Bamboozler 14 Mk II

From Inkipedia, the Splatoon wiki

The Bamboozler 14 Mk II is a main weapon in the Splatoon series. It is a Bamboozler 14 Mk I with the Cuttlegear logo plastered onto it and a different loadout.

Appearance

The Bamboozler 14 Mk II is nearly identical to the Bamboozler 14 Mk I. The only difference between the two is that the Bamboozler 14 Mk II has a sticker bearing the Cuttlegear logo on the back of the barrel.

In Splatoon 3, the Bamboozler 14 Mk II features a cooler green for the color of the bamboo.

Splatoon

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Bamboozler 14 Mk II

Bamboozler 14 Mk II

Basic information
Category Main
Class Charger
Sub Disruptor
Special Echolocator
Special points
Special depletion Special gauge 40%
Range
72 / 100
Damage
Impact
Fire rate
Charge speed
90 / 100
Ink speed
Mobility
80 / 100
Durability
Handling
Obtainable at
Level 17
Cost Cash 8,300
Requirement
Added in 18 November 2015
Specifications
Weight
Base damage 30–80 (Partial charge)
80 (Full charge)
Base duration
Ink consumption 2.8% (No charge)
7% (Full charge)
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variants Bamboozler 14 Mk I Bamboozler 14 Mk I
Bamboozler 14 Mk III Bamboozler 14 Mk III

The Bamboozler 14 Mk II was released on 18 November 2015 at 02:00 UTC.[1] It comes in a set with Disruptors and the Echolocator.

Data

  • The Bamboozler 14 Mk II is a middleweight weapon.
  • Ink consumption scales from 2.8% to 7% depending on the charge level.
    • The full-charge ink consumption of 7% allows players to fire 14 shots before needing to refill the ink supply.
    • This stat can be changed with Ink Saver (Main).
  • The Bamboozler 14 Mk II cannot store its charge.
  • It takes 0.33 seconds to fully charge the weapon.
    • When charging a shot with an empty tank, the charge rate is 20%, permitting the player to fully charge a shot in 1.67 seconds.
  • Shots cannot pierce through enemies.
  • When charging while moving, the player's movement speed is set to 0.4 units per frame.
  • Damage scales from 30 to 80 depending on the charge level.
  • Shot velocity is always 40 units per frame, regardless of charge level.
  • Shot distance is always 200, regardless of charge level.

[2]

Version history

Version Adjustments
2.7.0
  • Special gauge loss: 50% → as low as 40%

Quotes

Sheldon's Introduction

The Bamboozler 14 Mk II has the same stats as the Mk I, but its new look is super snazzy! Use the Echolocator to find enemies, disable them with Disruptor, then finish them off with the Bamboozler! Such terrifying efficiency is only right for a legendary weapon. Use it to relive the Great Turf War days of old! (NA)[a]

"A variant of the Bamboozler 14 Mk I. The sub weapon hampers your opponent's movement, giving you plenty of time to bring them down with a barrage of shots."
— In-game description(NA)[a]
"A variant of the Bamboozler 14 Mk I. The Sub weapon hampers the opponents' movement, giving you plenty of time to bring them down with a barrage of shots."
— In-game description(EU/OC)[b]
Notes
  1. 1.0 1.1 North America
  2. Europe and Oceania

Gallery

Demonstration

Splatoon 2

Bamboozler 14 Mk II
Basic information
Category Main
Class Charger
Sub Toxic Mist
Special Burst-Bomb Launcher
Special points 160p
Special depletion
Range
78 / 100
Damage
Impact
Fire rate
Charge speed
90 / 100
Ink speed
Mobility
80 / 100
Durability
Handling
Obtainable at
Level 21
Cost Cash 10,500
Requirement
Added in 1 July 2018
Specifications
Weight
Base damage 30–85
Base duration
Ink consumption 3.36-8.4%
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variants Bamboozler 14 Mk I Bamboozler 14 Mk I
Bamboozler 14 Mk III Bamboozler 14 Mk III

The Bamboozler 14 Mk II was released on 1 July 2018 at 00:00 UTC.[3] It comes with Toxic Mist and the Burst-Bomb Launcher.

