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/*
Copyright 2013 Michael Pavone
This file is part of BlastEm.
BlastEm is free software distributed under the terms of the GNU General Public License version 3 or greater. See COPYING for full license text.
*/
#include "vdp.h"
#include "blastem.h"
#include <stdlib.h>
#include <string.h>
#include "render.h"
#include "util.h"
#include "event_log.h"
#include "terminal.h"
#define NTSC_INACTIVE_START 224
#define PAL_INACTIVE_START 240
#define MODE4_INACTIVE_START 192
#define BUF_BIT_PRIORITY 0x40
#define MAP_BIT_PRIORITY 0x8000
#define MAP_BIT_H_FLIP 0x800
#define MAP_BIT_V_FLIP 0x1000
#define SCROLL_BUFFER_MASK (SCROLL_BUFFER_SIZE-1)
#define SCROLL_BUFFER_DRAW (SCROLL_BUFFER_SIZE/2)
#define MCLKS_SLOT_H40 16
#define MCLKS_SLOT_H32 20
#define VINT_SLOT_H40 0 //21 slots before HSYNC, 16 during, 10 after
#define VINT_SLOT_H32 0 //old value was 23, but recent tests suggest the actual value is close to the H40 one
#define VINT_SLOT_MODE4 4
#define HSYNC_SLOT_H40 230
#define HSYNC_END_H40 (HSYNC_SLOT_H40 17)
#define HBLANK_START_H40 178 //should be 179 according to Nemesis, but 178 seems to fit slightly better with my test ROM results
#define HBLANK_END_H40 0 //should be 5.5 according to Nemesis, but 0 seems to fit better with my test ROM results
#define HBLANK_START_H32 233 //should be 147 according to Nemesis which is very different from my test ROM result
#define HBLANK_END_H32 0 //should be 5 according to Nemesis, but 0 seems to fit better with my test ROM results
#define LINE_CHANGE_H40 165
#define LINE_CHANGE_H32 133
#define LINE_CHANGE_MODE4 249
#define VBLANK_START_H40 (LINE_CHANGE_H40 2)
#define VBLANK_START_H32 (LINE_CHANGE_H32 2)
#define FIFO_LATENCY 3
#define BORDER_TOP_V24 27
#define BORDER_TOP_V28 11
#define BORDER_TOP_V24_PAL 54
#define BORDER_TOP_V28_PAL 38
#define BORDER_TOP_V30_PAL 30
#define BORDER_BOT_V24 24
#define BORDER_BOT_V28 8
#define BORDER_BOT_V24_PAL 48
#define BORDER_BOT_V28_PAL 32
#define BORDER_BOT_V30_PAL 24
enum {
INACTIVE = 0,
PREPARING, //used for line 0x1FF
ACTIVE
};
static int32_t color_map[1 << 12];
static uint16_t mode4_address_map[0x4000];
static uint32_t planar_to_chunky[256];
static uint8_t levels[] = {0, 27, 49, 71, 87, 103, 119, 130, 146, 157, 174, 190, 206, 228, 255};
static uint8_t debug_base[][3] = {
{127, 127, 127}, //BG
{0, 0, 127}, //A
{127, 0, 0}, //Window
{0, 127, 0}, //B
{127, 0, 127} //Sprites
};
static uint32_t calc_crop(uint32_t crop, uint32_t border)
{
return crop >= border ? 0 : border - crop;
}
static void update_video_params(vdp_context *context)
{
uint32_t top_crop = render_overscan_top();
uint32_t bot_crop = render_overscan_bot();
uint32_t border_top;
if (context->regs[REG_MODE_2] & BIT_MODE_5) {
if (context->regs[REG_MODE_2] & BIT_PAL) {
if (context->flags2 & FLAG2_REGION_PAL) {
context->inactive_start = PAL_INACTIVE_START;
border_top = BORDER_TOP_V30_PAL;
context->border_bot = calc_crop(bot_crop, BORDER_BOT_V30_PAL);
} else {
//the behavior here is rather weird and needs more investigation
context->inactive_start = 0xF0;
border_top = 1;
context->border_bot = calc_crop(bot_crop, 3);
}
} else {
context->inactive_start = NTSC_INACTIVE_START;
if (context->flags2 & FLAG2_REGION_PAL) {
border_top = BORDER_TOP_V28_PAL;
context->border_bot = calc_crop(bot_crop, BORDER_BOT_V28_PAL);
} else {
border_top = BORDER_TOP_V28;
context->border_bot = calc_crop(bot_crop, BORDER_BOT_V28);
}
}
if (context->regs[REG_MODE_4] & BIT_H40) {
context->max_sprites_frame = MAX_SPRITES_FRAME;
context->max_sprites_line = MAX_SPRITES_LINE;
} else {
context->max_sprites_frame = MAX_SPRITES_FRAME_H32;
context->max_sprites_line = MAX_SPRITES_LINE_H32;
}
if (context->state == INACTIVE) {
//Undo forced INACTIVE state due to neither Mode 4 nor Mode 5 being active
if (context->vcounter < context->inactive_start) {
context->state = ACTIVE;
} else if (context->vcounter == 0x1FF) {
context->state = PREPARING;
}
}
} else {
context->inactive_start = MODE4_INACTIVE_START;
if (context->flags2 & FLAG2_REGION_PAL) {
border_top = BORDER_TOP_V24_PAL;
context->border_bot = calc_crop(bot_crop, BORDER_BOT_V24_PAL);
} else {
border_top = BORDER_TOP_V24;
context->border_bot = calc_crop(bot_crop, BORDER_BOT_V24);
}
if (!(context->regs[REG_MODE_1] & BIT_MODE_4)){
context->state = INACTIVE;
} else if (context->state == INACTIVE) {
//Undo forced INACTIVE state due to neither Mode 4 nor Mode 5 being active
if (context->vcounter < context->inactive_start) {
context->state = ACTIVE;
}
else if (context->vcounter == 0x1FF) {
context->state = PREPARING;
}
}
}
context->border_top = calc_crop(top_crop, border_top);
context->top_offset = border_top - context->border_top;
}
static uint8_t color_map_init_done;
vdp_context *init_vdp_context(uint8_t region_pal, uint8_t has_max_vsram)
{
vdp_context *context = calloc(1, sizeof(vdp_context) VRAM_SIZE);
if (headless) {
context->fb = malloc(512 * LINEBUF_SIZE * sizeof(uint32_t));
context->output_pitch = LINEBUF_SIZE * sizeof(uint32_t);
} else {
context->cur_buffer = FRAMEBUFFER_ODD;
context->fb = render_get_framebuffer(FRAMEBUFFER_ODD, &context->output_pitch);
}
context->sprite_draws = MAX_SPRITES_LINE;
context->fifo_write = 0;
context->fifo_read = -1;
context->regs[REG_HINT] = context->hint_counter = 0xFF;
context->vsram_size = has_max_vsram ? MAX_VSRAM_SIZE : MIN_VSRAM_SIZE;
if (!color_map_init_done) {
uint8_t b,g,r;
for (uint16_t color = 0; color < (1 << 12); color ) {
if (color & FBUF_SHADOW) {
b = levels[(color >> 9) & 0x7];
g = levels[(color >> 5) & 0x7];
r = levels[(color >> 1) & 0x7];
} else if(color & FBUF_HILIGHT) {
b = levels[((color >> 9) & 0x7) 7];
g = levels[((color >> 5) & 0x7) 7];
r = levels[((color >> 1) & 0x7) 7];
} else if(color & FBUF_MODE4) {
b = levels[(color >> 4 & 0xC) | (color >> 6 & 0x2)];
g = levels[(color >> 2 & 0x8) | (color >> 1 & 0x4) | (color >> 4 & 0x2)];
r = levels[(color << 1 & 0xC) | (color >> 1 & 0x2)];
} else {
b = levels[(color >> 8) & 0xE];
g = levels[(color >> 4) & 0xE];
r = levels[color & 0xE];
}
color_map[color] = render_map_color(r, g, b);
}
for (uint16_t mode4_addr = 0; mode4_addr < 0x4000; mode4_addr )
{
uint16_t mode5_addr = mode4_addr & 0x3DFD;
mode5_addr |= mode4_addr << 8 & 0x200;
mode5_addr |= mode4_addr >> 8 & 2;
mode4_address_map[mode4_addr] = mode5_addr;
}
for (uint32_t planar = 0; planar < 256; planar )
{
uint32_t chunky = 0;
for (int bit = 7; bit >= 0; bit--)
{
chunky = chunky << 4;
chunky |= planar >> bit & 1;
}
planar_to_chunky[planar] = chunky;
}
color_map_init_done = 1;
}
for (uint8_t color = 0; color < (1 << (3 1 1 1)); color )
{
uint8_t src = color & DBG_SRC_MASK;
if (src > DBG_SRC_S) {
context->debugcolors[color] = 0;
} else {
uint8_t r,g,b;
b = debug_base[src][0];
g = debug_base[src][1];
r = debug_base[src][2];
if (color & DBG_PRIORITY)
{
if (b) {
b = 48;
}
if (g) {
g = 48;
}
if (r) {
r = 48;
}
}
if (color & DBG_SHADOW) {
b /= 2;
g /= 2;
r /=2 ;
}
if (color & DBG_HILIGHT) {
if (b) {
b = 72;
}
if (g) {
g = 72;
}
if (r) {
r = 72;
}
}
context->debugcolors[color] = render_map_color(r, g, b);
}
}
if (region_pal) {
context->flags2 |= FLAG2_REGION_PAL;
}
update_video_params(context);
context->output = (uint32_t *)(((char *)context->fb) context->output_pitch * context->border_top);
return context;
}
void vdp_free(vdp_context *context)
{
free(context);
}
static int is_refresh(vdp_context * context, uint32_t slot)
{
if (context->regs[REG_MODE_4] & BIT_H40) {
return slot == 250 || slot == 26 || slot == 59 || slot == 90 || slot == 122 || slot == 154;
} else {
//TODO: Figure out which slots are refresh when display is off in 32-cell mode
//These numbers are guesses based on H40 numbers
return slot == 243 || slot == 19 || slot == 51 || slot == 83 || slot == 115;
//The numbers below are the refresh slots during active display
//return (slot == 29 || slot == 61 || slot == 93 || slot == 125);
}
}
static void increment_address(vdp_context *context)
{
context->address = context->regs[REG_AUTOINC];
if (!(context->regs[REG_MODE_2] & BIT_MODE_5)) {
context->address ;
}
}
static void render_sprite_cells(vdp_context * context)
{
if (context->cur_slot > MAX_SPRITES_LINE) {
context->cur_slot--;
return;
}
if (context->cur_slot < 0) {
return;
}
sprite_draw * d = context->sprite_draw_list context->cur_slot;
uint16_t address = d->address;
address = context->sprite_x_offset * d->height * 4;
context->serial_address = address;
uint16_t dir;
int16_t x;
if (d->h_flip) {
x = d->x_pos 7 8 * (d->width - context->sprite_x_offset - 1);
dir = -1;
} else {
x = d->x_pos context->sprite_x_offset * 8;
dir = 1;
}
if (d->x_pos) {
context->flags |= FLAG_CAN_MASK;
if (!(context->flags & FLAG_MASKED)) {
x -= 128;
//printf("Draw Slot %d of %d, Rendering sprite cell from %X to x: %d\n", context->cur_slot, context->sprite_draws, d->address, x);
uint8_t collide = 0;
if (x >= 8 && x < 312) {
//sprite is fully visible
for (; address != ((context->serial_address 4) & 0xFFFF); address ) {
uint8_t pixel = context->vdpmem[address] >> 4;
if (!(context->linebuf[x] & 0xF)) {
context->linebuf[x] = pixel | d->pal_priority;
} else {
collide |= pixel;
}
x = dir;
pixel = context->vdpmem[address] & 0xF;
if (!(context->linebuf[x] & 0xF)) {
context->linebuf[x] = pixel | d->pal_priority;
} else {
collide |= pixel;
}
x = dir;
}
} else if (x > -8 && x < 327) {
//sprite is partially visible
for (; address != ((context->serial_address 4) & 0xFFFF); address ) {
if (x >= 0 && x < 320) {
uint8_t pixel = context->vdpmem[address] >> 4;
if (!(context->linebuf[x] & 0xF)) {
context->linebuf[x] = pixel | d->pal_priority;
} else {
collide |= pixel;
}
}
x = dir;
if (x >= 0 && x < 320) {
uint8_t pixel = context->vdpmem[address] & 0xF;
if (!(context->linebuf[x] & 0xF)) {
context->linebuf[x] = pixel | d->pal_priority;
} else {
collide |= pixel;
}
}
x = dir;
}
}
if (collide) {
context->flags2 |= FLAG2_SPRITE_COLLIDE;
}
}
} else if (context->flags & FLAG_CAN_MASK) {
context->flags |= FLAG_MASKED;
context->flags &= ~FLAG_CAN_MASK;
}
context->sprite_x_offset ;
if (context->sprite_x_offset == d->width) {
d->x_pos = 0;
context->sprite_x_offset = 0;
context->cur_slot--;
}
}
static void fetch_sprite_cells_mode4(vdp_context * context)
{
if (context->sprite_index >= context->sprite_draws) {
sprite_draw * d = context->sprite_draw_list context->sprite_index;
uint32_t address = mode4_address_map[d->address & 0x3FFF];
context->fetch_tmp[0] = context->vdpmem[address];
context->fetch_tmp[1] = context->vdpmem[address 1];
}
}
static void render_sprite_cells_mode4(vdp_context * context)
{
if (context->sprite_index >= context->sprite_draws) {
sprite_draw * d = context->sprite_draw_list context->sprite_index;
uint32_t pixels = planar_to_chunky[context->fetch_tmp[0]] << 1;
pixels |= planar_to_chunky[context->fetch_tmp[1]];
uint32_t address = mode4_address_map[(d->address 2) & 0x3FFF];
pixels |= planar_to_chunky[context->vdpmem[address]] << 3;
pixels |= planar_to_chunky[context->vdpmem[address 1]] << 2;
int x = d->x_pos & 0xFF;
for (int i = 28; i >= 0; i -= 4, x )
{
if (context->linebuf[x] && (pixels >> i & 0xF)) {
if (
((context->regs[REG_MODE_1] & BIT_SPRITE_8PX) && x > 8)
|| ((!(context->regs[REG_MODE_1] & BIT_SPRITE_8PX)) && x < 256)
) {
context->flags2 |= FLAG2_SPRITE_COLLIDE;
}
} else {
context->linebuf[x] = pixels >> i & 0xF;
}
}
context->sprite_index--;
}
}
static uint32_t mode5_sat_address(vdp_context *context)
{
uint32_t addr = context->regs[REG_SAT] << 9;
if (!(context->regs[REG_MODE_2] & BIT_128K_VRAM)) {
addr &= 0xFFFF;
}
if (context->regs[REG_MODE_4] & BIT_H40) {
addr &= 0x1FC00;
}
return addr;
}
void vdp_print_sprite_table(vdp_context * context)
{
if (context->regs[REG_MODE_2] & BIT_MODE_5) {
uint16_t sat_address = mode5_sat_address(context);
uint16_t current_index = 0;
uint8_t count = 0;
do {
uint16_t address = current_index * 8 sat_address;
uint16_t cache_address = current_index * 4;
uint8_t height = ((context->sat_cache[cache_address 2] & 0x3) 1) * 8;
uint8_t width = (((context->sat_cache[cache_address 2] >> 2) & 0x3) 1) * 8;
int16_t y = ((context->sat_cache[cache_address] & 0x3) << 8 | context->sat_cache[cache_address 1]) & 0x1FF;
int16_t x = ((context->vdpmem[address 6] & 0x3) << 8 | context->vdpmem[address 7]) & 0x1FF;
uint16_t link = context->sat_cache[cache_address 3] & 0x7F;
uint8_t pal = context->vdpmem[address 4] >> 5 & 0x3;
uint8_t pri = context->vdpmem[address 4] >> 7;
uint16_t pattern = ((context->vdpmem[address 4] << 8 | context->vdpmem[address 5]) & 0x7FF) << 5;
printf("Sprite %d: X=%d(%d), Y=%d(%d), Width=%u, Height=%u, Link=%u, Pal=%u, Pri=%u, Pat=%X\n", current_index, x, x-128, y, y-128, width, height, link, pal, pri, pattern);
current_index = link;
count ;
} while (current_index != 0 && count < 80);
} else {
uint16_t sat_address = (context->regs[REG_SAT] & 0x7E) << 7;
for (int i = 0; i < 64; i )
{
uint8_t y = context->vdpmem[mode4_address_map[sat_address (i ^ 1)]];
if (y == 0xD0) {
break;
}
uint8_t x = context->vdpmem[mode4_address_map[sat_address 0x80 i*2 1]];
uint16_t tile_address = context->vdpmem[mode4_address_map[sat_address 0x80 i*2]] * 32
(context->regs[REG_STILE_BASE] << 11 & 0x2000);
if (context->regs[REG_MODE_2] & BIT_SPRITE_SZ) {
tile_address &= ~32;
}
printf("Sprite %d: X=%d, Y=%d, Pat=%X\n", i, x, y, tile_address);
}
}
}
#define VRAM_READ 0 //0000
#define VRAM_WRITE 1 //0001
//2 would trigger register write 0010
#define CRAM_WRITE 3 //0011
#define VSRAM_READ 4 //0100
#define VSRAM_WRITE 5//0101
//6 would trigger regsiter write 0110
//7 is a mystery //0111
#define CRAM_READ 8 //1000
//9 is also a mystery //1001
//A would trigger register write 1010
//B is a mystery 1011
#define VRAM_READ8 0xC //1100
//D is a mystery 1101
//E would trigger register write 1110
//F is a mystery 1111
//Possible theory on how bits work
//CD0 = Read/Write flag
//CD2,(CD1|CD3) = RAM type
// 00 = VRAM
// 01 = CRAM
// 10 = VSRAM
// 11 = VRAM8
//Would result in
// 7 = VRAM8 write
// 9 = CRAM write alias
// B = CRAM write alias
// D = VRAM8 write alias
// F = VRAM8 write alais
#define DMA_START 0x20
static const char * cd_name(uint8_t cd)
{
switch (cd & 0xF)
{
case VRAM_READ:
return "VRAM read";
case VRAM_WRITE:
return "VRAM write";
case CRAM_WRITE:
return "CRAM write";
case VSRAM_READ:
return "VSRAM read";
case VSRAM_WRITE:
return "VSRAM write";
case VRAM_READ8:
return "VRAM read (undocumented 8-bit mode)";
default:
return "invalid";
}
}
void vdp_print_reg_explain(vdp_context * context)
{
char * hscroll[] = {"full", "7-line", "cell", "line"};
printf("**Mode Group**\n"
"00: %.2X | H-ints %s, Pal Select %d, HVC latch %s, Display gen %s\n"
"01: %.2X | Display %s, V-ints %s, Height: %d, Mode %d, %dK VRAM\n"
"0B: %.2X | E-ints %s, V-Scroll: %s, H-Scroll: %s\n"
"0C: %.2X | Width: %d, Shadow/Highlight: %s\n",
context->regs[REG_MODE_1], context->regs[REG_MODE_1] & BIT_HINT_EN ? "enabled" : "disabled", (context->regs[REG_MODE_1] & BIT_PAL_SEL) != 0,
context->regs[REG_MODE_1] & BIT_HVC_LATCH ? "enabled" : "disabled", context->regs[REG_MODE_1] & BIT_DISP_DIS ? "disabled" : "enabled",
context->regs[REG_MODE_2], context->regs[REG_MODE_2] & BIT_DISP_EN ? "enabled" : "disabled", context->regs[REG_MODE_2] & BIT_VINT_EN ? "enabled" : "disabled",
context->regs[REG_MODE_2] & BIT_PAL ? 30 : 28, context->regs[REG_MODE_2] & BIT_MODE_5 ? 5 : 4, context->regs[REG_MODE_1] & BIT_128K_VRAM ? 128 : 64,
context->regs[REG_MODE_3], context->regs[REG_MODE_3] & BIT_EINT_EN ? "enabled" : "disabled", context->regs[REG_MODE_3] & BIT_VSCROLL ? "2 cell" : "full",
hscroll[context->regs[REG_MODE_3] & 0x3],
context->regs[REG_MODE_4], context->regs[REG_MODE_4] & BIT_H40 ? 40 : 32, context->regs[REG_MODE_4] & BIT_HILIGHT ? "enabled" : "disabled");
if (context->regs[REG_MODE_2] & BIT_MODE_5) {
printf("\n**Table Group**\n"
"02: %.2X | Scroll A Name Table: $%.4X\n"
"03: %.2X | Window Name Table: $%.4X\n"
"04: %.2X | Scroll B Name Table: $%.4X\n"
"05: %.2X | Sprite Attribute Table: $%.4X\n"
"0D: %.2X | HScroll Data Table: $%.4X\n",
context->regs[REG_SCROLL_A], (context->regs[REG_SCROLL_A] & 0x38) << 10,
context->regs[REG_WINDOW], (context->regs[REG_WINDOW] & (context->regs[REG_MODE_4] & BIT_H40 ? 0x3C : 0x3E)) << 10,
context->regs[REG_SCROLL_B], (context->regs[REG_SCROLL_B] & 0x7) << 13,
context->regs[REG_SAT], mode5_sat_address(context),
context->regs[REG_HSCROLL], (context->regs[REG_HSCROLL] & 0x3F) << 10);
} else {
printf("\n**Table Group**\n"
"02: %.2X | Background Name Table: $%.4X\n"
"05: %.2X | Sprite Attribute Table: $%.4X\n"
"06: %.2X | Sprite Tile Base: $%.4X\n"
"08: %.2X | Background X Scroll: %d\n"
"09: %.2X | Background Y Scroll: %d\n",
context->regs[REG_SCROLL_A], (context->regs[REG_SCROLL_A] & 0xE) << 10,
context->regs[REG_SAT], (context->regs[REG_SAT] & 0x7E) << 7,
context->regs[REG_STILE_BASE], (context->regs[REG_STILE_BASE] & 2) << 11,
context->regs[REG_X_SCROLL], context->regs[REG_X_SCROLL],
context->regs[REG_Y_SCROLL], context->regs[REG_Y_SCROLL]);
}
char * sizes[] = {"32", "64", "invalid", "128"};
printf("\n**Misc Group**\n"
"07: %.2X | Backdrop Color: $%X\n"
"0A: %.2X | H-Int Counter: %u\n"
"0F: %.2X | Auto-increment: $%X\n"
