File: res.c

package info (click to toggle)
tworld 1.3.2-4
  • links: PTS, VCS
  • area: main
  • in suites: bookworm
  • size: 6,896 kB
  • sloc: ansic: 12,877; perl: 2,465; makefile: 142
file content (388 lines) | stat: -rw-r--r-- 10,620 bytes parent folder | download | duplicates (4)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
/* res.c: Functions for loading resources from external files.
 *
 * Copyright (C) 2001-2006 by Brian Raiter, under the GNU General Public
 * License. No warranty. See COPYING for details.
 */

#include	<stdlib.h>
#include	<string.h>
#include	<ctype.h>
#include	"defs.h"
#include	"fileio.h"
#include	"err.h"
#include	"oshw.h"
#include	"unslist.h"
#include	"res.h"

/*
 * The resource ID numbers
 */

#define	RES_IMG_BASE		0
#define	RES_IMG_TILES		(RES_IMG_BASE + 0)
#define	RES_IMG_FONT		(RES_IMG_BASE + 1)
#define	RES_IMG_LAST		RES_IMG_FONT

#define	RES_CLR_BASE		(RES_IMG_LAST + 1)
#define	RES_CLR_BKGND		(RES_CLR_BASE + 0)
#define	RES_CLR_TEXT		(RES_CLR_BASE + 1)
#define	RES_CLR_BOLD		(RES_CLR_BASE + 2)
#define	RES_CLR_DIM		(RES_CLR_BASE + 3)
#define	RES_CLR_LAST		RES_CLR_DIM

#define	RES_TXT_BASE		(RES_CLR_LAST + 1)
#define	RES_TXT_UNSLIST		(RES_TXT_BASE + 0)
#define	RES_TXT_LAST		RES_TXT_UNSLIST

#define	RES_SND_BASE		(RES_TXT_LAST + 1)
#define	RES_SND_CHIP_LOSES	(RES_SND_BASE + SND_CHIP_LOSES)
#define	RES_SND_CHIP_WINS	(RES_SND_BASE + SND_CHIP_WINS)
#define	RES_SND_TIME_OUT	(RES_SND_BASE + SND_TIME_OUT)
#define	RES_SND_TIME_LOW	(RES_SND_BASE + SND_TIME_LOW)
#define	RES_SND_DEREZZ		(RES_SND_BASE + SND_DEREZZ)
#define	RES_SND_CANT_MOVE	(RES_SND_BASE + SND_CANT_MOVE)
#define	RES_SND_IC_COLLECTED	(RES_SND_BASE + SND_IC_COLLECTED)
#define	RES_SND_ITEM_COLLECTED	(RES_SND_BASE + SND_ITEM_COLLECTED)
#define	RES_SND_BOOTS_STOLEN	(RES_SND_BASE + SND_BOOTS_STOLEN)
#define	RES_SND_TELEPORTING	(RES_SND_BASE + SND_TELEPORTING)
#define	RES_SND_DOOR_OPENED	(RES_SND_BASE + SND_DOOR_OPENED)
#define	RES_SND_SOCKET_OPENED	(RES_SND_BASE + SND_SOCKET_OPENED)
#define	RES_SND_BUTTON_PUSHED	(RES_SND_BASE + SND_BUTTON_PUSHED)
#define	RES_SND_TILE_EMPTIED	(RES_SND_BASE + SND_TILE_EMPTIED)
#define	RES_SND_WALL_CREATED	(RES_SND_BASE + SND_WALL_CREATED)
#define	RES_SND_TRAP_ENTERED	(RES_SND_BASE + SND_TRAP_ENTERED)
#define	RES_SND_BOMB_EXPLODES	(RES_SND_BASE + SND_BOMB_EXPLODES)
#define	RES_SND_WATER_SPLASH	(RES_SND_BASE + SND_WATER_SPLASH)
#define	RES_SND_SKATING_TURN	(RES_SND_BASE + SND_SKATING_TURN)
#define	RES_SND_BLOCK_MOVING	(RES_SND_BASE + SND_BLOCK_MOVING)
#define	RES_SND_SKATING_FORWARD	(RES_SND_BASE + SND_SKATING_FORWARD)
#define	RES_SND_SLIDING		(RES_SND_BASE + SND_SLIDING)
#define	RES_SND_SLIDEWALKING	(RES_SND_BASE + SND_SLIDEWALKING)
#define	RES_SND_ICEWALKING	(RES_SND_BASE + SND_ICEWALKING)
#define	RES_SND_WATERWALKING	(RES_SND_BASE + SND_WATERWALKING)
#define	RES_SND_FIREWALKING	(RES_SND_BASE + SND_FIREWALKING)
#define	RES_SND_LAST		RES_SND_FIREWALKING

#define	RES_COUNT		(RES_SND_LAST + 1)

