replica Octoshot Replica

The Splattershot is an all-around weapon in terms of power, range, and rate of fire, making it easy to use for players of all levels of experience. It has a simplistic colorful look, similar to real life children's water guns. When utilized, it sprays a steady splattering of ink until the player's ink tank is depleted. It comes in a set with Burst Bombs and the Bomb Rush.

Data

  • The Splattershot is a middleweight weapon.
  • Each shot consumes 0.9% of the ink tank capacity.
    • This allows players to fire 111 shots before needing to refill the ink supply.
    • This stat can be changed with Ink Saver (Main).
  • When firing continuously, it shoots a bullet every 6 frames (10 shots per second).
  • When firing while moving, the player's movement speed is set to 0.72 units per frame.
  • After firing, there is a 20 frame cooldown before the ink tank starts refilling.
  • Each shot has a base damage of 35.
  • Shots travel straight for 4 frames. After that, they may lose damage. A shot will lose damage until it reaches 17.5 damage at frame 15.
  • Shots have a radius of 2 units.
  • The angle its shots can deviate while on the ground is 6 degrees.
  • The angle its shots can deviate while in the air is 15 degrees.
  • The outer reticle immediately expands after jumping. The outer reticle will finish shrinking after 60 frames.
  • The chance to shoot towards the outer reticle instead of the inner reticle increases by 2% per shot, and maximizes at a 25% chance to shoot towards the outer reticle.
    • This means that it takes 13 shots to reach minimum accuracy.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
  • Accuracy starts recovering 6 frames after the player stops shooting.
  • Shots initially travel straight at a rate of 22 units per frame for 4 frames. Shots travel straight for 88 distance units.
  • Ink droplets occur every 75 units.
  • The frequency at which ink drips from a shot occurs at a rate of 2 droplets per shot.
  • There are a total of 5 different droplet patterns that can be created while firing this weapon.
  • Droplets that occur within 11 units of the player have a radius of 19.2 units.
  • Droplets that occur when they travel past 200 units of the player have a radius of 18 units.
  • All other ink droplets have a radius of 13 units.

[1]

Version history

Version Adjustments
2.2.0
  • Base damage: 36.0 → 35.0
2.7.0
  • Special gauge loss: 50% → as low as 40%

Quotes

Sheldon's Introduction

Ah, the classic Splattershot. It's a modified version of a weapon that was used in the Great Turf War. When this weapon made a splash with the youth, it helped to popularize the Turf Wars we know today! The full-auto Splattershot, Burst Bombs and Bomb Rush make this an ideal set for learning the ropes! Of course, even pro battlers might want to go back to basics and use this classic set once in a while!(EU/OC)[a]

Sheldon's Introduction

Ah, the classic Splattershot. It's a modified version of a weapon that was used in the Great Turf War of old. When this weapon made a splash with the fresh kids, it helped popularize the Turf Wars we know today! The full-auto Splattershot, Burst Bombs and Bomb Rush make it a great choice for any situation. Whether you're a newbie or a pro, learn to use this set effectively and you'll be a force to be reckoned with!(NA)[b]

Developed after the Great Turf War, this weapon is easy enough for anyone to use. A great all-rounder with few weak points. A trusty companion through thick and thin.
— In-Game Description
Boom! We've got some breaking news about one of the weapons used in Turf War battles. This here is the Splattershot! We've heard that it strikes the perfect balance between power, range, and rate of fire, making it the ultimate all-arounder. Easy to use but highly effective, it's apparently the gold standard against which all other weapons are measured!
Notes
  1. Europe and Oceania
  2. North America

Gallery

Demonstration

Splatoon 2

Splattershot
Basic information
Category Main
Class Shooter
Sub Burst Bomb
Special Splashdown
Special points 170p
Special depletion
Range
50 / 100
Damage
47 / 100
Impact
Fire rate
60 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level 2
Cost Cash 900
Requirement
Added in Initial Release (1.0.0)
Specifications
Weight
Base damage 36
Base duration
Ink consumption 0.92%
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variants Tentatek Splattershot Tentatek Splattershot
Kensa Splattershot Kensa Splattershot
Hero Shot Replica Hero Shot Replica
Octo Shot Replica Octo Shot Replica

The weapon reappears in Splatoon 2 and has a new design. There is a cap where the tube connecting the barrel to the gun used to be, reminiscent of the caps used to refill a water gun full of water in real life. It had the Tenta Missiles as its special weapon in the Splatoon 2 Global Testfire demo, but in the final game it has the Splashdown.

