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/* res.c: Functions for loading resources from external files.
*
* Copyright (C) 2001-2006 by Brian Raiter, under the GNU General Public
* License. No warranty. See COPYING for details.
*/
#include <stdlib.h>
#include <string.h>
#include <ctype.h>
#include "defs.h"
#include "fileio.h"
#include "err.h"
#include "oshw.h"
#include "unslist.h"
#include "res.h"
/*
* The resource ID numbers
*/
#define RES_IMG_BASE 0
#define RES_IMG_TILES (RES_IMG_BASE + 0)
#define RES_IMG_FONT (RES_IMG_BASE + 1)
#define RES_IMG_LAST RES_IMG_FONT
#define RES_CLR_BASE (RES_IMG_LAST + 1)
#define RES_CLR_BKGND (RES_CLR_BASE + 0)
#define RES_CLR_TEXT (RES_CLR_BASE + 1)
#define RES_CLR_BOLD (RES_CLR_BASE + 2)
#define RES_CLR_DIM (RES_CLR_BASE + 3)
#define RES_CLR_LAST RES_CLR_DIM
#define RES_TXT_BASE (RES_CLR_LAST + 1)
#define RES_TXT_UNSLIST (RES_TXT_BASE + 0)
#define RES_TXT_LAST RES_TXT_UNSLIST
#define RES_SND_BASE (RES_TXT_LAST + 1)
#define RES_SND_CHIP_LOSES (RES_SND_BASE + SND_CHIP_LOSES)
#define RES_SND_CHIP_WINS (RES_SND_BASE + SND_CHIP_WINS)
#define RES_SND_TIME_OUT (RES_SND_BASE + SND_TIME_OUT)
#define RES_SND_TIME_LOW (RES_SND_BASE + SND_TIME_LOW)
#define RES_SND_DEREZZ (RES_SND_BASE + SND_DEREZZ)
#define RES_SND_CANT_MOVE (RES_SND_BASE + SND_CANT_MOVE)
#define RES_SND_IC_COLLECTED (RES_SND_BASE + SND_IC_COLLECTED)
#define RES_SND_ITEM_COLLECTED (RES_SND_BASE + SND_ITEM_COLLECTED)
#define RES_SND_BOOTS_STOLEN (RES_SND_BASE + SND_BOOTS_STOLEN)
#define RES_SND_TELEPORTING (RES_SND_BASE + SND_TELEPORTING)
#define RES_SND_DOOR_OPENED (RES_SND_BASE + SND_DOOR_OPENED)
#define RES_SND_SOCKET_OPENED (RES_SND_BASE + SND_SOCKET_OPENED)
#define RES_SND_BUTTON_PUSHED (RES_SND_BASE + SND_BUTTON_PUSHED)
#define RES_SND_TILE_EMPTIED (RES_SND_BASE + SND_TILE_EMPTIED)
#define RES_SND_WALL_CREATED (RES_SND_BASE + SND_WALL_CREATED)
#define RES_SND_TRAP_ENTERED (RES_SND_BASE + SND_TRAP_ENTERED)
#define RES_SND_BOMB_EXPLODES (RES_SND_BASE + SND_BOMB_EXPLODES)
#define RES_SND_WATER_SPLASH (RES_SND_BASE + SND_WATER_SPLASH)
#define RES_SND_SKATING_TURN (RES_SND_BASE + SND_SKATING_TURN)
#define RES_SND_BLOCK_MOVING (RES_SND_BASE + SND_BLOCK_MOVING)
#define RES_SND_SKATING_FORWARD (RES_SND_BASE + SND_SKATING_FORWARD)
#define RES_SND_SLIDING (RES_SND_BASE + SND_SLIDING)
#define RES_SND_SLIDEWALKING (RES_SND_BASE + SND_SLIDEWALKING)
#define RES_SND_ICEWALKING (RES_SND_BASE + SND_ICEWALKING)
#define RES_SND_WATERWALKING (RES_SND_BASE + SND_WATERWALKING)
#define RES_SND_FIREWALKING (RES_SND_BASE + SND_FIREWALKING)
#define RES_SND_LAST RES_SND_FIREWALKING
#define RES_COUNT (RES_SND_LAST + 1)
/* Place for storing the resource values.
*/
typedef char resourceitem[256];
/* The complete list of resource names.