/* Place for storing the resource values.
 */
typedef	char	resourceitem[256];

/* The complete list of resource names.
 */
static char const *rclist[] = {
    "tileimages",
    "font",
    "backgroundcolor",
    "textcolor",
    "boldtextcolor",
    "dimtextcolor",
    "unsolvablelist",
    "chipdeathsound",
    "levelcompletesound",
    "chipdeathbytimesound",
    "ticksound",
    "derezzsound",
    "blockedmovesound",
    "pickupchipsound",
    "pickuptoolsound",
    "thiefsound",
    "teleportsound",
    "opendoorsound",
    "socketsound",
    "switchsound",
    "tileemptiedsound",
    "wallcreatedsound",
    "trapenteredsound",
    "bombsound",
    "splashsound",
    "blockmovingsound",
    "skatingforwardsound",
    "skatingturnsound",
    "slidingsound",
    "slidewalkingsound",
    "icewalkingsound",
    "waterwalkingsound",
    "firewalkingsound",
};

/* The complete collection of resource values.
 */
static resourceitem	allresources[Ruleset_Count][RES_COUNT];

/* The resource values for the current ruleset.
 */
static resourceitem    *resources = NULL;

/* The ruleset-independent resource values.
 */
static resourceitem    *globalresources = allresources[Ruleset_None];

/* The active ruleset.
 */
static int		currentruleset = Ruleset_None;

/* The directory containing all the resource files.
 */
static char const      *resdir = NULL;

/* Getting and setting the resource directory.
 */
char const *getresdir(void)		{ return resdir; }
void setresdir(char const *dir)		{ resdir = dir; }

/* A few resources have non-empty default values.
 */
static void initresourcedefaults(void)
{
    strcpy(allresources[Ruleset_None][RES_IMG_TILES], "tiles.bmp");
    strcpy(allresources[Ruleset_None][RES_IMG_FONT], "font.bmp");
    strcpy(allresources[Ruleset_None][RES_CLR_BKGND], "000000");
    strcpy(allresources[Ruleset_None][RES_CLR_TEXT], "FFFFFF");
    strcpy(allresources[Ruleset_None][RES_CLR_BOLD], "FFFF00");
    strcpy(allresources[Ruleset_None][RES_CLR_DIM], "C0C0C0");
    memcpy(&allresources[Ruleset_MS], globalresources,
				sizeof allresources[Ruleset_MS]);
    memcpy(&allresources[Ruleset_Lynx], globalresources,
				sizeof allresources[Ruleset_Lynx]);
}

/* Iterate through the lines of the rc file, storing the values in the
 * allresources array. Lines consisting only of whitespace, or with an
 * octothorpe as the first non-whitespace character, are skipped over.
 * Lines containing a ruleset in brackets introduce ruleset-specific
 * resource values. Ruleset-independent values are copied into each of
 * the ruleset-specific entries. FALSE is returned if the rc file
 * could not be opened.
 */
static int readrcfile(void)
{
    resourceitem	item;
    fileinfo		file;
    char		buf[256];
    char		name[256];
    char	       *p;
    int			ruleset;
    int			lineno, i, j;

    memset(&file, 0, sizeof file);
    if (!openfileindir(&file, resdir, "rc", "r", "can't open"))
	return FALSE;

    ruleset = Ruleset_None;
    for (lineno = 1 ; ; ++lineno) {
	i = sizeof buf - 1;
	if (!filegetline(&file, buf, &i, NULL))
	    break;
	for (p = buf ; isspace(*p) ; ++p) ;
	if (!*p || *p == '#')
	    continue;
	if (sscanf(buf, "[%[^]]]", name) == 1) {
	    for (p = name ; (*p = tolower(*p)) != '\0' ; ++p) ;
	    if (!strcmp(name, "ms"))
		ruleset = Ruleset_MS;
	    else if (!strcmp(name, "lynx"))
		ruleset = Ruleset_Lynx;
	    else if (!strcmp(name, "all"))
		ruleset = Ruleset_None;
	    else
		warn("rc:%d: syntax error", lineno);
	    continue;
	}
	if (sscanf(buf, "%[^=]=%s", name, item) != 2) {
	    warn("rc:%d: syntax error", lineno);
	    continue;
	}
	for (p = name ; (*p = tolower(*p)) != '\0' ; ++p) ;
	for (i = sizeof rclist / sizeof *rclist - 1 ; i >= 0 ; --i)
	    if (!strcmp(name, rclist[i]))
		break;
	if (i < 0) {
	    warn("rc:%d: illegal resource name \"%s\"", lineno, name);
	    continue;
	}
	strcpy(allresources[ruleset][i], item);
	if (ruleset == Ruleset_None)
	    for (j = Ruleset_None ; j < Ruleset_Count ; ++j)
		strcpy(allresources[j][i], item);
    }

