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#include "SDL.h"
#include "SDL_opengl.h"
#include <iostream>
#include "config.h"
#include "game.h"
#include "util.h"
#include "random.h"
#include "menu.h"
#include "help.h"
#include "font_ogl.h"
#include "config.h"
#include "audio.h"
#include "skybox.h"
#include "block/cube.h"
#include "radio.h"
#include "block/map2.h"
#include "floor.h"
#include "models/displaylists.h"
#include "tweak/tweak.h"
#include "release.h"
namespace PRJID {
std::string load_audio(std::string dir) {
std::string path;
if (dir=="") {
path="/usr/share/games/";
path =PATHNAME;
path ="/";
std::cout << " Looking in " << path << std::endl;
if (Audio::load(path)) return path;
}
if (Audio::load(dir)) { return dir; }
std::cerr << " Audio files not found ... They are optional however so feel free to ignore this." << std::endl;
return "";
}
void load_res(std::string dir) {
dir=load_audio(dir);
block::Map2::set_path(dir);
Radio::instance()->load(dir);
}
bool testspeed() {
Uint32 start,end,took;
start=SDL_GetTicks();
ortho2d();
glColor3f(1,1,1);
Font_ogl::write("loading...");
SDL_GL_SwapBuffers();
ortho2d_off();
end=SDL_GetTicks();
took=(end-start);
if (took<200) return true;
SDL_Event event;
while (true) {
glLoadIdentity();
while (SDL_PollEvent(&event)) {
if (event.type==SDL_QUIT) return false;
if (event.type==SDL_MOUSEBUTTONDOWN) return true;
if (event.type!=SDL_KEYDOWN) continue;
if (event.key.keysym.sym==SDLK_ESCAPE) { return false; }
return true;
}
ortho2d();
glTranslatef(0,20,0);
Font_ogl::write(" ... system slow");
glTranslatef(0,20,0);
Font_ogl::write(" probable cause: no properly configured 3d acceleration.");
glTranslatef(0,20,0);
Font_ogl::write(" ESC to quit. any other key: continue anyway.");
ortho2d_off();
SDL_GL_SwapBuffers();
SDL_Delay(150);
}
return true;
}
SDL_Surface *screen;
bool setmode(int w,int h,bool fullscreen) {
if(!(screen=SDL_SetVideoMode(w,h,0,SDL_OPENGL|SDL_RESIZABLE | ((fullscreen) ? SDL_FULLSCREEN : 0)))) {
std::cerr <<"SDL_SetVideoMode error " << w << "x" << h << " " << fullscreen << " " << SDL_GetError() << std::endl;
return false;
}
Config::resolution(w,h);
SDL_WM_SetCaption(FULLNAME,"");
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(60.0f,(GLfloat)screen->w/(GLfloat)screen->h,0.10f,405.0f);
glViewport(0, 0, screen->w, screen->h);
glMatrixMode(GL_MODELVIEW);
glEnable(GL_DEPTH_TEST);
glEnable(GL_CULL_FACE);
glCullFace(GL_BACK);
return true;
}
typedef enum e_menuids {
M_POP=-1,
M_NONE=0,
M_START_EASY=1,
M_START_MEDIUM=2,
M_START_HARD=3,
M_START_NIGHTMARE=4,
M_QUIT=5
};
int main(int w,int h,bool fullscreen,bool audio,std::string dir) {
std::cout<<std::endl<<std::endl<<FULLNAME << " "<< VERSION << std::endl;
std::cout<<"\t Copyright (C) 2006" << std::endl;
std::cout<<"\t " << EL_URL << std::endl;
std::cout<<"\t Using libSDL,SDL_mixer,SDL_image under the terms of the GNU LGPL" << std::endl;
std::cout<<"\t Please consult the README file/website in case of problems/questions." << std::endl;
std::cout << std::endl;