*/
static char const *rclist[] = {
"tileimages",
"font",
"backgroundcolor",
"textcolor",
"boldtextcolor",
"dimtextcolor",
"unsolvablelist",
"chipdeathsound",
"levelcompletesound",
"chipdeathbytimesound",
"ticksound",
"derezzsound",
"blockedmovesound",
"pickupchipsound",
"pickuptoolsound",
"thiefsound",
"teleportsound",
"opendoorsound",
"socketsound",
"switchsound",
"tileemptiedsound",
"wallcreatedsound",
"trapenteredsound",
"bombsound",
"splashsound",
"blockmovingsound",
"skatingforwardsound",
"skatingturnsound",
"slidingsound",
"slidewalkingsound",
"icewalkingsound",
"waterwalkingsound",
"firewalkingsound",
};
/* The complete collection of resource values.
*/
static resourceitem allresources[Ruleset_Count][RES_COUNT];
/* The resource values for the current ruleset.
*/
static resourceitem *resources = NULL;
/* The ruleset-independent resource values.
*/
static resourceitem *globalresources = allresources[Ruleset_None];
/* The active ruleset.
*/
static int currentruleset = Ruleset_None;
/* The directory containing all the resource files.
*/
static char const *resdir = NULL;
/* Getting and setting the resource directory.
*/
char const *getresdir(void) { return resdir; }
void setresdir(char const *dir) { resdir = dir; }
/* A few resources have non-empty default values.
*/
static void initresourcedefaults(void)
{
strcpy(allresources[Ruleset_None][RES_IMG_TILES], "tiles.bmp");
strcpy(allresources[Ruleset_None][RES_IMG_FONT], "font.bmp");
strcpy(allresources[Ruleset_None][RES_CLR_BKGND], "000000");
strcpy(allresources[Ruleset_None][RES_CLR_TEXT], "FFFFFF");
strcpy(allresources[Ruleset_None][RES_CLR_BOLD], "FFFF00");
strcpy(allresources[Ruleset_None][RES_CLR_DIM], "C0C0C0");
memcpy(&allresources[Ruleset_MS], globalresources,
sizeof allresources[Ruleset_MS]);
memcpy(&allresources[Ruleset_Lynx], globalresources,
sizeof allresources[Ruleset_Lynx]);
}
/* Iterate through the lines of the rc file, storing the values in the
* allresources array. Lines consisting only of whitespace, or with an
* octothorpe as the first non-whitespace character, are skipped over.
* Lines containing a ruleset in brackets introduce ruleset-specific
* resource values. Ruleset-independent values are copied into each of
* the ruleset-specific entries. FALSE is returned if the rc file
* could not be opened.
*/
static int readrcfile(void)
{
resourceitem item;
fileinfo file;
char buf[256];
char name[256];
char *p;
int ruleset;
int lineno, i, j;
memset(&file, 0, sizeof file);
if (!openfileindir(&file, resdir, "rc", "r", "can't open"))
return FALSE;
ruleset = Ruleset_None;
for (lineno = 1 ; ; ++lineno) {
i = sizeof buf - 1;
if (!filegetline(&file, buf, &i, NULL))
break;
for (p = buf ; isspace(*p) ; ++p) ;
if (!*p || *p == '#')
continue;
if (sscanf(buf, "[%[^]]]", name) == 1) {
for (p = name ; (*p = tolower(*p)) != '\0' ; ++p) ;
if (!strcmp(name, "ms"))
ruleset = Ruleset_MS;
else if (!strcmp(name, "lynx"))
ruleset = Ruleset_Lynx;
else if (!strcmp(name, "all"))
ruleset = Ruleset_None;
else
warn("rc:%d: syntax error", lineno);
continue;
}
if (sscanf(buf, "%[^=]=%s", name, item) != 2) {
warn("rc:%d: syntax error", lineno);
continue;
}
for (p = name ; (*p = tolower(*p)) != '\0' ; ++p) ;
for (i = sizeof rclist / sizeof *rclist - 1 ; i >= 0 ; --i)
if (!strcmp(name, rclist[i]))
break;
if (i < 0) {
warn("rc:%d: illegal resource name \"%s\"", lineno, name);
continue;
}
strcpy(allresources[ruleset][i], item);
if (ruleset == Ruleset_None)
for (j = Ruleset_None ; j < Ruleset_Count ; ++j)
strcpy(allresources[j][i], item);
}
fileclose(&file, NULL);
return TRUE;
}
/*
* Resource-loading functions
*/
/* Parse the color-definition resource values.