"10: %.2X | Scroll A/B Size: %sx%s\n",
context->regs[REG_BG_COLOR], context->regs[REG_BG_COLOR],
context->regs[REG_HINT], context->regs[REG_HINT],
context->regs[REG_AUTOINC], context->regs[REG_AUTOINC],
context->regs[REG_SCROLL], sizes[context->regs[REG_SCROLL] & 0x3], sizes[context->regs[REG_SCROLL] >> 4 & 0x3]);
char * src_types[] = {"68K", "68K", "Copy", "Fill"};
printf("\n**DMA Group**\n"
"13: %.2X |\n"
"14: %.2X | DMA Length: $%.4X words\n"
"15: %.2X |\n"
"16: %.2X |\n"
"17: %.2X | DMA Source Address: $%.6X, Type: %s\n",
context->regs[REG_DMALEN_L],
context->regs[REG_DMALEN_H], context->regs[REG_DMALEN_H] << 8 | context->regs[REG_DMALEN_L],
context->regs[REG_DMASRC_L],
context->regs[REG_DMASRC_M],
context->regs[REG_DMASRC_H],
context->regs[REG_DMASRC_H] << 17 | context->regs[REG_DMASRC_M] << 9 | context->regs[REG_DMASRC_L] << 1,
src_types[context->regs[REG_DMASRC_H] >> 6 & 3]);
uint8_t old_flags = context->flags;
uint8_t old_flags2 = context->flags2;
printf("\n**Internal Group**\n"
"Address: %X\n"
"CD: %X - %s\n"
"Pending: %s\n"
"VCounter: %d\n"
"HCounter: %d\n"
"VINT Pending: %s\n"
"HINT Pending: %s\n"
"Status: %X\n",
context->address, context->cd, cd_name(context->cd),
(context->flags & FLAG_PENDING) ? "word" : (context->flags2 & FLAG2_BYTE_PENDING) ? "byte" : "none",
context->vcounter, context->hslot*2, (context->flags2 & FLAG2_VINT_PENDING) ? "true" : "false",
(context->flags2 & FLAG2_HINT_PENDING) ? "true" : "false", vdp_control_port_read(context));
printf("\nDebug Register: %X | Output disabled: %s, Force Layer: %d\n", context->test_port,
(context->test_port & TEST_BIT_DISABLE) ? "true" : "false", context->test_port >> 7 & 3
);
//restore flags as calling vdp_control_port_read can change them
context->flags = old_flags;
context->flags2 = old_flags2;
}
static uint8_t is_active(vdp_context *context)
{
return context->state != INACTIVE && (context->regs[REG_MODE_2] & BIT_DISP_EN) != 0;
}
static void scan_sprite_table(uint32_t line, vdp_context * context)
{
if (context->sprite_index && ((uint8_t)context->slot_counter) < context->max_sprites_line) {
line = 1;
uint16_t ymask, ymin;
uint8_t height_mult;
if (context->double_res) {
line *= 2;
if (context->flags2 & FLAG2_EVEN_FIELD) {
line ;
}
ymask = 0x3FF;
ymin = 256;
height_mult = 16;
} else {
ymask = 0x1FF;
ymin = 128;
height_mult = 8;
}
context->sprite_index &= 0x7F;
//TODO: Implement squirelly behavior documented by Kabuto
if (context->sprite_index >= context->max_sprites_frame) {
context->sprite_index = 0;
return;
}
uint16_t address = context->sprite_index * 4;
line = ymin;
line &= ymask;
uint16_t y = ((context->sat_cache[address] & 0x3) << 8 | context->sat_cache[address 1]) & ymask;
uint8_t height = ((context->sat_cache[address 2] & 0x3) 1) * height_mult;
//printf("Sprite %d | y: %d, height: %d\n", context->sprite_index, y, height);
if (y <= line && line < (y height)) {
//printf("Sprite %d at y: %d with height %d is on line %d\n", context->sprite_index, y, height, line);
context->sprite_info_list[context->slot_counter].size = context->sat_cache[address 2];
context->sprite_info_list[context->slot_counter ].index = context->sprite_index;
}
context->sprite_index = context->sat_cache[address 3] & 0x7F;
if (context->sprite_index && ((uint8_t)context->slot_counter) < context->max_sprites_line)
{
//TODO: Implement squirelly behavior documented by Kabuto
if (context->sprite_index >= context->max_sprites_frame) {
context->sprite_index = 0;
return;
}
address = context->sprite_index * 4;
y = ((context->sat_cache[address] & 0x3) << 8 | context->sat_cache[address 1]) & ymask;
height = ((context->sat_cache[address 2] & 0x3) 1) * height_mult;
//printf("Sprite %d | y: %d, height: %d\n", context->sprite_index, y, height);
if (y <= line && line < (y height)) {
//printf("Sprite %d at y: %d with height %d is on line %d\n", context->sprite_index, y, height, line);
context->sprite_info_list[context->slot_counter].size = context->sat_cache[address 2];
context->sprite_info_list[context->slot_counter ].index = context->sprite_index;
}
context->sprite_index = context->sat_cache[address 3] & 0x7F;
}
}
//TODO: Seems like the overflow flag should be set here if we run out of sprite info slots without hitting the end of the list
}
static void scan_sprite_table_mode4(vdp_context * context)
{
if (context->sprite_index < MAX_SPRITES_FRAME_H32) {
uint32_t line = context->vcounter;
line &= 0xFF;
uint32_t sat_address = mode4_address_map[(context->regs[REG_SAT] << 7 & 0x3F00) context->sprite_index];
uint32_t y = context->vdpmem[sat_address 1];
uint32_t size = (context->regs[REG_MODE_2] & BIT_SPRITE_SZ) ? 16 : 8;
if (y == 0xd0) {
context->sprite_index = MAX_SPRITES_FRAME_H32;
return;
} else {
if (y <= line && line < (y size)) {
if (!context->slot_counter) {
context->sprite_index = MAX_SPRITES_FRAME_H32;
context->flags |= FLAG_DOT_OFLOW;
return;
}
context->sprite_info_list[--(context->slot_counter)].size = size;
context->sprite_info_list[context->slot_counter].index = context->sprite_index;
context->sprite_info_list[context->slot_counter].y = y;
}
context->sprite_index ;
}
if (context->sprite_index < MAX_SPRITES_FRAME_H32) {
y = context->vdpmem[sat_address];
if (y == 0xd0) {
context->sprite_index = MAX_SPRITES_FRAME_H32;
return;
} else {
if (y <= line && line < (y size)) {
if (!context->slot_counter) {
context->sprite_index = MAX_SPRITES_FRAME_H32;
context->flags |= FLAG_DOT_OFLOW;
return;
}
context->sprite_info_list[--(context->slot_counter)].size = size;
context->sprite_info_list[context->slot_counter].index = context->sprite_index;
context->sprite_info_list[context->slot_counter].y = y;
}
context->sprite_index ;
}
}
}
}
static void read_sprite_x(uint32_t line, vdp_context * context)
{
if (context->cur_slot == context->max_sprites_line) {
context->cur_slot = 0;
}
if (context->cur_slot < context->slot_counter) {
if (context->sprite_draws) {
line = 1;
//in tiles
uint8_t width = ((context->sprite_info_list[context->cur_slot].size >> 2) & 0x3) 1;
//in pixels
uint8_t height = ((context->sprite_info_list[context->cur_slot].size & 0x3) 1) * 8;
if (context->double_res) {
line *= 2;
if (context->flags2 & FLAG2_EVEN_FIELD) {
line ;
}
height *= 2;
}
uint16_t ymask, ymin;
if (context->double_res) {
ymask = 0x3FF;
ymin = 256;
} else {
ymask = 0x1FF;
ymin = 128;
}
uint16_t att_addr = mode5_sat_address(context) context->sprite_info_list[context->cur_slot].index * 8 4;
uint16_t tileinfo = (context->vdpmem[att_addr] << 8) | context->vdpmem[att_addr 1];
uint8_t pal_priority = (tileinfo >> 9) & 0x70;
uint8_t row;
uint16_t cache_addr = context->sprite_info_list[context->cur_slot].index * 4;
line = (line ymin) & ymask;
int16_t y = ((context->sat_cache[cache_addr] << 8 | context->sat_cache[cache_addr 1]) & ymask)/* - ymin*/;
if (tileinfo & MAP_BIT_V_FLIP) {
row = (y height - 1) - line;
} else {
row = line-y;
}
row &= ymask >> 4;
uint16_t address;
if (context->double_res) {
address = ((tileinfo & 0x3FF) << 6) row * 4;
} else {
address = ((tileinfo & 0x7FF) << 5) row * 4;
}
context->sprite_draws--;
context->sprite_draw_list[context->sprite_draws].x_pos = ((context->vdpmem[att_addr 2] & 0x3) << 8 | context->vdpmem[att_addr 3]) & 0x1FF;
context->sprite_draw_list[context->sprite_draws].address = address;
context->sprite_draw_list[context->sprite_draws].pal_priority = pal_priority;
context->sprite_draw_list[context->sprite_draws].h_flip = (tileinfo & MAP_BIT_H_FLIP) ? 1 : 0;
context->sprite_draw_list[context->sprite_draws].width = width;
context->sprite_draw_list[context->sprite_draws].height = height;
}
}
context->cur_slot ;
}
static void read_sprite_x_mode4(vdp_context * context)
{
if (context->cur_slot >= context->slot_counter) {
uint32_t address = (context->regs[REG_SAT] << 7 & 0x3F00) 0x80 context->sprite_info_list[context->cur_slot].index * 2;
address = mode4_address_map[address];
--context->sprite_draws;
uint32_t tile_address = context->vdpmem[address] * 32 (context->regs[REG_STILE_BASE] << 11 & 0x2000);
if (context->regs[REG_MODE_2] & BIT_SPRITE_SZ) {
tile_address &= ~32;
}
tile_address = (context->vcounter - context->sprite_info_list[context->cur_slot].y)* 4;
context->sprite_draw_list[context->sprite_draws].x_pos = context->vdpmem[address 1];
context->sprite_draw_list[context->sprite_draws].address = tile_address;
context->cur_slot--;
}
}
#define CRAM_BITS 0xEEE
#define VSRAM_BITS 0x7FF
#define VSRAM_DIRTY_BITS 0xF800
//rough estimate of slot number at which border display starts
#define BG_START_SLOT 6
static void update_color_map(vdp_context *context, uint16_t index, uint16_t value)
{
context->colors[index] = color_map[value & CRAM_BITS];
context->colors[index SHADOW_OFFSET] = color_map[(value & CRAM_BITS) | FBUF_SHADOW];
context->colors[index HIGHLIGHT_OFFSET] = color_map[(value & CRAM_BITS) | FBUF_HILIGHT];
context->colors[index MODE4_OFFSET] = color_map[(value & CRAM_BITS) | FBUF_MODE4];
}
void write_cram_internal(vdp_context * context, uint16_t addr, uint16_t value)
{
context->cram[addr] = value;
update_color_map(context, addr, value);
}
static void write_cram(vdp_context * context, uint16_t address, uint16_t value)
{
uint16_t addr;
if (context->regs[REG_MODE_2] & BIT_MODE_5) {
addr = (address/2) & (CRAM_SIZE-1);
} else {
addr = address & 0x1F;
value = (value << 1 & 0xE) | (value << 2 & 0xE0) | (value & 0xE00);
}
write_cram_internal(context, addr, value);
if (context->output && context->hslot >= BG_START_SLOT && (
context->vcounter < context->inactive_start context->border_bot
|| context->vcounter > 0x200 - context->border_top
)) {
uint8_t bg_end_slot = BG_START_SLOT (context->regs[REG_MODE_4] & BIT_H40) ? LINEBUF_SIZE/2 : (256 HORIZ_BORDER)/2;
if (context->hslot < bg_end_slot) {
uint32_t color = (context->regs[REG_MODE_2] & BIT_MODE_5) ? context->colors[addr] : context->colors[addr MODE4_OFFSET];
context->output[(context->hslot - BG_START_SLOT)*2 1] = color;
}
}
}
static void vdp_advance_dma(vdp_context * context)
{
context->regs[REG_DMASRC_L] = 1;
if (!context->regs[REG_DMASRC_L]) {
context->regs[REG_DMASRC_M] = 1;
}
context->address = context->regs[REG_AUTOINC];
uint16_t dma_len = ((context->regs[REG_DMALEN_H] << 8) | context->regs[REG_DMALEN_L]) - 1;
context->regs[REG_DMALEN_H] = dma_len >> 8;
context->regs[REG_DMALEN_L] = dma_len;
if (!dma_len) {
context->flags &= ~FLAG_DMA_RUN;
context->cd &= 0xF;
}
}
static void vdp_check_update_sat(vdp_context *context, uint32_t address, uint16_t value)
{
if (context->regs[REG_MODE_2] & BIT_MODE_5) {
if (!(address & 4)) {
uint32_t sat_address = mode5_sat_address(context);
if(address >= sat_address && address < (sat_address SAT_CACHE_SIZE*2)) {
uint16_t cache_address = address - sat_address;
cache_address = (cache_address & 3) | (cache_address >> 1 & 0x1FC);
context->sat_cache[cache_address] = value >> 8;
context->sat_cache[cache_address^1] = value;
}
}
}
}
void vdp_check_update_sat_byte(vdp_context *context, uint32_t address, uint8_t value)
{
if (context->regs[REG_MODE_2] & BIT_MODE_5) {
if (!(address & 4)) {
uint32_t sat_address = mode5_sat_address(context);
if(address >= sat_address && address < (sat_address SAT_CACHE_SIZE*2)) {
uint16_t cache_address = address - sat_address;
cache_address = (cache_address & 3) | (cache_address >> 1 & 0x1FC);
context->sat_cache[cache_address] = value;
}
}
}
}
static void write_vram_word(vdp_context *context, uint32_t address, uint16_t value)
{
address = (address & 0x3FC) | (address >> 1 & 0xFC01) | (address >> 9 & 0x2);
address ^= 1;
//TODO: Support an option to actually have 128KB of VRAM
context->vdpmem[address] = value;
}
static void write_vram_byte(vdp_context *context, uint32_t address, uint8_t value)
{
if (context->regs[REG_MODE_2] & BIT_MODE_5) {
address &= 0xFFFF;
} else {
address = mode4_address_map[address & 0x3FFF];
}
context->vdpmem[address] = value;
}
#define DMA_FILL 0x80
#define DMA_COPY 0xC0
#define DMA_TYPE_MASK 0xC0
static void external_slot(vdp_context * context)
{
if ((context->flags & FLAG_DMA_RUN) && (context->regs[REG_DMASRC_H] & DMA_TYPE_MASK) == DMA_FILL && context->fifo_read < 0) {
context->fifo_read = (context->fifo_write-1) & (FIFO_SIZE-1);
fifo_entry * cur = context->fifo context->fifo_read;
cur->cycle = context->cycles;
cur->address = context->address;
cur->partial = 1;
vdp_advance_dma(context);
}
fifo_entry * start = context->fifo context->fifo_read;
if (context->fifo_read >= 0 && start->cycle <= context->cycles) {
switch (start->cd & 0xF)
{
case VRAM_WRITE:
if ((context->regs[REG_MODE_2] & (BIT_128K_VRAM|BIT_MODE_5)) == (BIT_128K_VRAM|BIT_MODE_5)) {
event_vram_word(context->cycles, start->address, start->value);
vdp_check_update_sat(context, start->address, start->value);
write_vram_word(context, start->address, start->value);
} else {
uint8_t byte = start->partial == 1 ? start->value >> 8 : start->value;
uint32_t address = start->address ^ 1;
event_vram_byte(context->cycles, start->address, byte, context->regs[REG_AUTOINC]);
vdp_check_update_sat_byte(context, address, byte);
write_vram_byte(context, address, byte);
if (!start->partial) {
start->address = address;
start->partial = 1;
//skip auto-increment and removal of entry from fifo
return;
}
}
break;
case CRAM_WRITE: {
//printf("CRAM Write | %X to %X\n", start->value, (start->address/2) & (CRAM_SIZE-1));
uint16_t val;
if (start->partial == 3) {
if ((start->address & 1) && (context->regs[REG_MODE_2] & BIT_MODE_5)) {
val = (context->cram[start->address >> 1 & (CRAM_SIZE-1)] & 0xFF) | start->value << 8;
} else {
uint16_t address = (context->regs[REG_MODE_2] & BIT_MODE_5) ? start->address >> 1 & (CRAM_SIZE-1) : start->address & 0x1F;
val = (context->cram[address] & 0xFF00) | start->value;
}
} else {
val = start->partial ? context->fifo[context->fifo_write].value : start->value;
}
uint8_t buffer[3] = {start->address & 127, val >> 8, val};
event_log(EVENT_VDP_INTRAM, context->cycles, sizeof(buffer), buffer);
write_cram(context, start->address, val);
break;
}
case VSRAM_WRITE:
if (((start->address/2) & 63) < context->vsram_size) {
//printf("VSRAM Write: %X to %X @ frame: %d, vcounter: %d, hslot: %d, cycle: %d\n", start->value, start->address, context->frame, context->vcounter, context->hslot, context->cycles);
if (start->partial == 3) {
if (start->address & 1) {
context->vsram[(start->address/2) & 63] &= 0xFF;
context->vsram[(start->address/2) & 63] |= start->value << 8;
} else {
context->vsram[(start->address/2) & 63] &= 0xFF00;
context->vsram[(start->address/2) & 63] |= start->value;
}
} else {
context->vsram[(start->address/2) & 63] = start->partial ? context->fifo[context->fifo_write].value : start->value;
}
uint8_t buffer[3] = {((start->address/2) & 63) 128, context->vsram[(start->address/2) & 63] >> 8, context->vsram[(start->address/2) & 63]};
event_log(EVENT_VDP_INTRAM, context->cycles, sizeof(buffer), buffer);
}
break;
}
context->fifo_read = (context->fifo_read 1) & (FIFO_SIZE-1);
if (context->fifo_read == context->fifo_write) {
if ((context->cd & 0x20) && (context->regs[REG_DMASRC_H] & DMA_TYPE_MASK) == DMA_FILL) {
context->flags |= FLAG_DMA_RUN;
}
context->fifo_read = -1;
}
} else if ((context->flags & FLAG_DMA_RUN) && (context->regs[REG_DMASRC_H] & DMA_TYPE_MASK) == DMA_COPY) {
if (context->flags & FLAG_READ_FETCHED) {
write_vram_byte(context, context->address ^ 1, context->prefetch);
//Update DMA state
vdp_advance_dma(context);
context->flags &= ~FLAG_READ_FETCHED;
} else {
context->prefetch = context->vdpmem[(context->regs[REG_DMASRC_M] << 8) | context->regs[REG_DMASRC_L] ^ 1];
context->flags |= FLAG_READ_FETCHED;
}
} else if (!(context->cd & 1) && !(context->flags & FLAG_READ_FETCHED)) {
switch(context->cd & 0xF)
{
case VRAM_READ:
if (context->flags2 & FLAG2_READ_PENDING) {
context->prefetch |= context->vdpmem[context->address | 1];
context->flags |= FLAG_READ_FETCHED;
context->flags2 &= ~FLAG2_READ_PENDING;
//Should this happen after the prefetch or after the read?
increment_address(context);
} else {
//TODO: 128K VRAM Mode
context->prefetch = context->vdpmem[context->address & 0xFFFE] << 8;
context->flags2 |= FLAG2_READ_PENDING;
}
break;
case VRAM_READ8: {
uint32_t address = context->address ^ 1;
if (!(context->regs[REG_MODE_2] & BIT_MODE_5)) {
address = mode4_address_map[address & 0x3FFF];
}
context->prefetch = context->vdpmem[address];
context->prefetch |= context->fifo[context->fifo_write].value & 0xFF00;
context->flags |= FLAG_READ_FETCHED;
//Should this happen after the prefetch or after the read?
increment_address(context);
break;
}
case CRAM_READ:
context->prefetch = context->cram[(context->address/2) & (CRAM_SIZE-1)] & CRAM_BITS;
context->prefetch |= context->fifo[context->fifo_write].value & ~CRAM_BITS;
context->flags |= FLAG_READ_FETCHED;
//Should this happen after the prefetch or after the read?
increment_address(context);
break;
case VSRAM_READ: {
uint16_t address = (context->address /2) & 63;
if (address >= context->vsram_size) {
address = 0;
}
context->prefetch = context->vsram[address] & VSRAM_BITS;
context->prefetch |= context->fifo[context->fifo_write].value & VSRAM_DIRTY_BITS;
context->flags |= FLAG_READ_FETCHED;
//Should this happen after the prefetch or after the read?