Data

  • The Bamboozler 14 Mk II is a lightweight weapon.
  • The matchmaking range is 210. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
  • Ink consumption scales from 3.36% to 8.4% depending on the charge level.
    • The full-charge ink consumption of 8.4% allows players to fire 11 shots before needing to refill the ink supply.
    • This stat can be changed with Ink Saver (Main).
  • The Bamboozler 14 Mk II cannot store its charge.
  • It takes 0.33 seconds to fully charge the weapon.
    • When charging a shot with an empty tank, the charge rate is 20%, permitting the player to fully charge a shot in 1.67 seconds.
    • When charging a shot while in the air, the charge rate is 40%, permitting the player to fully charge a shot in 0.83 seconds.
  • Fully charged shots will not pierce opponents.
  • When charging while moving, the player's movement speed is set to 0.6 units per frame.
  • After firing, there is a 20 frame cooldown before the ink tank starts refilling.
  • Damage scales from 30 to 85 depending on the charge level.
  • Shot velocity is always 40, regardless of charge level.
  • Shot distance is always 195.64, regardless of charge level.

[4]

Version history

Version Adjustments
Base game
  • Range decreased by about 2%.
  • Increased movement speed while charging by roughly 50%.
  • Increased the amount of ink splattered by each shot when it hits the ground.
  • Increased in-air charge speed by roughly 100%.
  • Increased maximum damage from 80.0 to 85.0.
4.5.0
  • Decreased damage dealt to an opponent's brella by roughly 20%.
  • Decreased damage dealt to an opponent's Splash Wall by roughly 20%.
  • Decreased damage dealt to an oppenent's Baller by roughly 38%.
  • Decreased damage dealt to an opponent's Booyah Bomb armor by roughly 31%.
5.1.0
  • Reduced the effect of the Main Power Up gear ability.
    • Changed the amount of gear ability required to deal up to 99.9 damage from 4.1 times to 4.4 times the amount of the primary gear ability.
    • Each secondary gear ability is worth 0.3 of the primary gear ability.
5.3.0
  • Increased minimum ink consumption by roughly 20%: 2.8% → 3.36%
  • Increased maximum ink consumption by roughly 20%: 7% → 8.4%

Quotes

Sheldon's Introduction

The Bamboozler 14 Mk II brings back all the function of the original but with a cool new decal the squidkids are sure to love! Like the other 'boozler, it can't store charged shots, but Toxic Mist will let you slow down foes and pick them off! The Burst-Bomb Launcher special let's(sic) you ink a big swath of turf in one go, which is great for keeping opponents in their place. This set does the legendary squad leader proud if you ask me. Get out there and relive the memory of the Great Turf Wars of old!

Putting the "bam" in "Bamboozler," the Bamboozler 14 Mk II retains the specs of the original but adds a cool new decal. The kit comes with the Toxic Mist sub and Burst-Bomb Launcher special to slow down your foes. If this looks like a weapon you "wood" like to use. Head over to Ammo Knights tomorrow evening, 6/30!

Gallery

Demonstration

Splatoon 3

Bamboozler 14 Mk II

Bamboozler 14 Mk II

Basic information
Category Main
Class Charger
Sub Fizzy Bomb
Special Super Chump
Special points 200p
Special depletion
Range
78 / 100
Damage
Impact
Fire rate
Charge speed
90 / 100
Ink speed
Mobility
80 / 100
Durability
Handling
Obtainable at
Level 26
Cost
Requirement
Added in Sizzle Season 2024 (8.0.0)
Specifications
Weight
Base damage 30-85
Base duration
Ink consumption 2.8%-7%
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variant Bamboozler 14 Mk I Bamboozler 14 Mk I

The Bamboozler 14 Mk II returns in Splatoon 3 as part of Sizzle Season 2024. Its kit consists of Fizzy Bomb and Super Chump. Its design has changed somewhat from past games; the bamboo color is now a much darker, deeper, cooler variant of green, rather than the traditional lighter green of the Mk I. Otherwise, the design remains unchanged, with a Cuttlegear logo on the side of the weapon.