*/
static int loadcolors(void)
{
long bkgnd, text, bold, dim;
char *end;
bkgnd = strtol(resources[RES_CLR_BKGND], &end, 16);
if (*end || bkgnd < 0 || bkgnd > 0xFFFFFF) {
warn("rc: invalid color ID for background");
bkgnd = -1;
}
text = strtol(resources[RES_CLR_TEXT], &end, 16);
if (*end || text < 0 || text > 0xFFFFFF) {
warn("rc: invalid color ID for text");
text = -1;
}
bold = strtol(resources[RES_CLR_BOLD], &end, 16);
if (*end || bold < 0 || bold > 0xFFFFFF) {
warn("rc: invalid color ID for bold text");
bold = -1;
}
dim = strtol(resources[RES_CLR_DIM], &end, 16);
if (*end || dim < 0 || dim > 0xFFFFFF) {
warn("rc: invalid color ID for dim text");
dim = -1;
}
setcolors(bkgnd, text, bold, dim);
return TRUE;
}
/* Attempt to load the tile images.
*/
static int loadimages(void)
{
char *path;
int f;
f = FALSE;
path = getpathbuffer();
if (*resources[RES_IMG_TILES]) {
combinepath(path, resdir, resources[RES_IMG_TILES]);
f = loadtileset(path, TRUE);
}
if (!f && resources != globalresources
&& *globalresources[RES_IMG_TILES]) {
combinepath(path, resdir, globalresources[RES_IMG_TILES]);
f = loadtileset(path, TRUE);
}
free(path);
if (!f)
errmsg(resdir, "no valid tilesets found");
return f;
}
/* Load the font resource.
*/
static int loadfont(void)
{
char *path;
int f;
f = FALSE;
path = getpathbuffer();
if (*resources[RES_IMG_FONT]) {
combinepath(path, resdir, resources[RES_IMG_FONT]);
f = loadfontfromfile(path, TRUE);
}
if (!f && resources != globalresources
&& *globalresources[RES_IMG_FONT]) {
combinepath(path, resdir, globalresources[RES_IMG_FONT]);
f = loadfontfromfile(path, TRUE);
}
free(path);
if (!f)
errmsg(resdir, "no valid font found");
return f;
}
/* Load the list of unsolvable levels.
*/
static int loadunslist(void)
{
char const *filename;
if (*resources[RES_TXT_UNSLIST])
filename = resources[RES_TXT_UNSLIST];
else if (resources != globalresources
&& *globalresources[RES_TXT_UNSLIST])
filename = globalresources[RES_TXT_UNSLIST];
else
return FALSE;
return loadunslistfromfile(filename);
}
/* Load all of the sound resources.
*/
static int loadsounds(void)
{
char *path;
int count;
int n, f;
path = getpathbuffer();
count = 0;
for (n = 0 ; n < SND_COUNT ; ++n) {
f = FALSE;
if (*resources[RES_SND_BASE + n]) {
combinepath(path, resdir, resources[RES_SND_BASE + n]);
f = loadsfxfromfile(n, path);
}
if (!f && resources != globalresources
&& *globalresources[RES_SND_BASE + n]) {
combinepath(path, resdir, globalresources[RES_SND_BASE + n]);
f = loadsfxfromfile(n, path);
}
if (f)
++count;
}
free(path);
return count;
}
/* Load all resources that are available. FALSE is returned if the
* tile images could not be loaded. (Sounds are not required in order
* to run, and by this point we should already have a valid font and
* color scheme set.)
*/
int loadgameresources(int ruleset)
{
currentruleset = ruleset;
resources = allresources[ruleset];
loadcolors();
loadfont();
if (!loadimages())
return FALSE;
if (loadsounds() == 0)
setaudiosystem(FALSE);
return TRUE;
}
/* Parse the rc file and load the font and color scheme. FALSE is returned
* if an error occurs.
*/
int initresources(void)
{
initresourcedefaults();
resources = allresources[Ruleset_None];
if (!readrcfile() || !loadcolors() || !loadfont())
return FALSE;
loadunslist();
return TRUE;
}
/* Free all resources.
*/
void freeallresources(void)
{
int n;
freefont();
freetileset();
clearunslist();
for (n = 0 ; n < SND_COUNT ; ++n)
freesfx(n);
}
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