File:S2 Quick Respawn chart.png
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File information | |
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Description | An ability chart |
Source | Media created or obtained by the uploader |
License | This file is subject to copyright. Copyright is most likely held by the company that published the game or the media portrayed. Inkipedia's use of this work qualifies as fair use under United States copyright law, or the author's permission is given. It is used on the wiki only in the belief that the information the file portrays is designed to be an accompaniment to playing the game or media, and its use here will not:
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Formula
The respawn process can be broken down into three phases:
- Player focus - The time after death where the splat cam is focused on the player. This phase always lasts 30 frames. Not affected by Quick Respawn.
- Enemy focus - The time after death where the splat cam is focused on the enemy. The base duration of this phase is 360 frames. Affected by Quick Respawn. The ability parameters
Dying_AroudFrm
andDying_ChaseFrm
presumably describe different parts of this phase, but the calculation can be simplified by adding these parameters together. - Respawn - The number of frames used by the spawn animation. This phase always lasts 120 frames. Not affected by Quick Respawn.
Resources:
Parameter | Notes | High | Mid | Low | s |
---|---|---|---|---|---|
Dying_AroudFrm | These two parameters presumably describe different parts of the time where the splat cam is focused on the enemy. For simplicty, these parameters can be added together, with the result shown in the following line. |
30 | 60 | 90 | 0.5 |
Dying_ChaseFrm | 90 | 180 | 270 | 0.5 | |
Combined values | For simplicity, use these values for calculation. | 120 | 240 | 360 | 0.5 |
Example:
Calculate the number of frames to respawn, with 1 main ability and 2 sub abilities of Quick Respawn.
Fractions of a frame should be rounded up. Rounding up gives us a result of 250. However, this only describes the enemy focus phase of the respawn process. We must add 30 for the player focus phase, and 120 for the spawn animation phase.
To convert frames to seconds, simply divide by 60.
File history
Click on a date/time to view the file as it appeared at that time.
Date/Time | Thumbnail | Dimensions | User | Comment | |
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current | 09:50, 26 September 2024 | 2,465 × 1,876 (120 KB) | Heddy (talk | contribs) | Rounded up fractional frames before converting to seconds | |
08:30, 26 September 2024 | 2,465 × 1,876 (119 KB) | Heddy (talk | contribs) | Reduced dimensions to comply with pixel limit for PNG files | ||
08:28, 26 September 2024 | Error creating thumbnail: File with dimensions greater than 12.5 MP | 4,929 × 3,751 (119 KB) | Heddy (talk | contribs) | Used Lean's calculation method | |
05:21, 10 January 2018 | 2,463 × 1,898 (170 KB) | Heddy (talk | contribs) |
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