It appears in fifteen Octo Expansion stations:

Data

  • The Splattershot is a middleweight weapon.
  • The matchmaking range is 125. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
  • The ink consumption of 0.92% and ink tank capacity of 100% allows players to fire 108 shots before needing to refill the ink supply.
  • When initially firing the weapon in humanoid form, the first shot takes 3 frames to come out.
  • When firing from swim form, the first shot takes 11 frames to come out.
  • The interval between firing and when the player is able to enter swim form or use a sub weapon is 4 frames.
  • When firing continuously, it shoots a bullet every 6 frames (10 shots per second).
  • When firing while moving, the player's movement speed is set to 0.72 units per frame.
  • After firing, there is a 20 frame cooldown before the ink tank starts refilling.
  • Each shot has a base damage of 36.
  • If a shot is in the air for more than 8 frames after being fired, it loses 0.5625 damage per frame until it reaches 18 damage at frame 40.
  • The bullet hitbox has a radius of 2 units.
  • The angle its shots can deviate while on the ground is 6 degrees.
  • The angle its shots can deviate while in the air is 12 degrees.
  • The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
  • The Splattershot starts off having a 1% chance to shoot towards the outer reticle instead of the inner reticle.
    • This chance increases by 1% per shot, and maximizes at a 25% chance to shoot towards the outer reticle, meaning that it takes 24 shots to reach minimum accuracy.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
  • Accuracy starts recovering 6 frames after the player stops shooting. The chance to shoot towards the outer reticle decreases by 1.5% per frame, if the chance is not already at the minimum, meaning that it takes 22 frames to reach maximum accuracy. (32 after shooting while jumping.)
  • Shots initially travel straight at a rate of 22 units per frame for 4 frames. Shots travel straight for 88 distance units.
    • After that, the shot's velocity is set to 14.495 units per frame if it is not already lower than the listed value, and decreases further as it travels.
  • Ink droplets occur every 92 units.
  • The frequency at which ink drips from a shot occurs at a rate of 1.5 droplets per shot.
  • There are a total of 6 different droplet patterns that can be created while firing this weapon.
  • Droplets that occur within 11 units of the player have a radius of 18 units, and a width of 12 units.
    • These droplets have their radius multiplied by a value ranging from 1.2 if they fell from a height above 100 units to 1.4 if they fell from a height below 30 units.
  • Droplets that occur when they travel past 200 units of the player have a radius of 16 units.
  • All other ink droplets have a radius of 12.8 units.
  • Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.

[2][3]

Version history

Version Adjustments
Base game
  • Angle of shot deviation while jumping: 15 degrees → 12 degrees.
  • Number of droplet patterns: 5 → 6.
  • Increase in chance to shoot towards the outer reticle per shot: 2% → 1%.
  • Ink consumption: 0.9% → 1.0%.
  • Droplet rate: 2 → 1.5.
  • Distance between droplets: 75 units → 92 units.
  • Radius of paint droplets near the player: 19.2 units → 18 units.
  • Far droplet paint radius: 18 units → 16 units.
  • Droplet paint radius: 13 units → 12.8 units.
1.4.0
2.0.0
  • Points to fill special gauge: 190 → 200.
4.2.0
  • Reduced the interval between firing and becoming a squid or using a sub weapon by 2/60 of a second.
4.4.0
  • Reduced the time to shoot from squid form by 1/60 of a second.
4.6.0
  • Points to fill special gauge: 200 → 190.
4.7.0
  • When equipped, the Main Power Up gear ability will now also lessen shot spread variance when firing while on the ground, in addition to the benefits it previously provided.
4.8.0
  • Points to fill special gauge: 190 → 180.
5.0.0
  • Increased damage dealt to the Booyah Bomb armor by roughly 17%.
  • Points to fill special gauge: 180 → 170.
5.1.0
  • Decreased ink consumption by about 8%.
5.3.0
  • Reduced the amount of time it takes for shot spread (which is the gradual distance shots spread away from the target when firing continuously) to return to normal: 54 frames → 22 frames.
    • Most Shooter-type weapons will have increased shot spread when continuously firing.
    • When the player stops firing, the shot spread gradually returns to normal, but with this fix, the amount of time it takes to return has been reduced.
5.4.0
  • Increased the likelihood the turf around the player's feet will be inked when firing.
5.5.0
  • Increased maximum damage that can be dealt: 35 → 36.
  • Slowed damage falloff speed relative to projectile travel time by roughly 66.7%.