/*std::cout<<"This program is free software; you can redistribute it and/or"<<std::endl;
std::cout<<"modify it under the terms of the GNU General Public License," <<std::endl;
std::cout<<"version 2, as published by the Free Software Foundation; You"<<std::endl;
std::cout<<"should have received a copy of the GNU General Public License"<<std::endl;
std::cout<<"along with this program; if not, write to the Free Software" <<std::endl;
std::cout<<"Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA."<<std::endl;
std::cout << std::endl << std::endl;*/
//Tweak::tick();
if(SDL_Init(SDL_INIT_VIDEO)==-1) {
std::cerr <<"SDL_Init error SDL_INIT_VIDEO" << std::endl;
return EXIT_FAILURE;
}
atexit(SDL_Quit);
if (!setmode(w,h,fullscreen)) {
std::cerr <<"SDL_SetVideoMode error" << std::endl;
return EXIT_FAILURE;
}
std::cout << "Uploading Font. " << std::endl;
Font_ogl::genlist();
error();
std::cout << "Testing speed: " << std::endl;
if (!testspeed()) { return EXIT_SUCCESS; }
std::cout << "Starting audio subsys. " << std::endl;
if (audio) {
if (!Audio::init()) {
std::cerr << " Error in Mix_OpenAudio" << std::endl;
}
error();
} else { Audio::off(); }
std::cout << "Loading Resources: " << std::endl;
load_res(dir);
std::cout << "Uploading Models: " << std::endl;
block::Cube::gen_dl();
Skybox::gen_dl();
Floor::gen_dl();
models::gen_dl();
error();
Audio::play(AS_TITLE,AC_TITLE);
Random::sseed();
Game *game=NULL;
Menu menu(2,C3(245,140));
menu.add(Menuitem("Start Easy",M_START_EASY));
menu.add(Menuitem("Start Medium",M_START_MEDIUM));
menu.add(Menuitem("Start Hard",M_START_HARD));
menu.add(Menuitem("Start Nightmare",M_START_NIGHTMARE));
menu.add(Menuitem("Quit",M_QUIT));
SDL_Event event;
Uint32 timestamp,oldtimestamp=0;
Uint32 fpsstart=SDL_GetTicks();
unsigned int frames=0;
bool handled;
unsigned int unhandled=0;
unsigned int showunhandled=0;
unsigned int delay;
unsigned int record=0;
while (true) {
while (SDL_PollEvent(&event)) {
handled=false;
if (game) {
handled=game->handle_event(event);
} else {
e_menuids id=(e_menuids)menu.handle_event(event);
unhandled=6;
switch (id) {
case M_START_EASY:
game=new Game(NULL,D_EASY);
menu.reset();
break;
case M_START_MEDIUM:
game=new Game(NULL,D_MEDIUM);
menu.reset();
break;
case M_START_HARD:
game=new Game(NULL,D_HARD);
menu.reset();
break;
case M_START_NIGHTMARE:
game=new Game(NULL,D_NIGHTMARE);
menu.reset();
break;
case M_QUIT:
SDL_Quit();
return EXIT_SUCCESS;
break;
default: break;
}
}
if (!handled) switch (event.type) {
case SDL_VIDEORESIZE:
setmode(event.resize.w,event.resize.h,false);
break;
case SDL_QUIT: return EXIT_SUCCESS; break;
case SDL_KEYDOWN: switch (event.key.keysym.sym) {
case SDLK_ESCAPE: return EXIT_SUCCESS; break;
case SDLK_w:
case SDLK_a:
case SDLK_s:
case SDLK_d:
case SDLK_LEFT:
case SDLK_RIGHT:
case SDLK_UP:
case SDLK_DOWN:
case SDLK_RETURN:
case SDLK_p:
case SDLK_SPACE: break;
case SDLK_F1:
case SDLK_h:
if (showunhandled>0) {showunhandled=0; break; }
unhandled=6; break;
case SDLK_r: Config::toggle_mouse_reverse(); break;
case SDLK_g: Config::toggle_show_gun(); break;