increment_address(context);
break;
}
}
}
}
static void run_dma_src(vdp_context * context, int32_t slot)
{
//TODO: Figure out what happens if CD bit 4 is not set in DMA copy mode
//TODO: Figure out what happens when CD:0-3 is not set to a write mode in DMA operations
if (context->fifo_write == context->fifo_read) {
return;
}
fifo_entry * cur = NULL;
if (!(context->regs[REG_DMASRC_H] & 0x80))
{
//68K -> VDP
if (slot == -1 || !is_refresh(context, slot-1)) {
cur = context->fifo context->fifo_write;
cur->cycle = context->cycles ((context->regs[REG_MODE_4] & BIT_H40) ? 16 : 20)*FIFO_LATENCY;
cur->address = context->address;
cur->value = read_dma_value((context->regs[REG_DMASRC_H] << 16) | (context->regs[REG_DMASRC_M] << 8) | context->regs[REG_DMASRC_L]);
cur->cd = context->cd;
cur->partial = 0;
if (context->fifo_read < 0) {
context->fifo_read = context->fifo_write;
}
context->fifo_write = (context->fifo_write 1) & (FIFO_SIZE-1);
vdp_advance_dma(context);
}
}
}
#define WINDOW_RIGHT 0x80
#define WINDOW_DOWN 0x80
static void read_map_scroll(uint16_t column, uint16_t vsram_off, uint32_t line, uint16_t address, uint16_t hscroll_val, vdp_context * context)
{
uint16_t window_line_shift, v_offset_mask, vscroll_shift;
if (context->double_res) {
line *= 2;
if (context->flags2 & FLAG2_EVEN_FIELD) {
line ;
}
window_line_shift = 4;
v_offset_mask = 0xF;
vscroll_shift = 4;
} else {
window_line_shift = 3;
v_offset_mask = 0x7;
vscroll_shift = 3;
}
//TODO: Further research on vscroll latch behavior and the "first column bug"
if (context->regs[REG_MODE_3] & BIT_VSCROLL) {
if (!column) {
if (context->regs[REG_MODE_4] & BIT_H40) {
//Based on observed behavior documented by Eke-Eke, I'm guessing the VDP
//ends up fetching the last value on the VSRAM bus in the H40 case
//getting the last latched value should be close enough for now
if (!vsram_off) {
context->vscroll_latch[0] = context->vscroll_latch[1];
}
} else {
//supposedly it's always forced to 0 in the H32 case
context->vscroll_latch[0] = context->vscroll_latch[1] = 0;
}
} else if (context->regs[REG_MODE_3] & BIT_VSCROLL) {
context->vscroll_latch[vsram_off] = context->vsram[column - 2 vsram_off];
}
}
if (!vsram_off) {
uint16_t left_col, right_col;
if (context->regs[REG_WINDOW_H] & WINDOW_RIGHT) {
left_col = (context->regs[REG_WINDOW_H] & 0x1F) * 2 2;
right_col = 42;
} else {
left_col = 0;
right_col = (context->regs[REG_WINDOW_H] & 0x1F) * 2;
if (right_col) {
right_col = 2;
}
}
uint16_t top_line, bottom_line;
if (context->regs[REG_WINDOW_V] & WINDOW_DOWN) {
top_line = (context->regs[REG_WINDOW_V] & 0x1F) << window_line_shift;
bottom_line = context->double_res ? 481 : 241;
} else {
top_line = 0;
bottom_line = (context->regs[REG_WINDOW_V] & 0x1F) << window_line_shift;
}
if ((column >= left_col && column < right_col) || (line >= top_line && line < bottom_line)) {
uint16_t address = context->regs[REG_WINDOW] << 10;
uint16_t line_offset, offset, mask;
if (context->regs[REG_MODE_4] & BIT_H40) {
address &= 0xF000;
line_offset = (((line) >> vscroll_shift) * 64 * 2) & 0xFFF;
mask = 0x7F;
} else {
address &= 0xF800;
line_offset = (((line) >> vscroll_shift) * 32 * 2) & 0xFFF;
mask = 0x3F;
}
if (context->double_res) {
mask <<= 1;
mask |= 1;
}
offset = address line_offset (((column - 2) * 2) & mask);
context->col_1 = (context->vdpmem[offset] << 8) | context->vdpmem[offset 1];
//printf("Window | top: %d, bot: %d, left: %d, right: %d, base: %X, line: %X offset: %X, tile: %X, reg: %X\n", top_line, bottom_line, left_col, right_col, address, line_offset, offset, ((context->col_1 & 0x3FF) << 5), context->regs[REG_WINDOW]);
offset = address line_offset (((column - 1) * 2) & mask);
context->col_2 = (context->vdpmem[offset] << 8) | context->vdpmem[offset 1];
context->v_offset = (line) & v_offset_mask;
context->flags |= FLAG_WINDOW;
return;
}
context->flags &= ~FLAG_WINDOW;
}
//TODO: Verify behavior for 0x20 case
uint16_t vscroll = 0xFF | (context->regs[REG_SCROLL] & 0x30) << 4;
if (context->double_res) {
vscroll <<= 1;
vscroll |= 1;
}
vscroll &= context->vscroll_latch[vsram_off] line;
context->v_offset = vscroll & v_offset_mask;
//printf("%s | line %d, vsram: %d, vscroll: %d, v_offset: %d\n",(vsram_off ? "B" : "A"), line, context->vsram[context->regs[REG_MODE_3] & 0x4 ? column : 0], vscroll, context->v_offset);
vscroll >>= vscroll_shift;
//TODO: Verify the behavior for a setting of 2
static const uint16_t hscroll_masks[] = {0x1F, 0x3F, 0x1F, 0x7F};
static const uint16_t v_shifts[] = {6, 7, 0, 8};
uint16_t hscroll_mask = hscroll_masks[context->regs[REG_SCROLL] & 0x3];
uint16_t v_shift = v_shifts[context->regs[REG_SCROLL] & 0x3];
uint16_t hscroll, offset;
for (int i = 0; i < 2; i ) {
hscroll = (column - 2 i - ((hscroll_val/8) & 0xFFFE)) & hscroll_mask;
offset = address (((vscroll << v_shift) hscroll*2) & 0x1FFF);
//printf("%s | line: %d, col: %d, x: %d, hs_mask %X, scr reg: %X, tbl addr: %X\n", (vsram_off ? "B" : "A"), line, (column-2 i), hscroll, hscroll_mask, context->regs[REG_SCROLL], offset);
uint16_t col_val = (context->vdpmem[offset] << 8) | context->vdpmem[offset 1];
if (i) {
context->col_2 = col_val;
} else {
context->col_1 = col_val;
}
}
}
static void read_map_scroll_a(uint16_t column, uint32_t line, vdp_context * context)
{
read_map_scroll(column, 0, line, (context->regs[REG_SCROLL_A] & 0x38) << 10, context->hscroll_a, context);
}
static void read_map_scroll_b(uint16_t column, uint32_t line, vdp_context * context)
{
read_map_scroll(column, 1, line, (context->regs[REG_SCROLL_B] & 0x7) << 13, context->hscroll_b, context);
}
static void read_map_mode4(uint16_t column, uint32_t line, vdp_context * context)
{
uint32_t address = (context->regs[REG_SCROLL_A] & 0xE) << 10;
//add row
uint32_t vscroll = line;
if (column < 24 || !(context->regs[REG_MODE_1] & BIT_VSCRL_LOCK)) {
vscroll = context->regs[REG_Y_SCROLL];
}
if (vscroll > 223) {
vscroll -= 224;
}
address = (vscroll >> 3) * 2 * 32;
//add column
address = ((column - (context->hscroll_a >> 3)) & 31) * 2;
//adjust for weird VRAM mapping in Mode 4
address = mode4_address_map[address];
context->col_1 = (context->vdpmem[address] << 8) | context->vdpmem[address 1];
}
static void render_map(uint16_t col, uint8_t * tmp_buf, uint8_t offset, vdp_context * context)
{
uint16_t address;
uint16_t vflip_base;
if (context->double_res) {
address = ((col & 0x3FF) << 6);
vflip_base = 60;
} else {
address = ((col & 0x7FF) << 5);
vflip_base = 28;
}
if (col & MAP_BIT_V_FLIP) {
address = vflip_base - 4 * context->v_offset;
} else {
address = 4 * context->v_offset;
}
uint8_t pal_priority = (col >> 9) & 0x70;
uint32_t bits = *((uint32_t *)(&context->vdpmem[address]));
tmp_buf = offset;
if (col & MAP_BIT_H_FLIP) {
uint32_t shift = 28;
for (int i = 0; i < 4; i )
{
uint8_t right = pal_priority | ((bits >> shift) & 0xF);
shift -= 4;
*(tmp_buf ) = pal_priority | ((bits >> shift) & 0xF);
shift -= 4;
*(tmp_buf ) = right;
}
} else {
for (int i = 0; i < 4; i )
{
uint8_t right = pal_priority | (bits & 0xF);
bits >>= 4;
*(tmp_buf ) = pal_priority | (bits & 0xF);
bits >>= 4;
*(tmp_buf ) = right;
}
}
}
static void render_map_1(vdp_context * context)
{
render_map(context->col_1, context->tmp_buf_a, context->buf_a_off, context);
}
static void render_map_2(vdp_context * context)
{
render_map(context->col_2, context->tmp_buf_a, context->buf_a_off 8, context);
}
static void render_map_3(vdp_context * context)
{
render_map(context->col_1, context->tmp_buf_b, context->buf_b_off, context);
}
static void fetch_map_mode4(uint16_t col, uint32_t line, vdp_context *context)
{
//calculate pixel row to fetch
uint32_t vscroll = line;
if (col < 24 || !(context->regs[REG_MODE_1] & BIT_VSCRL_LOCK)) {
vscroll = context->regs[REG_Y_SCROLL];
}
if (vscroll > 223) {
vscroll -= 224;
}
vscroll &= 7;
if (context->col_1 & 0x400) {
vscroll = 7 - vscroll;
}
uint32_t address = mode4_address_map[((context->col_1 & 0x1FF) * 32) vscroll * 4];
context->fetch_tmp[0] = context->vdpmem[address];
context->fetch_tmp[1] = context->vdpmem[address 1];
}
static uint8_t composite_normal(vdp_context *context, uint8_t *debug_dst, uint8_t sprite, uint8_t plane_a, uint8_t plane_b, uint8_t bg_index)
{
uint8_t pixel = bg_index;
uint8_t src = DBG_SRC_BG;
if (plane_b & 0xF) {
pixel = plane_b;
src = DBG_SRC_B;
}
if (plane_a & 0xF && (plane_a & BUF_BIT_PRIORITY) >= (pixel & BUF_BIT_PRIORITY)) {
pixel = plane_a;
src = DBG_SRC_A;
}
if (sprite & 0xF && (sprite & BUF_BIT_PRIORITY) >= (pixel & BUF_BIT_PRIORITY)) {
pixel = sprite;
src = DBG_SRC_S;
}
*debug_dst = src;
return pixel;
}
typedef struct {
uint8_t index, intensity;
} sh_pixel;
static sh_pixel composite_highlight(vdp_context *context, uint8_t *debug_dst, uint8_t sprite, uint8_t plane_a, uint8_t plane_b, uint8_t bg_index)
{
uint8_t pixel = bg_index;
uint8_t src = DBG_SRC_BG;
uint8_t intensity = 0;
if (plane_b & 0xF) {
pixel = plane_b;
src = DBG_SRC_B;
}
intensity = plane_b & BUF_BIT_PRIORITY;
if (plane_a & 0xF && (plane_a & BUF_BIT_PRIORITY) >= (pixel & BUF_BIT_PRIORITY)) {
pixel = plane_a;
src = DBG_SRC_A;
}
intensity |= plane_a & BUF_BIT_PRIORITY;
if (sprite & 0xF && (sprite & BUF_BIT_PRIORITY) >= (pixel & BUF_BIT_PRIORITY)) {
if ((sprite & 0x3F) == 0x3E) {
intensity = BUF_BIT_PRIORITY;
} else if ((sprite & 0x3F) == 0x3F) {
intensity = 0;
} else {
pixel = sprite;
src = DBG_SRC_S;
if ((pixel & 0xF) == 0xE) {
intensity = BUF_BIT_PRIORITY;
} else {
intensity |= pixel & BUF_BIT_PRIORITY;
}
}
}
*debug_dst = src;
return (sh_pixel){.index = pixel, .intensity = intensity};
}
static void render_normal(vdp_context *context, int32_t col, uint8_t *dst, uint8_t *debug_dst, int plane_a_off, int plane_b_off)
{
uint8_t *sprite_buf = context->linebuf col * 8;
if (!col && (context->regs[REG_MODE_1] & BIT_COL0_MASK)) {
memset(dst, 0, 8);
memset(debug_dst, DBG_SRC_BG, 8);
dst = 8;
debug_dst = 8;
sprite_buf = 8;
plane_a_off = 8;
plane_b_off = 8;
for (int i = 0; i < 8; plane_a_off, plane_b_off, sprite_buf, i)
{
uint8_t sprite, plane_a, plane_b;
plane_a = context->tmp_buf_a[plane_a_off & SCROLL_BUFFER_MASK];
plane_b = context->tmp_buf_b[plane_b_off & SCROLL_BUFFER_MASK];
*(dst ) = composite_normal(context, debug_dst, *sprite_buf, plane_a, plane_b, context->regs[REG_BG_COLOR]) & 0x3F;
debug_dst ;
}
} else {
for (int i = 0; i < 16; plane_a_off, plane_b_off, sprite_buf, i)
{
uint8_t sprite, plane_a, plane_b;
plane_a = context->tmp_buf_a[plane_a_off & SCROLL_BUFFER_MASK];
plane_b = context->tmp_buf_b[plane_b_off & SCROLL_BUFFER_MASK];
*(dst ) = composite_normal(context, debug_dst, *sprite_buf, plane_a, plane_b, context->regs[REG_BG_COLOR]) & 0x3F;
debug_dst ;
}
}
}
static void render_highlight(vdp_context *context, int32_t col, uint8_t *dst, uint8_t *debug_dst, int plane_a_off, int plane_b_off)
{
int start = 0;
if (!col && (context->regs[REG_MODE_1] & BIT_COL0_MASK)) {
memset(dst, SHADOW_OFFSET (context->regs[REG_BG_COLOR] & 0x3F), 8);
memset(debug_dst, DBG_SRC_BG | DBG_SHADOW, 8);
dst = 8;
debug_dst = 8;
start = 8;
}
uint8_t *sprite_buf = context->linebuf col * 8 start;
for (int i = start; i < 16; plane_a_off, plane_b_off, sprite_buf, i)
{
uint8_t sprite, plane_a, plane_b;
plane_a = context->tmp_buf_a[plane_a_off & SCROLL_BUFFER_MASK];
plane_b = context->tmp_buf_b[plane_b_off & SCROLL_BUFFER_MASK];
sprite = *sprite_buf;
sh_pixel pixel = composite_highlight(context, debug_dst, sprite, plane_a, plane_b, context->regs[REG_BG_COLOR]);
uint8_t final_pixel;
if (pixel.intensity == BUF_BIT_PRIORITY << 1) {
final_pixel = (pixel.index & 0x3F) HIGHLIGHT_OFFSET;
} else if (pixel.intensity) {
final_pixel = pixel.index & 0x3F;
} else {
final_pixel = (pixel.index & 0x3F) SHADOW_OFFSET;
}
debug_dst ;
*(dst ) = final_pixel;
}
}
static void render_testreg(vdp_context *context, int32_t col, uint8_t *dst, uint8_t *debug_dst, int plane_a_off, int plane_b_off, uint8_t output_disabled, uint8_t test_layer)
{
if (output_disabled) {
switch (test_layer)
{
case 0:
for (int i = 0; i < 16; i )
{
*(dst ) = 0x3F; //TODO: confirm this on hardware
*(debug_dst ) = DBG_SRC_BG;
}
break;
case 1: {
uint8_t *sprite_buf = context->linebuf col * 8;
for (int i = 0; i < 16; i )
{
*(dst ) = *(sprite_buf ) & 0x3F;
*(debug_dst ) = DBG_SRC_S;
}
break;
}
case 2:
for (int i = 0; i < 16; i )
{
*(dst ) = context->tmp_buf_a[(plane_a_off ) & SCROLL_BUFFER_MASK] & 0x3F;
*(debug_dst ) = DBG_SRC_A;
}
break;
case 3:
for (int i = 0; i < 16; i )
{
*(dst ) = context->tmp_buf_b[(plane_b_off ) & SCROLL_BUFFER_MASK] & 0x3F;
*(debug_dst ) = DBG_SRC_B;
}
break;
}
} else {
int start = 0;
uint8_t *sprite_buf = context->linebuf col * 8;
if (!col && (context->regs[REG_MODE_1] & BIT_COL0_MASK)) {
//TODO: Confirm how test register interacts with column 0 blanking
uint8_t pixel = 0x3F;
uint8_t src = DBG_SRC_BG;
for (int i = 0; i < 8; i)
{
switch (test_layer)
{
case 1:
pixel &= sprite_buf[i];
if (pixel) {
src = DBG_SRC_S;
}
break;
case 2:
pixel &= context->tmp_buf_a[(plane_a_off i) & SCROLL_BUFFER_MASK];
if (pixel) {
src = DBG_SRC_A;
}
break;
case 3:
pixel &= context->tmp_buf_b[(plane_b_off i) & SCROLL_BUFFER_MASK];
if (pixel) {
src = DBG_SRC_B;
}
break;
}
*(dst ) = pixel;
*(debug_dst ) = src;
}
plane_a_off = 8;
plane_b_off = 8;
sprite_buf = 8;
start = 8;
}
for (int i = start; i < 16; plane_a_off, plane_b_off, sprite_buf, i)
{
uint8_t sprite, plane_a, plane_b;
plane_a = context->tmp_buf_a[plane_a_off & SCROLL_BUFFER_MASK];
plane_b = context->tmp_buf_b[plane_b_off & SCROLL_BUFFER_MASK];
sprite = *sprite_buf;
uint8_t pixel = composite_normal(context, debug_dst, sprite, plane_a, plane_b, 0x3F) & 0x3F;
switch (test_layer)
{
case 1:
pixel &= sprite;
if (pixel) {
*debug_dst = DBG_SRC_S;
}
break;
case 2:
pixel &= plane_a;
if (pixel) {
*debug_dst = DBG_SRC_A;
}
break;
case 3:
pixel &= plane_b;
if (pixel) {
*debug_dst = DBG_SRC_B;
}
break;
}
debug_dst ;
*(dst ) = pixel;
}
}
}
static void render_testreg_highlight(vdp_context *context, int32_t col, uint8_t *dst, uint8_t *debug_dst, int plane_a_off, int plane_b_off, uint8_t output_disabled, uint8_t test_layer)
{
int start = 0;
uint8_t *sprite_buf = context->linebuf col * 8;
if (!col && (context->regs[REG_MODE_1] & BIT_COL0_MASK)) {
//TODO: Confirm how test register interacts with column 0 blanking
uint8_t pixel = 0x3F;
uint8_t src = DBG_SRC_BG | DBG_SHADOW;
for (int i = 0; i < 8; i)
{
switch (test_layer)
{
case 1:
pixel &= sprite_buf[i];
if (pixel) {
src = DBG_SRC_S | DBG_SHADOW;
}
break;
case 2:
pixel &= context->tmp_buf_a[(plane_a_off i) & SCROLL_BUFFER_MASK];
if (pixel) {
src = DBG_SRC_A | DBG_SHADOW;
}
break;
case 3:
pixel &= context->tmp_buf_b[(plane_b_off i) & SCROLL_BUFFER_MASK];
if (pixel) {
src = DBG_SRC_B | DBG_SHADOW;
}
break;
}
*(dst ) = SHADOW_OFFSET pixel;
*(debug_dst ) = src;
}
plane_a_off = 8;
plane_b_off = 8;
sprite_buf = 8;
start = 8;
}
for (int i = start; i < 16; plane_a_off, plane_b_off, sprite_buf, i)
{
uint8_t sprite, plane_a, plane_b;
plane_a = context->tmp_buf_a[plane_a_off & SCROLL_BUFFER_MASK];
plane_b = context->tmp_buf_b[plane_b_off & SCROLL_BUFFER_MASK];
sprite = *sprite_buf;
sh_pixel pixel = composite_highlight(context, debug_dst, sprite, plane_a, plane_b, 0x3F);
if (output_disabled) {
pixel.index = 0x3F;
} else {
pixel.index &= 0x3F;
}
switch (test_layer)
{
case 1:
pixel.index &= sprite;
if (pixel.index) {
*debug_dst = DBG_SRC_S;
}
break;
case 2:
pixel.index &= plane_a;
if (pixel.index) {
*debug_dst = DBG_SRC_A;
}
break;
case 3:
pixel.index &= plane_b;
if (pixel.index) {
*debug_dst = DBG_SRC_B;
}
break;
}
if (pixel.intensity == BUF_BIT_PRIORITY << 1) {
pixel.index = HIGHLIGHT_OFFSET;
} else if (!pixel.intensity) {
pixel.index = SHADOW_OFFSET;
}
debug_dst ;
*(dst ) = pixel.index;
}
}
static void render_map_output(uint32_t line, int32_t col, vdp_context * context)
{
uint8_t *dst;
uint8_t *debug_dst;
uint8_t output_disabled = (context->test_port & TEST_BIT_DISABLE) != 0;
uint8_t test_layer = context->test_port >> 7 & 3;
if (context->state == PREPARING && !test_layer) {
if (col) {
col -= 2;
dst = context->compositebuf BORDER_LEFT col * 8;
} else {
dst = context->compositebuf;
uint32_t bg_color = context->colors[context->regs[REG_BG_COLOR] & 0x3F];
memset(dst, 0, BORDER_LEFT);
context->done_composite = dst BORDER_LEFT;
return;
}
memset(dst, 0, 16);
context->done_composite = dst 16;
return;
}
line &= 0xFF;
render_map(context->col_2, context->tmp_buf_b, context->buf_b_off 8, context);
uint8_t *sprite_buf;
uint8_t sprite, plane_a, plane_b;
int plane_a_off, plane_b_off;
if (col)
{
col-=2;
dst = context->compositebuf BORDER_LEFT col * 8;
debug_dst = context->layer_debug_buf BORDER_LEFT col * 8;
uint8_t a_src, src;
if (context->flags & FLAG_WINDOW) {
plane_a_off = context->buf_a_off;
a_src = DBG_SRC_W;
} else {
plane_a_off = context->buf_a_off - context->hscroll_a_fine;
a_src = DBG_SRC_A;
}
plane_b_off = context->buf_b_off - context->hscroll_b_fine;
//printf("A | tmp_buf offset: %d\n", 8 - (context->hscroll_a & 0x7));
if (context->regs[REG_MODE_4] & BIT_HILIGHT) {
if (output_disabled || test_layer) {
render_testreg_highlight(context, col, dst, debug_dst, plane_a_off, plane_b_off, output_disabled, test_layer);
} else {
