A Stern Chase Is A Long Chase
A downloadable Breathless Game
The Fleet was once a great force, scores of ship projecting their power throughout the stars. That ended with one cataclysmic battle against The Enemy. What remains lacks the strength to stand and fight. Fleeing is the only real option.
Hope remains, however, because the Fleet’s flight is not without purpose. If it can reach its goal, a kind of victory can be achieved.
However, The Enemy continues to pursue the Fleet, determined to wipe out the few ships that remain. The Fleet will struggle to stay ahead of them as systems break down, ammo runs out, and crewmembers collapse from exhaustion. As it was on the oceans of the homeworld, so too is it among the stars -
A Stern Chase Is A Long Chase
This work is based on Breathless, product of Fari RPGs (https://farirpgs.com/), developed and authored by René-Pier Deshaies-Gélinas, and licensed for our use under the Creative Commons Attribution 4.0 License (https://creativecommons.org/licenses/by/4.0/)
Status | In development |
Category | Physical game |
Rating | Rated 5.0 out of 5 stars (20 total ratings) |
Author | Seamus Conneely |
Genre | Role Playing |
Tags | breathless, Sci-fi, Space, Tabletop |
Purchase
In order to download this Breathless Game you must purchase it at or above the minimum price of $4.99 USD. You will get access to the following files:
Exclusive content
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Community Copies
Fleeing through the stars is expensive - but it doesn't have to be! Grab a free copy if you need to, and please consider dropping some stars or a comment in return. Purchases, ratings, and comment reviews will each generate an additional Community Copy.
Development log
- Stern ThoughtsMay 10, 2023
- Missions and Pressure CracksNov 09, 2022
- Bundle Funding and Mission DesignOct 31, 2022
Comments
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Fleeing breathlessly in your fleet! 🌟🌟🌟🌟🌟
Terse and economical, A Stern Chase immediately inspires the admiral in you to begin barking orders. Could easily drop into another scifi story to provide lightweight, impactful space faring action!
Thank you! Got some immediate steps lined up:
1) Guidance for GMs on setting mission difficulty/length, with trackers. 2) Two example missions per mission type. 3) Some examples for things like what the Enemy is and what kind of goals the Fleet could be traveling towards.
I really like this, and I'd like to see the idea developed a little more. As is often the case, I find myself reading and thinking "This is really interesting, but I don't trust myself to have enough mission ideas to pull it off."
I hope it eventually gets some more attention. :)
Thank you! Example missions and some examples-of-play are definitely on the top of the list for taking the game to a more polished finish.
While reading it:
IT BURNS!
(Thank you!)