Santiago Casini

A short and simple economy design document where value is derived from the time put into making something.
A short dissertation on how magic systems work and how we can create new ones.
Melee combat for ARPGs made simple and dynamic.
A game where you learn a new language by using it!
A mystery-adventure, story and character-focused, point-and-click first person hidden objects game.
Interactive Fiction
An F2P episodic narrative mystery adventure point and click game I was in charge of as one of The Other Guys.
Adventure
A simple survival shooter game.
Survival
Play in browser
A re-imagining of "Endless Space", one of my previous projects, this time a bit more challenging.
Action
Play in browser
A simple two player single keyboard game.
Action
Play in browser
Smash blocks and mint coins!
Rhythm
Play in browser
A simple runner game. Avoid obstacles and collect gold to outrun your previous score!
Racing
Play in browser
A fencing card game in which your attacks become your next defense.
Card Game
Play in browser
A classic arcade game made as fast and simple as possible using Unity 2D and C# scripting.
Play in browser
An arcade space shooter game made with Unity 3D, C# scripting, and Unity Asset Store's free assets.
Action
Play in browser
A simple game awaiting some upgrades.
Play in browser
A short excerpt of my upcoming novel.
An analysis of different techniques used by gacha games as a means to showcase characters. In English and Japanese.
A short memo on my experience as a Game Designer.
Game pitch and user guide documentation I took part in as a freelancer.
Voice acting sample by yours truly, meant for a pirate-themed slots machine game to which I contributed.