render_highlight(context, col, dst, debug_dst, plane_a_off, plane_b_off);
}
} else {
if (output_disabled || test_layer) {
render_testreg(context, col, dst, debug_dst, plane_a_off, plane_b_off, output_disabled, test_layer);
} else {
render_normal(context, col, dst, debug_dst, plane_a_off, plane_b_off);
}
}
dst = 16;
} else {
dst = context->compositebuf;
debug_dst = context->layer_debug_buf;
uint8_t pixel = 0;
if (output_disabled) {
pixel = 0x3F;
}
if (test_layer) {
switch(test_layer)
{
case 1:
memset(dst, 0, BORDER_LEFT);
memset(debug_dst, DBG_SRC_BG, BORDER_LEFT);
dst = BORDER_LEFT;
break;
case 2: {
//plane A
//TODO: Deal with Window layer
int i;
i = 0;
uint8_t buf_off = context->buf_a_off - context->hscroll_a_fine (16 - BORDER_LEFT);
//uint8_t *src = context->tmp_buf_a ((context->buf_a_off (i ? 0 : (16 - BORDER_LEFT) - (context->hscroll_a & 0xF))) & SCROLL_BUFFER_MASK);
for (; i < BORDER_LEFT; buf_off , i , dst , debug_dst )
{
*dst = context->tmp_buf_a[buf_off & SCROLL_BUFFER_MASK];
*debug_dst = DBG_SRC_A;
}
break;
}
case 3: {
//plane B
int i;
i = 0;
uint8_t buf_off = context->buf_b_off - context->hscroll_b_fine (16 - BORDER_LEFT);
//uint8_t *src = context->tmp_buf_b ((context->buf_b_off (i ? 0 : (16 - BORDER_LEFT) - (context->hscroll_b & 0xF))) & SCROLL_BUFFER_MASK);
for (; i < BORDER_LEFT; buf_off , i , dst , debug_dst )
{
*dst = context->tmp_buf_b[buf_off & SCROLL_BUFFER_MASK];
*debug_dst = DBG_SRC_B;
}
break;
}
}
} else {
memset(dst, pixel, BORDER_LEFT);
memset(debug_dst, DBG_SRC_BG, BORDER_LEFT);
dst = BORDER_LEFT;
}
}
context->done_composite = dst;
context->buf_a_off = (context->buf_a_off SCROLL_BUFFER_DRAW) & SCROLL_BUFFER_MASK;
context->buf_b_off = (context->buf_b_off SCROLL_BUFFER_DRAW) & SCROLL_BUFFER_MASK;
}
static void render_map_mode4(uint32_t line, int32_t col, vdp_context * context)
{
uint32_t vscroll = line;
if (col < 24 || !(context->regs[REG_MODE_1] & BIT_VSCRL_LOCK)) {
vscroll = context->regs[REG_Y_SCROLL];
}
if (vscroll > 223) {
vscroll -= 224;
}
vscroll &= 7;
if (context->col_1 & 0x400) {
//vflip
vscroll = 7 - vscroll;
}
uint32_t pixels = planar_to_chunky[context->fetch_tmp[0]] << 1;
pixels |= planar_to_chunky[context->fetch_tmp[1]];
uint32_t address = mode4_address_map[((context->col_1 & 0x1FF) * 32) vscroll * 4 2];
pixels |= planar_to_chunky[context->vdpmem[address]] << 3;
pixels |= planar_to_chunky[context->vdpmem[address 1]] << 2;
int i, i_inc, i_limit;
if (context->col_1 & 0x200) {
//hflip
i = 0;
i_inc = 4;
i_limit = 32;
} else {
i = 28;
i_inc = -4;
i_limit = -4;
}
uint8_t pal_priority = (context->col_1 >> 7 & 0x10) | (context->col_1 >> 6 & 0x40);
for (uint8_t *dst = context->tmp_buf_a context->buf_a_off; i != i_limit; i = i_inc, dst )
{
*dst = (pixels >> i & 0xF) | pal_priority;
}
context->buf_a_off = (context->buf_a_off 8) & 15;
uint8_t *dst = context->compositebuf col * 8 BORDER_LEFT;
uint8_t *debug_dst = context->layer_debug_buf col * 8 BORDER_LEFT;
if (context->state == PREPARING) {
memset(dst, 0x10 (context->regs[REG_BG_COLOR] & 0xF) MODE4_OFFSET, 8);
memset(debug_dst, DBG_SRC_BG, 8);
context->done_composite = dst 8;
return;
}
if (col || !(context->regs[REG_MODE_1] & BIT_COL0_MASK)) {
uint8_t *sprite_src = context->linebuf col * 8;
if (context->regs[REG_MODE_1] & BIT_SPRITE_8PX) {
sprite_src = 8;
}
for (int i = 0; i < 8; i , sprite_src )
{
uint8_t *bg_src = context->tmp_buf_a ((8 i col * 8 - (context->hscroll_a & 0x7)) & 15);
if ((*bg_src & 0x4F) > 0x40 || !*sprite_src) {
//background plane has priority and is opaque or sprite layer is transparent
uint8_t pixel = *bg_src & 0x1F;
*(dst ) = pixel MODE4_OFFSET;
*(debug_dst ) = pixel ? DBG_SRC_A : DBG_SRC_BG;
} else {
//sprite layer is opaque and not covered by high priority BG pixels
*(dst ) = (*sprite_src | 0x10) MODE4_OFFSET;
*(debug_dst ) = DBG_SRC_S;
}
}
context->done_composite = dst;
} else {
memset(dst, 0x10 (context->regs[REG_BG_COLOR] & 0xF) MODE4_OFFSET, 8);
memset(debug_dst, DBG_SRC_BG, 8);
context->done_composite = dst 8;
}
}
static uint32_t const h40_hsync_cycles[] = {19, 20, 20, 20, 18, 20, 20, 20, 18, 20, 20, 20, 18, 20, 20, 20, 19};
static void vdp_advance_line(vdp_context *context)
{
#ifdef TIMING_DEBUG
static uint32_t last_line = 0xFFFFFFFF;
if (last_line != 0xFFFFFFFF) {
uint32_t diff = context->cycles - last_line;
if (diff != MCLKS_LINE) {
printf("Line %d took %d cycles\n", context->vcounter, diff);
}
}
last_line = context->cycles;
#endif
uint16_t jump_start, jump_end;
uint8_t is_mode_5 = context->regs[REG_MODE_2] & BIT_MODE_5;
if (is_mode_5) {
if (context->flags2 & FLAG2_REGION_PAL) {
if (context->regs[REG_MODE_2] & BIT_PAL) {
jump_start = 0x10B;
jump_end = 0x1D2;
} else {
jump_start = 0x103;
jump_end = 0x1CA;
}
} else if (context->regs[REG_MODE_2] & BIT_PAL) {
jump_start = 0x100;
jump_end = 0x1FA;
} else {
jump_start = 0xEB;
jump_end = 0x1E5;
}
} else {
jump_start = 0xDB;
jump_end = 0x1D5;
}
if (context->enabled_debuggers & (1 << VDP_DEBUG_CRAM | 1 << VDP_DEBUG_COMPOSITE)) {
uint32_t line = context->vcounter;
if (line >= jump_end) {
line -= jump_end - jump_start;
}
uint32_t total_lines = (context->flags2 & FLAG2_REGION_PAL) ? 313 : 262;
if (total_lines - line <= context->border_top) {
line -= total_lines - context->border_top;
} else {
line = context->border_top;
}
if (context->enabled_debuggers & (1 << VDP_DEBUG_CRAM)) {
uint32_t *fb = context->debug_fbs[VDP_DEBUG_CRAM] context->debug_fb_pitch[VDP_DEBUG_CRAM] * line / sizeof(uint32_t);
if (context->regs[REG_MODE_2] & BIT_MODE_5) {
for (int i = 0; i < 64; i )
{
for (int x = 0; x < 8; x )
{
*(fb ) = context->colors[i];
}
}
} else {
for (int i = MODE4_OFFSET; i < MODE4_OFFSET 32; i )
{
for (int x = 0; x < 16; x )
{
*(fb ) = context->colors[i];
}
}
}
}
if (
context->enabled_debuggers & (1 << VDP_DEBUG_COMPOSITE)
&& line < (context->inactive_start context->border_bot context->border_top)
) {
uint32_t *fb = context->debug_fbs[VDP_DEBUG_COMPOSITE] context->debug_fb_pitch[VDP_DEBUG_COMPOSITE] * line / sizeof(uint32_t);
for (int i = 0; i < LINEBUF_SIZE; i )
{
*(fb ) = context->debugcolors[context->layer_debug_buf[i]];
}
}
}
context->vcounter ;
if (context->vcounter == jump_start) {
context->vcounter = jump_end;
} else {
context->vcounter &= 0x1FF;
}
if (context->state == PREPARING) {
context->state = ACTIVE;
}
if (context->vcounter == 0x1FF) {
context->flags2 &= ~FLAG2_PAUSE;
}
if (context->state != ACTIVE) {
context->hint_counter = context->regs[REG_HINT];
} else if (context->hint_counter) {
context->hint_counter--;
} else {
context->flags2 |= FLAG2_HINT_PENDING;
context->pending_hint_start = context->cycles;
context->hint_counter = context->regs[REG_HINT];
}
}
static void vdp_update_per_frame_debug(vdp_context *context)
{
if (context->enabled_debuggers & (1 << VDP_DEBUG_PLANE)) {
uint32_t pitch;
uint32_t *fb = render_get_framebuffer(context->debug_fb_indices[VDP_DEBUG_PLANE], &pitch);
uint16_t hscroll_mask;
uint16_t v_mul;
uint16_t vscroll_mask = 0x1F | (context->regs[REG_SCROLL] & 0x30) << 1;
switch(context->regs[REG_SCROLL] & 0x3)
{
case 0:
hscroll_mask = 0x1F;
v_mul = 64;
break;
case 0x1:
hscroll_mask = 0x3F;
v_mul = 128;
break;
case 0x2:
//TODO: Verify this behavior
hscroll_mask = 0x1F;
v_mul = 0;
break;
case 0x3:
hscroll_mask = 0x7F;
v_mul = 256;
break;
}
uint16_t table_address;
switch(context->debug_modes[VDP_DEBUG_PLANE] % 3)
{
case 0:
table_address = context->regs[REG_SCROLL_A] << 10 & 0xE000;
break;
case 1:
table_address = context->regs[REG_SCROLL_B] << 13 & 0xE000;
break;
case 2:
table_address = context->regs[REG_WINDOW] << 10;
if (context->regs[REG_MODE_4] & BIT_H40) {
table_address &= 0xF000;
v_mul = 128;
hscroll_mask = 0x3F;
} else {
table_address &= 0xF800;
v_mul = 64;
hscroll_mask = 0x1F;
}
vscroll_mask = 0x1F;
break;
}
uint32_t bg_color = context->colors[context->regs[REG_BG_COLOR & 0x3F]];
for (uint16_t row = 0; row < 128; row )
{
uint16_t row_address = table_address (row & vscroll_mask) * v_mul;
for (uint16_t col = 0; col < 128; col )
{
uint16_t address = row_address (col & hscroll_mask) * 2;
//pccv hnnn nnnn nnnn
//
uint16_t entry = context->vdpmem[address] << 8 | context->vdpmem[address 1];
uint8_t pal = entry >> 9 & 0x30;
uint32_t *dst = fb (row * pitch * 8 / sizeof(uint32_t)) col * 8;
address = (entry & 0x7FF) * 32;
int y_diff = 4;
if (entry & 0x1000) {
y_diff = -4;
address = 7 * 4;
}
int x_diff = 1;
if (entry & 0x800) {
x_diff = -1;
address = 3;
}
for (int y = 0; y < 8; y )
{
uint16_t trow_address = address;
uint32_t *row_dst = dst;
for (int x = 0; x < 4; x )
{
uint8_t byte = context->vdpmem[trow_address];
trow_address = x_diff;
uint8_t left, right;
if (x_diff > 0) {
left = byte >> 4;
right = byte & 0xF;
} else {
left = byte & 0xF;
right = byte >> 4;
}
*(row_dst ) = left ? context->colors[left|pal] : bg_color;
*(row_dst ) = right ? context->colors[right|pal] : bg_color;
}
address = y_diff;
dst = pitch / sizeof(uint32_t);
}
}
}
render_framebuffer_updated(context->debug_fb_indices[VDP_DEBUG_PLANE], 1024);
}
if (context->enabled_debuggers & (1 << VDP_DEBUG_VRAM)) {
uint32_t pitch;
uint32_t *fb = render_get_framebuffer(context->debug_fb_indices[VDP_DEBUG_VRAM], &pitch);
uint8_t pal = (context->debug_modes[VDP_DEBUG_VRAM] % 4) << 4;
for (int y = 0; y < 512; y )
{
uint32_t *line = fb y * pitch / sizeof(uint32_t);
int row = y >> 4;
int yoff = y >> 1 & 7;
for (int col = 0; col < 64; col )
{
uint16_t address = (row * 64 col) * 32 yoff * 4;
for (int x = 0; x < 4; x )
{
uint8_t byte = context->vdpmem[address ];
uint8_t left = byte >> 4 | pal;
uint8_t right = byte & 0xF | pal;
*(line ) = context->colors[left];
*(line ) = context->colors[left];
*(line ) = context->colors[right];
*(line ) = context->colors[right];
}
}
}
render_framebuffer_updated(context->debug_fb_indices[VDP_DEBUG_VRAM], 1024);
}
if (context->enabled_debuggers & (1 << VDP_DEBUG_CRAM)) {
uint32_t starting_line = 512 - 32*4;
uint32_t *line = context->debug_fbs[VDP_DEBUG_CRAM]
context->debug_fb_pitch[VDP_DEBUG_CRAM] * starting_line / sizeof(uint32_t);
if (context->regs[REG_MODE_2] & BIT_MODE_5) {
for (int pal = 0; pal < 4; pal )
{
uint32_t *cur;
for (int y = 0; y < 31; y )
{
cur = line;
for (int offset = 0; offset < 16; offset )
{
for (int x = 0; x < 31; x )
{
*(cur ) = context->colors[pal * 16 offset];
}
*(cur ) = 0xFF000000;
}
line = context->debug_fb_pitch[VDP_DEBUG_CRAM] / sizeof(uint32_t);
}
cur = line;
for (int x = 0; x < 512; x )
{
*(cur ) = 0xFF000000;
}
line = context->debug_fb_pitch[VDP_DEBUG_CRAM] / sizeof(uint32_t);
}
} else {
for (int pal = 0; pal < 2; pal )
{
uint32_t *cur;
for (int y = 0; y < 31; y )
{
cur = line;
for (int offset = MODE4_OFFSET; offset < MODE4_OFFSET 16; offset )
{
for (int x = 0; x < 31; x )
{
*(cur ) = context->colors[pal * 16 offset];
}
*(cur ) = 0xFF000000;
}
line = context->debug_fb_pitch[VDP_DEBUG_CRAM] / sizeof(uint32_t);
}
cur = line;
for (int x = 0; x < 512; x )
{
*(cur ) = 0xFF000000;
}
line = context->debug_fb_pitch[VDP_DEBUG_CRAM] / sizeof(uint32_t);
}
}
render_framebuffer_updated(context->debug_fb_indices[VDP_DEBUG_CRAM], 512);
context->debug_fbs[VDP_DEBUG_CRAM] = render_get_framebuffer(context->debug_fb_indices[VDP_DEBUG_CRAM], &context->debug_fb_pitch[VDP_DEBUG_CRAM]);
}
if (context->enabled_debuggers & (1 << VDP_DEBUG_COMPOSITE)) {
render_framebuffer_updated(context->debug_fb_indices[VDP_DEBUG_COMPOSITE], LINEBUF_SIZE);
context->debug_fbs[VDP_DEBUG_COMPOSITE] = render_get_framebuffer(context->debug_fb_indices[VDP_DEBUG_COMPOSITE], &context->debug_fb_pitch[VDP_DEBUG_COMPOSITE]);
}
}
void vdp_force_update_framebuffer(vdp_context *context)
{
if (!context->fb) {
return;
}
uint16_t lines_max = context->inactive_start context->border_bot context->border_top;
uint16_t to_fill = lines_max - context->output_lines;
memset(
((char *)context->fb) context->output_pitch * context->output_lines,
0,
to_fill * context->output_pitch
);
render_framebuffer_updated(context->cur_buffer, context->h40_lines > context->output_lines / 2 ? LINEBUF_SIZE : (256 HORIZ_BORDER));
context->fb = render_get_framebuffer(context->cur_buffer, &context->output_pitch);
vdp_update_per_frame_debug(context);
}
static void advance_output_line(vdp_context *context)
{
//This function is kind of gross because of the need to deal with vertical border busting via mode changes
uint16_t lines_max = context->inactive_start context->border_bot context->border_top;
uint32_t output_line = context->vcounter;
if (!(context->regs[REG_MODE_2] & BIT_MODE_5)) {
//vcounter increment occurs much later in Mode 4
output_line ;
}
if (context->output_lines >= lines_max || (!context->pushed_frame && output_line == context->inactive_start context->border_top)) {
//we've either filled up a full frame or we're at the bottom of screen in the current defined mode border crop
if (!headless) {
render_framebuffer_updated(context->cur_buffer, context->h40_lines > (context->inactive_start context->border_top) / 2 ? LINEBUF_SIZE : (256 HORIZ_BORDER));
uint8_t is_even = context->flags2 & FLAG2_EVEN_FIELD;
if (context->vcounter <= context->inactive_start && (context->regs[REG_MODE_4] & BIT_INTERLACE)) {
is_even = !is_even;
}
context->cur_buffer = is_even ? FRAMEBUFFER_EVEN : FRAMEBUFFER_ODD;
context->pushed_frame = 1;
context->fb = NULL;
}
vdp_update_per_frame_debug(context);
context->h40_lines = 0;
context->frame ;
context->output_lines = 0;
}
if (output_line < context->inactive_start context->border_bot) {
if (context->output_lines) {
output_line = context->output_lines ;//context->border_top context->vcounter;
} else if (!output_line && !context->border_top) {
//top border is completely cropped so we won't hit the case below
output_line = 0;
context->output_lines = 1;
context->pushed_frame = 0;
} else {
context->output_lines = output_line 1;
}
} else if (output_line >= 0x200 - context->border_top) {
if (output_line == 0x200 - context->border_top) {
//We're at the top of the display, force context->output_lines to be zero to avoid
//potential screen rolling if the mode is changed at an inopportune time
context->output_lines = 0;
context->pushed_frame = 0;
}
output_line = context->output_lines ;//context->vcounter - (0x200 - context->border_top);
} else {
context->output = NULL;
return;
}
if (!context->fb) {
context->fb = render_get_framebuffer(context->cur_buffer, &context->output_pitch);
}
output_line = context->top_offset;
context->output = (uint32_t *)(((char *)context->fb) context->output_pitch * output_line);
#ifdef DEBUG_FB_FILL
for (int i = 0; i < LINEBUF_SIZE; i )
{
context->output[i] = 0xFFFF00FF;
}
#endif
if (context->output && (context->regs[REG_MODE_4] & BIT_H40)) {
context->h40_lines ;
}
}
void vdp_release_framebuffer(vdp_context *context)
{
if (context->fb) {
render_framebuffer_updated(context->cur_buffer, context->h40_lines > (context->inactive_start context->border_top) / 2 ? LINEBUF_SIZE : (256 HORIZ_BORDER));
context->output = context->fb = NULL;
}
}
void vdp_reacquire_framebuffer(vdp_context *context)
{
uint16_t lines_max = context->inactive_start context->border_bot context->border_top;
if (context->output_lines <= lines_max && context->output_lines > 0) {
context->fb = render_get_framebuffer(context->cur_buffer, &context->output_pitch);
context->output = (uint32_t *)(((char *)context->fb) context->output_pitch * (context->output_lines - 1 context->top_offset));
} else {
context->output = NULL;
}
}
static void render_border_garbage(vdp_context *context, uint32_t address, uint8_t *buf, uint8_t buf_off, uint16_t col)
{
uint8_t base = col >> 9 & 0x30;
for (int i = 0; i < 4; i , address )
{
uint8_t byte = context->vdpmem[address & 0xFFFF];
buf[(buf_off ) & SCROLL_BUFFER_MASK] = base | byte >> 4;
buf[(buf_off ) & SCROLL_BUFFER_MASK] = base | byte & 0xF;
}
}
static void draw_right_border(vdp_context *context)
{
uint8_t *dst = context->compositebuf BORDER_LEFT ((context->regs[REG_MODE_4] & BIT_H40) ? 320 : 256);
uint8_t pixel = context->regs[REG_BG_COLOR] & 0x3F;
if ((context->test_port & TEST_BIT_DISABLE) != 0) {
pixel = 0x3F;
}
uint8_t test_layer = context->test_port >> 7 & 3;
if (test_layer) {
switch(test_layer)
{
case 1:
memset(dst, 0, BORDER_RIGHT);
dst = BORDER_RIGHT;
break;
case 2: {
//plane A
//TODO: Deal with Window layer
int i;
i = 0;
uint8_t buf_off = context->buf_a_off - context->hscroll_a_fine;
//uint8_t *src = context->tmp_buf_a ((context->buf_a_off (i ? 0 : (16 - BORDER_LEFT) - (context->hscroll_a & 0xF))) & SCROLL_BUFFER_MASK);
for (; i < BORDER_RIGHT; buf_off , i , dst )
{
*dst = context->tmp_buf_a[buf_off & SCROLL_BUFFER_MASK] & 0x3F;
}
break;
}
case 3: {
//plane B
int i;
i = 0;
uint8_t buf_off = context->buf_b_off - (context->hscroll_b & 0xF);
//uint8_t *src = context->tmp_buf_b ((context->buf_b_off (i ? 0 : (16 - BORDER_LEFT) - (context->hscroll_b & 0xF))) & SCROLL_BUFFER_MASK);
for (; i < BORDER_RIGHT; buf_off , i , dst )
{
*dst = context->tmp_buf_b[buf_off & SCROLL_BUFFER_MASK] & 0x3F;
}
break;
}
}
} else {
memset(dst, 0, BORDER_RIGHT);
dst = BORDER_RIGHT;
}
context->done_composite = dst;
context->buf_a_off = (context->buf_a_off SCROLL_BUFFER_DRAW) & SCROLL_BUFFER_MASK;
context->buf_b_off = (context->buf_b_off SCROLL_BUFFER_DRAW) & SCROLL_BUFFER_MASK;