Stats

  • The Bamboozler 14 Mk II is a lightweight weapon.
  • The matchmaking range is 21. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
  • Ink consumption scales from 2.8% to 7% depending on the charge level.
    • The full-charge ink consumption of 7% allows players to fire 14 shots before needing to refill the ink supply.
    • This stat can be changed with Ink Saver (Main).
  • The Bamboozler 14 Mk II cannot store its charge.
  • It takes 0.33 seconds to fully charge the weapon (20 frames).
    • When charging a shot with an empty tank, the charge rate is 20%, permitting the player to fully charge a shot in 1.67 seconds.
    • When charging a shot while in the air, the charge rate is 40%, permitting the player to fully charge a shot in 0.83 seconds.
    • The weapon must charge for at least 8 frames before it can release its charge.
  • The interval between firing and being able to submerge in ink is 15 frames.
  • Fully charged shots will not pierce opponents.
  • When charging while moving, the player's movement speed is set to 0.06 units per frame.
  • After firing, there is a 20 frame cooldown before the ink tank starts refilling.
  • Damage scales from 30 to 85 depending on the charge level.
  • Shot distance is always 20.75 units, regardless of charge level.
    • The range of charger weapons is impacted by the position of the weapon's muzzle in its model file. These range numbers account for this variation.

[5][6]

Quotes

Sheldon's Introduction

The Bamboozler 14 Mk II brings back all the function of the original but with a cool new decal today's youth are sure to love! Like the other 'boozler, it can't store charged shots, but its Fizzy Bomb commands enemy attention as you pick them off! You can also pick off foes whose hands are full dealing with the Super Chump special! Isn't it so satisfying when your weapons combo like that? This set does the legendary squad leader proud, if you ask me. Get out there, and relive the memory of the Great Turf War of old!

The Bamboozler 14 Mk II is an updated model of the Bamboozler 14 Mk I, with original decals and fresh colors. Limit the opponents' mobility with the Fizzy Bomb sub weapon and the Super Chump special.
— @SplatoonNA on Twitter[7]

Badges

Main article: Badge#Weapon Freshness badges

Reaching certain Freshness levels with the Bamboozler 14 Mk II will reward the player with special badges that they can use on their Splashtag.

Bamboozler 14 Mk II badges
4★ Bamboozler 14 Mk II User
5★ Bamboozler 14 Mk II User

Gallery

Trivia

  • With a full set of Damage Up, this weapon can reach 99.99 damage with less than a full charge. Since the range is the same no matter the charge, this can prove useful.

Names in other languages

Language Name Meaning
Japan Japanese 14式竹筒銃・乙
Hitoyon-shiki Takedzutsu Jū: Otsu
Type 14 Bamboo Pipe Gun: Second
Netherlands Dutch Bamboem 14-B From bamboo and boom, 14-B
CanadaFrance French Bimbamboum Mk II From bamboo and boom, but it also sound like a nonsensical bim, bam, bum", mark II.
Germany German Klotzer 14-B Slogger 14-B
Italy Italian Bimbamboom 14-II From bamboo and boom, but it also sound like a nonsensical bim, bam, bum".
Russia Russian Бамбух 14-II
Bambukh 14-II
Bamboom 14-II
Mexico Spanish (NOA) Bamzuka 14-II From bamboo and bazooka, 14-II
Spain Spanish (NOE) Bambufusil 14-II Bamboorifle 14-II

Internal names

Internal name Meaning
Charger_Light_01[8] Charger is the prefix for all charger weapons, light refers to the weapon's "lightness" relative to other weapons of its class, 01 denotes this is the second kit

References