case SDLK_m: togglemouselock(); break;
case SDLK_f: SDL_WM_ToggleFullScreen(screen); break;
case SDLK_F10: screenshot(screen->w,screen->h); break;
case SDLK_F11:
Config::toggle_record();
record=0;
break;
case SDLK_v: Audio::toggle(); break;
default:
//unhandled key
unhandled ;
break;
}
}
}
//if (Random::sget(50)==10) Tweak::tick();
/*frames ;
if (Random::sget(200)==10){
Uint32 timesince;
timesince=SDL_GetTicks()-fpsstart;
float spf;
spf=timesince;
spf/=frames;
std::cout << " frames: " << timesince << " " << frames << " " << spf << std::endl;
fpsstart=SDL_GetTicks();
frames=0;
} */
glLoadIdentity();
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
if (game) {
game->handle_state();
int diff;
timestamp=SDL_GetTicks();
diff=timestamp-oldtimestamp;
oldtimestamp=timestamp;
game->tick(diff);
game->draw();
E_GameState state=game->get_state();
if (state!=GS_PLAYING&&state!=GS_FINISHED) {
if (state==GS_NEXTLEVEL) {
Game *newgame=new Game(game);
delete game;
game = newgame;
} else {
delete game;
game=NULL;
}
}
if (unhandled>5) {
showunhandled=1000;
unhandled=0;
}
if (showunhandled>0) {
showunhandled--;
ortho2d();
glDisable(GL_LIGHTING);
Help::controls();
//Help::gameplay();
glEnable(GL_LIGHTING);
ortho2d_off();
}
delay=0;
} else {
if (menu.isactive()==false) { SDL_Quit(); return EXIT_SUCCESS; }
ortho2d();
glDisable(GL_LIGHTING);
menu_bg();
glEnable(GL_LIGHTING);
ortho2d_off();
ortho2d();
glDisable(GL_LIGHTING);
Help::title();
menu.draw();
Help::gameplay();
Help::controls();
glEnable(GL_LIGHTING);
ortho2d_off();
delay=20;
}
SDL_GL_SwapBuffers();
/*if (Config::record()) {
record ;
screenshot(screen->w,screen->h,record);
}*/
SDL_Delay(delay);
Audio::tick();
error();
}
}
} // namespace
int main(int argc,char *argv[]) {
unsigned int w=800; unsigned int h=600;
bool fullscreen=false;
bool audio=true;
std::string dir="";
std::istringstream istr;
if (argc>1) {
for (int i=1;i<argc;i ) {
std::string arg(argv[i]);
if (arg=="-fullscreen") {
fullscreen=true;
continue;
}
if (arg=="-noaudio") {
audio=false;
continue;
}
if (arg=="-width") {
if (i==argc-1) {
std::cerr << "Argument missing for -width " << std::endl;
return EXIT_FAILURE;
}
istr.clear();
istr.str(argv[i 1]);
istr >> w;
i ;
continue;
}
if (arg=="-height") {
if (i==argc-1) {
std::cerr << "Argument missing for -height " << std::endl;
return EXIT_FAILURE;
}
istr.clear();
istr.str(argv[i 1]);
istr >> h;
i ;
continue;
}
if (arg=="-dir") {
if (i==argc-1) {
std::cerr << "Argument missing for -dir " << std::endl;
return EXIT_FAILURE;
}
dir=argv[i 1];
i ;
continue;
}
std::cerr << "Usage: " << argv[0] << " [ -width xx ] [ -height xx ] [ -fullscreen ] [ -noaudio ] [ -dir datadir ]" << std::endl;
if (arg!="-help") {
std::cerr << "Unrecognized argument " << arg << std::endl;
return EXIT_FAILURE;
}
return EXIT_SUCCESS;
}
}
int r;
r=PRJID::main(w,h,fullscreen,audio,dir);
if (r==EXIT_SUCCESS) {
std::cout << std::endl << " Thank you for playing " << FULLNAME << "." << std::endl;
}
return r;
}
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