}
#define CHECK_ONLY if (context->cycles >= target_cycles) { return; }
#define CHECK_LIMIT if (context->flags & FLAG_DMA_RUN) { run_dma_src(context, -1); } context->hslot ; context->cycles = slot_cycles; CHECK_ONLY
#define OUTPUT_PIXEL(slot) if ((slot) >= BG_START_SLOT) {\
uint8_t *src = context->compositebuf ((slot) - BG_START_SLOT) *2;\
uint32_t *dst = context->output ((slot) - BG_START_SLOT) *2;\
if ((*src & 0x3F) | test_layer) {\
*(dst ) = context->colors[*(src )];\
} else {\
*(dst ) = context->colors[(*(src ) & 0xC0) | bgindex];\
}\
if ((*src & 0x3F) | test_layer) {\
*(dst ) = context->colors[*(src )];\
} else {\
*(dst ) = context->colors[(*(src ) & 0xC0) | bgindex];\
}\
}
#define OUTPUT_PIXEL_H40(slot) if (slot <= (BG_START_SLOT LINEBUF_SIZE/2)) {\
uint8_t *src = context->compositebuf (slot - BG_START_SLOT) *2;\
uint32_t *dst = context->output (slot - BG_START_SLOT) *2;\
if ((*src & 0x3F) | test_layer) {\
*(dst ) = context->colors[*(src )];\
} else {\
*(dst ) = context->colors[(*(src ) & 0xC0) | bgindex];\
}\
if (slot != (BG_START_SLOT LINEBUF_SIZE/2)) {\
if ((*src & 0x3F) | test_layer) {\
*(dst ) = context->colors[*(src )];\
} else {\
*(dst ) = context->colors[(*(src ) & 0xC0) | bgindex];\
}\
}\
}
#define OUTPUT_PIXEL_H32(slot) if (slot <= (BG_START_SLOT (256 HORIZ_BORDER)/2)) {\
uint8_t *src = context->compositebuf (slot - BG_START_SLOT) *2;\
uint32_t *dst = context->output (slot - BG_START_SLOT) *2;\
if ((*src & 0x3F) | test_layer) {\
*(dst ) = context->colors[*(src )];\
} else {\
*(dst ) = context->colors[(*(src ) & 0xC0) | bgindex];\
}\
if (slot != (BG_START_SLOT (256 HORIZ_BORDER)/2)) {\
if ((*src & 0x3F) | test_layer) {\
*(dst ) = context->colors[*(src )];\
} else {\
*(dst ) = context->colors[(*(src ) & 0xC0) | bgindex];\
}\
}\
}
//BG_START_SLOT => dst = 0, src = border
//BG_START_SLOT 13/2=6, dst = 6, src = border comp 13
#define OUTPUT_PIXEL_MODE4(slot) if ((slot) >= BG_START_SLOT) {\
uint8_t *src = context->compositebuf ((slot) - BG_START_SLOT) *2;\
uint32_t *dst = context->output ((slot) - BG_START_SLOT) *2;\
if ((slot) - BG_START_SLOT < BORDER_LEFT/2) {\
*(dst ) = context->colors[bgindex];\
*(dst ) = context->colors[bgindex];\
} else if ((slot) - BG_START_SLOT < (BORDER_LEFT 256)/2){\
if ((slot) - BG_START_SLOT == BORDER_LEFT/2) {\
*(dst ) = context->colors[bgindex];\
src ;\
} else {\
*(dst ) = context->colors[*(src )];\
}\
*(dst ) = context->colors[*(src )];\
} else if ((slot) - BG_START_SLOT <= (HORIZ_BORDER 256)/2) {\
*(dst ) = context->colors[bgindex];\
if ((slot) - BG_START_SLOT < (HORIZ_BORDER 256)/2) {\
*(dst ) = context->colors[bgindex];\
}\
}\
}
#define COLUMN_RENDER_BLOCK(column, startcyc) \
case startcyc:\
OUTPUT_PIXEL(startcyc)\
read_map_scroll_a(column, context->vcounter, context);\
CHECK_LIMIT\
case ((startcyc 1)&0xFF):\
OUTPUT_PIXEL((startcyc 1)&0xFF)\
external_slot(context);\
CHECK_LIMIT\
case ((startcyc 2)&0xFF):\
OUTPUT_PIXEL((startcyc 2)&0xFF)\
render_map_1(context);\
CHECK_LIMIT\
case ((startcyc 3)&0xFF):\
OUTPUT_PIXEL((startcyc 3)&0xFF)\
render_map_2(context);\
CHECK_LIMIT\
case ((startcyc 4)&0xFF):\
OUTPUT_PIXEL((startcyc 4)&0xFF)\
read_map_scroll_b(column, context->vcounter, context);\
CHECK_LIMIT\
case ((startcyc 5)&0xFF):\
OUTPUT_PIXEL((startcyc 5)&0xFF)\
read_sprite_x(context->vcounter, context);\
CHECK_LIMIT\
case ((startcyc 6)&0xFF):\
OUTPUT_PIXEL((startcyc 6)&0xFF)\
render_map_3(context);\
CHECK_LIMIT\
case ((startcyc 7)&0xFF):\
OUTPUT_PIXEL((startcyc 7)&0xFF)\
render_map_output(context->vcounter, column, context);\
CHECK_LIMIT
#define COLUMN_RENDER_BLOCK_REFRESH(column, startcyc) \
case startcyc:\
OUTPUT_PIXEL(startcyc)\
read_map_scroll_a(column, context->vcounter, context);\
CHECK_LIMIT\
case (startcyc 1):\
/* refresh, so don't run dma src */\
OUTPUT_PIXEL((startcyc 1)&0xFF)\
context->hslot ;\
context->cycles = slot_cycles;\
CHECK_ONLY\
case (startcyc 2):\
OUTPUT_PIXEL((startcyc 2)&0xFF)\
render_map_1(context);\
CHECK_LIMIT\
case (startcyc 3):\
OUTPUT_PIXEL((startcyc 3)&0xFF)\
render_map_2(context);\
CHECK_LIMIT\
case (startcyc 4):\
OUTPUT_PIXEL((startcyc 4)&0xFF)\
read_map_scroll_b(column, context->vcounter, context);\
CHECK_LIMIT\
case (startcyc 5):\
OUTPUT_PIXEL((startcyc 5)&0xFF)\
read_sprite_x(context->vcounter, context);\
CHECK_LIMIT\
case (startcyc 6):\
OUTPUT_PIXEL((startcyc 6)&0xFF)\
render_map_3(context);\
CHECK_LIMIT\
case (startcyc 7):\
OUTPUT_PIXEL((startcyc 7)&0xFF)\
render_map_output(context->vcounter, column, context);\
CHECK_LIMIT
#define COLUMN_RENDER_BLOCK_MODE4(column, startcyc) \
case startcyc:\
OUTPUT_PIXEL_MODE4(startcyc)\
read_map_mode4(column, context->vcounter, context);\
CHECK_LIMIT\
case ((startcyc 1)&0xFF):\
OUTPUT_PIXEL_MODE4((startcyc 1)&0xFF)\
if (column & 3) {\
scan_sprite_table_mode4(context);\
} else {\
external_slot(context);\
}\
CHECK_LIMIT\
case ((startcyc 2)&0xFF):\
OUTPUT_PIXEL_MODE4((startcyc 2)&0xFF)\
fetch_map_mode4(column, context->vcounter, context);\
CHECK_LIMIT\
case ((startcyc 3)&0xFF):\
OUTPUT_PIXEL_MODE4((startcyc 3)&0xFF)\
render_map_mode4(context->vcounter, column, context);\
CHECK_LIMIT
#define CHECK_LIMIT_HSYNC(slot) \
if (context->flags & FLAG_DMA_RUN) { run_dma_src(context, -1); } \
if (slot >= HSYNC_SLOT_H40 && slot < HSYNC_END_H40) {\
context->cycles = h40_hsync_cycles[slot - HSYNC_SLOT_H40];\
} else {\
context->cycles = slot_cycles;\
}\
if (slot == 182) {\
context->hslot = 229;\
} else {\
context->hslot ;\
}\
CHECK_ONLY
#define SPRITE_RENDER_H40(slot) \
case slot:\
OUTPUT_PIXEL_H40(slot)\
if ((slot) == BG_START_SLOT LINEBUF_SIZE/2) {\
advance_output_line(context);\
if (!context->output) {\
context->output = dummy_buffer;\
}\
}\
if (slot == 168 || slot == 247 || slot == 248) {\
render_border_garbage(\
context,\
context->sprite_draw_list[context->cur_slot].address,\
context->tmp_buf_b,\
context->buf_b_off (slot == 247 ? 0 : 8),\
slot == 247 ? context->col_1 : context->col_2\
);\
if (slot == 248) {\
context->buf_a_off = (context->buf_a_off SCROLL_BUFFER_DRAW) & SCROLL_BUFFER_MASK;\
context->buf_b_off = (context->buf_b_off SCROLL_BUFFER_DRAW) & SCROLL_BUFFER_MASK;\
}\
} else if (slot == 243) {\
render_border_garbage(\
context,\
context->sprite_draw_list[context->cur_slot].address,\
context->tmp_buf_a,\
context->buf_a_off,\
context->col_1\
);\
} else if (slot == 169) {\
draw_right_border(context);\
}\
render_sprite_cells( context);\
scan_sprite_table(context->vcounter, context);\
CHECK_LIMIT_HSYNC(slot)
//Note that the line advancement check will fail if BG_START_SLOT is > 6
//as we're bumping up against the hcounter jump
#define SPRITE_RENDER_H32(slot) \
case slot:\
OUTPUT_PIXEL_H32(slot)\
if ((slot) == BG_START_SLOT (256 HORIZ_BORDER)/2) {\
advance_output_line(context);\
if (!context->output) {\
context->output = dummy_buffer;\
}\
}\
if (slot == 136 || slot == 247 || slot == 248) {\
render_border_garbage(\
context,\
context->sprite_draw_list[context->cur_slot].address,\
context->tmp_buf_b,\
context->buf_b_off (slot == 247 ? 0 : 8),\
slot == 247 ? context->col_1 : context->col_2\
);\
if (slot == 248) {\
context->buf_a_off = (context->buf_a_off SCROLL_BUFFER_DRAW) & SCROLL_BUFFER_MASK;\
context->buf_b_off = (context->buf_b_off SCROLL_BUFFER_DRAW) & SCROLL_BUFFER_MASK;\
}\
} else if (slot == 137) {\
draw_right_border(context);\
}\
render_sprite_cells( context);\
scan_sprite_table(context->vcounter, context);\
if (context->flags & FLAG_DMA_RUN) { run_dma_src(context, -1); } \
if (slot == 147) {\
context->hslot = 233;\
} else {\
context->hslot ;\
}\
context->cycles = slot_cycles;\
CHECK_ONLY
#define MODE4_CHECK_SLOT_LINE(slot) \
if (context->flags & FLAG_DMA_RUN) { run_dma_src(context, -1); } \
if ((slot) == BG_START_SLOT (256 HORIZ_BORDER)/2) {\
advance_output_line(context);\
if (!context->output) {\
context->output = dummy_buffer;\
}\
}\
if ((slot) == 147) {\
context->hslot = 233;\
} else {\
context->hslot ;\
}\
context->cycles = slot_cycles;\
if ((slot 1) == LINE_CHANGE_MODE4) {\
vdp_advance_line(context);\
if (context->vcounter == 192) {\
return;\
}\
}\
CHECK_ONLY
#define CALC_SLOT(slot, increment) ((slot increment) > 147 && (slot increment) < 233 ? (slot increment-148 233): (slot increment))
#define SPRITE_RENDER_H32_MODE4(slot) \
case slot:\
OUTPUT_PIXEL_MODE4(slot)\
read_sprite_x_mode4(context);\
MODE4_CHECK_SLOT_LINE(slot)\
case CALC_SLOT(slot, 1):\
OUTPUT_PIXEL_MODE4(CALC_SLOT(slot, 1))\
read_sprite_x_mode4(context);\
MODE4_CHECK_SLOT_LINE(CALC_SLOT(slot,1))\
case CALC_SLOT(slot, 2):\
OUTPUT_PIXEL_MODE4(CALC_SLOT(slot, 2))\
fetch_sprite_cells_mode4(context);\
MODE4_CHECK_SLOT_LINE(CALC_SLOT(slot, 2))\
case CALC_SLOT(slot, 3):\
OUTPUT_PIXEL_MODE4(CALC_SLOT(slot, 3))\
render_sprite_cells_mode4(context);\
MODE4_CHECK_SLOT_LINE(CALC_SLOT(slot, 3))\
case CALC_SLOT(slot, 4):\
OUTPUT_PIXEL_MODE4(CALC_SLOT(slot, 4))\
fetch_sprite_cells_mode4(context);\
MODE4_CHECK_SLOT_LINE(CALC_SLOT(slot, 4))\
case CALC_SLOT(slot, 5):\
OUTPUT_PIXEL_MODE4(CALC_SLOT(slot, 5))\
render_sprite_cells_mode4(context);\
MODE4_CHECK_SLOT_LINE(CALC_SLOT(slot, 5))
static uint32_t dummy_buffer[LINEBUF_SIZE];
static void vdp_h40_line(vdp_context * context)
{
uint16_t address;
uint32_t mask;
uint32_t const slot_cycles = MCLKS_SLOT_H40;
uint8_t bgindex = context->regs[REG_BG_COLOR] & 0x3F;
uint8_t test_layer = context->test_port >> 7 & 3;
//165
if (!(context->regs[REG_MODE_3] & BIT_VSCROLL)) {
//TODO: Develop some tests on hardware to see when vscroll latch actually happens for full plane mode
//See note in vdp_h32 for why this was originally moved out of read_map_scroll
//Skitchin' has a similar problem, but uses H40 mode. It seems to be able to hit the extern slot at 232
//pretty consistently
context->vscroll_latch[0] = context->vsram[0];
context->vscroll_latch[1] = context->vsram[1];
}
render_sprite_cells(context);
//166
render_sprite_cells(context);
//167
context->sprite_index = 0x80;
context->slot_counter = 0;
render_border_garbage(
context,
context->sprite_draw_list[context->cur_slot].address,
context->tmp_buf_b, context->buf_b_off,
context->col_1
);
render_sprite_cells(context);
scan_sprite_table(context->vcounter, context);
//168
render_border_garbage(
context,
context->sprite_draw_list[context->cur_slot].address,
context->tmp_buf_b,
context->buf_b_off 8,
context->col_2
);
//Do palette lookup for end of previous line
uint8_t *src = context->compositebuf (LINE_CHANGE_H40 - BG_START_SLOT) *2;
uint32_t *dst = context->output (LINE_CHANGE_H40 - BG_START_SLOT) *2;
if (test_layer) {
for (int i = 0; i < LINEBUF_SIZE - (LINE_CHANGE_H40 - BG_START_SLOT) * 2; i )
{
*(dst ) = context->colors[*(src )];
}
} else {
for (int i = 0; i < LINEBUF_SIZE - (LINE_CHANGE_H40 - BG_START_SLOT) * 2; i )
{
if (*src & 0x3F) {
*(dst ) = context->colors[*(src )];
} else {
*(dst ) = context->colors[(*(src ) & 0xC0) | bgindex];
}
}
}
advance_output_line(context);
//168-242 (inclusive)
for (int i = 0; i < 28; i )
{
render_sprite_cells(context);
scan_sprite_table(context->vcounter, context);
}
//243
render_border_garbage(
context,
context->sprite_draw_list[context->cur_slot].address,
context->tmp_buf_a,
context->buf_a_off,
context->col_1
);
//244
address = (context->regs[REG_HSCROLL] & 0x3F) << 10;
mask = 0;
if (context->regs[REG_MODE_3] & 0x2) {
mask |= 0xF8;
}
if (context->regs[REG_MODE_3] & 0x1) {
mask |= 0x7;
}
render_border_garbage(context, address, context->tmp_buf_a, context->buf_a_off 8, context->col_2);
address = (context->vcounter & mask) * 4;
context->hscroll_a = context->vdpmem[address] << 8 | context->vdpmem[address 1];
context->hscroll_a_fine = context->hscroll_a & 0xF;
context->hscroll_b = context->vdpmem[address 2] << 8 | context->vdpmem[address 3];
context->hscroll_b_fine = context->hscroll_b & 0xF;
//printf("%d: HScroll A: %d, HScroll B: %d\n", context->vcounter, context->hscroll_a, context->hscroll_b);
//243-246 inclusive
for (int i = 0; i < 3; i )
{
render_sprite_cells(context);
scan_sprite_table(context->vcounter, context);
}
//247
render_border_garbage(
context,
context->sprite_draw_list[context->cur_slot].address,
context->tmp_buf_b,
context->buf_b_off,
context->col_1
);
render_sprite_cells(context);
scan_sprite_table(context->vcounter, context);
//248
render_border_garbage(
context,
context->sprite_draw_list[context->cur_slot].address,
context->tmp_buf_b,
context->buf_b_off 8,
context->col_2
);
render_sprite_cells(context);
scan_sprite_table(context->vcounter, context);
context->buf_a_off = (context->buf_a_off SCROLL_BUFFER_DRAW) & SCROLL_BUFFER_MASK;
context->buf_b_off = (context->buf_b_off SCROLL_BUFFER_DRAW) & SCROLL_BUFFER_MASK;
//250
render_sprite_cells(context);
scan_sprite_table(context->vcounter, context);
//251
scan_sprite_table(context->vcounter, context);//Just a guess
//252
scan_sprite_table(context->vcounter, context);//Just a guess
//254
render_sprite_cells(context);
scan_sprite_table(context->vcounter, context);
//255
if (context->cur_slot >= 0 && context->sprite_draw_list[context->cur_slot].x_pos) {
context->flags |= FLAG_DOT_OFLOW;
}
scan_sprite_table(context->vcounter, context);
//0
scan_sprite_table(context->vcounter, context);//Just a guess
//seems like the sprite table scan fills a shift register
//values are FIFO, but unused slots precede used slots
//so we set cur_slot to slot_counter and let it wrap around to
//the beginning of the list
context->cur_slot = context->slot_counter;
context->sprite_x_offset = 0;
context->sprite_draws = MAX_SPRITES_LINE;
//background planes and layer compositing
for (int col = 0; col < 42; col =2)
{
read_map_scroll_a(col, context->vcounter, context);
render_map_1(context);
render_map_2(context);
read_map_scroll_b(col, context->vcounter, context);
render_map_3(context);
render_map_output(context->vcounter, col, context);
}
//sprite rendering phase 2
for (int i = 0; i < MAX_SPRITES_LINE; i )
{
read_sprite_x(context->vcounter, context);
}
//163
context->cur_slot = MAX_SPRITES_LINE-1;
memset(context->linebuf, 0, LINEBUF_SIZE);
render_border_garbage(
context,
context->sprite_draw_list[context->cur_slot].address,
context->tmp_buf_a, context->buf_a_off,
context->col_1
);
context->flags &= ~FLAG_MASKED;
render_sprite_cells(context);
//164
render_border_garbage(
context,
context->sprite_draw_list[context->cur_slot].address,
context->tmp_buf_a, context->buf_a_off 8,
context->col_2
);
render_sprite_cells(context);
context->cycles = MCLKS_LINE;
vdp_advance_line(context);
src = context->compositebuf;
dst = context->output;
if (test_layer) {
for (int i = 0; i < (LINE_CHANGE_H40 - BG_START_SLOT) * 2; i )
{
*(dst ) = context->colors[*(src )];
}
} else {
for (int i = 0; i < (LINE_CHANGE_H40 - BG_START_SLOT) * 2; i )
{
if (*src & 0x3F) {
*(dst ) = context->colors[*(src )];
} else {
*(dst ) = context->colors[(*(src ) & 0xC0) | bgindex];
}
}
}
}
static void vdp_h40(vdp_context * context, uint32_t target_cycles)
{
uint16_t address;
uint32_t mask;
uint32_t const slot_cycles = MCLKS_SLOT_H40;
uint8_t bgindex = context->regs[REG_BG_COLOR] & 0x3F;
uint8_t test_layer = context->test_port >> 7 & 3;
if (!context->output) {
//This shouldn't happen normally, but it can theoretically
//happen when doing border busting
context->output = dummy_buffer;
}
switch(context->hslot)
{
for (;;)
{
case 165:
//only consider doing a line at a time if the FIFO is empty, there are no pending reads and there is no DMA running
if (context->fifo_read == -1 && !(context->flags & FLAG_DMA_RUN) && ((context->cd & 1) || (context->flags & FLAG_READ_FETCHED))) {
while (target_cycles - context->cycles >= MCLKS_LINE && context->state != PREPARING && context->vcounter != context->inactive_start) {
vdp_h40_line(context);
}
CHECK_ONLY
}
OUTPUT_PIXEL(165)
if (!(context->regs[REG_MODE_3] & BIT_VSCROLL)) {
//TODO: Develop some tests on hardware to see when vscroll latch actually happens for full plane mode
//See note in vdp_h32 for why this was originally moved out of read_map_scroll
//Skitchin' has a similar problem, but uses H40 mode. It seems to be able to hit the extern slot at 232
//pretty consistently
context->vscroll_latch[0] = context->vsram[0];
context->vscroll_latch[1] = context->vsram[1];
}
if (context->state == PREPARING) {
external_slot(context);
} else {
render_sprite_cells(context);
}
CHECK_LIMIT
case 166:
OUTPUT_PIXEL(166)
if (context->state == PREPARING) {
external_slot(context);
} else {
render_sprite_cells(context);
}
if (context->vcounter == context->inactive_start) {
context->hslot ;
context->cycles = slot_cycles;
return;
}
CHECK_LIMIT
//sprite attribute table scan starts
case 167:
OUTPUT_PIXEL(167)
context->sprite_index = 0x80;
context->slot_counter = 0;
render_border_garbage(
context,
context->sprite_draw_list[context->cur_slot].address,
context->tmp_buf_b, context->buf_b_off,
context->col_1
);
render_sprite_cells(context);
scan_sprite_table(context->vcounter, context);
CHECK_LIMIT
SPRITE_RENDER_H40(168)
SPRITE_RENDER_H40(169)
SPRITE_RENDER_H40(170)
SPRITE_RENDER_H40(171)
SPRITE_RENDER_H40(172)
SPRITE_RENDER_H40(173)
SPRITE_RENDER_H40(174)
SPRITE_RENDER_H40(175)
SPRITE_RENDER_H40(176)
SPRITE_RENDER_H40(177)//End of border?