    fileclose(&file, NULL);
    return TRUE;
}

/*
 * Resource-loading functions
 */

/* Parse the color-definition resource values.
 */
static int loadcolors(void)
{
    long	bkgnd, text, bold, dim;
    char       *end;

    bkgnd = strtol(resources[RES_CLR_BKGND], &end, 16);
    if (*end || bkgnd < 0 || bkgnd > 0xFFFFFF) {
	warn("rc: invalid color ID for background");
	bkgnd = -1;
    }
    text = strtol(resources[RES_CLR_TEXT], &end, 16);
    if (*end || text < 0 || text > 0xFFFFFF) {
	warn("rc: invalid color ID for text");
	text = -1;
    }
    bold = strtol(resources[RES_CLR_BOLD], &end, 16);
    if (*end || bold < 0 || bold > 0xFFFFFF) {
	warn("rc: invalid color ID for bold text");
	bold = -1;
    }
    dim = strtol(resources[RES_CLR_DIM], &end, 16);
    if (*end || dim < 0 || dim > 0xFFFFFF) {
	warn("rc: invalid color ID for dim text");
	dim = -1;
    }

    setcolors(bkgnd, text, bold, dim);
    return TRUE;
}

/* Attempt to load the tile images.
 */
static int loadimages(void)
{
    char       *path;
    int		f;

    f = FALSE;
    path = getpathbuffer();
    if (*resources[RES_IMG_TILES]) {
	combinepath(path, resdir, resources[RES_IMG_TILES]);
	f = loadtileset(path, TRUE);
    }
    if (!f && resources != globalresources
	   && *globalresources[RES_IMG_TILES]) {
	combinepath(path, resdir, globalresources[RES_IMG_TILES]);
	f = loadtileset(path, TRUE);
    }
    free(path);

    if (!f)
	errmsg(resdir, "no valid tilesets found");
    return f;
}

/* Load the font resource.
 */
static int loadfont(void)
{
    char       *path;
    int		f;

    f = FALSE;
    path = getpathbuffer();
    if (*resources[RES_IMG_FONT]) {
	combinepath(path, resdir, resources[RES_IMG_FONT]);
	f = loadfontfromfile(path, TRUE);
    }
    if (!f && resources != globalresources
	   && *globalresources[RES_IMG_FONT]) {
	combinepath(path, resdir, globalresources[RES_IMG_FONT]);
	f = loadfontfromfile(path, TRUE);
    }
    free(path);

    if (!f)
	errmsg(resdir, "no valid font found");
    return f;
}

/* Load the list of unsolvable levels.
 */
static int loadunslist(void)
{
    char const *filename;

    if (*resources[RES_TXT_UNSLIST])
	filename = resources[RES_TXT_UNSLIST];
    else if (resources != globalresources
			&& *globalresources[RES_TXT_UNSLIST])
	filename = globalresources[RES_TXT_UNSLIST];
    else
	return FALSE;

    return loadunslistfromfile(filename);
}

/* Load all of the sound resources.
 */
static int loadsounds(void)
{
    char       *path;
    int		count;
    int		n, f;

    path = getpathbuffer();
    count = 0;
    for (n = 0 ; n < SND_COUNT ; ++n) {
	f = FALSE;
	if (*resources[RES_SND_BASE + n]) {
	    combinepath(path, resdir, resources[RES_SND_BASE + n]);
	    f = loadsfxfromfile(n, path);
	}
	if (!f && resources != globalresources
	       && *globalresources[RES_SND_BASE + n]) {
	    combinepath(path, resdir, globalresources[RES_SND_BASE + n]);
	    f = loadsfxfromfile(n, path);
	}
	if (f)
	    ++count;
    }
    free(path);
    return count;
}

/* Load all resources that are available. FALSE is returned if the
 * tile images could not be loaded. (Sounds are not required in order
 * to run, and by this point we should already have a valid font and
 * color scheme set.)
 */
int loadgameresources(int ruleset)
{
    currentruleset = ruleset;
    resources = allresources[ruleset];
    loadcolors();
    loadfont();
    if (!loadimages())
	return FALSE;
    if (loadsounds() == 0)
	setaudiosystem(FALSE);
    return TRUE;
}

/* Parse the rc file and load the font and color scheme. FALSE is returned
 * if an error occurs.
 */
int initresources(void)
{
    initresourcedefaults();
    resources = allresources[Ruleset_None];
    if (!readrcfile() || !loadcolors() || !loadfont())
	return FALSE;
    loadunslist();
    return TRUE;
}

/* Free all resources.
 */
void freeallresources(void)
{
    int	n;

    freefont();
    freetileset();
    clearunslist();
    for (n = 0 ; n < SND_COUNT ; ++n)
	 freesfx(n);
}