Quotes

Sheldon's Introduction

The Splattershot is beloved for its ease of handling and high potential. This is the latest model of the go-to weapon! The included Burst Bombs are great for both attack and defense, and the Splashdown special doubles down on attack power. You can also use the Splashdown as a defensive ace up your sleeve, so it's perfect for learning the basics of battling! If you learn to make great use of this set, you'll be a force to be reckoned with! This all-around set is great for mastering the basics of battle.

The latest model of the iconic weapon that embodies the spirit of Turf War. Press to fire off a volley of ink. This bad boy is a great choice for newbies and seasoned veterans alike.

Gallery

Demonstration

Splatoon 3

Splattershot

Splattershot

Basic information
Category Main
Class Shooter
Sub Suction Bomb
Special Trizooka
Special points 210p
Special depletion
Range
50 / 100
Damage
47 / 100
Impact
Fire rate
60 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level 2
Cost
Requirement
Added in Drizzle Season 2022 (1.1.0)
Specifications
Weight
Base damage 36
36 ( SRNW)
Base duration
Ink consumption
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variants Tentatek Splattershot Tentatek Splattershot
Hero Shot Replica Hero Shot Replica
Octo Shot Replica Octo Shot Replica
Order Shot Replica Order Shot Replica

The Splattershot returns in Splatoon 3 with a new design. Its kit consists of Suction Bombs and the Trizooka, breaking the tradition of giving the Splattershot the Burst Bomb.

It appears in four missions in Return of the Mammalians:

Data

  • The Splattershot is a middleweight weapon.
  • The matchmaking range is 12.5. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
  • The ink consumption is 0.92% per shot, allowing the user to fire for 10.87 seconds on a full ink tank.
  • When firing continuously, it shoots a bullet every 6 frames (10 shots per second).
  • When firing from humanoid form, the first shot takes 3 frames to come out. When firing from swim form, the first shot takes 11 frames to come out.
  • The interval between firing the weapon and being able to enter swim form or use a sub weapon is 4 frames.
  • When firing while moving, the player's movement speed is set to 0.072 units per frame.
  • After firing, there is a 20 frame cooldown before the ink tank starts refilling.
  • Each shot has a base damage of 36 and minimum damage of 18.
  • If a shot is in the air for more than 8 frames after being fired, it will lose about 0.56 damage every frame until it reaches 18 damage at frame 40.
  • The bullet hitbox for collisions with players has a radius of 0.2 units.
  • The bullet hitbox for collisions with the environment has a radius of 0.2 units.
  • The angle its shots can deviate while on the ground is 4.86 degrees.
  • The angle its shots can deviate while in the air is 11.66 degrees.
  • The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
  • The weapon starts off having a 1% chance to shoot towards the outer reticle instead of the inner reticle.
    • This chance increases by 1% per shot, and maximizes at a 25% chance to shoot towards the outer reticle, meaning that it takes 24 shots to reach minimum accuracy.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
  • Accuracy starts recovering 6 frames after the player stops shooting. The chance to shoot towards the outer reticle decreases by 1.5% per frame, if the chance is not already at the minimum, meaning that it takes 22 frames to reach maximum accuracy. (32 after shooting while jumping.)
  • Shots initially travel straight at a rate of 2.266 units per frame for 4 frames. Shots travel straight for 9.064 distance units.
    • After that, the shot's velocity is set to 1.493 units per frame if it is not already lower than the listed value, and it loses 36% of its speed every frame (including the first frame after it stops traveling straight). Once the shot velocity decreases below a certain threshold, it will begin to be slowed less and fall faster.
  • The effective range is about 11.47 units.
    • This number may vary at different firing angles.