SPRITE_RENDER_H40(178)
SPRITE_RENDER_H40(179)
SPRITE_RENDER_H40(180)
SPRITE_RENDER_H40(181)
SPRITE_RENDER_H40(182)
SPRITE_RENDER_H40(229)
//!HSYNC asserted
SPRITE_RENDER_H40(230)
SPRITE_RENDER_H40(231)
case 232:
external_slot(context);
CHECK_LIMIT_HSYNC(232)
SPRITE_RENDER_H40(233)
SPRITE_RENDER_H40(234)
SPRITE_RENDER_H40(235)
SPRITE_RENDER_H40(236)
SPRITE_RENDER_H40(237)
SPRITE_RENDER_H40(238)
SPRITE_RENDER_H40(239)
SPRITE_RENDER_H40(240)
SPRITE_RENDER_H40(241)
SPRITE_RENDER_H40(242)
SPRITE_RENDER_H40(243) //provides "garbage" for border when plane A selected
case 244:
address = (context->regs[REG_HSCROLL] & 0x3F) << 10;
mask = 0;
if (context->regs[REG_MODE_3] & 0x2) {
mask |= 0xF8;
}
if (context->regs[REG_MODE_3] & 0x1) {
mask |= 0x7;
}
render_border_garbage(context, address, context->tmp_buf_a, context->buf_a_off 8, context->col_2);
address = (context->vcounter & mask) * 4;
context->hscroll_a = context->vdpmem[address] << 8 | context->vdpmem[address 1];
context->hscroll_a_fine = context->hscroll_a & 0xF;
context->hscroll_b = context->vdpmem[address 2] << 8 | context->vdpmem[address 3];
context->hscroll_b_fine = context->hscroll_b & 0xF;
//printf("%d: HScroll A: %d, HScroll B: %d\n", context->vcounter, context->hscroll_a, context->hscroll_b);
if (context->flags & FLAG_DMA_RUN) { run_dma_src(context, -1); }
context->hslot ;
context->cycles = h40_hsync_cycles[14];
CHECK_ONLY //provides "garbage" for border when plane A selected
//!HSYNC high
SPRITE_RENDER_H40(245)
SPRITE_RENDER_H40(246)
SPRITE_RENDER_H40(247) //provides "garbage" for border when plane B selected
SPRITE_RENDER_H40(248) //provides "garbage" for border when plane B selected
case 249:
read_map_scroll_a(0, context->vcounter, context);
CHECK_LIMIT
SPRITE_RENDER_H40(250)
case 251:
render_map_1(context);
scan_sprite_table(context->vcounter, context);//Just a guess
CHECK_LIMIT
case 252:
render_map_2(context);
scan_sprite_table(context->vcounter, context);//Just a guess
CHECK_LIMIT
case 253:
read_map_scroll_b(0, context->vcounter, context);
CHECK_LIMIT
SPRITE_RENDER_H40(254)
case 255:
if (context->cur_slot >= 0 && context->sprite_draw_list[context->cur_slot].x_pos) {
context->flags |= FLAG_DOT_OFLOW;
}
render_map_3(context);
scan_sprite_table(context->vcounter, context);//Just a guess
CHECK_LIMIT
case 0:
render_map_output(context->vcounter, 0, context);
scan_sprite_table(context->vcounter, context);//Just a guess
//seems like the sprite table scan fills a shift register
//values are FIFO, but unused slots precede used slots
//so we set cur_slot to slot_counter and let it wrap around to
//the beginning of the list
context->cur_slot = context->slot_counter;
context->sprite_x_offset = 0;
context->sprite_draws = MAX_SPRITES_LINE;
CHECK_LIMIT
COLUMN_RENDER_BLOCK(2, 1)
COLUMN_RENDER_BLOCK(4, 9)
COLUMN_RENDER_BLOCK(6, 17)
COLUMN_RENDER_BLOCK_REFRESH(8, 25)
COLUMN_RENDER_BLOCK(10, 33)
COLUMN_RENDER_BLOCK(12, 41)
COLUMN_RENDER_BLOCK(14, 49)
COLUMN_RENDER_BLOCK_REFRESH(16, 57)
COLUMN_RENDER_BLOCK(18, 65)
COLUMN_RENDER_BLOCK(20, 73)
COLUMN_RENDER_BLOCK(22, 81)
COLUMN_RENDER_BLOCK_REFRESH(24, 89)
COLUMN_RENDER_BLOCK(26, 97)
COLUMN_RENDER_BLOCK(28, 105)
COLUMN_RENDER_BLOCK(30, 113)
COLUMN_RENDER_BLOCK_REFRESH(32, 121)
COLUMN_RENDER_BLOCK(34, 129)
COLUMN_RENDER_BLOCK(36, 137)
COLUMN_RENDER_BLOCK(38, 145)
COLUMN_RENDER_BLOCK_REFRESH(40, 153)
case 161:
OUTPUT_PIXEL(161)
external_slot(context);
CHECK_LIMIT
case 162:
OUTPUT_PIXEL(162)
external_slot(context);
CHECK_LIMIT
//sprite render to line buffer starts
case 163:
OUTPUT_PIXEL(163)
context->cur_slot = MAX_SPRITES_LINE-1;
memset(context->linebuf, 0, LINEBUF_SIZE);
render_border_garbage(
context,
context->sprite_draw_list[context->cur_slot].address,
context->tmp_buf_a, context->buf_a_off,
context->col_1
);
context->flags &= ~FLAG_MASKED;
render_sprite_cells(context);
CHECK_LIMIT
case 164:
OUTPUT_PIXEL(164)
render_border_garbage(
context,
context->sprite_draw_list[context->cur_slot].address,
context->tmp_buf_a, context->buf_a_off 8,
context->col_2
);
render_sprite_cells(context);
if (context->flags & FLAG_DMA_RUN) {
run_dma_src(context, -1);
}
context->hslot ;
context->cycles = slot_cycles;
vdp_advance_line(context);
CHECK_ONLY
}
default:
context->hslot ;
context->cycles = slot_cycles;
return;
}
}
static void vdp_h32(vdp_context * context, uint32_t target_cycles)
{
uint16_t address;
uint32_t mask;
uint32_t const slot_cycles = MCLKS_SLOT_H32;
uint8_t bgindex = context->regs[REG_BG_COLOR] & 0x3F;
uint8_t test_layer = context->test_port >> 7 & 3;
if (!context->output) {
//This shouldn't happen normally, but it can theoretically
//happen when doing border busting
context->output = dummy_buffer;
}
switch(context->hslot)
{
for (;;)
{
case 133:
OUTPUT_PIXEL(133)
if (context->state == PREPARING) {
external_slot(context);
} else {
render_sprite_cells(context);
}
CHECK_LIMIT
case 134:
OUTPUT_PIXEL(134)
if (context->state == PREPARING) {
external_slot(context);
} else {
render_sprite_cells(context);
}
if (context->vcounter == context->inactive_start) {
context->hslot ;
context->cycles = slot_cycles;
return;
}
CHECK_LIMIT
//sprite attribute table scan starts
case 135:
OUTPUT_PIXEL(135)
context->sprite_index = 0x80;
context->slot_counter = 0;
render_border_garbage(
context,
context->sprite_draw_list[context->cur_slot].address,
context->tmp_buf_b, context->buf_b_off,
context->col_1
);
render_sprite_cells(context);
scan_sprite_table(context->vcounter, context);
CHECK_LIMIT
SPRITE_RENDER_H32(136)
SPRITE_RENDER_H32(137)
SPRITE_RENDER_H32(138)
SPRITE_RENDER_H32(139)
SPRITE_RENDER_H32(140)
SPRITE_RENDER_H32(141)
SPRITE_RENDER_H32(142)
SPRITE_RENDER_H32(143)
SPRITE_RENDER_H32(144)
case 145:
OUTPUT_PIXEL(145)
external_slot(context);
CHECK_LIMIT
SPRITE_RENDER_H32(146)
SPRITE_RENDER_H32(147)
SPRITE_RENDER_H32(233)
SPRITE_RENDER_H32(234)
SPRITE_RENDER_H32(235)
//HSYNC start
SPRITE_RENDER_H32(236)
SPRITE_RENDER_H32(237)
SPRITE_RENDER_H32(238)
SPRITE_RENDER_H32(239)
SPRITE_RENDER_H32(240)
SPRITE_RENDER_H32(241)
SPRITE_RENDER_H32(242)
case 243:
if (!(context->regs[REG_MODE_3] & BIT_VSCROLL)) {
//TODO: Develop some tests on hardware to see when vscroll latch actually happens for full plane mode
//Top Gear 2 has a very efficient HINT routine that can occassionally hit this slot with a VSRAM write
//Since CRAM-updatnig HINT routines seem to indicate that my HINT latency is perhaps slightly too high
//the most reasonable explanation is that vscroll is latched before this slot, but tests are needed
//to confirm that one way or another
context->vscroll_latch[0] = context->vsram[0];
context->vscroll_latch[1] = context->vsram[1];
}
external_slot(context);
//provides "garbage" for border when plane A selected
render_border_garbage(
context,
context->sprite_draw_list[context->cur_slot].address,
context->tmp_buf_a,
context->buf_a_off,
context->col_1
);
CHECK_LIMIT
case 244:
address = (context->regs[REG_HSCROLL] & 0x3F) << 10;
mask = 0;
if (context->regs[REG_MODE_3] & 0x2) {
mask |= 0xF8;
}
if (context->regs[REG_MODE_3] & 0x1) {
mask |= 0x7;
}
render_border_garbage(context, address, context->tmp_buf_a, context->buf_a_off 8, context->col_2);
address = (context->vcounter & mask) * 4;
context->hscroll_a = context->vdpmem[address] << 8 | context->vdpmem[address 1];
context->hscroll_a_fine = context->hscroll_a & 0xF;
context->hscroll_b = context->vdpmem[address 2] << 8 | context->vdpmem[address 3];
context->hscroll_b_fine = context->hscroll_b & 0xF;
//printf("%d: HScroll A: %d, HScroll B: %d\n", context->vcounter, context->hscroll_a, context->hscroll_b);
CHECK_LIMIT //provides "garbage" for border when plane A selected
SPRITE_RENDER_H32(245)
SPRITE_RENDER_H32(246)
SPRITE_RENDER_H32(247) //provides "garbage" for border when plane B selected
SPRITE_RENDER_H32(248) //provides "garbage" for border when plane B selected
//!HSYNC high
case 249:
read_map_scroll_a(0, context->vcounter, context);
CHECK_LIMIT
SPRITE_RENDER_H32(250)
case 251:
if (context->cur_slot >= 0 && context->sprite_draw_list[context->cur_slot].x_pos) {
context->flags |= FLAG_DOT_OFLOW;
}
render_map_1(context);
scan_sprite_table(context->vcounter, context);//Just a guess
CHECK_LIMIT
case 252:
render_map_2(context);
scan_sprite_table(context->vcounter, context);//Just a guess
CHECK_LIMIT
case 253:
read_map_scroll_b(0, context->vcounter, context);
CHECK_LIMIT
case 254:
render_sprite_cells(context);
scan_sprite_table(context->vcounter, context);
CHECK_LIMIT
case 255:
render_map_3(context);
scan_sprite_table(context->vcounter, context);//Just a guess
CHECK_LIMIT
case 0:
render_map_output(context->vcounter, 0, context);
scan_sprite_table(context->vcounter, context);//Just a guess
//reverse context slot counter so it counts the number of sprite slots
//filled rather than the number of available slots
//context->slot_counter = MAX_SPRITES_LINE - context->slot_counter;
context->cur_slot = context->slot_counter;
context->sprite_x_offset = 0;
context->sprite_draws = MAX_SPRITES_LINE_H32;
CHECK_LIMIT
COLUMN_RENDER_BLOCK(2, 1)
COLUMN_RENDER_BLOCK(4, 9)
COLUMN_RENDER_BLOCK(6, 17)
COLUMN_RENDER_BLOCK_REFRESH(8, 25)
COLUMN_RENDER_BLOCK(10, 33)
COLUMN_RENDER_BLOCK(12, 41)
COLUMN_RENDER_BLOCK(14, 49)
COLUMN_RENDER_BLOCK_REFRESH(16, 57)
COLUMN_RENDER_BLOCK(18, 65)
COLUMN_RENDER_BLOCK(20, 73)
COLUMN_RENDER_BLOCK(22, 81)
COLUMN_RENDER_BLOCK_REFRESH(24, 89)
COLUMN_RENDER_BLOCK(26, 97)
COLUMN_RENDER_BLOCK(28, 105)
COLUMN_RENDER_BLOCK(30, 113)
COLUMN_RENDER_BLOCK_REFRESH(32, 121)
case 129:
OUTPUT_PIXEL(129)
external_slot(context);
CHECK_LIMIT
case 130: {
OUTPUT_PIXEL(130)
external_slot(context);
CHECK_LIMIT
}
//sprite render to line buffer starts
case 131:
OUTPUT_PIXEL(131)
context->cur_slot = MAX_SPRITES_LINE_H32-1;
memset(context->linebuf, 0, LINEBUF_SIZE);
render_border_garbage(
context,
context->sprite_draw_list[context->cur_slot].address,
context->tmp_buf_a, context->buf_a_off,
context->col_1
);
context->flags &= ~FLAG_MASKED;
render_sprite_cells(context);
CHECK_LIMIT
case 132:
OUTPUT_PIXEL(132)
render_border_garbage(
context,
context->sprite_draw_list[context->cur_slot].address,
context->tmp_buf_a, context->buf_a_off 8,
context->col_2
);
render_sprite_cells(context);
if (context->flags & FLAG_DMA_RUN) {
run_dma_src(context, -1);
}
context->hslot ;
context->cycles = slot_cycles;
vdp_advance_line(context);
CHECK_ONLY
}
default:
context->hslot ;
context->cycles = MCLKS_SLOT_H32;
}
}
static void vdp_h32_mode4(vdp_context * context, uint32_t target_cycles)
{
uint16_t address;
uint32_t mask;
uint32_t const slot_cycles = MCLKS_SLOT_H32;
uint8_t bgindex = 0x10 | (context->regs[REG_BG_COLOR] & 0xF) MODE4_OFFSET;
uint8_t test_layer = context->test_port >> 7 & 3;
if (!context->output) {
//This shouldn't happen normally, but it can theoretically
//happen when doing border busting
context->output = dummy_buffer;
}
switch(context->hslot)
{
for (;;)
{
//sprite rendering starts
SPRITE_RENDER_H32_MODE4(137)
SPRITE_RENDER_H32_MODE4(143)
case 234:
external_slot(context);
CHECK_LIMIT
case 235:
external_slot(context);
CHECK_LIMIT
//!HSYNC low
case 236:
external_slot(context);
CHECK_LIMIT
case 237:
external_slot(context);
CHECK_LIMIT
case 238:
external_slot(context);
CHECK_LIMIT
SPRITE_RENDER_H32_MODE4(239)
SPRITE_RENDER_H32_MODE4(245)
case 251:
external_slot(context);
CHECK_LIMIT
case 252:
external_slot(context);
if (context->regs[REG_MODE_1] & BIT_HSCRL_LOCK && context->vcounter < 16) {
context->hscroll_a = 0;
} else {
context->hscroll_a = context->regs[REG_X_SCROLL];
}
CHECK_LIMIT
case 253:
context->sprite_index = 0;
context->slot_counter = MAX_DRAWS_H32_MODE4;
scan_sprite_table_mode4(context);
CHECK_LIMIT
case 254:
scan_sprite_table_mode4(context);
CHECK_LIMIT
case 255:
scan_sprite_table_mode4(context);
CHECK_LIMIT
case 0: {
scan_sprite_table_mode4(context);
CHECK_LIMIT
}
case 1:
scan_sprite_table_mode4(context);
CHECK_LIMIT
case 2:
scan_sprite_table_mode4(context);
CHECK_LIMIT
case 3:
scan_sprite_table_mode4(context);
CHECK_LIMIT
case 4: {
scan_sprite_table_mode4(context);
context->buf_a_off = 8;
memset(context->tmp_buf_a, 0, 8);
CHECK_LIMIT
}
COLUMN_RENDER_BLOCK_MODE4(0, 5)
COLUMN_RENDER_BLOCK_MODE4(1, 9)
COLUMN_RENDER_BLOCK_MODE4(2, 13)
COLUMN_RENDER_BLOCK_MODE4(3, 17)
COLUMN_RENDER_BLOCK_MODE4(4, 21)
COLUMN_RENDER_BLOCK_MODE4(5, 25)
COLUMN_RENDER_BLOCK_MODE4(6, 29)
COLUMN_RENDER_BLOCK_MODE4(7, 33)
COLUMN_RENDER_BLOCK_MODE4(8, 37)
COLUMN_RENDER_BLOCK_MODE4(9, 41)
COLUMN_RENDER_BLOCK_MODE4(10, 45)
COLUMN_RENDER_BLOCK_MODE4(11, 49)
COLUMN_RENDER_BLOCK_MODE4(12, 53)
COLUMN_RENDER_BLOCK_MODE4(13, 57)
COLUMN_RENDER_BLOCK_MODE4(14, 61)
COLUMN_RENDER_BLOCK_MODE4(15, 65)
COLUMN_RENDER_BLOCK_MODE4(16, 69)
COLUMN_RENDER_BLOCK_MODE4(17, 73)
COLUMN_RENDER_BLOCK_MODE4(18, 77)
COLUMN_RENDER_BLOCK_MODE4(19, 81)
COLUMN_RENDER_BLOCK_MODE4(20, 85)
COLUMN_RENDER_BLOCK_MODE4(21, 89)
COLUMN_RENDER_BLOCK_MODE4(22, 93)
COLUMN_RENDER_BLOCK_MODE4(23, 97)
COLUMN_RENDER_BLOCK_MODE4(24, 101)
COLUMN_RENDER_BLOCK_MODE4(25, 105)
COLUMN_RENDER_BLOCK_MODE4(26, 109)
COLUMN_RENDER_BLOCK_MODE4(27, 113)
COLUMN_RENDER_BLOCK_MODE4(28, 117)
COLUMN_RENDER_BLOCK_MODE4(29, 121)
COLUMN_RENDER_BLOCK_MODE4(30, 125)
COLUMN_RENDER_BLOCK_MODE4(31, 129)
case 133:
OUTPUT_PIXEL_MODE4(133)
external_slot(context);
CHECK_LIMIT
case 134:
OUTPUT_PIXEL_MODE4(134)
external_slot(context);
CHECK_LIMIT
case 135:
OUTPUT_PIXEL_MODE4(135)
external_slot(context);
CHECK_LIMIT
case 136: {
OUTPUT_PIXEL_MODE4(136)
external_slot(context);
//set things up for sprite rendering in the next slot
memset(context->linebuf, 0, LINEBUF_SIZE);
context->cur_slot = context->sprite_index = MAX_DRAWS_H32_MODE4-1;
context->sprite_draws = MAX_DRAWS_H32_MODE4;
CHECK_LIMIT
}}
default:
context->hslot ;
context->cycles = MCLKS_SLOT_H32;
}
}
static void inactive_test_output(vdp_context *context, uint8_t is_h40, uint8_t test_layer)
{
uint8_t max_slot = is_h40 ? 169 : 136;
if (context->hslot > max_slot) {
return;
}
uint8_t *dst = context->compositebuf (context->hslot >> 3) * SCROLL_BUFFER_DRAW;
int32_t len;
uint32_t src_off;
if (context->hslot) {
dst -= SCROLL_BUFFER_DRAW - BORDER_LEFT;
src_off = 0;
len = context->hslot == max_slot ? BORDER_RIGHT : SCROLL_BUFFER_DRAW;
} else {
src_off = SCROLL_BUFFER_DRAW - BORDER_LEFT;
len = BORDER_LEFT;
}
uint8_t *src = NULL;
if (test_layer == 2) {
//plane A
src_off = context->buf_a_off - (context->hscroll_a & 0xF);
src = context->tmp_buf_a;
} else if (test_layer == 3){
//plane B
src_off = context->buf_b_off - (context->hscroll_b & 0xF);
src = context->tmp_buf_b;
} else {
//sprite layer
memset(dst, 0, len);
dst = len;
len = 0;
}
if (src) {
for (; len >=0; len--, dst , src_off )
{
*dst = src[src_off & SCROLL_BUFFER_MASK] & 0x3F;
}
}
context->done_composite = dst;
context->buf_a_off = (context->buf_a_off SCROLL_BUFFER_DRAW) & SCROLL_BUFFER_DRAW;
context->buf_b_off = (context->buf_b_off SCROLL_BUFFER_DRAW) & SCROLL_BUFFER_DRAW;
}
static void check_switch_inactive(vdp_context *context, uint8_t is_h40)
{
//technically the second hcounter check should be different for H40, but this is probably close enough for now
if (context->state == ACTIVE && context->vcounter == context->inactive_start && (context->hslot >= (is_h40 ? 167 : 135) || context->hslot < 133)) {
context->state = INACTIVE;
}
}
static void vdp_inactive(vdp_context *context, uint32_t target_cycles, uint8_t is_h40, uint8_t mode_5)
{
uint8_t buf_clear_slot, index_reset_slot, bg_end_slot, vint_slot, line_change, jump_start, jump_dest, latch_slot;
uint8_t index_reset_value, max_draws, max_sprites;
uint16_t vint_line, active_line;
if (mode_5) {
if (is_h40) {
latch_slot = 165;
buf_clear_slot = 163;
index_reset_slot = 167;
bg_end_slot = BG_START_SLOT LINEBUF_SIZE/2;
max_draws = MAX_SPRITES_LINE-1;
max_sprites = MAX_SPRITES_LINE;
index_reset_value = 0x80;
vint_slot = VINT_SLOT_H40;
line_change = LINE_CHANGE_H40;
jump_start = 182;
jump_dest = 229;
} else {
bg_end_slot = BG_START_SLOT (256 HORIZ_BORDER)/2;
max_draws = MAX_SPRITES_LINE_H32-1;
max_sprites = MAX_SPRITES_LINE_H32;
buf_clear_slot = 128;
index_reset_slot = 132;
index_reset_value = 0x80;
vint_slot = VINT_SLOT_H32;
line_change = LINE_CHANGE_H32;
jump_start = 147;
jump_dest = 233;
latch_slot = 243;
}
vint_line = context->inactive_start;
active_line = 0x1FF;
if (context->regs[REG_MODE_3] & BIT_VSCROLL) {
latch_slot = 220;
}
} else {
latch_slot = 220;
bg_end_slot = BG_START_SLOT (256 HORIZ_BORDER)/2;
max_draws = MAX_DRAWS_H32_MODE4;
max_sprites = 8;
buf_clear_slot = 136;
index_reset_slot = 253;
index_reset_value = 0;
vint_line = context->inactive_start 1;
vint_slot = VINT_SLOT_MODE4;
line_change = LINE_CHANGE_MODE4;
jump_start = 147;
jump_dest = 233;
if (context->regs[REG_MODE_1] & BIT_MODE_4) {
active_line = 0x1FF;
} else {
//never active unless either mode 4 or mode 5 is turned on
active_line = 0x200;
}
}
uint32_t *dst;
uint8_t *debug_dst;
if (context->output && context->hslot >= BG_START_SLOT && context->hslot < bg_end_slot) {
dst = context->output 2 * (context->hslot - BG_START_SLOT);
debug_dst = context->layer_debug_buf 2 * (context->hslot - BG_START_SLOT);
} else {
dst = NULL;
}
uint8_t test_layer = context->test_port >> 7 & 3;
while(context->cycles < target_cycles)
{
check_switch_inactive(context, is_h40);
if (context->hslot == BG_START_SLOT && context->output) {
dst = context->output (context->hslot - BG_START_SLOT) * 2;
