Package: zaz / 1.0.0~dfsg1-5

jumpy_keyboard.patch Patch series | download
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--- a/src/scene.cpp
    b/src/scene.cpp
@@ -365,14  365,17 @@
         }
     }
 
-    if (mmotion)
-    {
-        if (logicInputFrame == 0)
-            rmx = rmy = 0;
     // Set the ev.relmouse* members even if the mouse hasn't moved.
     // Shooting causing a move based on those values, even if playing
     // with the keyboard only.
     if (logicInputFrame == 0)
         rmx = rmy = 0;
 
-        ev.relmouseX = rmx;
-        ev.relmouseY = rmy;
     ev.relmouseX = rmx;
     ev.relmouseY = rmy;
 
     if (mmotion)
     {
         ev.mouseX = (double)mmx / (double)surface->w;
         ev.mouseY = (double)mmy / (double)surface->h;