Procedural City Generator
A downloadable Project
This is a student project made by Samuel Braley and Brandon Pearson for the University of Texas at Austin's Computer Graphics course.
In this project, we went for a somewhat rigid city generation algorithm that uses a whole slew of variables to create the city - feel free to play around with them and use the code for your own project!
Status | Prototype |
Category | Other |
Author | Sam |
Tags | city, City Builder, Generator, Procedural Generation, student, unity3d |
Install instructions
We have both a unity project file and a copy of the directory that the project was in - we believe either will work just fine, but let us know if they don't!
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