debug_dst = context->layer_debug_buf 2 * (context->hslot - BG_START_SLOT);
} else if (context->hslot == bg_end_slot) {
advance_output_line(context);
dst = NULL;
}
//this will need some tweaking to properly interact with 128K mode,
//but this should be good enough for now
context->serial_address = 1024;
if (test_layer) {
switch (context->hslot & 7)
{
case 3:
render_border_garbage(context, context->serial_address, context->tmp_buf_a, context->buf_a_off, context->col_1);
break;
case 4:
render_border_garbage(context, context->serial_address, context->tmp_buf_a, context->buf_a_off 8, context->col_2);
break;
case 7:
render_border_garbage(context, context->serial_address, context->tmp_buf_b, context->buf_b_off, context->col_1);
break;
case 0:
render_border_garbage(context, context->serial_address, context->tmp_buf_b, context->buf_b_off 8, context->col_2);
break;
case 1:
inactive_test_output(context, is_h40, test_layer);
break;
}
}
if (context->hslot == buf_clear_slot) {
if (mode_5) {
context->cur_slot = max_draws;
} else {
context->cur_slot = context->sprite_index = MAX_DRAWS_H32_MODE4-1;
context->sprite_draws = MAX_DRAWS_H32_MODE4;
}
memset(context->linebuf, 0, LINEBUF_SIZE);
} else if (context->hslot == index_reset_slot) {
context->sprite_index = index_reset_value;
context->slot_counter = mode_5 ? 0 : max_sprites;
} else if (context->hslot == latch_slot) {
//it seems unlikely to me that vscroll actually gets latched when the display is off
//but it's the only straightforward way to reconcile what I'm seeing between Skitchin
//(which seems to expect vscroll to be latched early) and the intro of Gunstar Heroes
//(which disables the display and ends up with garbage if vscroll is latched during that period)
//without it. Some more tests are definitely needed
context->vscroll_latch[0] = context->vsram[0];
context->vscroll_latch[1] = context->vsram[1];
} else if (context->vcounter == vint_line && context->hslot == vint_slot) {
context->flags2 |= FLAG2_VINT_PENDING;
context->pending_vint_start = context->cycles;
} else if (context->vcounter == context->inactive_start && context->hslot == 1 && (context->regs[REG_MODE_4] & BIT_INTERLACE)) {
context->flags2 ^= FLAG2_EVEN_FIELD;
}
if (dst) {
uint8_t bg_index;
uint32_t bg_color;
if (mode_5) {
bg_index = context->regs[REG_BG_COLOR] & 0x3F;
bg_color = context->colors[bg_index];
} else if (context->regs[REG_MODE_1] & BIT_MODE_4) {
bg_index = 0x10 (context->regs[REG_BG_COLOR] & 0xF);
bg_color = context->colors[MODE4_OFFSET bg_index];
} else {
bg_color = render_map_color(0, 0, 0);
}
if (context->done_composite) {
uint8_t pixel = context->compositebuf[dst-context->output];
if (!(pixel & 0x3F | test_layer)) {
pixel = pixel & 0xC0 | bg_index;
}
*(dst ) = context->colors[pixel];
if ((dst - context->output) == (context->done_composite - context->compositebuf)) {
context->done_composite = NULL;
memset(context->compositebuf, 0, sizeof(context->compositebuf));
}
} else {
*(dst ) = bg_color;
*(debug_dst ) = DBG_SRC_BG;
}
if (context->done_composite) {
uint8_t pixel = context->compositebuf[dst-context->output];
if (!(pixel & 0x3F | test_layer)) {
pixel = pixel & 0xC0 | bg_index;
}
*(dst ) = context->colors[pixel];
if ((dst - context->output) == (context->done_composite - context->compositebuf)) {
context->done_composite = NULL;
memset(context->compositebuf, 0, sizeof(context->compositebuf));
}
} else {
*(dst ) = bg_color;
*(debug_dst ) = DBG_SRC_BG;
}
if (context->hslot == (bg_end_slot-1)) {
if (context->done_composite) {
uint8_t pixel = context->compositebuf[dst-context->output];
if (!(pixel & 0x3F | test_layer)) {
pixel = pixel & 0xC0 | bg_index;
}
*(dst ) = context->colors[pixel];
if ((dst - context->output) == (context->done_composite - context->compositebuf)) {
context->done_composite = NULL;
memset(context->compositebuf, 0, sizeof(context->compositebuf));
}
} else {
*(dst ) = bg_color;
*(debug_dst ) = DBG_SRC_BG;
}
}
}
if (!is_refresh(context, context->hslot)) {
external_slot(context);
if (context->flags & FLAG_DMA_RUN && !is_refresh(context, context->hslot)) {
run_dma_src(context, context->hslot);
}
}
if (is_h40) {
if (context->hslot >= HSYNC_SLOT_H40 && context->hslot < HSYNC_END_H40) {
context->cycles = h40_hsync_cycles[context->hslot - HSYNC_SLOT_H40];
} else {
context->cycles = MCLKS_SLOT_H40;
}
} else {
context->cycles = MCLKS_SLOT_H32;
}
if (context->hslot == jump_start) {
context->hslot = jump_dest;
} else {
context->hslot ;
}
if (context->hslot == line_change) {
vdp_advance_line(context);
if (context->vcounter == active_line) {
context->state = PREPARING;
return;
}
}
}
}
void vdp_run_context_full(vdp_context * context, uint32_t target_cycles)
{
uint8_t is_h40 = context->regs[REG_MODE_4] & BIT_H40;
uint8_t mode_5 = context->regs[REG_MODE_2] & BIT_MODE_5;
while(context->cycles < target_cycles)
{
check_switch_inactive(context, is_h40);
if (is_active(context)) {
if (mode_5) {
if (is_h40) {
vdp_h40(context, target_cycles);
} else {
vdp_h32(context, target_cycles);
}
} else {
vdp_h32_mode4(context, target_cycles);
}
} else {
vdp_inactive(context, target_cycles, is_h40, mode_5);
}
}
}
void vdp_run_context(vdp_context *context, uint32_t target_cycles)
{
//TODO: Deal with H40 hsync shenanigans
uint32_t slot_cyc = context->regs[REG_MODE_4] & BIT_H40 ? 15 : 19;
if (target_cycles < slot_cyc) {
//avoid overflow
return;
}
vdp_run_context_full(context, target_cycles - slot_cyc);
}
uint32_t vdp_run_to_vblank(vdp_context * context)
{
uint32_t old_frame = context->frame;
while (context->frame == old_frame) {
vdp_run_context_full(context, context->cycles MCLKS_LINE);
}
return context->cycles;
}
void vdp_run_dma_done(vdp_context * context, uint32_t target_cycles)
{
for(;;) {
uint32_t dmalen = (context->regs[REG_DMALEN_H] << 8) | context->regs[REG_DMALEN_L];
if (!dmalen) {
dmalen = 0x10000;
}
uint32_t min_dma_complete = dmalen * (context->regs[REG_MODE_4] & BIT_H40 ? 16 : 20);
if (
(context->regs[REG_DMASRC_H] & DMA_TYPE_MASK) == DMA_COPY
|| (((context->cd & 0xF) == VRAM_WRITE) && !(context->regs[REG_MODE_2] & BIT_128K_VRAM))) {
//DMA copies take twice as long to complete since they require a read and a write
//DMA Fills and transfers to VRAM also take twice as long as it requires 2 writes for a single word
//unless 128KB mode is enabled
min_dma_complete *= 2;
}
min_dma_complete = context->cycles;
if (target_cycles < min_dma_complete) {
vdp_run_context_full(context, target_cycles);
return;
} else {
vdp_run_context_full(context, min_dma_complete);
if (!(context->flags & FLAG_DMA_RUN)) {
return;
}
}
}
}
static uint16_t get_ext_vcounter(vdp_context *context)
{
uint16_t line= context->vcounter;
if (context->regs[REG_MODE_4] & BIT_INTERLACE) {
if (context->double_res) {
line <<= 1;
} else {
line &= 0x1FE;
}
if (line & 0x100) {
line |= 1;
}
}
return line << 8;
}
void vdp_latch_hv(vdp_context *context)
{
context->hv_latch = context->hslot | get_ext_vcounter(context);
}
uint16_t vdp_hv_counter_read(vdp_context * context)
{
if ((context->regs[REG_MODE_2] & BIT_MODE_5) && (context->regs[REG_MODE_1] & BIT_HVC_LATCH)) {
return context->hv_latch;
}
uint16_t hv;
if (context->regs[REG_MODE_2] & BIT_MODE_5) {
hv = context->hslot;
} else {
hv = context->hv_latch & 0xFF;
}
hv |= get_ext_vcounter(context);
return hv;
}
static void clear_pending(vdp_context *context)
{
context->flags &= ~FLAG_PENDING;
context->address = context->address_latch;
//It seems like the DMA enable bit doesn't so much enable DMA so much
//as it enables changing CD5 from control port writes
if (context->regs[REG_MODE_2] & BIT_DMA_ENABLE) {
context->cd = context->cd_latch;
} else {
context->cd = (context->cd & 0x20) | (context->cd_latch & 0x1F);
}
}
int vdp_control_port_write(vdp_context * context, uint16_t value)
{
//printf("control port write: %X at %d\n", value, context->cycles);
if (context->flags & FLAG_DMA_RUN) {
return -1;
}
if (context->flags & FLAG_PENDING) {
context->address_latch = (context->address_latch & 0x3FFF) | (value << 14 & 0x1C000);
context->cd_latch = (context->cd_latch & 0x3) | ((value >> 2) & ~0x3 & 0xFF);
clear_pending(context);
//Should these be taken care of here or after the first write?
context->flags &= ~FLAG_READ_FETCHED;
context->flags2 &= ~FLAG2_READ_PENDING;
//printf("New Address: %X, New CD: %X\n", context->address, context->cd);
if (context->cd & 0x20) {
//
if((context->regs[REG_DMASRC_H] & DMA_TYPE_MASK) != DMA_FILL) {
//DMA copy or 68K -> VDP, transfer starts immediately
//printf("DMA start (length: %X) at cycle %d, frame: %d, vcounter: %d, hslot: %d\n", (context->regs[REG_DMALEN_H] << 8) | context->regs[REG_DMALEN_L], context->cycles, context->frame, context->vcounter, context->hslot);
if (!(context->regs[REG_DMASRC_H] & 0x80)) {
//printf("DMA Address: %X, New CD: %X, Source: %X, Length: %X\n", context->address, context->cd, (context->regs[REG_DMASRC_H] << 17) | (context->regs[REG_DMASRC_M] << 9) | (context->regs[REG_DMASRC_L] << 1), context->regs[REG_DMALEN_H] << 8 | context->regs[REG_DMALEN_L]);
//68K -> VDP DMA takes a few slots to actually start reading even though it acquires the bus immediately
//logic analyzer captures made it seem like the proper value is 4 slots, but that seems to cause trouble with the Nemesis' FIFO Wait State test
//only captures are from a direct color DMA demo which will generally start DMA at a very specific point in display so other values are plausible
//sticking with 3 slots for now until I can do some more captures
vdp_run_context_full(context, context->cycles 12 * ((context->regs[REG_MODE_2] & BIT_MODE_5) && (context->regs[REG_MODE_4] & BIT_H40) ? 4 : 5));
context->flags |= FLAG_DMA_RUN;
return 1;
} else {
context->flags |= FLAG_DMA_RUN;
//printf("DMA Copy Address: %X, New CD: %X, Source: %X\n", context->address, context->cd, (context->regs[REG_DMASRC_M] << 8) | context->regs[REG_DMASRC_L]);
}
} else {
//printf("DMA Fill Address: %X, New CD: %X\n", context->address, context->cd);
}
}
} else {
uint8_t mode_5 = context->regs[REG_MODE_2] & BIT_MODE_5;
context->address_latch = (context->address_latch & 0x1C000) | (value & 0x3FFF);
context->cd_latch = (context->cd_latch & 0x3C) | (value >> 14);
if ((value & 0xC000) == 0x8000) {
//Register write
uint8_t reg = (value >> 8) & 0x1F;
// The fact that this is needed seems to pour some cold water on my theory
// about how the address latch actually works. Needs more search to definitively confirm
context->address = (context->address & 0x1C000) | (value & 0x3FFF);
context->cd = (context->cd & 0x3C) | (value >> 14);
if (reg < (mode_5 ? VDP_REGS : 0xB)) {
//printf("register %d set to %X\n", reg, value & 0xFF);
if (reg == REG_MODE_1 && (value & BIT_HVC_LATCH) && !(context->regs[reg] & BIT_HVC_LATCH)) {
vdp_latch_hv(context);
}
if (reg == REG_BG_COLOR) {
value &= 0x3F;
}
/*if (reg == REG_MODE_4 && ((value ^ context->regs[reg]) & BIT_H40)) {
printf("Mode changed from H%d to H%d @ %d, frame: %d\n", context->regs[reg] & BIT_H40 ? 40 : 32, value & BIT_H40 ? 40 : 32, context->cycles, context->frame);
}*/
uint8_t buffer[2] = {reg, value};
event_log(EVENT_VDP_REG, context->cycles, sizeof(buffer), buffer);
context->regs[reg] = value;
if (reg == REG_MODE_4) {
context->double_res = (value & (BIT_INTERLACE | BIT_DOUBLE_RES)) == (BIT_INTERLACE | BIT_DOUBLE_RES);
if (!context->double_res) {
context->flags2 &= ~FLAG2_EVEN_FIELD;
}
}
if (reg == REG_MODE_1 || reg == REG_MODE_2 || reg == REG_MODE_4) {
update_video_params(context);
}
} else if (reg == REG_KMOD_CTRL) {
if (!(value & 0xFF)) {
context->system->enter_debugger = 1;
}
} else if (reg == REG_KMOD_MSG) {
char c = value;
if (c) {
context->kmod_buffer_length ;
if ((context->kmod_buffer_length 1) > context->kmod_buffer_storage) {
context->kmod_buffer_storage = context->kmod_buffer_length ? 128 : context->kmod_buffer_length * 2;
context->kmod_msg_buffer = realloc(context->kmod_msg_buffer, context->kmod_buffer_storage);
}
context->kmod_msg_buffer[context->kmod_buffer_length - 1] = c;
} else if (context->kmod_buffer_length) {
context->kmod_msg_buffer[context->kmod_buffer_length] = 0;
init_terminal();
printf("KDEBUG MESSAGE: %s\n", context->kmod_msg_buffer);
context->kmod_buffer_length = 0;
}
} else if (reg == REG_KMOD_TIMER) {
if (!(value & 0x80)) {
init_terminal();
printf("KDEBUG TIMER: %d\n", (context->cycles - context->timer_start_cycle) / 7);
}
if (value & 0xC0) {
context->timer_start_cycle = context->cycles;
}
}
} else if (mode_5) {
context->flags |= FLAG_PENDING;
//Should these be taken care of here or after the second write?
//context->flags &= ~FLAG_READ_FETCHED;
//context->flags2 &= ~FLAG2_READ_PENDING;
} else {
clear_pending(context);
context->flags &= ~FLAG_READ_FETCHED;
context->flags2 &= ~FLAG2_READ_PENDING;
}
}
return 0;
}
void vdp_control_port_write_pbc(vdp_context *context, uint8_t value)
{
if (context->flags2 & FLAG2_BYTE_PENDING) {
uint16_t full_val = value << 8 | context->pending_byte;
context->flags2 &= ~FLAG2_BYTE_PENDING;
//TODO: Deal with fact that Vbus->VDP DMA doesn't do anything in PBC mode
vdp_control_port_write(context, full_val);
if (context->cd == VRAM_READ) {
context->cd = VRAM_READ8;
}
} else {
context->pending_byte = value;
context->flags2 |= FLAG2_BYTE_PENDING;
}
}
int vdp_data_port_write(vdp_context * context, uint16_t value)
{
//printf("data port write: %X at %d\n", value, context->cycles);
if (context->flags & FLAG_DMA_RUN && (context->regs[REG_DMASRC_H] & DMA_TYPE_MASK) != DMA_FILL) {
return -1;
}
if (context->flags & FLAG_PENDING) {
clear_pending(context);
//Should these be cleared here?
context->flags &= ~FLAG_READ_FETCHED;
context->flags2 &= ~FLAG2_READ_PENDING;
}
/*if (context->fifo_cur == context->fifo_end) {
printf("FIFO full, waiting for space before next write at cycle %X\n", context->cycles);
}*/
if (context->cd & 0x20 && (context->regs[REG_DMASRC_H] & DMA_TYPE_MASK) == DMA_FILL) {
context->flags &= ~FLAG_DMA_RUN;
}
while (context->fifo_write == context->fifo_read) {
vdp_run_context_full(context, context->cycles ((context->regs[REG_MODE_4] & BIT_H40) ? 16 : 20));
}
fifo_entry * cur = context->fifo context->fifo_write;
cur->cycle = context->cycles ((context->regs[REG_MODE_4] & BIT_H40) ? 16 : 20)*FIFO_LATENCY;
cur->address = context->address;
cur->value = value;
if (context->regs[REG_MODE_2] & BIT_MODE_5) {
cur->cd = context->cd;
} else {
cur->cd = (context->cd & 2) | 1;
}
cur->partial = 0;
if (context->fifo_read < 0) {
context->fifo_read = context->fifo_write;
}
context->fifo_write = (context->fifo_write 1) & (FIFO_SIZE-1);
increment_address(context);
return 0;
}
void vdp_data_port_write_pbc(vdp_context * context, uint8_t value)
{
if (context->flags & FLAG_PENDING) {
clear_pending(context);
//Should these be cleared here?
context->flags &= ~FLAG_READ_FETCHED;
context->flags2 &= ~FLAG2_READ_PENDING;
}
context->flags2 &= ~FLAG2_BYTE_PENDING;
/*if (context->fifo_cur == context->fifo_end) {
printf("FIFO full, waiting for space before next write at cycle %X\n", context->cycles);
}*/
if (context->cd & 0x20 && (context->regs[REG_DMASRC_H] & DMA_TYPE_MASK) == DMA_FILL) {
context->flags &= ~FLAG_DMA_RUN;
}
while (context->fifo_write == context->fifo_read) {
vdp_run_context_full(context, context->cycles ((context->regs[REG_MODE_4] & BIT_H40) ? 16 : 20));
}
fifo_entry * cur = context->fifo context->fifo_write;
cur->cycle = context->cycles ((context->regs[REG_MODE_4] & BIT_H40) ? 16 : 20)*FIFO_LATENCY;
cur->address = context->address;
cur->value = value;
if (context->regs[REG_MODE_2] & BIT_MODE_5) {
cur->cd = context->cd;
} else {
cur->cd = (context->cd & 2) | 1;
}
cur->partial = 3;
if (context->fifo_read < 0) {
context->fifo_read = context->fifo_write;
}
context->fifo_write = (context->fifo_write 1) & (FIFO_SIZE-1);
increment_address(context);
}
void vdp_test_port_write(vdp_context * context, uint16_t value)
{
context->test_port = value;
}
uint16_t vdp_control_port_read(vdp_context * context)
{
if (context->flags & FLAG_PENDING) {
clear_pending(context);
}
context->flags2 &= ~FLAG2_BYTE_PENDING;
//Bits 15-10 are not fixed like Charles MacDonald's doc suggests, but instead open bus values that reflect 68K prefetch
uint16_t value = context->system->get_open_bus_value(context->system) & 0xFC00;
if (context->fifo_read < 0) {
value |= 0x200;
}
if (context->fifo_read == context->fifo_write) {
value |= 0x100;
}
if (context->flags2 & FLAG2_VINT_PENDING) {
value |= 0x80;
}
if (context->flags & FLAG_DOT_OFLOW) {
value |= 0x40;
context->flags &= ~FLAG_DOT_OFLOW;
}
if (context->flags2 & FLAG2_SPRITE_COLLIDE) {
value |= 0x20;
context->flags2 &= ~FLAG2_SPRITE_COLLIDE;
}
if ((context->regs[REG_MODE_4] & BIT_INTERLACE) && !(context->flags2 & FLAG2_EVEN_FIELD)) {
value |= 0x10;
}
uint32_t slot = context->hslot;
if (!is_active(context)) {
value |= 0x8;
}
if (context->regs[REG_MODE_4] & BIT_H40) {
if (slot < HBLANK_END_H40 || slot > HBLANK_START_H40) {
value |= 0x4;
}
} else {
if (slot < HBLANK_END_H32 || slot > HBLANK_START_H32) {
value |= 0x4;
}
}
if (context->cd & 0x20) {
value |= 0x2;
}
if (context->flags2 & FLAG2_REGION_PAL) {
value |= 0x1;
}
//printf("status read at cycle %d returned %X\n", context->cycles, value);
return value;
}
uint16_t vdp_data_port_read(vdp_context * context)
{
if (context->flags & FLAG_PENDING) {
clear_pending(context);
//Should these be cleared here?