[4]

Version history

Version Adjustments
Base game
  • Salmon Run Next Wave:
    • Maximum damage: 35 → 36.
2.1.0
4.1.0
  • Reduced the scatter of shots while on land by approximately 17%: 6 degrees → 5 degrees.
    • This also includes midair shot-scatter reduction from the Intensify Action gear ability. The midair ink scatter will now be closer to the effect while shooting on land.
6.1.0
  • Points to fill Special gauge: 190 → 200.
7.2.0
9.2.0
  • Increased the speed of shots by approximately 3% and extended the flight distance.
    • Initial velocity: 2.2 units/frame → 2.266 units/frame.
    • Velocity after 4 frames: 1.4495 units/frame → 1.493 units/frame.
  • Reduced the scatter of shots.
    • While on land: 5 degrees → 4.86 degrees.
    • While jumping: 12 degrees → 11.66 degrees.

Quotes

Sheldon's Introduction

The Splattershot is beloved for its ease of handling and high potential. This is the latest model of the go-to weapon! Paired with Suction Bombs, you have a wonderfully stable loadout that allows you to respond to whatever the enemy throws at you. And let's not forget the Trizooka special. Let one off the leash at the right moment, and I guarantee your opponent won't forget! Is this setup a little basic? Yes! Basically one of the best setups you can have! Master the fundamentals, and you'll become a force to be reckoned with.

First up is the tried-and-true Splattershot. Although some see this as an entry-level shooter, you'll often find advanced players taking advantage of its capabilities. And the latest Splatsville iteration features a new frame that offers added resiliency and ease of maintenance.
— @SplatoonNA on Twitter[5]
Some see the Splattershot as an entry-level shooter, but it boasts above-average performance in several areas. The latest Splatsville iteration features a new frame that offers added resilience and ease of maintenance.
— @NintendoUKVS on Twitter[6]

Badges

Main article: Badge#Weapon Freshness badges

Reaching certain Freshness levels with the Splattershot will reward the player with special badges that they can use on their Splashtag.

Splattershot badges
4★ Splattershot User
5★ Splattershot User

Gallery

Strategy

For competitive tips about the Splattershot

Click to view the strategy for Splattershot. View the strategy page.

Super Smash Bros. Ultimate

The Splattershot appears as Inkling's neutral special and in a few normals in Super Smash Bros. Ultimate, alongside a variety of other weapons that they use in their attacks.

For their neutral special, they shoot projectiles with the Splattershot at the opponent to deal damage. This also coats opponents in ink but does not ink the ground. The projectiles will decrease in range as the Inkling runs low on ink, and the Splattershot will not fire if the Inkling is out of ink. Similarly, for their rapid jab, the Inkling shoots the Splattershot, creating spurts at the muzzle which damages and inks opponents. This move also stops functioning when out of ink. For their forward throw, the Inkling fires a single shot directly into the opponent, covering them slightly and using a small amount of ink. In their other normals, they physically swing and hit opponents with the Splattershot itself. These moves do not cost ink.

Trivia

Names in other languages

Language Name Meaning
Japan Japanese スプラシューター
Supurashūtā
Splashooter[a]
Netherlands Dutch Superspetter (Splatoon 2 & 3) Supershooter
Spletterschot (Splatoon)[8] Splattershot[b]
Canada French (NOA) Liquéficateur Liquificator
France French (NOE) Liquidateur Liquidator[c]
Germany German Kleckser Splodger
Italy Italian Splasher Splasher
Russia Russian Каплестрел (Splatoon 2 & 3)
Kaplestrel
Dropshooter[d]
Пистолет с краской (Splatoon)[9]
Pistolet s kraskoy
Paint gun
Mexico Spanish (NOA) Rociador Sprayer
Spain Spanish (NOE) Lanzatintas Ink Thrower
China Chinese (Simplified) 斯普拉射击枪
sīpǔlā shèjíqiāng/shèjīqiāng (Mandarin)
Splashooter
Hong Kong Chinese (Traditional) 斯普拉射擊槍
sīpǔlā shèjíqiāng/shèjīqiāng (Mandarin)
Splashooter
South Korea Korean 스플랫 슈터
Seupeullaet Syuteo
Splat Shooter
Portugal Portuguese Lança tinta[10] Ink Thrower
 Internal Shooter_Normal_00[11]

Translation notes

  1. Portmanteau of "splat" and "shooter"
  2. From a corruption of the English verb "to splat" and schot ("shot")
  3. The verb liquider is used as "to splat" in the game, thus Liquidateur could be translated as "Splatter"
  4. From капля kaplya ("drop") and стрелять strelyat ("to shoot")

References