The Great Voyage
A downloadable game for Windows, macOS, and Linux
---OVERVIEW---
The Great Voyage is my long-time project. The story is about three very selfish people having to escape their besieged home city. During their journey they have to learn to understand the value of life in different ways.
The art style is inspired by some old japanese PC games, I saw screenshots of in twitter. Their names were "Possessioner" and "Virgin Angel" (googling will be NSFW-ish) I have been fascinated by pixel art for some time and decided to redraw all the art in the vn an this is the result. Putting limitations on the art style and the color palette helped me to make my art more cohesive since I have no personal style of my own.
---STORY---
The royal city of Flayes has been under siege for months. The food is running out everywhere but the royal court. High society lives like there's no tomorrow, and for a reason. One night the walls protecting the city break down and Vassan, Eugenie and Memnon are forced to accept reality, their homeland is no more. High society has raised these people extremely selfish, but as they flee Flayes they are forced to change their ways. But is it possible to value kindness and life in a world where individual lives have little value?
---CHARACTERS---
"No, I`m not having fun. Then again, when you`re at war and everyone around you is pretending it`s New Year`s Eve, are you supposed to? I feel its my fate to be alone in party crowds, and in good company only when I`m alone with a book. Or my quill."
"It`s not about the money, it`s about being free. And that`s a lot easier when you have money. Or are a man."
"Yes, life isn`t much more than the lies we tell ourselves. The trick is pick a fun lie and tell it well."
--MUSIC--
"Harp" --- Jordy Hake
"Snowfall" --- Joseph Gilbert / Kistol
"Seashore Peace Ambiance" --- Philippe Groarke
"The Desert of Dreams" --- TheMysticBard
"Spelunker`s Anthem" --- TheMysticBard
"Terror/Thriller Improvisation" --- Marcelo Fernandez
"RPG - The Graveyard" --- HitCtrl
"Blackmoor Tides" --- Matthew Pablo
Status | Released |
Platforms | Windows, macOS, Linux |
Release date | Aug 26, 2018 |
Rating | Rated 4.7 out of 5 stars (6 total ratings) |
Author | Salmon Snake Games |
Genre | Visual Novel, Adventure |
Made with | Ren'Py |
Tags | 2D, Anime, artgame, Narrative, pc-98, Pixel Art, Retro, Short |
Average session | About a half-hour |
Languages | English |
Links | Steam, Blog |
Purchase
In order to download this game you must purchase it at or above the minimum price of $2 USD. You will get access to the following files:
Download demo
Development log
- 5 years since launch and moving to public domainSep 15, 2023
- The Great Voyage has launched!Aug 25, 2018
- Memnon, The Secretive AmbassadorAug 24, 2018
- Eugenie, The Two-faced LadyAug 24, 2018
- Ren'py and ChallengesAug 24, 2018
- Vassan, The Gloomy PoetAug 24, 2018
- Color Design and Background ArtAug 24, 2018
- Artstyle of “The Great Voyage”Jun 28, 2018
Comments
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lol
Hi! Your game has interesting style! Do you want to translate this game into different languages? I'm asking about Russian language. Maybe i could even help you with that :)
We have no plans to translate the game at this time. Frankly we are already moving on with our next work. Thank you for the offer though :)
what is the difference from the steam edition as you needed it to pay for it while here you can get for free?
There is no popup asking for a donation in the steam version. Other than that, no difference. The steam edition costs money, because there is no way of making the payment optional in steam. We couldn't release it absolutely free either, because the steam fee is a large amount of money for a full time student the publisher wants her dues as you need a company to upload to steam and we don't have one. If you don't want to pay, the game will always be free in itch though.
EDIT: ALSO! There is no Linux version on steam, because steamOS is mysterious and we couldn't get it to work on it
I love the gui and the Art! Notes that I took on the game:
I liked how the etiquette was explained when Eugenie was speaking. “An unmarried woman have to display their credentials. ” It was so interesting.
Vassan: I’m about to die and all I regret is not finishing my writing. Priorities! :D though honestly in circumstances I wouldn’t blame him. Memmon turned out to not be the person he knew.
Eugenie “Swig per day.” Dialogue was GOLD. I do feel sorry for her wearing that dress all the time, that’s not comfortable.
Memmon: I need to save my comrades….Nvm screw ths!
I liked how the admiral was felt so awkward when Memmon confessed to his crimes. Lol.
Vassan……☹ All in all, the novel is amazing! I love the characters as "selfish" as they are, they were very realistic!
Our writer says THANK YOU and he hopes the game was a good experience to you :) Thank you from mee too :)
Art was pretty good. Character sprites are great; I particularly liked the details. Characters and the perspectives they brought to the story were interesting. I'm ambiguous about how Eugenie seemed to return to her former self in the end, but it was a satisfying ending; one of the themes in the story was her being limited by convention and her mom, so I guess what changed about her was that she began exercising her freedom more during the battle, and it's not necessarily discounted by what Memnon saw she did in the very end... Also, correct me if I misremember, was her mother with her in the same ship? I was surprised towards the end to learn that she held on to her when she was scared, because I thought they got separated. A nice static visual novel, though!
I appreciate you went into such depth in your comment :) I hope you enjoyed our work