context->flags &= ~FLAG_READ_FETCHED;
context->flags2 &= ~FLAG2_READ_PENDING;
}
if (context->cd & 1) {
warning("Read from VDP data port while writes are configured, CPU is now frozen. VDP Address: %X, CD: %X\n", context->address, context->cd);
context->system->enter_debugger = 1;
return context->prefetch;
}
switch (context->cd)
{
case VRAM_READ:
case VSRAM_READ:
case CRAM_READ:
case VRAM_READ8:
break;
default:
warning("Read from VDP data port with invalid source, CPU is now frozen. VDP Address: %X, CD: %X\n", context->address, context->cd);
context->system->enter_debugger = 1;
return context->prefetch;
}
while (!(context->flags & FLAG_READ_FETCHED)) {
vdp_run_context_full(context, context->cycles ((context->regs[REG_MODE_4] & BIT_H40) ? 16 : 20));
}
context->flags &= ~FLAG_READ_FETCHED;
return context->prefetch;
}
uint8_t vdp_data_port_read_pbc(vdp_context * context)
{
if (context->flags & FLAG_PENDING) {
clear_pending(context);
}
context->flags &= ~FLAG_READ_FETCHED;
context->flags2 &= ~FLAG2_BYTE_PENDING;
context->cd = VRAM_READ8;
return context->prefetch;
}
void vdp_adjust_cycles(vdp_context * context, uint32_t deduction)
{
context->cycles -= deduction;
if (context->pending_vint_start >= deduction) {
context->pending_vint_start -= deduction;
} else {
context->pending_vint_start = 0;
}
if (context->pending_hint_start >= deduction) {
context->pending_hint_start -= deduction;
} else {
context->pending_hint_start = 0;
}
if (context->fifo_read >= 0) {
int32_t idx = context->fifo_read;
do {
if (context->fifo[idx].cycle >= deduction) {
context->fifo[idx].cycle -= deduction;
} else {
context->fifo[idx].cycle = 0;
}
idx = (idx 1) & (FIFO_SIZE-1);
} while(idx != context->fifo_write);
}
}
static uint32_t vdp_cycles_hslot_wrap_h40(vdp_context * context)
{
if (context->hslot < 183) {
return MCLKS_LINE - context->hslot * MCLKS_SLOT_H40;
} else if (context->hslot < HSYNC_END_H40) {
uint32_t before_hsync = context->hslot < HSYNC_SLOT_H40 ? (HSYNC_SLOT_H40 - context->hslot) * MCLKS_SLOT_H40 : 0;
uint32_t hsync = 0;
for (int i = context->hslot <= HSYNC_SLOT_H40 ? 0 : context->hslot - HSYNC_SLOT_H40; i < sizeof(h40_hsync_cycles)/sizeof(uint32_t); i )
{
hsync = h40_hsync_cycles[i];
}
uint32_t after_hsync = (256- HSYNC_END_H40) * MCLKS_SLOT_H40;
return before_hsync hsync after_hsync;
} else {
return (256-context->hslot) * MCLKS_SLOT_H40;
}
}
static uint32_t vdp_cycles_next_line(vdp_context * context)
{
if (context->regs[REG_MODE_4] & BIT_H40) {
//TODO: Handle "illegal" Mode 4/H40 combo
if (context->hslot < LINE_CHANGE_H40) {
return (LINE_CHANGE_H40 - context->hslot) * MCLKS_SLOT_H40;
} else {
return vdp_cycles_hslot_wrap_h40(context) LINE_CHANGE_H40 * MCLKS_SLOT_H40;
}
} else {
if (context->regs[REG_MODE_2] & BIT_MODE_5) {
if (context->hslot < LINE_CHANGE_H32) {
return (LINE_CHANGE_H32 - context->hslot) * MCLKS_SLOT_H32;
} else if (context->hslot < 148) {
return MCLKS_LINE - (context->hslot - LINE_CHANGE_H32) * MCLKS_SLOT_H32;
} else {
return (256-context->hslot LINE_CHANGE_H32) * MCLKS_SLOT_H32;
}
} else {
if (context->hslot < 148) {
return (148 - context->hslot LINE_CHANGE_MODE4 - 233) * MCLKS_SLOT_H32;
} else if (context->hslot < LINE_CHANGE_MODE4) {
return (LINE_CHANGE_MODE4 - context->hslot) * MCLKS_SLOT_H32;
} else {
return MCLKS_LINE - (context->hslot - LINE_CHANGE_MODE4) * MCLKS_SLOT_H32;
}
}
}
}
static void get_jump_params(vdp_context *context, uint32_t *jump_start, uint32_t *jump_dst)
{
if (context->regs[REG_MODE_2] & BIT_MODE_5) {
if (context->flags2 & FLAG2_REGION_PAL) {
if (context->regs[REG_MODE_2] & BIT_PAL) {
*jump_start = 0x10B;
*jump_dst = 0x1D2;
} else {
*jump_start = 0x103;
*jump_dst = 0x1CA;
}
} else {
if (context->regs[REG_MODE_2] & BIT_PAL) {
*jump_start = 0x100;
*jump_dst = 0x1FA;
} else {
*jump_start = 0xEB;
*jump_dst = 0x1E5;
}
}
} else {
*jump_start = 0xDB;
*jump_dst = 0x1D5;
}
}
static uint32_t vdp_cycles_to_line(vdp_context * context, uint32_t target)
{
uint32_t jump_start, jump_dst;
get_jump_params(context, &jump_start, &jump_dst);
uint32_t lines;
if (context->vcounter < target) {
if (target < jump_start || context->vcounter > jump_start) {
lines = target - context->vcounter;
} else {
lines = jump_start - context->vcounter target - jump_dst;
}
} else {
if (context->vcounter < jump_start) {
lines = jump_start - context->vcounter 512 - jump_dst;
} else {
lines = 512 - context->vcounter;
}
if (target < jump_start) {
lines = target;
} else {
lines = jump_start target - jump_dst;
}
}
return MCLKS_LINE * (lines - 1) vdp_cycles_next_line(context);
}
uint32_t vdp_cycles_to_frame_end(vdp_context * context)
{
return context->cycles vdp_cycles_to_line(context, context->inactive_start);
}
uint32_t vdp_next_hint(vdp_context * context)
{
if (!(context->regs[REG_MODE_1] & BIT_HINT_EN)) {
return 0xFFFFFFFF;
}
if (context->flags2 & FLAG2_HINT_PENDING) {
return context->pending_hint_start;
}
uint32_t hint_line;
if (context->state != ACTIVE) {
hint_line = context->regs[REG_HINT];
if (hint_line > context->inactive_start) {
return 0xFFFFFFFF;
}
} else {
hint_line = context->vcounter context->hint_counter 1;
if (context->vcounter < context->inactive_start) {
if (hint_line > context->inactive_start) {
hint_line = context->regs[REG_HINT];
if (hint_line > context->inactive_start) {
return 0xFFFFFFFF;
}
if (hint_line >= context->vcounter) {
//Next interrupt is for a line in the next frame that
//is higher than the line we're on now so just passing
//that line number to vdp_cycles_to_line will yield the wrong
//result
return context->cycles vdp_cycles_to_line(context, 0) hint_line * MCLKS_LINE;
}
}
} else {
uint32_t jump_start, jump_dst;
get_jump_params(context, &jump_start, &jump_dst);
if (hint_line >= jump_start && context->vcounter < jump_dst) {
hint_line = (hint_line jump_dst - jump_start) & 0x1FF;
}
if (hint_line < context->vcounter && hint_line > context->inactive_start) {
return 0xFFFFFFFF;
}
}
}
return context->cycles vdp_cycles_to_line(context, hint_line);
}
static uint32_t vdp_next_vint_real(vdp_context * context)
{
if (!(context->regs[REG_MODE_2] & BIT_VINT_EN)) {
return 0xFFFFFFFF;
}
if (context->flags2 & FLAG2_VINT_PENDING) {
return context->pending_vint_start;
}
return vdp_next_vint_z80(context);
}
uint32_t vdp_next_vint(vdp_context *context)
{
uint32_t ret = vdp_next_vint_real(context);
#ifdef TIMING_DEBUG
static uint32_t last = 0xFFFFFFFF;
if (last != ret) {
printf("vdp_next_vint is %d at frame %d, line %d, hslot %d\n", ret, context->frame, context->vcounter, context->hslot);
}
last = ret;
#endif
return ret;
}
uint32_t vdp_next_vint_z80(vdp_context * context)
{
uint16_t vint_line = (context->regs[REG_MODE_2] & BIT_MODE_5) ? context->inactive_start : context->inactive_start 1;
if (context->vcounter == vint_line) {
if (context->regs[REG_MODE_2] & BIT_MODE_5) {
if (context->regs[REG_MODE_4] & BIT_H40) {
if (context->hslot >= LINE_CHANGE_H40 || context->hslot <= VINT_SLOT_H40) {
uint32_t cycles = context->cycles;
if (context->hslot >= LINE_CHANGE_H40) {
if (context->hslot < 183) {
cycles = (183 - context->hslot) * MCLKS_SLOT_H40;
}
if (context->hslot < HSYNC_SLOT_H40) {
cycles = (HSYNC_SLOT_H40 - (context->hslot >= 229 ? context->hslot : 229)) * MCLKS_SLOT_H40;
}
for (int slot = context->hslot <= HSYNC_SLOT_H40 ? HSYNC_SLOT_H40 : context->hslot; slot < HSYNC_END_H40; slot )
{
cycles = h40_hsync_cycles[slot - HSYNC_SLOT_H40];
}
cycles = (256 - (context->hslot > HSYNC_END_H40 ? context->hslot : HSYNC_END_H40)) * MCLKS_SLOT_H40;
}
cycles = (VINT_SLOT_H40 - (context->hslot >= LINE_CHANGE_H40 ? 0 : context->hslot)) * MCLKS_SLOT_H40;
return cycles;
}
} else {
if (context->hslot >= LINE_CHANGE_H32 || context->hslot <= VINT_SLOT_H32) {
if (context->hslot <= VINT_SLOT_H32) {
return context->cycles (VINT_SLOT_H32 - context->hslot) * MCLKS_SLOT_H32;
} else if (context->hslot < 233) {
return context->cycles (VINT_SLOT_H32 256 - 233 148 - context->hslot) * MCLKS_SLOT_H32;
} else {
return context->cycles (VINT_SLOT_H32 256 - context->hslot) * MCLKS_SLOT_H32;
}
}
}
} else {
if (context->hslot >= LINE_CHANGE_MODE4) {
return context->cycles (VINT_SLOT_MODE4 256 - context->hslot) * MCLKS_SLOT_H32;
}
if (context->hslot <= VINT_SLOT_MODE4) {
return context->cycles (VINT_SLOT_MODE4 - context->hslot) * MCLKS_SLOT_H32;
}
}
}
int32_t cycles_to_vint = vdp_cycles_to_line(context, vint_line);
if (context->regs[REG_MODE_2] & BIT_MODE_5) {
if (context->regs[REG_MODE_4] & BIT_H40) {
cycles_to_vint = MCLKS_LINE - (LINE_CHANGE_H40 - VINT_SLOT_H40) * MCLKS_SLOT_H40;
} else {
cycles_to_vint = (VINT_SLOT_H32 256 - 233 148 - LINE_CHANGE_H32) * MCLKS_SLOT_H32;
}
} else {
cycles_to_vint = (256 - LINE_CHANGE_MODE4 VINT_SLOT_MODE4) * MCLKS_SLOT_H32;
}
return context->cycles cycles_to_vint;
}
uint32_t vdp_next_nmi(vdp_context *context)
{
if (!(context->flags2 & FLAG2_PAUSE)) {
return 0xFFFFFFFF;
}
return context->cycles vdp_cycles_to_line(context, 0x1FF);
}
void vdp_pbc_pause(vdp_context *context)
{
context->flags2 |= FLAG2_PAUSE;
}
void vdp_int_ack(vdp_context * context)
{
//CPU interrupt acknowledge is only used in Mode 5
if (context->regs[REG_MODE_2] & BIT_MODE_5) {
//Apparently the VDP interrupt controller is not very smart
//Instead of paying attention to what interrupt is being acknowledged it just
//clears the pending flag for whatever interrupt it is currently asserted
//which may be different from the interrupt it was asserting when the 68k
//started the interrupt process. The window for this is narrow and depends
//on the latency between the int enable register write and the interrupt being
//asserted, but Fatal Rewind depends on this due to some buggy code
if ((context->flags2 & FLAG2_VINT_PENDING) && (context->regs[REG_MODE_2] & BIT_VINT_EN)) {
context->flags2 &= ~FLAG2_VINT_PENDING;
} else if((context->flags2 & FLAG2_HINT_PENDING) && (context->regs[REG_MODE_1] & BIT_HINT_EN)) {
context->flags2 &= ~FLAG2_HINT_PENDING;
}
}
}
#define VDP_STATE_VERSION 3
void vdp_serialize(vdp_context *context, serialize_buffer *buf)
{
save_int8(buf, VDP_STATE_VERSION);
save_int8(buf, VRAM_SIZE / 1024);//VRAM size in KB, needed for future proofing
save_buffer8(buf, context->vdpmem, VRAM_SIZE);
save_buffer16(buf, context->cram, CRAM_SIZE);
save_buffer16(buf, context->vsram, MAX_VSRAM_SIZE);
save_buffer8(buf, context->sat_cache, SAT_CACHE_SIZE);
for (int i = 0; i <= REG_DMASRC_H; i )
{
save_int8(buf, context->regs[i]);
}
save_int32(buf, context->address);
save_int32(buf, context->serial_address);
save_int8(buf, context->cd);
uint8_t fifo_size;
if (context->fifo_read < 0) {
fifo_size = 0;
} else if (context->fifo_write > context->fifo_read) {
fifo_size = context->fifo_write - context->fifo_read;
} else {
fifo_size = context->fifo_write FIFO_SIZE - context->fifo_read;
}
save_int8(buf, fifo_size);
for (int i = 0, cur = context->fifo_read; i < fifo_size; i )
{
fifo_entry *entry = context->fifo cur;
cur = (cur 1) & (FIFO_SIZE - 1);
save_int32(buf, entry->cycle);
save_int32(buf, entry->address);
save_int16(buf, entry->value);
save_int8(buf, entry->cd);
save_int8(buf, entry->partial);
}
//FIXME: Flag bits should be rearranged for maximum correspondence to status reg
save_int16(buf, context->flags2 << 8 | context->flags);
save_int32(buf, context->frame);
save_int16(buf, context->vcounter);
save_int8(buf, context->hslot);
save_int16(buf, context->hv_latch);
save_int8(buf, context->state);
save_int16(buf, context->hscroll_a);
save_int16(buf, context->hscroll_b);
save_int16(buf, context->vscroll_latch[0]);
save_int16(buf, context->vscroll_latch[1]);
save_int16(buf, context->col_1);
save_int16(buf, context->col_2);
save_int16(buf, context->test_port);
save_buffer8(buf, context->tmp_buf_a, SCROLL_BUFFER_SIZE);
save_buffer8(buf, context->tmp_buf_b, SCROLL_BUFFER_SIZE);
save_int8(buf, context->buf_a_off);
save_int8(buf, context->buf_b_off);
//FIXME: Sprite rendering state is currently a mess
save_int8(buf, context->sprite_index);
save_int8(buf, context->sprite_draws);
save_int8(buf, context->slot_counter);
save_int8(buf, context->cur_slot);
for (int i = 0; i < MAX_SPRITES_LINE; i )
{
sprite_draw *draw = context->sprite_draw_list i;
save_int16(buf, draw->address);
save_int16(buf, draw->x_pos);
save_int8(buf, draw->pal_priority);
save_int8(buf, draw->h_flip);
save_int8(buf, draw->width);
save_int8(buf, draw->height);
}
for (int i = 0; i < MAX_SPRITES_LINE; i )
{
sprite_info *info = context->sprite_info_list i;
save_int8(buf, info->size);
save_int8(buf, info->index);
save_int16(buf, info->y);
}
save_buffer8(buf, context->linebuf, LINEBUF_SIZE);
save_int32(buf, context->cycles);
save_int32(buf, context->pending_vint_start);
save_int32(buf, context->pending_hint_start);
save_int32(buf, context->address_latch);
save_int8(buf, context->cd_latch);
}
void vdp_deserialize(deserialize_buffer *buf, void *vcontext)
{
vdp_context *context = vcontext;
uint8_t version = load_int8(buf);
uint8_t vramk;
if (version == 64) {
vramk = version;
version = 0;
} else {
vramk = load_int8(buf);
}
if (version > VDP_STATE_VERSION) {
warning("Save state has VDP version %d, but this build only understands versions %d and lower", version, VDP_STATE_VERSION);
}
load_buffer8(buf, context->vdpmem, (vramk * 1024) <= VRAM_SIZE ? vramk * 1024 : VRAM_SIZE);
if ((vramk * 1024) > VRAM_SIZE) {
buf->cur_pos = (vramk * 1024) - VRAM_SIZE;
}
load_buffer16(buf, context->cram, CRAM_SIZE);
for (int i = 0; i < CRAM_SIZE; i )
{
update_color_map(context, i, context->cram[i]);
}
load_buffer16(buf, context->vsram, version > 1 ? MAX_VSRAM_SIZE : MIN_VSRAM_SIZE);
load_buffer8(buf, context->sat_cache, SAT_CACHE_SIZE);
for (int i = 0; i <= REG_DMASRC_H; i )
{
context->regs[i] = load_int8(buf);
}
context->address = load_int32(buf);
context->serial_address = load_int32(buf);
context->cd = load_int8(buf);
uint8_t fifo_size = load_int8(buf);
if (fifo_size > FIFO_SIZE) {
fatal_error("Invalid fifo size %d", fifo_size);
}
if (fifo_size) {
context->fifo_read = 0;
context->fifo_write = fifo_size & (FIFO_SIZE - 1);
for (int i = 0; i < fifo_size; i )
{
fifo_entry *entry = context->fifo i;
entry->cycle = load_int32(buf);
entry->address = load_int32(buf);
entry->value = load_int16(buf);
entry->cd = load_int8(buf);
entry->partial = load_int8(buf);
}
} else {
context->fifo_read = -1;
context->fifo_write = 0;
}
uint16_t flags = load_int16(buf);
context->flags2 = flags >> 8;
context->flags = flags;
context->frame = load_int32(buf);
context->vcounter = load_int16(buf);
context->hslot = load_int8(buf);
context->hv_latch = load_int16(buf);
context->state = load_int8(buf);
context->hscroll_a = load_int16(buf);
context->hscroll_b = load_int16(buf);
context->vscroll_latch[0] = load_int16(buf);
context->vscroll_latch[1] = load_int16(buf);
context->col_1 = load_int16(buf);
context->col_2 = load_int16(buf);
context->test_port = load_int16(buf);
load_buffer8(buf, context->tmp_buf_a, SCROLL_BUFFER_SIZE);
load_buffer8(buf, context->tmp_buf_b, SCROLL_BUFFER_SIZE);
context->buf_a_off = load_int8(buf) & SCROLL_BUFFER_MASK;
context->buf_b_off = load_int8(buf) & SCROLL_BUFFER_MASK;
context->sprite_index = load_int8(buf);
context->sprite_draws = load_int8(buf);
context->slot_counter = load_int8(buf);
context->cur_slot = load_int8(buf);
if (version == 0) {
int cur_draw = 0;
for (int i = 0; i < MAX_SPRITES_LINE * 2; i )
{
if (cur_draw < MAX_SPRITES_LINE) {
sprite_draw *last = cur_draw ? context->sprite_draw_list cur_draw - 1 : NULL;
sprite_draw *draw = context->sprite_draw_list cur_draw ;
draw->address = load_int16(buf);
draw->x_pos = load_int16(buf);
draw->pal_priority = load_int8(buf);
draw->h_flip = load_int8(buf);
draw->width = 1;
draw->height = 8;
if (last && last->width < 4 && last->h_flip == draw->h_flip && last->pal_priority == draw->pal_priority) {
int adjust_x = draw->x_pos draw->h_flip ? -8 : 8;
int height = draw->address - last->address /4;
if (last->x_pos == adjust_x && (
(last->width > 1 && height == last->height) ||
(last->width == 1 && (height == 8 || height == 16 || height == 24 || height == 32))
)) {
//current draw appears to be part of the same sprite as the last one, combine it
cur_draw--;
last->width ;
}
}
} else {
load_int16(buf);
load_int16(buf);
load_int8(buf);
load_int8(buf);
}
}
} else {
for (int i = 0; i < MAX_SPRITES_LINE; i )
{
sprite_draw *draw = context->sprite_draw_list i;
draw->address = load_int16(buf);
draw->x_pos = load_int16(buf);
draw->pal_priority = load_int8(buf);
draw->h_flip = load_int8(buf);
draw->width = load_int8(buf);
draw->height = load_int8(buf);
}
}
for (int i = 0; i < MAX_SPRITES_LINE; i )
{
sprite_info *info = context->sprite_info_list i;
info->size = load_int8(buf);
info->index = load_int8(buf);
info->y = load_int16(buf);
}
load_buffer8(buf, context->linebuf, LINEBUF_SIZE);
context->cycles = load_int32(buf);
context->pending_vint_start = load_int32(buf);
context->pending_hint_start = load_int32(buf);
if (version > 2) {
context->address_latch = load_int32(buf);
context->cd_latch = load_int8(buf);
} else {
context->address_latch = context->address;
context->cd_latch = context->cd;
}
update_video_params(context);
}
static vdp_context *current_vdp;
static void vdp_debug_window_close(uint8_t which)
{
//TODO: remove need for current_vdp global, and find the VDP via current_system instead
for (int i = 0; i < VDP_NUM_DEBUG_TYPES; i )
{
if (current_vdp->enabled_debuggers & (1 << i) && which == current_vdp->debug_fb_indices[i]) {
vdp_toggle_debug_view(current_vdp, i);
break;
}
}
}
void vdp_toggle_debug_view(vdp_context *context, uint8_t debug_type)
{
if (context->enabled_debuggers & 1 << debug_type) {
render_destroy_window(context->debug_fb_indices[debug_type]);
context->enabled_debuggers &= ~(1 << debug_type);
} else {
uint32_t width,height;
uint8_t fetch_immediately = 0;
char *caption;
switch(debug_type)
{
case VDP_DEBUG_PLANE:
caption = "BlastEm - VDP Plane Debugger";
width = height = 1024;
break;
case VDP_DEBUG_VRAM:
caption = "BlastEm - VDP VRAM Debugger";
width = 1024;
height = 512;
break;
case VDP_DEBUG_CRAM:
caption = "BlastEm - VDP CRAM Debugger";
width = 512;
height = 512;
fetch_immediately = 1;
break;
case VDP_DEBUG_COMPOSITE:
caption = "BlastEm - VDP Plane Composition Debugger";
width = LINEBUF_SIZE;
height = context->inactive_start context->border_top context->border_bot;
fetch_immediately = 1;
break;
default:
return;
}
current_vdp = context;
context->debug_fb_indices[debug_type] = render_create_window(caption, width, height, vdp_debug_window_close);
if (context->debug_fb_indices[debug_type]) {
context->enabled_debuggers |= 1 << debug_type;
}
if (fetch_immediately) {
context->debug_fbs[debug_type] = render_get_framebuffer(context->debug_fb_indices[debug_type], &context->debug_fb_pitch[debug_type]);
}
}
}
void vdp_inc_debug_mode(vdp_context *context)
{
uint8_t active = render_get_active_framebuffer();
if (active < FRAMEBUFFER_USER_START) {
return;
}
for (int i = 0; i < VDP_NUM_DEBUG_TYPES; i )
{
if (context->enabled_debuggers & (1 << i) && context->debug_fb_indices[i] == active) {
context->debug_modes[i] ;
return;
}
}
}
void vdp_replay_event(vdp_context *context, uint8_t event, event_reader *reader)
{
uint32_t address;
deserialize_buffer *buffer = &reader->buffer;
switch (event)
{
case EVENT_VRAM_BYTE:
reader_ensure_data(reader, 3);
address = load_int16(buffer);
break;
case EVENT_VRAM_BYTE_DELTA:
reader_ensure_data(reader, 2);
address = reader->last_byte_address load_int8(buffer);
break;
case EVENT_VRAM_BYTE_ONE:
reader_ensure_data(reader, 1);
address = reader->last_byte_address 1;
break;
case EVENT_VRAM_BYTE_AUTO:
reader_ensure_data(reader, 1);
address = reader->last_byte_address context->regs[REG_AUTOINC];
break;
case EVENT_VRAM_WORD:
reader_ensure_data(reader, 4);
address = load_int8(buffer) << 16;
address |= load_int16(buffer);
break;
case EVENT_VRAM_WORD_DELTA:
reader_ensure_data(reader, 3);
address = reader->last_word_address load_int8(buffer);
break;
case EVENT_VDP_REG:
case EVENT_VDP_INTRAM:
reader_ensure_data(reader, event == EVENT_VDP_REG ? 2 : 3);
address = load_int8(buffer);
break;
}
switch (event)
{
case EVENT_VDP_REG: {
uint8_t value = load_int8(buffer);
context->regs[address] = value;
if (address == REG_MODE_4) {
context->double_res = (value & (BIT_INTERLACE | BIT_DOUBLE_RES)) == (BIT_INTERLACE | BIT_DOUBLE_RES);
if (!context->double_res) {
context->flags2 &= ~FLAG2_EVEN_FIELD;
}
}
if (address == REG_MODE_1 || address == REG_MODE_2 || address == REG_MODE_4) {
update_video_params(context);
}
break;
}
case EVENT_VRAM_BYTE:
case EVENT_VRAM_BYTE_DELTA:
case EVENT_VRAM_BYTE_ONE:
case EVENT_VRAM_BYTE_AUTO: {
uint8_t byte = load_int8(buffer);
reader->last_byte_address = address;
vdp_check_update_sat_byte(context, address ^ 1, byte);
write_vram_byte(context, address ^ 1, byte);
break;
}
case EVENT_VRAM_WORD:
case EVENT_VRAM_WORD_DELTA: {
uint16_t value = load_int16(buffer);
reader->last_word_address = address;
vdp_check_update_sat(context, address, value);
write_vram_word(context, address, value);
break;
}
case EVENT_VDP_INTRAM:
if (address < 128) {
write_cram(context, address, load_int16(buffer));
} else {
context->vsram[address&63] = load_int16(buffer);
}
break;
}
}
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